Video Game Violence Associated Press--International gaming company MECTO, Inc. recently informed the public that the American market would soon see the release of a boundary-breaking, multi-platform game. The new game, "Happy Or Sad Polite Frigid Extravaganza," is a game of a type nobody has ever seen before. In "HOSPFE," the player controls one of several characters on "an arctic adventure." The characters' genders cannot be distinguished by appearance, because they are wrapped in down jackets that make them all look, literally, like the Stay-Puft Marshmallow Man. The game is nothing more than a set of minigames, in which the characters ice-fish, sled, figure skate, build snowmen, and use shovels to tunnel out of a cave after an avalanche. "[HOSPFE] is designed to be non-violent, non-erotic, and non-competitive," says MECTO CEO Ganyi Tampae. The game reportedly did not market well in Japan, but MECTO expects high sales here. "We think the game will be popular here in America," said Tampae. "Especially among conservative mothers who think violence is overwhelming videogames." [End excerpt] In case you couldn't tell, the above article was not written by anyone from the AP. I wrote it. I am an avid gamer. I recently was forced to listen to the biggest bit of manipulative, hate-filled dementia I've ever heard. A speech about how violence in video games is prevalent and should be banned. And those of you who share that view, or know someone who does, can tell the person who does to open their eyes, look around them, part the blissful pink fog of existence, and step out into sanity. I will now systematically go through and refute every single point made by the person who spoke earlier this week, often with illogic. I'm even going so far as to quote Fred Gallagher, master of MegaTokyo, a gamer's webcomic. So without further ado... "To me, you can neither condone nor excuse your behavior based on the games you play. There is nothing wrong with escapism as long as it doesn't go too far. In fact, you can argue that a certain amount of it is healthy and normal." So spake Fred Gallagher, in one of his rants on MegaTokyo.com, a webcomic that bases its episodes around a pair of avid gamers. Both are routine players of Quake 3. Yet neither one seems to go around shooting people at any time outside the game world. Wonder why. It has been said that parents do not aptly control the presence of video games with high-level ratings. Parents also exercise little control over the cable television, the cable modem, or the CD purchases of their children. Those few who do, control video games as well. Those parents who care to control, do. Those who don't, don't. A simple fix is thus: Make them care. Stores already card for M-rated games. Parents can thus buy M-rated games for their children. A fix: Don't let people with children under the age of 17 buy M-rated games at all. Mod the cards people carry. A kid doesn't just randomly come into acquisition of a violent game; his parents buy it for him knowingly! Of course, we could always stop the problem at the source, and keep games that would earn M-ratings from hitting the market. Doesn't the publisher have a right to publish the games, though? And don't the members of the public have a right to purchase these games, if they so desire? How do we deal with the frenzied masses of single, collegiate students who vent their anger on their professors by sniping their roommates in a quick round of multiplayer? It has been suggested that video games be censored, because most video games, in the proud tradition of the Grand Theft Auto series, condone violence to progress through the game. To support the fact that people who say this don't have enough knowledge to accurately make such a statement, I challenge you all to, within two seconds of reading this, name two other games that condones realistic, gun-the-opponent-down violence. Anything? Didn't think so. Okay, I'll play along for now. You want to censor video games because they condone violence as means to an end. Fair enough. But we must also then censor everything else that condones violent behavior as means to an end. Firstly, we'll remove movies. No movie can be published if it earns over a PG rating. All movies with more than PG ratings will now be destroyed. Secondly, we'll remove books. No book featuring the words "Death," "Dead," "Died," "Die," "gun," "shot," "pain," "suffering," "wound," "bullet," or any similar words will be published. Those that exist will be burned. Those CDs featuring similar words as mentioned above, or any profanities, will be melted. No CDs featuring such will be allowed to be produced. Note that I included the word "pain" in the above list. Why? Because pain is bad. Be it the pain of a shot to the belly by a .44 Magnum, the pain of burning your hand on the toaster oven, or the pain of having your heart broken, pain is bad. Thus, it stands fit to reason that we also by these rules eliminate all materials about love and emotion. We want to shelter our children from pain, so that they will be prepared for the world out there. Right? Say we do all that. Say we banish everything emotional from our society. What happens when one day, a religious fanatic hijacks a plane and crashes it into a skyscraper. Or when an anarchist picks the president off with a single bullet through the head. Or when your little emotionless, apathetic four-year-old sees a homeless guy on the street. What will you do then?