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The Limits


Limit Level One


Renzokuken - Multiple slashes by gunblade users. User lunges at enemy and slashes multiple times for regular damage. Total of five hits. Must have a gunblade. Takes 2 weeks to learn

Ultra Waves - Must learn the Tao Magic skill. User makes waves of energy flash from their body and encircle the opponent. The waves then explode in a blaze of energy. Does triple regular damage. Takes 3 weeks to learn

Ice Slash - Must have trained in Trabia Garden. This attack does 5 times regular damage and immobilizes your opponent for 3 turns. Must also have the masamune, sword, or katana. Takes 4 weeks to learn

Flash Kick - User's leg creates an aura of fire around it as they kick the opponent. The fire hits for 2 times regular damage + the regular damage from the kick. Takes 1 week to learn

Hyper Punch Combo - Must be a fist fighter (use leather glove, metal knuckle etc.). User does a combo of punches for a max of 5 regular hits. Takes 2 weeks to learn.

Exploding Ammo - Gun users load exploding ammo into their guns and fire a max of 3 hits. Does triple regular damage that would occur in the normal turn. Must have a gun. Takes 3 weeks to learn.

Lightning Arrow - Bow and Arrow users cast lightning magic on their arrows and fire them. This limit can be sustained for 4 turns for double damage. Must have bow and arrow, must have already learned Tao Magic Skill and Lightning magic. Takes 3 weeks to learn.

Blade Blasts - Users must have either an energy sword or a two-handed sword. User powers up their sword and fires a large energy beam. Does 2 times regular damage. Must know Tao Magic Skill. Takes 2 weeks to learn.

Braver - This is a limit for buster sword users. User jumps up and slices down thru opponent. This counts as 2 regular hits. Takes 2 weeks to learn.

Entrapment - This is a limit for Mag Rod users. The user fires a controlled blast from the mag rod. The beam encases the opponent in a pyramid of yellow light. Does no direct damage. Freezes opponent for 4 turns. Takes 4 weeks to learn.

Dispatch - For axe users. The user dashes in for a quick couple of strikes on the opponent. Does 2 times normal damage. Takes 3 weeks to learn.

Scoop Art - For dagger users. The user slashes at the opponent creating a artistic arrangment of slash marks. Does 2 times normal damage. Takes 2 weeks to learn.

Magic Booster – For Variable Mog users. Their doll acts as a channel, increasing the magic’s strength by 500 for 4 turns. Takes 5 weeks to learn anywhere.

Backlash - For metal claw users. The user dashes at the opponent slashing them once then swinging their claw back again slashing them a second time. Does 3 times normal damage. Takes 3 weeks to learn anywhere


Limit Level Two (Must be a Character level 20 to learn and use these)


Climhazzard - This is a limit for buster sword users. User stabs their enemy through the chest and slices upwards while their sword is glowing. Does a damage of 10 times regular damage. Must have learned Braver. Takes 5 weeks to learn.

Grenade Bomb - This is a limit for gun-arm users and TechGun users. User loads grenades into their required gun and fires into the sky. Then the grenades finally fall hitting multiple targets. Does 5 times regular damage that would normally occur when the max number of bullets are fired off in a turn. Does not consume ammo. Takes 4 weeks to learn.

Mind Blow - For shotgun users. The user bashes the opponent in the head with the butt of their gun. Does 4 times regular damage. Takes 4 weeks to learn anywhere.

Blade Beam - Even stronger than blade blasts. This move fires a direct beam of energy at multiple targets. Must have a Blade or Energy Sword. Does 5 times regular damage and takes 6 weeks to learn.

Rapid Fire Arrow - Bow and Arrow users cast fire magic on their arrows and fire them rapidly at their opponents. When the arrows hit, they explode. Does 2 times regular damage + regular fire damage. Must know Tao Magic and basic Fire magic. Takes 4 weeks to learn.

Somersault Flash Combo - Fist fighter users leap at their opponents doing their flash punch combos then finish it off by doing a firey somersault. It is a combo of the Flash Kick and Hyper Punch Combo. Does 5 times regular damage + basic fire damage. Takes 6 weeks to learn.

Blood Spear - For Masamune, Spear, Katana, and Scythe users. User takes his or her weapon and the weapon glows an eerie blood red color. The user then slashes a total of 10 times against the opponent. Does 6 times regular damage. Takes 6 weeks to learn on Sintopia.

Stardust Ray - For headdress users. The user howls as a blanket of stars appear. The stars finally fall to the ground hitting the opponent a total of 5 times. Does 5 times regular damage of the headdress. Must be learned in Cosmo Canyon. Takes 5 weeks to learn.

Rough Divide - For Gunblade users. The user dives at the enemy, slashing them down the center. Causes 8 times regular damage. Takes 4 weeks to learn.

Magazine Discharge - For submachine gun users. The user fires off all the rounds left in the magazine and then reloads in the same turn. Does 3 times normal damage that would normally occur. Takes 4 weeks to learn anywhere.

Sniper Shot - A rifle user loads a high-powered bullet into their gun, takes aim and fires. Does 5 times regular damage. Takes 4 weeks to learn anywhere.

The Golden Bullet - A revolver user loads a golden bullet into the gun and fires it. The bullet creates a path of destruction. Does 4 times regular damage. Takes 4 weeks to learn.

Lethal Weapon - For nunchaku and whip users. The user hits the opponent 5 times with their weapon. Causes 5 times regular damage. Takes 4 weeks to learn anywhere.

Earthly Weapon - For staff users. The user adds the power of Earth to their weapon. Must have Tao Magic and Earth magic. Does 4 times regular damage plus Earth damage. Takes 5 weeks to learn.

Slashing Disc - For pinwheel and boomerang users. The user throws the weapon at the opponent. The weapon then slashes the opponent 4 times. Does 5 times regular damage. Takes 4 weeks to learn in Wutai.

Discharge - For Mag Rod users. Like it's name the user fires all the energy from the energy pack. Does 3x normal damage if a normal pack is used. 6x if a omega pack is used. Takes 6 weeks to learn. Must know Entrapment.

Riot Blade - For Sword users. The user creates a whirling vortex of noise with their blade consuming the opponents and deafening him or her. Takes 5 weeks to learn. Does 5 times normal damage.

Empowerer- For axes users. The user sucks HP from their opponent. Does 3 times normal damage. The user restores HP equal to half the damage delt. Takes 6 weeks to learn. Must be learned in OKarn. Must know Dispatch.

Stellar Circle - For dagger users. The user jumps high into the air. The opponent is then surrounded in a firey cicle. The user then comes down driving their dagger into the opponent. Does 5 times normal damage. Takes 5 weeks to learn in Tempus City. Must know Scoop Art.

Magic Multiplier – For Variable Mog users. The user’s doll copies the users actions casting the same spell on the same target or targets, making the attack more powerful. Does 5 times normal magic damage. Must know Magic Booster. Takes 6 weeks to learn anywhere.

Mix- The user takes two items and combines them to create a new item with different powers. See the Mix page for combinations and information. Takes 5 weeks to learn. Must have 500 Intelligence and know Engineering. To view the various types of attacks and recipes for mixing go here.

Cleave - For metal claw users. The user makes a clean slice through the center of their opponent. Does 5 times normal damage. Takes 6 weeks to learn in Redshon. Must know Backlash.


Limit Level Three (Must be a Character level 35 to learn and use these)



Earth Rave - For headdress users. The user attacks the opponent with the rage of the Earth. Hits the opponent four times. Does 13 times regular damage. Takes 8 weeks to learn in Cosmo Canyon. Must know Stardust Ray.

Meteorain - For buster sword users. The user summons a storm of meteors to rain down upon the opponent. The meteors hit the opponent a total of 18 times. Does 13 times regular damage. Takes 9 weeks to learn anywhere. Must know Braver and Climhazzard.

Fated Circle -For gunblade users. The user jumps high into the air and fires out 13 rings of energy out of the weapon at the opponent. Does 13 times regular damage. Takes 8 weeks to learn. Must know Rough Divide and Renzokuken.

Dragon Dive - For spear users. The user jumps high into the air. Then dives down at the opponent with an aura shaped like a dragon around them. Does 12 times regular damage. Takes 8 weeks to learn anywhere. Must know Blood Spear.

Bloodfest - For masamune users. The user attacks the opponent cutting, hacking, slicing into them. Does a total of 12 slices for 12 times regular damage. Takes 9 weeks to learn in Wutai. Must know Blood Spear.

Slashing Drive - For katana users. The user dashes at the opponent attacking them continuously. Does 11 times regular damage. Takes 7 weeks to learn anywhere. Must know Blood Spear.

Satellite Beam - For gunarm users. The user fires a beam of energy out of their gun. Does 14 times regular damage that would occur if that max number of bullets are fired off. Does not consume ammo. Takes 8 weeks to learn in Esthar. Must know Grenade Bomb.

Ungarmax - For submachine gun users. The user unloads whatever bullets are left in the current clip, loads another, fires all the rounds off and then loads up a second full clip all in one turn. Does 5 times normal damage that would occur if this were to happen. Takes 8 weeks to learn in Esthar. Must know Magazine Discharge and have all the bullets necessary for the limit.

Chaos Saber - For blade users. The users summons up the demons of the under world to empower their sword. The user then slashes at the opponent with all the power of these dark creatures. Does 11 times regular damage. Takes 8 weeks to learn anywhere. Must know Blade Beam.

Big Shot - For tech gun users. The user loads an energy-powered bullet into their gun. When fired, it creates a wave of explosion. Does 13 times regular damage. Takes 9 weeks to learn in North Corel. Must know Exploding Ammo and Grenade Bomb.

Pulse of Life - For staff users. The user creates a blue aura around them. Restores 3/4 of their health. Takes 10 weeks to learn in Toroian on Gaia. Must know Restore and Restora.

Meteodrive Combo - For fist fighters. The user uses Flash Kick, Hyper Punch, plus adding a powerful punch that hits like a meteor into the combo. Does 11 times normal damage + 2 times basic fire damage. Takes 8 weeks to learn in Wutai. Must know Sommersault Flash Combo.

Whirling Blade - For scythe users. The user jumps at the opponent spinning the scythe around, slashing the opponent. Hits 17 times. Does 12 times regular damage. Takes 9 weeks to learn in Voleur. Just know Blood Spear.

Doom Of The Living -For nunchaku users. The user summons up the demons from the underworld to drain the life out of the opponent. Does 11 times regular damage. Takes 7 weeks to learn in Elban on Gaia. Must know Lethal Weapon.

Finishing Touch - For rifle users. The user summons the power of holy and empowers their bullet. When the bullet fires, there is a flash of blinding light and a hole torn through the opponent. Does 11 times regular damage anywhere. Takes 8 weeks to learn in Winhill. Must know Sniper Shot.

Western Shootout - For revolver users. The user unloads their weapon's ammo on the opponent. Does 12 times regular damage. Takes 7 weeks to learn anywhere. Must know The Golden Bullet.

Frosty Whip - For whip users. The user powers up their weapon with the power of the cold. Does 11 times regular damage + plus Blizzard damage. Takes 8 week to learn in Trabia. Must know Lethal Weapon.

Rain Of Arrows - For bow users. The user fires 16 arrows high into the air, which come down and embed themselves into the opponent. Does 16 times normal damage. Takes 10 weeks to learn anywhere. Must know Rapid Fire Arrows and Lightning Arrows.

Poison Wheel - For pinwheel users. The user loads a poisoned pinwheel into the launcher and fires it at the opponent. Does 10 times regular damage. Every turn, the poison takes 200 Hp away unless it is cured. Takes 8 weeks to learn in Southshore. Must know Slashing Disc.

Multli Blade Beam - For energy sword users. The user fires a beam of energy at their opponent. The beam splits into many beam and collide with their target. Does 11 times regular damage. Takes 8 weeks to learn anywhere. Must know Blade Beam and Blade Blasts.

Gauntlet- For boomerang users. The user holds the boomerang by the middle and slashes at the opponent, then jumps back and throws the weapon at the opponent sticking into them. Does 11 times regular damage. Takes 7 weeks to learn in Kanto. Must know Slashing Disc.

Grenade Shot- For shotgun users. The user loads a shell into their shotgun. When fired, this shell creates a big explosion, much like a grenade, around the target. Does 12 times damage. Takes 8 weeks to learn anywhere. Must know Exploding Ammo and Mind Blow.

Prism Shard - For Mag Rod users. The user encases the rod with the energy from their pack. Then tosses it at the opponent. It does 8x normal damage with the normal pack. With the omega pack it does 12x normal damage. However, the opponent will be frozen for 2 turns afterwards. Takes 9 weeks to learn. Must know Entrapment AND Discharge.

Tiger Break - For sword users. A two staged attack. First the user cuts 3 slash marks into the opponent looking much like tiger claw marks. The user then drives their sword into the middle of the three slash marks. Does 12 times normal damage. Takes 9 weeks to learn in Baron. Must know Riot Blade.

Spin Edge - For axe users. The user dashes at the opponent slashing at the opponent, using the edge of the axe must like a saw blade. Does 10 times regular damage. Takes 8 weeks to lean in Minotaur League on Sakroth. Must know Empowerer.

Solution 9 - For dagger users. The user creates a massive explosion which is then followed by a blast of freezing cold around the opponent. Does 12 times normal damage. Takes 9 weeks to learn in DYadan. Must know Stellar Circle.

Magic Fury – For Variable Mog users. The user’s doll creates a barrage of magical attacks in the magic of the user’s choosing. For every 200 points of intelligence, the doll casts the magic another time. Takes 7 weeks to learn in Mysidia. Must have over 1,500 magic to learn.

Last Resort - For metal claw users. The user rushes their opponent and slashes at them over and over until they drop. Does 12 times normal damage. Takes 9 weeks to learn in Fabul. Must know Cleave and Backlash.


Melee Attacks | Magics | Psionics | Limits | Summons