Hallowed Halls Travis Love Welcome to the world of the unseen. Come now, don't be shy. Step through the doorway. The clouds are perfectly solid ground. People aren't allowed in here, you know. Not normally, anyway. Sure, the bureaucrats up in Heaven say it's not legal, but I've never been one for legalities. It's perfectly safe to be here, trust me. As long as they don't catch you, you'll be safe. Okay, it's a bit immoral, but it isn't Heaven. Well? Are you coming or not? I'm offering you a glimpse of the hereafter. Yes, I thought that's what you'd say Follow me every step of the way, and you'll live to tell about it. Just don't trip any alarms or talk to any security personnel. Are we clear? Good. This way. We'll make a couple brief stops before being on our way to the main attraction. First, the Quotidiary. The Quotidiary is a white marble building of incredible proportions. It's larger on the inside than on the outside. Saying that the outside is gargantuan leaves no proper term to describe the inside. Some people call it Purgatory, but it's just one large hall. Dead souls awaiting judgment are fed and watered here. The names are called, and those identified are picked up by heavyset men in black suits, and likely never seen again. It's not the food that's so bad, just the waiting. Since the hereafter is eternal, some people are here from the first century or so, awaiting judgment for their deeds. The longer you're alive on Earth, the longer you wait in the Quotidiary. Let's keep going, shall we? On the left, you can see the Courthall. Here, various powers and gods assess the deeds of a life, before being judged. The soul comes here with aforementioned black suits to be given the verdict, and the reasoning behind it, before being sent to experience the rest of their afterlife. The Courthall is nothing more than a small log cabin, but again, the proportions inside are bigger than the outside. Rising to the right, peeping above the various buildings is the structure known as the Stairway to Heaven. It doesn't look like much, just a rickety old wooden escalator, with slats your feet could easily get stuck in. Just next to it is a rather nasty looking pit, with flames shooting out every few seconds, accompanied by an occasional blood-curdling shriek. I don't have to tell you where it leads, do I? You can see the smoke just as well as I can. Ahead of us is the White Forest, a constantly shifting playground of the gods. It's a bit dangerous, but that's okay. You live a little, you die a little, and it's all the same, right? The gods are all busy at the moment, trying to place Bill Gates, so it shouldn't be too dangerous. The multicolored trees distort the sky. Hammered in the ground is a small sign, bearing a five-word legend: Enter At Your Own Risk. Let's run through a small path in the trees, walking quietly to avoid detection. The trees break into desert, the desert into a clean blue ocean. Don't drink the water, just walk through it. Even I don't know what would happen if you drank this stuff. The water feels like molasses in the middle of a winter from the Arctic Circle. On an island in the middle of the water is a house. Welcome to the most hallowed halls of all. The interior is lavishly furnished with leather and black marble. Everything is in shades of white, black, and gray. It's a black and white movie, with you as the only color. Opening one door, you see a small bathroom. Another leads to a small, though well-planned kitchen. You walk forward, into a hall of granite. No furniture here, just rows upon rows of shelving. On each shelf, a small hourglass, the sand running through slowly. You can almost feel the tension in the air. Breathtaking, isn't it? I wouldn't lean there, if I were you...Well, you've done it now. You weren't expecting the wall to turn inward, were you? This passage leads to another granite hallway, without shelving. Instead, there are endless rows of finely carved pedestals, each accompanied by a cavern in the wall. More hourglasses surmount the pedestals, behind them a granite statue. One pedestal bears the name of Thor, next to an empty hourglass. Another says "Odin." Another, still running, bears the name Merlin. The rows continue, all gods or goddesses of one form or another, figures of legend. Some are dead, while some are filled to the brim with sand. You walk over to one oddly shaped pedestal. There is no statue in the cavern. The name on the pedestal is blank. The hourglass, if you can still call it that, looks like something made by a glassblower with a bad case of the hiccups. We're nearing the end now, just be patient. The rows break for a moment, then return. The hourglasses are smaller now, but so full of sand that they aren't actually running. One pedestal bears the name "Love," another "Luck." Others include "Fate," "Plague," "Alcohol," and lastly, "Death." You come at last to a small wooden door. This, my friend, is the back door to reality. I hear the sound of a cowl slipping onto a nail, the bang of a scythe as it lodges in its stand. I think the house's tenant has returned. I should use the back door, if I were you. Quickly. I think I might just come with you.