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Catasia Destinies defined
By: Tony Hurlbut
War rages on. the spread of the drak speads up. Trent Journeys to the ruins of paws palace. Catasia herself joins the battle. The Ivora Battles near stepha and must defend itself from both drak and goblin.Shadow begins to regain his former stength. Dracious becomes a incarnation of the drak god Dracarus. Angel loses her will to battle when she spots Crescent among the Drak Zombies. Zelos' Angels join the battle. Krstal leaves Kenro to join forces with the fireclaw. Catasia's Huntresses return. The Merfolk prepare there war machines against the drak. The Watcak Unleash there experiments against the drak.The Drak begin reanimating the catasiuans and useing them for there will... Vampires begin to join the battle. Abrash battles Dracarious in Sharania City.The Arrival of the drak airships begin.Kurash and varios nations of catasia release there own fleets. The portals to catasia fail. The drak begin targeting Kurash. Kyurash Crashlands in Sproutleaf.Zelos falls and Bob Joins the battle. The dragons join the battle.The race for the shadowblade in the golden leaf forest becomes evn bigger. Paws defends the golden leaf forest against the rengeade lands. The gods themselves clash and the drak create there own base just outaside parasha.

143 Cards total in set.
Aprentice Patch

White:23


Common:9

Brandisha Stormer
1, Creature - Cat Knight 2/2, Common
As long as you control a forest Brandisha Stormer has "T: Tap target creature"
(5/143)

Call to War
3, Sorcery, Common
put two 1/1 white sorldier tokens into play. If you play Call to War paying the madness cost you may have each player puts a 1/1 white soldier token into play for each land they control.
Madness (3W)
(6/143)

Keeper of Artifacts
2, Creature - Cleric 2/2, Common
1: The next time a colorless source of your choice would deal damage to you this turn, prevent that damage.
(8/143)

Keeper of Black
2, Creature - Cleric 2/2, Common
1: The next time a [color] source of your choice would deal damage to you this turn, prevent that damage.
(9/143)

Keeper of Blue
2, Creature - Cleric 2/2, Common
1: The next time a [color] source of your choice would deal damage to you this turn, prevent that damage.
(10/143)

Keeper of Green
2, Creature - Cleric 2/2, Common
1: The next time a [color] source of your choice would deal damage to you this turn, prevent that damage.
(11/143)

Keeper of Red
2, Creature - Cleric 2/2, Common
1: The next time a [color] source of your choice would deal damage to you this turn, prevent that damage.
(12/143)

Keeper of White
2, Creature - Cleric 2/2, Common
1: The next time a [color] source of your choice would deal damage to you this turn, prevent that damage.
(13/143)

Sunglare Armor
2, Enchant Creature, Common
Whenever Enchanted creature is dealt damage it gains protection froma acolor of your choice and gets +0/+1 until end of turn
(20/143)


Uncommon:8

Brandisha Matyr
, Creature - Cleric 1/1, Uncommon
sacrafice Brandisha Matyr:until end of turn whenever target creature deals damage gain that much life.
(3/143)

Brandisha Rampart
, Creature - Wall 2/2, Uncommon
If you have less that 10 life Brandisha Rampart may attack as if it wasnt a wall
(4/143)

Leadership
, Enchant Creature, Uncommon
Whenever enchanted creature attacks all attacking creatures get +1+1 until end of turn.
(14/143)

Phantom Plane
2, Sorcery, Uncommon
For each basic land in each players graveyard that puts a land token into play that is a copy of that land.
(15/143)

Portal Knife
2, Enchant Creature, Uncommon
Whenever enchanted creature deals damage to a creature remove that creature from the game.
During your upkeep remove a creature you control from the game.
When Portal Knife leaves play return a cards removed from the game by Portal Knife to play
(16/143)

Portal of Parash
4, Enchantment, Uncommon
When Portal of Parash comes into play remove all creatures you control from the game.
Whenever a creature you control deals damage to a creature remove that creature from the game.
When Portal of Parash leaves play return all creatures Portal of Parash removed from the game to play under there owners control.
(17/143)

Stout Blessing
1, Enchant Creature, Uncommon
Whenever enchanted creature deals damage gain that much life
Attacking does not cuase enchanted creature to tap.
(19/143)

Supplicant Priest
2, Creature - Cleric 2/2, Uncommon
When Supplicant Priest comes into play you may put a 1/1 white spirit token into play with flying.
(21/143)


Rare:6

Blessed Battle
3, Instant, Rare
Until end of turn whenever a creature deals damage gain that much life
(1/143)

Brandisha Charmer
3, Creature - Cat Cleric 2/4, Rare
When Brandisha Charmer comes into play choose one- Return al basic lands from all graveyards to play tapped, Destroy target artifact or enchantment, or Players cant play spells or attack until youir next upkeep.
(2/143)

End Point
3, Sorcery, Rare
You pay sacrafice Three white creatures you control instead of paying the mana cost to End Point.
Destroy all lands
(7/143)

Rosedara, Ship Medic
, Creature - Legend Cleric 2/4, Rare
XWWT: Target creature gains protection from a color of your choice until end of turn. Gain X life.
(18/143)

Unciorn Portal
3, Sorcery, Rare
Put a 1/1 white unicorn token into play for each plans you control.
(22/143)

Zelos Avatar
4, Creature - Avatar Angel 5/3, Rare
Flying
Whenever Zelos Avatar deals damage gain that much life.
(23/143)


Blue:23


Common:9

Intruded Land
1, Enchant Land, Common
Whenever a creature card comes into play untap enchanted land.
(29/143)

Memory Eraser
3, Creature - Illusion 2/2, Common
Whenever Memory Eraser deals damage to a player you may pay XX and search target playersa library for X cards and put them into that players graveyard. x eqwuals the number of cards in that players hand.
(31/143)

Protected Magpie
4, Creature - Bird 2/3, Common
Protected Magpie can't be the target of spells or abilities.
Whenever Protected Magpiethis deals damage to a player draw a card.
(33/143)

Sand Elemental
4, Creature - Elemental 4/4, Common
Morph: (2UU)
Flying
Whenever Sand Elemental is turned face up you you may sacrafice Sand Elemental to counter target spell.
(35/143)

Sharania Phantom
2, Creature - Illusion 2/2, Common
Whenever Sharania Phantom deals combat damage to a player untap Sharania Phantom and prevent all damage dealt to and by Sharania Phantom until your next upkeep.
(36/143)

Sharaniah Thopter
, Artifact Creature 0/2, Common
Madness 0
Flying
(38/143)

Shifting Grounds
2, Enchantment, Common
During your oppenents upkeep tap target l and and then untap target land
(39/143)

Watchak Wizard
2, Creature - Wizard 1/1, Common
UT: draw a card then discard a card.
UT: deal 1 damage to target creature or player.
(45/143)

Wavesurf Armor
2, Enchant Creature, Common
whenever enchanted creature is dealt damage return target creature to its owners hand and enchanted creature cant be the target of spells or ailities until end of turn.
(46/143)


Uncommon:8

Aquirias Battlemage
3, Creature - Wizard Merfolk 3/3, Uncommon
Whenever Aquirias Battlemage deals damageo a player return a creature to its owner's hand
(24/143)

Camasha Battlemage
2, Creature - Wizard 2/3, Uncommon
Camasha Battlemage has flying as long as you have three or less cards in your hand.
T: deal 1 damage to target creature or player. use this ability as long as you have six or more cards in your hand
(26/143)

Flint Mist
1, Creature - Illusion 1/3, Uncommon
Whenever Flint Mist attacks and is unblocked put the top X cards of that players library into his or her graveyard. X equals the number of cards in that players hand.
(27/143)

Kenros TOuch
1, Enchantment, Uncommon
Players skip there untap phase.
During your upkeep sacrafice a a untapped land you control or sacrafice Kenros TOuch
(30/143)

Tempral Leviathan
2, Creature - Levithan 2/2, Uncommon
Morph X, Skip your next X turns.
When Tempral Leviathan is tured face up put X +1/+1 counters on Tempral Leviathan
(40/143)

Tempral Puase
2, Enchantment, Uncommon
Players may choose to skip there untap step. if a player doesnt sacrafice Tempral Puase and each other player draws 3 cards.
(41/143)

Watchack Charmer
2, Creature - Illusion 2/1, Uncommon
When Watchack Charmer comes into play choose one- Creatyures you control are unblockable until end of turn. untap upto 3 lands. or creaturss you control cant be the target of spells or abilities until end of turn.
(42/143)

Watchak Shifter
, Creature - Cat Illusion 2/1, Uncommon
1: Watchak Shifter becomes a creature type of your choice until end of turn.
1: Watchak Shifter becomes a bolor of your choice until end of turn
(44/143)


Rare:6

Bob, Kurash Commander
6, Creature - Legend 9/9, Rare
Whenever Bob, Kurash Commander deals damage to a player return a creature you control to its owners hand for each damage dealt.
(25/143)

Grisha, Camasha Mage
3, Creature - WIzard Legend 3/4, Rare
T: draw a card. use this ability only if you have five or more cards in your hand.
T: Return target creature you control to its owner's hand.use this ability only if you have three or more cards in your hand.
(28/143)

Multiplanar Shutdown
3, Enchantment, Rare
Spells abnd abilities that have the word library in there text cant be played.
(32/143)

Regira, Sharania Queen
3, Creature - Cat Legend 2/5, Rare
Return a blue creature you control to its owner's hand: Until end of turn blue spells cost up to 1 less.
(34/143)

Sharania Spy
1, Creature - Merfolk 1/2, Rare
Sharania Spy can not attack unless you discard a card for each untapped creature your oppent cxontrols.
Whenever Sharania Spy deals combat damage to a player draw a card for each untapped creature that player controls.
(37/143)

Watchack Mutant
3, Creature - Mutant 0/2, Rare
Watchack Mutant does not untap during your untap phase.
Whenever you are dealt damage put that many +1/+1 counters on Watchack Mutant
X: Untap Watchack Mutant X equals the number of +1/+1 counters on Watchack Mutant
(43/143)


Black:23


Common:9

Foul Shade
1, Creature - Shade 1/1, Common
You lose one life during your upkeep.
B: Foul Shade gets +1/+1 until end of turn.
(54/143)

Gravestew Armor
2, Enchant Creature, Common
Whenever enchanted creature is dealt damage ewach player may put a creature cardf from there graveyard into play.
(57/143)

Necrasha Charmer
, Creature - Wizard, Common
When Necrasha Charmer comes into play choose one- search your library for a card and shuffle your library and put that card ontop of it. search your library for a creature carda and put it into your greaveyard. or atrget player discards a card.
(59/143)

Ritual Rasing
, Instant, Common
Return a creature card from your graveyard to your hand.
(63/143)

Sacraligious Priest
1, Creature - Cleric 2/1, Common
Sacrafice Sacraligious Priest: target player loses 1 life. gain 1 life
(64/143)

Shade Thrull
3, Creature - Shade 1/1, Common
Sacrafice Shade Thrull: Add BB to your mana pool.
B: Shade Thrull gets +1/+1 until end of turn.
(65/143)

Shade of Darkness
1, Creature - Shade 1/1, Common
Fear
B: Shade of Darkness gets +1/+1 until end of turn
(66/143)

Stench of Rebirth
2, Sorcery, Common
Put target crature card from your graveyard into play. all other creatures you control get -1/-1 until end of turn.
(68/143)

Tragic Memories
2, Sorcery, Common
Each player may remove anynumber of cards in there graveyard from the game.
Each player discards acard for each card in there graveyard.
(69/143)


Uncommon:8

Death Raze
3, Sorcery, Uncommon
Destroy target land.
return target creature card from your graveyard to your hand.
(49/143)

Death Speaker
3, Creature - Zombie 3/4, Uncommon
Morph: BB returna black creature you control to its ownershand.
During each players upkeep that player may put a creature card from there graveyard into there hand.
(50/143)

Death Tutor
3, Sorcery, Uncommon
Search your library for a card and choose a creature card from your graveyard then shuffle your library.
put one of those cards on top of your library and the other into yiour hand.
(52/143)

Drak Stalker
1, Creature - Drak 2/1, Uncommon
Fear
(53/143)

Gloom Bringer
2, Creature - Cleric 2/2, Uncommon
White activated abilities cost 2 more to use.
(55/143)

Jansisha Mutant
3, Creature - Beast Mutant 2/2, Uncommon
Flying
as long as you have more cards inyour graveyard than your oppent whenever Jansisha Mutant deals damage to a player that player discards a card.
as long as you have less cards in your graveyard than your oponent Jansisha Mutant has "B: Jansisha Mutant gets +1/+1 until end of turn.
(58/143)

Ritual Ground
1, Enchant Land, Uncommon
Enchanted land gains"Pay 3 life, (BT) : add BBB to your mana pool."
(62/143)

Soul Djinn
1, Creature - Djinn */*, Uncommon
Soul Djinn power ad toughness each equal the number of creature cards in all graveyards.
Soul Djinn deal 1 damage to you during your upkeep for each creature your oppent controls.
(67/143)


Rare:6

Ahirra Demon
3, Creature - Demon 5/5, Rare
Morph ( BB)
Trample
When Ahirra Demon is turned face up you may sacrifice Ahirra Demon` to destroy target nonblack non artifact creature. it cant be regenerated.
Whenever Ahirra Demon is dealt damage sacrifice that many permanents.
(47/143)

Bringer of Sorrows
6, Creature - Horror 4/4, Rare
Madness- Sacrafice three Swamps
When Bringer of Sorrows comes into play destroyy all green creatures they cant be regenerated
(48/143)

Death Treatment
1, Instant, Rare
Until ed of tun whenevr a you lose life target player loses that much life
(51/143)

Gravebane Demon
, Creature - Demon 7/7, Rare
When Gravebane Demon comes into play target oppent may put 7 creature cards frim his or her library into his or her graveyard. then shuffle there library afterwards.
Whenever Gravebane Demon deals damage to a player that player may put a creature card from his or her graveyard into play.
(56/143)

Pit of Bargain
4, Enchantment, Rare
If you control no creatures- Sacrafice Pit of Bargain
Pay 1 life: draw a card. creatures you control get -1/-1 until end of turn. use this ability only when you could lay a sorcery.
(60/143)

Price of Purge
4, Instant, Rare
Until end of turn whenever you lose life target player loses that much life
(61/143)


Red:23


Common:9

Choas Ritual
1, Instant, Common
Flip a coin for each land you control
For each flip you win add 1 mana of anycolor to your mana pool.
(72/143)

Drak Storm
3, Sorcery, Common
DEstroy target land if you control less lands than that lads controller
DEal 3 damage divided among anynumber of creatures and players of your choice.
(75/143)

Enraged Goblin
, Creature - Goblin 1/1, Common
As long as you control more lands than your opponent Enraged Goblin has haste.
Sacrafice Enraged Goblin: Deal 1 damage to target creature or player. use Enraged Goblin ability only if you control less lands than target oppenent.
(77/143)

Kurash Warkite
3, Creature - Ship 2/1, Common
Flying, Firststrike
(80/143)

Lava Bolt
, Instant, Common
As a additional cost to playing Lava Bolt sacrafice a land
deal 4 damage to target creature or player.
(81/143)

Lightning Blast
5, Instant, Common
Deal 4 damage to target creature
Deal 4 damage to target player.
(82/143)

Rain of Pain
1, Sorcery, Common
Destroy target land.
Rain of Pain deals 3 damage to you
(83/143)

Rockshield Armor
2, Enchant Creature, Common
Whenever Enchanted Creature is dealt damage each player sacrafices a land and enchanted creature gets +1/+0 utnil end of turn.
(86/143)

Temporal Fracture
X1, Sorcery, Common
Destroy all lands put into play the last X turns
(92/143)


Uncommon:8

Blast of Flame
X, Sorcery, Uncommon
Deal X damage to target creature and X damage to target player.
(70/143)

Crafty Goblin
2, Creature - Goblin 1/1, Uncommon
When Crafty Goblin comes into play Deal 2 damage to target creature or player and untap up to 3 lands.
(74/143)

Rain or Gravel
1, Sorcery, Uncommon
Deal 1 damage to target creature.
Destroy target land.
(84/143)

Savage Dragon
4, Creature - Dragon 3/3, Uncommon
Flying
When Savage Dragon comes into play destroy target artifact.
(87/143)

Stepha Assult
X2, Sorcery, Uncommon
Put X 1/1 red goblin tokens into play.
During your upkeep if Stepha Assult is in your graveyard you may sacrafice any number of goblin tokens you control to deal that much damage to target player
(88/143)

Stepha Charmer
1, Creature - Goblin 2/1, Uncommon
When Stepha Charmer comes into play choose one- Gain control of all permanents you control. Deal 2 damage to target creature or player. or Target creature cant block this turn.
(89/143)

Stepha Furnace
2, Creature - Beast 4/3, Uncommon
All damage assigned by any other player is doubled
(90/143)

Stepha Trumpter
2, Creature - Goblin 2/2, Uncommon
Morph R
When Stepha Trumpter is turned face up you may sacrafice anynumber of creatures to deal that much damage to target creature or player.
(91/143)


Rare:6

Branding Flame
2, Instant, Rare
Gain control of all permanets you control.
Deal 1 damage to target player for each permanent you gain control of this way.
(71/143)

Clerack Arsonist
3, Creature - Cat Wizard 3/3, Rare
Tap two cats you control: deal 2 damage to trget creature
(73/143)

Drakshirra Fire
XX, Sorcery, Rare
Each player sacrafice X lands.
Deal X damage to target player.
(76/143)

Flame of Insurrection
XX, Sorcery, Rare
Deal X damage to X trget creature. Gain control of each creature Flame of Insurrection deals damage to until end of turn. those creatures gain haste
(78/143)

Flareing Lightning
X, Sorcery, Rare
Flareing Lightning can't be countered. Damage dealt by Flareing Lightning can't be prevented
Deal X damage to target creature or player.
Madness (XR)
(79/143)

Rampant Rage
2, Sorcery, Rare
Unless any player has Rampant Rage deal 4 damage to each creature he or she controls untap all creatures ou control and you have a addtional attack phase.
(85/143)


Green:23



Common:9

Glass Wood Walker
2, Creature - Elf 2/3, Common
Whenever Glass Wood Walker attacks target oppent may sacrafice a land if that player does Prevent all combat damage this turn a put a forest token into play.
(95/143)

Graceful Elf
2, Creature - Elf 1/3, Common
As long as you control two or more less creatures than your oppent whenever Graceful Elf deals damage to a player draw a card.
As long as you control more than two more creatures your oppent controls Graceful Elf cant be the tagrte of spells or abilities.
(96/143)

Leaf Light
2, Instant, Common
IF you control a forest you may tap two untapped creatures ypu control instead of playing the casting cost to Leaf Light
Destroy target Artiact or enchantment.
(98/143)

Leafgrace Armor
2, Enchant Creature, Common
Whenever enchanted creature is dealt damage it cant be the target of spells or abilities until end of turn and gets gets +1/+! until end of turn.
(99/143)

Manara Saproling
, Creature - Saproling 1/1, Common
Morph: sacraifce X lands
When Manara Saproling is turned face up put X +1/+1 counters on Manara Saproling
(100/143)

Natural Inestation
, Instant, Common
Destroy target artifact or enchantment.
Put a 1/1 green insect token into play under your oppenents control.
(102/143)

Natures Renweral
1, Enchantment, Common
Sacrafice a land: untap target land any player may use this ability
(103/143)

Spore Wall
, Creature - Wall 0/2, Common
GG, Remove Spore Wall from the game.: prevent all combat damage this turn. use this ability only if Spore Wall is in your graveyard.
(110/143)

Tenzo's Touch
2, Instant, Common
Destroy 2 Target enchantments and/or artiaFcts
(113/143)


Uncommon:8

Clerak Cultivator
2, Creature - Cat Druid 2/2, Uncommon
Morph 2G
When Clerak Cultivator is turned face up you may choose one- Target cat gets +1/+1 for each other cat in play until end of turn. Add G to your mana pool for each Cat in play or gain 1 life for each Cat in play
(93/143)

Fulfilling Harvest
, Instant, Uncommon
Search your library for a basic land card and put it into play. shuffle your library afterwards. put a 2/2 green bear token into play under your oppents control
(94/143)

Never let you down
2, Instant, Uncommon
Each player may put a 2/2green Bear token into play for each card they discarded this turn.
(104/143)

Quick Seed Charmer
4, Creature - Cat 3/4, Uncommon
Discard 3 cards from your hand: Put a 3/3 green treefolk token into play
(106/143)

Quickseed Embrace
4, Enchant Creature, Uncommon
Enchanted Creature gets -2/-0
Whenever enchanted creature deals damage to a player put a 3/3 green treefolk token into play.
(107/143)

Quickseed Harvester
2, Creature - Elf 2/1, Uncommon
Sacrafice 2 forests: put a 3/3 green treefolk token into play
(108/143)

Spirewood Treefolk
2, Creature - Treefolk 3/3, Uncommon
XGT: put X 1/1 green sapling tokens into play under your oppents control. Put X +1/+1 counters on Spirewood Treefolk
Spirewood Treefolk cant be the target of spells or abilities.
(109/143)

Treesniffer
2, Creature - Druid 1/2, Uncommon
Whenever Treesniffer deals damage to a player you may pay XXX wheere X equals the nuimber of lands that player controls if you do draw X cards.
(115/143)


Rare:6

Kugro Destanya Farmer
4, Creature - Legend 4/4, Rare
Morph 4G
When Kugro Destanya Farmer is turned face up put a 3/3 treefolk token into play
(97/143)

Mirror PlaNE
3, Sorcery, Rare
Each player puts a land token into play for each land each other player has in play
(101/143)

Phantom Wood Elemental
4, Creature - Elemntal 4/4, Rare
When Phantom Wood Elemental comes into play each player may put one land tokens into play. treat these tokens as basic forests.
Whenever Phantom Wood Elemental deals damage to a player untap target land
(105/143)

Sproutleaf Charmer
4, Creature - Wizard 4/4, Rare
WhenSproutleaf Charmer comes into play choose one- lands you control gain "T: target creature gets +1/+1 until emd of turn", Lands you control add a additional mana of any color to your mana pool whenever they become tapped until end of turn. or search your library for a basic land card for each creature you control and put itput it into your hand shuffle your library afterwards
(111/143)

Sproutleaf Collosus
3, Creature - Beast 10/10, Rare
When Sproutleaf Collosus copmes into play target oppent may search his or her library for up to ten lands and put them into play
(112/143)

Territorial Shaking
3, Enchant Land, Rare
Whenever Enchanted Land is tapped you may pay (3) if you do you may put a creature card from your hand into play instead.
(114/143)


Multi:15


Common:5

Drakling Stalker
1, Creature - Drak 2/1, Common
Fear
Players play with there hand revealed.
(118/143)

Dumbing Strength
, Instant, Common
As a Additional cost to playing Dumbing Strength discard a card.
Target creature gets +X/+X
(119/143)

Mirrorwook Armor
1, Enchant Creature, Common
Redirect all damage dealt to enchanted creature to target creature or player.
(123/143)

Portal of Kurash
, Creature - Portal 2/2, Common
When Portal of Kurash comes into play you may search your library for a creature with a converted cost of 3 or less and put it into play. shuffle your library afterwards.
Pay 2 uring your upkeep or sacrafice Portal of Kurash
T, Tap two untapped portals you control: search your library for Kurash, Kurash Village, Kurash Portal, Kurash Ledge, Kurash Tower,or Kurash Connon and put it into your hand and shuffle your library afterwards.
(125/143)

Sacrificial Benefits
3, Enchantment, Common
WR: tap a untapped creature you control: deal 1 damage to target creature or player.
(126/143)


Uncommon:5

Blessing of Saprolings
1, Enchant Creature, Uncommon
Whenever enchanted creature is dealt damage put that many 1/1 sapling tokens into play.
Whenever enchanted creature deals damage gain that much life.
(117/143)

Empowered Soil
3, Enchantment, Uncommon
WHenever a land you control is tapped for mana that land produces a addtional mana of any tye it could produce.
Creatures you control have haste
(120/143)

Shadow Claw Briest
, Creature - Cat Cleric 2/1, Uncommon
Protection from Blue
Shadow Claw Briest can not be the target of spells or abilities.
(128/143)

Tempral Treachery
X, Sorcery, Uncommon
Gain control of all creatures put into play the last X turn until end of turn.untap them and they all gain haste.
(129/143)

Towing Spector
4, Creature - Spector 4/4, Uncommon
Flying
Morph (2UB)
When Towering Spector is turned face up returna black or blue creature you control to its owner's hand.
Whenever Towering Spector deals damage to a player that player discards a card.
(130/143)


Rare:5

Ashirra Revival
3, Sorcery, Rare
Return target creature card from your graveyard to play.
Each player loses life equal to that creatures converted mana cost. dealX damage to each other non flying creature. X equals that creatures converted mana cost.
(116/143)

Horned Basalisk
3, Creature - Basalisk, Rare
Whenever Horned Basalisk deals combat damage to a non wal creature destroy that creature.
(121/143)

Kaylasian Rager
, Creature - Cat Soldier 2/2, Rare
Haste
Kaylasian Rager cant be the target of spells or abilities.
Kaylasian Rager cant be countered.
(122/143)

Nikki Camasha Queen
2, Creature - Cat Legend 2/4, Rare
Other creatures you control get +1/+1.
Tap a untapped creature you control: Gain 1 life.
(124/143)

Sea Shade
, Creature - Shade 2/1, Rare
B, Put the top card of your library into your graveyard: Sea Shade gets +1/+1 until end of turn
U, put the top card of your library into your graveyard: Sea Shade ant be the target of spells or abilities until end of turn.
(127/143)


Artifact:5


Uncommon:3

Brass Spawn
5, Artifact Creature 4/4, Uncommon
4X, Sacrafice Brass Spawn:put a X/X colorless Golem token into play
(131/143)

Lifestone
3, Artifact, Uncommon
T: add one mana of anycolor that a creature you control is.
(132/143)

Tube Walker
5, Artifact Creature 3/3, Uncommon
WHen Tube Walker is destroyed you may pay 4X. if you do put X 1/1 black minion tokens into play.
(134/143)


Rare:2

Secluded Sanctuary
5, Artifact, Rare
Whenever a player is dealt damage that playere flips a coin for each 1 damage. for each heads remove the top card of that players library from the game instead.
(133/143)

Watchak Suptor
X, Artifact, Rare
Watchak Suptor comes into play with X counters on it.
Tap, pay 1 life for each counter on Watchak Suptor: Put a black X/X minion creature token into play.
(135/143)


Land:8


Uncommon:1

Arcane Crator
Land, Uncommon
T: add 1 to your mana pool
T: target land becomes a basic land type of your choice until end of turn. you may only use this aility when you could play a sorcery.
(136/143)


Rare:7

Kurash
Legendary Land, Rare
T: add 1 to your mana pool
WGRBU, Tap Kurash Tower,Kurash Portal,Kurash Cannon, Kurash Ledge, and Kurash Village: Kurash becomes a 7/7 creature with flying that still counts as a land until end of turn.
(137/143)

Kurash Cannon
Legendary Land, Rare
T: add 1 to your mana pool. if you control Kurash Portal, Kurash Tower, Kurash Ledge, and Kurash VIllage add RR to your mana pool.
RRT, Sacrafice two lands: deal 3 damage to target creature.
(138/143)

Kurash Ledge
Legendary Land, Rare
T: add 1 to your mana pool. if you control Kurash Portal, Kurash Cannon, Kurash Tower, and Kurash VIllage add GG to your mana pool
GGT, Sacrafice 2 lands: Target land becomes a 4/4 green creature until end of turn
(139/143)

Kurash Portal
Legendary Land, Rare
T: add 1 to your mana pool. if you control Kurash Towerl, Kurash Cannon, Kurash Ledge, and Kurash VIllage add UU to your mana pool
UUT, Sacrafice 2 lands: Draw 2 cards.
(140/143)

Kurash Tower
Legendary Land, Rare
T: add 1 to your mana pool. if you control Kurash Portal, Kurash Cannon, Kurash Ledge, and Kurash VIllage add WW to your mana pool
WWT, Sacrafice 2 lands: Remove target attacking creature from the game
(141/143)

Kurash Village
Legendary Land, Rare
T: add 1 to your mana pool. if you control Kurash Portal, Kurash Cannon, Kurash Ledge, and Kurash Tower add BB to your mana pool
BBT, Sacrife two lands: Target player loses 2 life you gain 2 life
(142/143)

Manara Clearing
Land, Rare
Manara Clearing comes into play tapped
T: add 1 to your mana pool.
3T, Sacrafice Manara Clearing: Until your next upkeep whenever a player taps a land for mana that land produces a addtitional mana of any color that land copuld produce.
(143/143)


Generated with Magic set Editor on 03-01-2003 12:22:18
by Twan van Laarhoven