VOX The Official Newsletter for the Immortal RPG


Welcome!

This is the Online newsletter for Immortal: The Invisible War RPG. For those of you who are new to Immortal, check out the official Precedence Home Page and find out more about it! For reviews and information on the various Immortal books (as well as other RPGs) by an independant reviewer who has followed the line from the very start check out the Caravan Of Dreams and click on Role-playing Game Reviews. There is also a MUSH dedicated to Immortal called Prairie Fire. To learn more about it, click here

In addition, there is an Immortal mail list, an online e-mail forum for fans of the game. You can subscribe to this immortal community by sending a message to immortal-l@lightbearer.com. Just mention in your text that you want to subscribe. The list offers a venue for rules debates and in-character roleplaying.

This page is intended for fans of the game, and as such we'd like it to be fan-driven. Any questions you'd like addressed, comments, or player insights/ideas you have can be sent to voxnews@aol.com. Fiction submissions for this newsletter can also be sent here for publication with the understanding that all Immortal-related material becomes the copyright property of Precedence Publishing.

Do you have a web-page devoted to Immortal? Let us know and we'll link you in through this newsletter.

All errata and other information contained in this newsletter is meant only as a temporary solution to the needs of narrators and players and not the final authority. The books, as always, are the final word on all rules questions.

The Vox newsletter will be periodically updated with new issues.

Any mention of other games, companies or products are not a challenge to their respective trademarks.

Retail Inquiries:

Precedence Publishing
P.O Box 28397
Tempe, AZ 85285
Or Norman@eternity.com

Thanks for taking a look!

What Is Immortal?

In the world of role-play games (and there are many of them) there are strata of various game forms that have grown in recent years. The pioneer of role-play games was of course, Dungeons and Dragons and Tunnels and Trolls. These games focus on a high fantasy setting similar to that of JRR Tolkien's Lord of the Rings and other books of it's ilk. The setting is a time in a distant past when magic dominated the land, technology was practically non-existent, where monsters roam the countryside and are halted in their depredations only by adventurers brave enough to challenge them. This kind of game is great fun and points to a simpler time where ethics were clearly defined, the sword settled most disputes and glorious treasure waited to be seized.

More recently, games of gothic horror have emerged and become very popular. Examples of this game include the Storyteller Series including Vampire the Masquerade. This was the first game where you were able to play a monster and explore the dark side of the psyche. Further, it is set in the modern era, increasing the gritty realism that often lacks in the more fantasy-oriented offerings.

There are games set in the far future which meld the gothic and the fantastic into one venue, such as Shadowrun. This game offers the fantastic races (elves, dwarves and ogres) as player characters in a world divided by magic and technology. The cyberpunk element makes the game gritty, despite the fantasy elements.

IMMORTAL is a game which uniquely endeavors to combine all history and mythologies and integrate them into a single setting. The setting is compelling---it shares the modern world with "pocket-dimensions" known as mantles which contained the surviving, thriving worlds of history and legend from ancient Carthage to mysterious Atlantis. Living in these mantles are immortal beings who have evolved from animals and elements such as wind and fire into human forms, vampires, shapeshifters and angels. Creatures bearing the weight of millenia on their shoulders, they often leave their ancient sanctuaries to venture into the human world and influence it's culture in a vast political game of intrigue. The reason for this intrigue is nothing so trivial as world domination. Immortals are not interested in ruling the world, but in saving it from a creature of quintessential evil.

This Beast, which they call the Sanguinary, arrived in this world 65 million years ago so explosively that it's jewel-like body shattered into many shards. Alive and possessed of the dim intellect of the the Sanguinary, the shards invaded the life-forms of the earth. This symbiosis caused the hosts to become immortal.

Through the ages these immortals developed superhuman intelligence and powers and eventually came to realize that the shards were cooperating in a single purpose---to merge themselves back into one body and rejuvinate the Sanguinary. At present, the enemy has no physical form, but it's intellect survives within the collective mind of humanity. Thus, humans began as the inherent enemies of all immortals.

Despite this enmity the immortals also derive sustaining life-force from humans. Without humans, immortals would eventually become powerless as the corruption caused by the presence of the Sanguinary in our dimension overtakes them. To avoid this, the immortals have learned to appear as humans, to interact with them and influence their history, mythology and politics. In doing so, they also hope to control their enemy that resides in the mortal psyche.

The power of immortals is quite formidable. Not only are they physically superior to humans, but they have a number of skills known as serenades, magical spells in the form of musical tones which alter physics. Add to this, immortals can assume their more ancient animal forms and the powers.

Because of their powers, immortals have fought many devastating wars with one another through the ages, wars which have weakened them and thus strengthened their supernatural enemies (as well as humans, who's power of faith, magic and psychic ability are very effectively used against immortals.) To prevent a war such as those in the terrible past, and to prepare themselves for the eventual rise of the Beast in material form, the immortals have developed ways to bloodlessly carry out their aggressions while honing their skills in warfare. They compete in an endless game of intrigue known as the Stratagem. Immortals expose the weaknesses of one another, destroy corrupted minions of the enemy and influence mortal civilizations. Each success propels the immortal closer to a higher state of evolution which ultimately transcends the shards and frees him from their subtle bondage.

As a player of IMMORTAL, you are a member of these ancient races. Unlike your ageless brothers and sisters, you entered into amnesia to better understand humans and to discover what secrets of the Beast that live inside their dreams. Now you are having flashbacks of memories to the creature you really are and must learn to integrate yourself back into immortal society. You are pulled between two worlds.

Immortal is a unique setting with a number of unique immortal races whose appearance and politics have earned them reputations as the gods, demons and spirits of the world's mythologies. The Anopheles are ancient leopards and bats who worship blood and physical sensation, the ancient archetypes of vampires. The Banjax are believers in the One Soul, makers of mummies in ancient Egypt and champions against tyranny around the world. The Arachne are terrifying spiders and insects whose patience and single-mnded purpose makes them not only the most feared assassins, but also the guardians of time itself. These and a variety of other groups vie with one another to become the rulers of immortal society and the leaders of the final battle against their ancient demon.

If you haven't seen or played Immortal, it is worth your while checking it out. You will find it unlike anything you have ever played. The setting is full and realized in great detail. The upcoming Player's Guide reintroduces IMMORTAL with a quick and easy understanding of the combat system, a solid variety of character choices and insight into the war immortals must eventually fight at the end of time.

Scheduled release for the book will be in early 1997. For now, the Immortal Main Rules and a host of other products (including two scenario books, a magic resource book, a shape-changing book and a guide book to one of the immortal races is available from Precedence Publishing. We hope you'll give it a try!

Ran Ackels, Creator

Let me know what you think about my page. Send mail by clicking here.

April 1997 Vox Contents


Precedence Stuff
The Morrigan and The Lightning Man
Radio Eternity News
Perpetual Society Member List


Precedence Stuff


Aliens/Predator Collector Card Game

In partnership with Harper/Prism, a leading publisher of fantasy and science-fiction books, and Twentieth Century Fox, Precedence will launch the Aliens Predator CCG this summer. Fast-paced and fun, this combat game is set in the far future of the Aliens universe where colonial marines, aliens and predators are battling it out for control of a distant outpost. Each position offers a unique victory condition to win and is fully customizable. The art is taken directly from the Alien and Predator movies, with some interesting surprises thrown in. Check out upcoming industry magazines such as INQUEST and SCRYE for more details.

Art Of War, A sourcebook for Immortal

In stores any day now is the new combat sourcebook for Immortal, the Art of War. Written by Brianna Von Gries, the book streamlines combat and offers new combat options, such as martial arts and an expanded weapons list. While traditional martual forms are detailed, the Art of War also offers insights into the Shian Rhi, a dreaded art used by the Solitaires, as well as Himsati katas. The book also offers a view of the Stratagem and the Slayer calling in it's opening fiction piece.

PDN 1301 $14.95


Immortal Player's Guide

Immortal Player's Guide has been moved back because of its size and production requirements. It will be our most ambitious book to date, unravelling many mysteries as well as making the game accessible to most anyone. Look for exerps in upcoming VOX issues. There is still no hard release date, but we're working as fast as we can!

T-shirts

There has been a number of requests for Immortal t-shirts. Anyone interested in the possibily should send a note to voxnews@aol.com and let us know. Ideas for design are welcome!




The Morrigan and the Lightning Man


A guide to the Scepter Pride

"I am the ultimate warlord. I do not fear death, oblivion or the terror of the enemy. I am without mercy to my enemies. I bloodied my hands in the chaining of Loki and hunt his misbegotten children. That I suffer his curse is inconsequential, as are my detractors opinions of me. My shout brings war, and storms to sweep away corruption in its flood. With each brick of the immortal soul, I build Valhalla for those brave enough to follow me and survive Ragnarok. I prepare a table for them to feast on the Sanguinary's ruined remains!"

Stronghold and Influence

The Morrigan's chief fortress is a vast city, some call it a ship, floating in the sky. It is known as Magonia. Built for the Morrigan by the Peri, the lofty minarets rise around a vast well which looks down on the earth below, a yawning hole serving as a gate for those exiled to the earth below. The jeweled beauty and gray alabaster splendor of this garden-fortress is beyond compare and humbles all who walk its precincts.

Magonia is itself only the core of a network of flying fortresses around the world, collectively known as Asgard. Thus, Magonia grows in size each time another "city-ship" docks around her. The towers of Magonia, however, drawf those of her satellite vessels. Within the vault's of Magonia lies Bifrost, a ley bridge into the Morrigan's vast mantle of Valhalla and across which only the Valkyries, Odin or anyone in their company may travel in preparation for Ragnarok---the Morrigan's term for the final battle with the Sanguinary.

The Morrigan have few terrestrial holdings. Because they are the Scepter Pride, they come and go as they please, and when they do arrive force themselves upon the hospitality of the Prides in control. The quiet cultures of the Morrigan hold the power for their Lords on earth. Scandinavia and Iceland are the chosen territory of the Morrigan, and they tolerate no competition here. Their mortal servants hold the same status here that immortals of other Prides hold in other regions. In the view of the Morrigan, even the majesty of their mere mortal servants is the equal to those immortals they rule.

The Morrigan recruit their quiet cultures from those who seek after the sky, especially pilots and other thrill-seekers. They loathe all humans who do not show a heroic demeanor.


Appearance

Himsati: Morrigan Himsatis are always winged. The vast majority of the Pride is comprised of birds of every imaginable species. Ravens and crows, the most ancient of the breeds, dominate the Pride. Predatory birds such as hawks, eagles, ospreys and falcons are highly honored as warriors while songbirds support the Pride endeavors as Emissaries and Jugglers. The Owls control the Probe calling. The bird form of a Morrigan is always of the giant variety. It's plumage shimmers with color and majesty.

More rare and considered to be blessed by nature are those Morrigan's whose Himsati form is air or cloud itself. These Himsatis are encouraged to enter the elite Aesir, warriors who do battle with the Silhouette wherever it manifests.

Rarer still are winged creatures from other Prides who have proven themselves loyal and courageous to the Morrigan. They are recruited as the companions and mounts of the Valkyries, the handmaidens of Odin whose Himsatis are lightning itself.

The renegade Sons of Loki have Himsatis of elemental winter, twisting bands of frost glittering like diamonds in great winged shapes.

Terrene: The Morrigan's Terrene form tends toward the pale beauty of Scandinavia---pale skin, sky-hued eyes (including the hues of a sunset), fair hair of red or gold except for the Ravens and crows, whose hair and eyes are the brooding hues of a stormy sky. Valkyrie have electric blue eyes which flicker when they are angry.

Morrigan attire consists of armor over brilliant clothing (though the Ravens and Crows always dress in subdued shades of black and gray and the Valkyries always pure white.) The style of their armor encompasses every conceivable cultures, although Nordic style predominates. Certain groups within the Morrigan wear the samurai armor as they did in the days when they were the Shoguns of medieval Japan. The splendor of the armor is always hidden under illusions when Morrigan have to walk the streets of the ground. Feathers adorn all Morrigan attire. The Sons of Loki wear black cloth with armor of enchanted blue glass.

Circlets are the distinguishing attire that binds the Morrigan as one. The circlets are each unique and set with a gems according to the rank of each individual. The circlets of the Valkyrie are always silver, the Ravens and Crows always iron, those of the Aesir platinum and for all leaders of the Morrigan houses, including the Paragon, gold. All others wear bronze. Newly uplifted members of the pride are granted circles of leather and only earn metal after proving themselves in battle. The Sons of Loki wear circlets of glass.

All Morrigan under Loki's Curse wear gloves to minimize the chance of their bare skin touching anything on the ground.

Morrigan are always beautiful to behold and their vanity is legendary, even more so than the that of the Anopheles.

Gender Ratio

Male: About 60% Female: About 40%

History

Some individuals within the Morrigan are arguably as ancient as the Arachne and the Anopheles, but the Pride did not become a cohesive alliance until after 6 million BC. The famous quarrelsome nature of these immortal birds led them to become the slaves of the Rime, the first avatar of the Sanguinary, for over 5 million years. During this time, they gathered conundrum for their master and served as the Rime's personal guards.

They soared through the sky, using their sharp eyes to spy for their master. This ability allowed them to locate the Trees of Light scattered through the Nadir worlds, allowing the Tautha, land-bound troops of the Rime, to cut them down.

As the other Morrigan accumulated conundrum shards, an individual, Loki, learned of the Rime's plot to recreate the shattered body of the Beast, a plan to absorb the living being of the Tautha for it's body and the Morrigan as its mighty wings.

Warning his people, Loki was betrayed by those he sought to protect. The Morrigan chained Loki to the ground while a great serpent poised above him drooled venom into his eyes that he may not see the beloved sky. Later, the Morrigan Thor learned of the same plot by the inhuman Rime and warned his people. This time, the warning was heeded.

The Rime was gathering all the conundrum brought to her into a receptacle, the Ark of the Conundrum. This nest pulsed with the power of the shards which were combining themselves into a single conundrum heart---the Malice Shard. Through her hellish lore, the Rime also used a Come-hither serenade to draw shards from the other worlds of this universe to earth. Inexorably, the heart of the Sanguinary grew.

The Sanguinary would need a body as well. A giant bestial frame, constructed of bones and flayed muscle from the Tautha who had fallen against the Sunedrion, was also being constructed. It was this macabre obscenity Loki, and later Thor, discovered.

Thor spoke of the plot to the others and assured them that it was a dread reality. Loki was unchained, but his hatred for the Morrigan who betrayed him had already taken root and would forever drive him to vengeance.

Other immortals outside the Rime's dark land observed the Rime's plan as well. The Anopheles mustered their forces and clashed in battle against the Rime's fortress in Sheol. The Morrigan, in confused disarray from Thor's discovery and fear of the Rime, attempted to rebel, but the Rime exerted all of her control over them, forcing them to battle the invaders. The Tautha, horrified by what they had done to the forces of Light, deserted, led by a group of water Primals, the Norns, who took pity on them and broke the Rime's control. The Tautha hid in the wilderness as the war between the Anopheles and the Rime's enslaved Morrigan raged for 20,000 years.

A mighty meld of power from the Anopheles, led by the Rukshasa, shattered the Malice Shard into a thousand glittering fragments as they gained foothold in the Rime's fortress. The rest of the universe was forever cut off from the Earth as the Ley-lines of the Rime, drawing shards from space, tangled. The Red Shard, containing the soul of the Sanguinary, was destroyed as well, but the Beast's essence fled into the collective dreaming unconsciousness of mankind. Weakened and sleeping, it nonetheless survived.

The Ark of Conundrum, still pulsing with the power of what it had contained, was stolen away by the Morrigan as their Cold Lady deserted them to the victors. Loki, loathed to remain with those who betrayed him, instead followed the Rime. Bent on revenge, Loki remained with his master for over 300,000 years, determined to place the Morrigan back into captivity as they had done to him. Over these many millennia, for his service, his winged form was turned into the same bitter frost as his mistress. In his lust for power and vengeance, Loki sired children on the Rime and became the father of the first three Droves, Fenris, Jormundgard, and Hela.

His power greatly increased under his apprenticeship to the Rime, Loki returned to his people under the auspices of helping them, slowly and carefully seducing them back to the Rime by manipulating their arrogance and vanity. He attempted to recover the Ark of Conundrum and it's awesome powers over weather, but failed. The Ark's original thieves hid the relic in a mantle within the wilds of Africa and themselves there as its guardians. No longer under the Rime's direct control, but manipulated to her purposes by Loki's silky lies and the Morrigan's guilt for having chained him, the Morrigan searched for the still elusive Tautha.

In their search they came upon a powerful primal and subdued him at Loki's bidding. This creature, the Horned Lord, gave token resistance against Loki's Rime-bestowed powers. Once the primal was in his custody, Loki demanded from him the powers of fire to add to his ice. The Horned Lord refused. Instead, he taunted Loki with silence and indifference, even under pain of torture. In a blind rage, Loki lopped off his head.

The resulting spill of pure immaculum swept through the assembled Morrigan and through Loki himself as the body of the primal burst into incandescent flame. The Rime's last hold over the Morrigan was utterly burned away. Loki's hate evaporated as the spilling spirit of the Horned Lord moved through him, shaming him for all he had done. The Morrigan, now aware of Loki's treachery, now considered themselves and Loki to be even for what they had once done to him. Both had succumbed to the Rime's seduction. He was permitted to remain, but warned that the Morrigan no longer owed him a debt of guilt. As for Rime and Loki's unholy spawn, the Pride swore eternal vengeance.

The Morrigan searched for the Tautha once again, this time in hopes of alliance. At length they found the Tautha and cemented an alliance between them, the Anopheles and the Morrigan.

In 144,000 BC, the welled-up power of the slain Trees of Light erupted from inside the earth. This bloom of Light reincarnated the Horned Lord, whose ashes had been buried near it's site. Other beings of Light stepped from this bloom as well, including an entity the Morrigan found irresistible, Namergon, the Lightning Man. They followed Namergon, who taught them how to use voxes as part of their armor to ward them against the powers of the furiously breeding Droves. He taught them a war cry to frighten their enemies and how to taunt the enemy into forgetting it's tactics while attacking them.

The Lightning Man's teachings centered around the shattered body of the Sanguinary, a source of power to all the Morrigan if their hearts remained true against the Beast. He bid them build Valhalla, a mantle to one day encompass the real world and protect it from the final war with the Sanguinary. Once complete, Valhalla would be the final battleground on which the Invisible War would be fought.

Namergon also sired a number of immortal daughters on a number of Morrigan, not only keep his teachings alive, but to gather the voxes of the slain and take them to the mantle of Valhalla where they would be reborn for the final battle as warriors against the darkness. The daughters, known as the Valkyrie, inherited the lightning Himsati of their father and vowed to support his only son, their brother Odin.

Only a few thousand years later, the Morrigan began meeting the first of the Droves. These dark creatures, ferocious Nightmares bred from Loki's children and the dreams of mankind, threw themselves against the alliance of immortals. When defeated, the Droves retreated underground to hide themselves in utter darkness. From the depths they issued forth into human communities, eating human flesh so that they could take on physical forms that would hide them from their enemies. Mortals in Scandinavia would call them Trolls.

The Morrigan discovered the underground havens of the Droves. Their fear of the underworld, however, prevented them from making any good assaults. During these attempts, the Morrigan met the first of the Peri. Constructed of metals and gems the earth, the Peri saw the splendor and war-like nature of the Morrigan and became their fast allies. The Peri had already been fighting the Droves in their underworld with mad ferocity.

A terrible loss came to the Morrigan when the Lightning Man was slain while simultaneously slaying the Rime, who had possessed a human immortal known as Anath. The death of Namergon and the Rime together encompassed the entire planet in storms which did not abate for nearly half a year. The world was flooded. This first deluge would later lead the Morrigan to create a second, more famous one in later years against mankind. The immortals of the alliance banded together in an massive effort to save humankind from the deluge. The Peri used their powers to dig a deep shaft into the earth, allowing enough water to drain away from the Mesopotamian Valley for a mortal haven to be created. This cauldron led to a vast underground cavern which filled and became a sea where the Peri would eventually build their greatest cities.

Loki, one of the few Morrigan unafraid of walking beneath the earth, became the liaison between the Morrigan and the Peri. Here he met the Peri Sif, a creature so beautiful he fell deeply in love. He took her among the Morrigan to show her the splendor of the sky and she became the Peri ambassador to Asgard. Loki's love for Sif was later spurned for the attentions of a warrior---Thor. Loki became insanely jealous and his old hatred of his brothers was rekindled with a passion. He returned to his duties in the underworld where he determined to poison the Peri against the Morrigan. Not only did he use the Peri to build Magonia, he seeded rivalries within the Peri which ended in one faction of the Pride turning ultimately to the Sanguinary. When he was finished visiting his animosity against the peoples of Thor and Sif, the alliance was rent out of being. For his crimes, he was exiled from the Morrigan forever. His faction within the Pride, the Sons of Loki, were exiled as well.

The Morrigan joined the Eremites and the Tautha in the Shouting War against the Anopheles and their allies, the Arachne. The Peri entered into an uneasy alliance on the side of the Morrigan, but fought only half-heartedly. In the end, the Morrigan were weakened by strife caused by Loki. Odin and the Valkyries, devoted to Namergon and his teachings for a unified Morrigan, urged the Morrigan not to join in the Shouting War, but were ignored. Heartbroken, they deserted the quarreling Morrigan. Eventually, like the other prides, the Morrigan were imprisoned in Sheol with Loki and his faction by Nimrod.

The Zuzog Tree, a tree of darkness spread its branches through the prison, draining life-force from all immortals. The Morrigan themselves, their arrogance crushed, nested in the tree in suicidal despair. Loki, ever determined to increase his power, whispered to the darkling tree to levy a curse upon his people. Forever after, the Morrigan would suffer if their skin ever touched the ground or anyone born on it. The tree reached out its power, fueled by Loki's hatred, and smote the Morrigan with Loki's Curse.

This curse was the last straw to the Morrigan. They chained Loki to the Zuzog tree as they had so long ago, and through the ages, the tree swallowed him. The Morrigan would never see him again.

With the release of all immortals from Sheol, the Morrigan flew to Atlantis, living in their reclaimed city of Magonia in the sky above the island paradise and nursing their wounded pride. Attempts to return to the human world proved disastrous. Loki's curse caused a number of Morrigan to enter ennui and attacks from the Apocrypha stirred the Pride to rage. After Atlantis sank into the waves, the Morrigan began a war against mankind himself, determined to wipe out Man and the Sanguinary's presence within him. They summoned storms in great shouts throughout the fertile crescent, where human civilization was just beginning. The Roane, the Scepter of the Perpetual Society, rose from the waves and took control of the floods; the power of the Morrigan was not nearly as devastating as the destruction of the Lightning Man. Still, many human settlements were destroyed. The Peri created their Cauldron to drain off the flood. The Roane issued a command to Morrigan to cease their attempt to destroy mankind, or face retribution from all immortal kind.
Angrily, the Morrigan obeyed and plotted to unseat the Roane from their high station of Scepter Pride.

Their chance came in 536 BC when, at the Olympic Games, a Morrigan sponsored athlete, Milo of Crotona took the laurel for the sixth consecutive time. It was at this convocation that, amidst the festivities, that the Morrigan revealed the presence of corruption at the very top of Pride Roane. The Roane Paragon, Dagon, was exposed to be a Drove. The magnitude of the coup was astonishing. The Jury, in fact, awarded the Morrigan visage taken from every member of Pride Roane. The Morrigan walked away from the games the Scepter Pride.

The Morrigan played their final trump of revenge by casting the Roane out of Perpetual Society, against the vehement protests of the Pride Terat who had themselves been Droves and knew of the awful seduction of the enemy. Their objections were ignored because the visage of the Roane was so dim that the Morrigan's edict fell within the law of the Stratagem.

The Morrigan kept to themselves in their newfound authority for centuries to come, but were without real purpose. Their refusal to deal with humanity led in 100 BC to their loss of power. The Eremites, glorified by the spread of Rome, a terrestrial empire of impressive stature under Julius Caesar, became the Scepter. The Eremites only held this position for 400 years, during which time the Morrigan were forced to deal with their internal problems. Rising among them was a voice which declared them fallow and unworthy to regain power unless they forced themselves to change their ways and return to the old path of the Lightning Man. This immortal, Morgana , gained a number of supporters in the old Raven and Crow circles of the Pride. Her movement gained such support that a renaissance occurred in Asgard. Morgana's ultimate campaign was to capture the attention of Odin and his Valkyries, still isolated within the mantle of Valhalla. For the right to speak with Odin, she challenged the mightiest of his Valkyries, Brunhilda, to personal combat. With her victory, the talks were held and the breach repaired. Odin returned to the Pride with his sisters.

During Odin's absence, the former Magdalen Zeus had achieved the Paragon seat in the Morrigan. Odin's return immediately threatened this seat, for the visage of Zeus and Odin were equal. Their rivalry began and ended in a single century after which Odin prevailed after defeating Zeus in personal combat.

Odin commanded that the Morrigan spread themselves through the world to accumulate temporal power, an area of the stratagem so badly neglected in the past. Since Loki's Curse was upon them, they were required to wear gloves in order not to suffer the fate of those who had succumbed to ennui. Only Odin and the Valkyries were immune to Loki's curse, having been within Valhalla and never prisoners of Sheol. The Morrigan concentrated their power in three places: Scandinavia, the British Isles and the Islands of Japan. In these places the Morrigan sponsored human leaders and began creating their quiet cultures.

The culmination of Morrigan political intrigue came on the Isle of Britain, between the fourth and fifth centuries AD, when the Morrigan struggled with the Tautha, Peri and Amaranth over a single human being---King Arthur. This struggle so weakened the Morrigan in Britain, they were forced to remove themselves to the northern forests of Gaul (Germany) where they formed the Teutonic Knights.

The Vikings in Scandinavians went on to be feared in all of Europe from their lightning raids and martial ferocity. The Viking power even spread to the shores of North America, where the Tautha and Terat held sway. Eventually the Vikings were diluted by those peoples they once conquered and by AD 1200, had ceased to wield the Morrigan's influence.

Japan was, by far, the most successful of Morrigan endeavors. They fought bloody civil wars with the Peri for a period of over 700 years until the seventeenth century. The Morrigan gained final power in the islands. This power was enduring until their greed for mainland China caused them to overextend it. Their Japanese empire ended in 1945 under the atomic retaliation of the United States.

At the end of World War I, spawned from the vast cloud of human death, arose the Sanguinary's third avatar, the Silhouette. This entity, the corruption of the storm and clean rain, became the executioner of the Morrigan everywhere until they were able to rally themselves against it in World War II. Thought this rally cost them their greatest mortal empires, the Morrigan concentrated all their efforts against it and have continued persecuting it wherever it manifests.

The Morrigan Character

The Morrigan are first and foremost, warriors. Even their Rooks and Sleepers are competent soldiers. While the Morrigan take their leadership over the rest of Perpetual Society seriously, they reserve their fury for the Droves. As a Pride, they have slain more Droves than any other. This hunting record no doubt keeps them in their current position as the Scepter Pride.

The Morrigan are allies and friends to other immortals. Whereas most Prides are concerned with the state and destiny of mankind, the Morrigan are concerned almost solely with the fate of the undying races. A Morrigan will lend aid to another immortal before a human every time, unless the human shows himself heroic and truly impresses the Morrigan. When this happens, the Morrigan trains him in the art of warfare with hints of making him an immortal warrior against the Beast in Ragnarok if he is loyal and brave. This is a rare occurrence.

Like all immortals, Morrigan are enamored with the beauty of humans. Often they will induct their human lovers into the Calalo quiet culture to serve as liaisons between themselves and other humans. The Calalo are an important buffer between the two, since Morrigan still carry such a high disdain for mortals.

Like the Dracul, the Morrigan scrupulously maintain obedience to their superiors. Disobedience of a superior is harshly punished. Morrigan maintain a code of chivalry adopted by many of their quiet cultures. Their code requires that they only accept battle from immortals of equal or higher status than themselves (excluding Droves, of course.) This code often becomes a blind spot for the Pride, who often ignore lesser targets who come back later to haunt them.

Whenever the Morrigan travels to the ground, he is always clothed to minimize any skin contact with anything directly touching the ground. As such, he will always wear gloves, boots and long sleeves. Generally, only his head and face is revealed, and these are often hidden under helms. Morrigan under Loki's Curse are well aware of this weakness, but pass it off as simple distaste for all things bound by chains of gravity. Many Morrigan appear in bizarre life-support suits while visiting the courts of other Prides. See Loki's Curse under Morrigan Disadvantages.

Morrigan rarely allow immortals from other Prides to join them. Those who wish to join face a number of obstacles and tests of their prowess as warriors. They are hounded without mercy by the human warrior cults of the Pride to help prepare them for their uplifting.

All Morrigan are singly dedicated to destroying the Misbegotten, Loki's monstrous children. To destroy any one of these three obscenities would bring great status to the Morrigan who did so, or a place for non-Morrigan in the Pride. Along the same lines, the Morrigan seek out the Silhouette. Most young Morrigan invariably hear, after their uplift, of plans devised by the Morrigan to destroy the Silhouette forever. Those who wish to share in this glory are encouraged to join the Aesir, an elite hunting force dedicated to the Silhouette's destruction.

Life as Morrigan is a life of political intrigue, even within the Pride. Factions continually vie for influence with Odin. Morrigan often wager their own visage with others within their Pride on outcomes of political rivalries. This shifts power around the Pride constantly without losing it to outsiders.

One of the primary responsibilities of a Morrigan is to hoard conundrum shards. Other Prides often joke that all Morrigan are magpies attracted to sparkling things, but the Morrigan's use of voxes and conundrum increases their already extreme power. Odin and his Valkyries used the conundrum to increase Valhalla, their battlefield for the last confrontation with the Sanguinary. Voxes are also gathered to enchant Morrigan armor.

The Regine

One of the most famous members of the Morrigan is Morgana (also known as Morgan Le Fey.) Past rivalry with the Morrigan, who believed her too close to Odin, led her to leave the Pride (although the Pride itself does not acknowledge that Morgana has left them.) As a defacto member of the Pride, Morgana and her sisters Sebille, Camille, and Annowyr believe that a battle with the Sanguinary---Ragnarok---need never come. Rather, she advises, the immortals should use all their resources to expunging the Droves from existence.

Now known as the Regine, the sisters still continue to pursue their own genocidal policy, instead of the plan of Odin to prepare for Ragnarok. Despite this thorn in their side, the Morrigan are restrained by Odin from dealing harshly with Morgana. Though he does not allow her and her sisters any support, he ostensibly would like the dread battle to be circumvented by the efforts of her and the other Regine.

Morgana is said to maintain a number of castles around the world. Her primary holding (Castle Chariot) is believed to exist in a mantle within Bryce Canyon, Utah. She strikes out against Droves from this fortress with a frightening ferocity. Rumor has it that Morrigan, Macha and Babd, the three founding sisters of the Morrigan, invisibly support the cause of the Regine.

The Sons Of Loki

Held in awe and fear normally reserved only for the Regine are the powerful Sons of Loki. Shunned by the Pride for their devotion to their ancient enemy Loki, these immortals still maintain their identities as Morrigan under the laws of the Stratagem. Most Morrigan believe the Sons wish to raise their powerful lord back into rulership of the Pride although the group patently denies this. It is their intention to create a Pride of their own.

Because the Sons of Loki do not show themselves to serve the Droves, the Morrigan are forced to accept their presence among the Perpetual Society, having had to rescind their decree of exile. Morrigan Probes constantly search for proof of their collaboration with darkness, but have thus far been able to find a link. Still, the Morrigan Regency cites the Sons as being secret allies to the Misbegotten the progeny of Loki---the wolf-thing Fenris, the serpent-thing Jormundgard and the half-corpse daughter Hela. With amusement, the Sons deny this.

The Sons of Loki have a reputation of being dark, frosty ravens who walk the street of the mortal world, dealing death and searching for Loki wherever they walk. Unlike the majority of the Pride, they are immune to Loki's curse. In fact, the Sons possess the power to renounce the Curse of Loki on any Morrigan they wish. They use this Carnal as a major bargaining chip with their Pride.

Anyone playing a Son of Loki must remember that their character will be distrusted by the rest of the Pride. Although members of every calling, the Sons hang together in perfect loyalty to one another. As such, they resemble more a large single cadre. Infiltrating the Sons of Loki is difficult in the extreme. Their bond is absolute and strife among each other is unheard of.

The Valkyrie and Their Sons

Composed entirely of the sisters of Odin, these warriors are the daughters of the Lightning Man. Because they were not present on earth with the rest of the Morrigan, Loki's Curse never reached them. Thus, they walk about on the earth freely and without reservation. In fact, the Valkyrie do not share the typical disdain of the earth common through the rest of the Pride. Only the Sons of Loki share this trait with them.

The Valkyrie wear white to symbolize the purity of their ideal to the Lightning Man's plan---to take the battle of the Rapture away from the innocent earth and place it on the great plains surrounding the halls of Valhalla. They are the caretakers of the mantle. They make certain it is maintained by a number of trysts. These trysts, trained by the wise and enigmatic Odin, are always the children of the Valkyrie by heroic mortals.

These maidens constantly search battlefields of the earth where immortals battle other immortals. Mostly this occurs when immortals clash with Droves. Valkyrie are sworn to destroy any Drove they can find and use their voxes to make mortal humans immortal for the final battle, which Odin has named Ragnarok. Although the other Morrigan do not like this practice, they do not challenge the might and determination of these fierce women.

In addition, Valkyrie keep their eyes open for mortals who prove themselves to be heroes, and as such generally observe firefighters, police, and other rescue personnel. When one seems to be about to die, the Valkyrie will save his life, place him in a deep sleep and take him to Valhalla. Here he will sleep with other heroes from the ages for the day when he will be awakened against the dark forces of the Sanguinary.

Valkyrie characters are almost always women. A small number of male children sired by Odin himself exist, making up a distinguished group of warrior princes in service to their father. They carry themselves as somewhat aloof from the rest of the Pride, being more concerned with their own purposes than with Pride politics.

All Valkyrie have sworn to obey and protect Odin with their own lives.

Valkyrie are present in all callings. Because of their long and positive association with the Tautha, they are allowed to travel to and from Tautha holdings at will. Through their alliance, they hope to purify the voxes of Droves they have collected in the Well of Mimir, preparing them for human warrior hosts. The Valkyrie work tirelessly to repair the rift between the Morrigan and the Peri.

Valhalla

The mantle of Valhalla is constantly being fortified by conundrum shards. It is the intention of Odin and the Valkyrie to extend this mantle to cover the entire earth and the heavens above it, protecting the Habitat for the time when the Sanguinary rises, when it's minions boil out from the underworld and the dreams of man. Only the Valkyrie and those escorted by the Valkyrie are allowed across the rainbow bridge Bifrost into the mantle.

The mantle consists of a large battle plain surrounding the fortress of Valhalla and it's soaring walls studded with a glowing mosaic of conundrum shards. Here Odin and his Valkyrie sisters dwell. Any Morrigan who enters Valhalla enters holy ground and is required to render total respect. It is an awe-inspiring honor to be brought across the rainbow bridge and to stand in the presence of such majesty as radiated by the fortress, plain and Odin himself.

The Misbegotten

Loki sired three powerful children during his alliance with the Rime. Each child grew to become a hideous monster devoted to the Sanguinary.

Jormundgard is a dream of serpents and reptile evil, a creature who has inspired fear of snakes in the human psyche for uncounted centuries.

Fenris is a nightmare of wolves and other hunters in the night. It presence in the mind of man has created a fear of wolves as evil and it's servants are prowlers of lonely places who howl in pain under the pain of a silver moon.

Hela is the dream of corpses, a queen of rotted putered flesh. Fascinated with eyes, she adorns her body with the eyes of her victims. All who close their eyes in despair enter her nightmare world.

Each of these beasts has sired an entire Drove, the first nightmares brought into the world and form the three most powerful cells of the Beast today. The Morrigan despise and constantly search for means to destroy these creatures and their offspring. The Sons of Loki search for them as well, some say to absorb their powers.

Morrigan Taboos


The Morrigan is afraid of mortal cats and will flee them as soon as possible. (rank 4)

The Morrigan must bathe several times a day or feel filthy (rank 2

Glittering objects fascinate the Morrigan, causing her to be distracted with a hostile whose rank is equal to the taboo's.

A fluttering of wings is constantly heard in the Morrigan's presence. (rank 3)

The Morrigan must sleep during the night hours, awakening only at dawn (rank 4)

Feathers are left in the area where the Immortal is present. (rank 1)

The Morrigan is compelled to migrate to a certain place during the warm months. He must remain in residence there until spring (rank 4)

The Morrigan is terrified of heights. (rank 5)

Eggs hatch with strange objects inside when touched by the Morrigan. (rank 3)

The Morrigan is aroused by certain colors or patterns of color worn by members of his preferred sex. (rank 4)



Attitudes

Amaranth :They are kin to us, although they are bound to the earth. While we search for heroes, they make them. There has always been a harmony between birds and the green life of the world. We watch them with interest and aid them in their endeavors. Under our wing they are protected by those who would damage their works.

Anopheles : Dangerously sensual and ancient, yet we have been their allies in the past. They are competent warriors and far more clever than many give them credit for. We must remain diligent to defend our high seat from their political machinations. Beautiful creatures. Make love to them, and admire them, but never fall in love with one!

Arachne: Like all insects, they are bound in their logic and fail to understand passion. It is the age-old argument. Their collective nature is much like our flock mentality, yet short-sighted. When all of them think alike, what benefit, outside moving as one, can they gain? Perhaps that is enough to make them fearful warriors in the end. We shall see.

Banjax: Rabble-rousers who have no respect for authority. Hierarchy is everything, something they cannot understand. When those beneath us falter, we all suffer. Would chaos make it easier for all of us to defeat the Sanguinary, or make the Beast's guerrilla tactics all the more effective? Their study of death is, however, their saving grace. If their One Soul exists, what a power it could bear against the darkness!

Infernum :Demons who play too close to the their own hell-fires. They had better take care that the Religarum they seek out does not plunge them into the same inferno others of our kind still endure. The consequences of their actions are watched by our Probes, balancing them all on the precipice. If they should endanger other immortals with their "show" they will pay an awful price in blood.

Cur : The possibility for a truly powerful and noble breed of immortal lies in this Gentry. We have given them time to win their right to coexist with us. Yes, it is a short measure of time, but they will not require longer, such is their potential. We will welcome them at the end of the century and reap great visage for our foresight.

Dracul :Competitive under their veneer of balance. Do not trust in the harmonious nature of these immortals. They have an agenda and prosecute it with the same fever as all other Prides. Their tranquil faces and soft words only causes their rivals to feel secure before the coup falls. Even so, they are a brave people. Who else in our society would seek to redeem the unredeemable Sanguinary?

Eremites: Proficient soldiers who we respect with utmost sincerity. After all, did they not take the Scepter from us, even for a short time? We watch them with admiration and fierce rivalry. Most intriguing too this belief in God and Heaven. We hope that they are right! But they must be careful not to place hope higher than common sense, for if God does not save them, their lack of preparation for the end will lead only to Hell.

Magdalen: Powerful, learned and wise, yet their lust for power exceeds even the Anopheles. They have created weapons out of mankind against us, a crime for which they can never truly be forgiven. Until the last of the Apocrypha are stamped out on the dust that gave birth to them, the Magdalen will endure the fury of all Prides, including us. If they deviate from their current road to make right their past mistakes, we will have them destroyed.

Nimrod: Our allies and enforcers on the ground. We listen to their counsel and support their endeavors. Past transgressions against us are forgotten, for the Nimrod's harsh treatment of us all was nothing compared to the war we fought against one another. We would have destroyed this world if not for their stopping us. This balancing factor continues to this day.

Peri: Our closest allies at one time, but for the poison words of Loki and the corruption of the Ivaldi line of their own people. A great rift now exists between us all. We do what we can to repair it, but we cannot give up our leadership to do so. It seems we must forever remain indifferent to one another's pain.

Phoenix : Hunters supreme. We cannot help but admire their fierce spirit. Unfortunately, they are a young pride and have much to learn about their place in the grand scheme of things. Fire is useful only when controlled, and we will be certain they Phoenix do not rage our of control until the proper time comes.

Roane: Evil. Nothing more, nothing less. We oppose them in every way, even if we must remain within the law. They should never have been allowed to return.

Shonelkidar: Strange and too dangerous to allow to flourish. We will tolerate them no longer than necessary. We watch for a chance to exterminate them.

Solas: Tormented souls who must hear the cry of human curses and hasten to make them become reality. We would expunge them from the world if we did not hope to release them. They have suffered too much. We must do what we can to help them escape.

Tautha: Faithful to us, we bow to their purpose to heal the wounds of the world suffered by our eternal struggles with the Beast. No one commands such nobility as the Tautha. We welcome them to our cities among the clouds, but curb their ambition when it becomes necessary. How amusing that most immortals do not realize how deeply clever they are within the stratagem. They burn you and you end up thanking them for it!

Terat: Admirable for their passionate hatred for the beast. They can teach younger breeds the true evil of the Sanguinary as few others can, having lived in the madness of the Beast. They are all mad, of course. We have to watch and direct them and hope their dream-works do not become a danger to us all. Otherwise, Man will have to be destroyed and the Terat rendered inert.

Morrigan Convictions

Sanguinary: We battle the Sanguinary in the air where it's avatar eats a whole in the blanket of the clouds. Only in our supremacy can the Beast be slain.

Silence: Preserve it at all costs! We've witnessed its effectiveness, the diminishing of the Sanguinary's overt manifestations during recent centuries. One day it will be so deeply asleep it will forget about us all. Then we can kill it while it lolls in ignorance.

Habitat: No better a place than the Dominions were. Barbaric and full of fools. Only the sky is clean. We regret that the evil of the world, mankind, was not washed away in the flood we sent so long ago.

Dominions: They are gone behind us. No loss. We have made a place far superior.

Crucible: Oblivion. We laugh at the foolishness of those who seek after it.

Morpheum: The place of dreams is no place for our kind. We enter the Morpheum only to keep track of campaigns underway to eradicate the Sanguinary's influences.

Stratagem: We are proof that the Stratagem is integral to immortal survival. We will surely punish any who try to undermine it.

Profane: They are the playthings of the Sanguinary. Whenever they impede us in the slightest, we must destroy them.

Ingenue: Doomed, like the mortals they live among. Do they think they are more clever than the Sanguinary or immune to its subtle influence? We need to find them and wake them to the Stratagem as quickly as possible lest we lose some history's greatest heroes.

Conundrum: Obscenities. We'd shun them entirely but for the power they have to keep us aloft.

Sinning: We do whatever is required to survive, just as mortals do. That the act is named sin is only an attempt by our enemies to discourage us from maintaining our full strength.

Himsati: Our Himsatis never touch the ground. We've learned the ultimate control of ourselves in all forms.

Humanity: At first, merely our competition, but now our sworn enemies. We preserve them only to preserve ourselves, just as they care for their cattle.

Radio Eternity


Here are a summary of transmissions gleaned from the Solitaire's illicit Radio Eternity broadcast.

LA, California

A number of bizarre serial murders are occuring within the city which the Perpetual Society is scrambling to cover each one, so far with success. Ever the avergers of the innocent, the Cur are massing in the city in a hunt for the murderer. Likewise, the Anopheles are eagerly searching for a madman whose psychotomy they can add to their collective madness. Victims of the murderer share a single trait in common: Their left hand is missing.

St. Augustine, FL

An underground crypt was discovered within the picturesque city. It's contents are unknown, but a number of Tautha Keepers are guarding the perimeter.

West Bank

Violence escalated on Easter in the mideast between Israeli and Palestinian soldiers. Suspected influence of the Eremites is unconfirmed, but rumors of a conflict between them and the spidery Arachne continue to pour in.