Chants, the particular forte of Paladins. Chants are a wonderful type of spell that classes in Daoc have. In the chant line there are also spells that aren't chants and make the paladin a good all round character. They all mostly improve a groups abilities and also the characters.
The Paladin's chant line include A Single Cast Shield, A Health Regen chant, A damage add chant, An Armour factor chant, A taunt spell, A Resurrect spell and 6 resist spells. I know there are a couple other spells but as said I am a European player and our game isn't as patched as the US version.
The Armour Factor Shield Spell
Level |
Name |
Effect |
Casting Time |
Power Cost |
Duration |
1 |
Aura of Protection |
Armour factor buffed 14 |
4 Seconds |
3 |
600 Seconds |
6 |
Aura of Deflection |
Armour factor buffed 19 |
4 Seconds |
6 |
600 Seconds |
11 |
Aura of Safety |
Armour factor buffed 24 |
4 Seconds |
9 |
600 Seconds |
17 |
Aura of Defense |
Armour factor buffed 30 |
4 Seconds |
12 |
600 Seconds |
24 |
Aura of Indestructibility |
Armour factor buffed 37 |
4 Seconds |
17 |
600 Seconds |
33 |
Aura of Invincibility |
Armour factor buffed 46 |
4 Seconds |
23 |
600 Seconds |
43 |
Aura of Salvation |
Armour factor buffed 56 |
4 Seconds |
30 |
600 Seconds |
This Is a single cast spell that boost your Paladin's Af. The higher your Af the more damage you can take on your Armour and not yourself. Doesn't mess any chants up just cast it when you need to.
The Health Regen Chant
|
Name |
Effect |
Casting Time |
Power Cost |
Duration |
2 |
Minor
Refreshment |
Everyone
in the group regains 3 HP every 6.5 secs |
Instant |
None |
Chant |
5 |
Lesser
Refreshment |
Everyone
in the group regains 5 HP every 6.5 secs |
Instant |
None |
Chant |
8 |
Refreshment
|
Everyone
in the group regains 8 HP every 6.5 secs |
Instant |
None |
Chant |
12 |
Major
Refreshment |
Everyone
in the group regains 11 HP every 6.5 secs |
Instant |
None |
Chant |
16 |
Greater
Refreshment |
Everyone
in the group regains 14 HP every 6.5 secs |
Instant |
None |
Chant |
20 |
Crusader's
Refreshment |
Everyone
in the group regains 17 HP every 6.5 secs |
Instant |
None |
Chant |
26 |
Saint's
Refreshment |
Everyone
in the group regains 22 HP every 6.5 secs |
Instant |
None |
Chant |
35 |
Angel's
Refreshment |
Everyone
in the group regains 29 HP every 6.5 secs |
Instant |
None |
Chant |
45 |
Archangel's
Refreshment |
Everyone
in the group regains 37 HP every 6.5 secs |
Instant |
None |
Chant |
A very useful chant which gives a small heal every 6.5 seconds. It also is an agro spell that makes mobs more prone to attack you. Great for twisting and getting a small bonus of hp back.
The damage add chant
Level |
Name |
Effect |
Casting
Time |
Power
Cost |
Duration |
3 |
Battle
Fervor |
Damage
per sec increased by 1 |
Instant
|
None |
Chant |
7 |
Greater
Battle Fervor |
Damage
per sec increased by 1.6 |
Instant
|
None |
Chant |
10 |
Battle
Vigor |
Damage
per sec increased by 2.1 |
Instant
|
None |
Chant |
15 |
Greater
Battle Vigor |
Damage
per sec increased by 2.8 |
Instant
|
None |
Chant |
21 |
Battle
Fury |
Damage
per sec increased by 3.7 |
Instant
|
None |
Chant |
28 |
Greater
Battle Fury |
Damage
per sec increased by 4.8 |
Instant
|
None |
Chant |
36 |
Battle
Zeal |
Damage
per sec increased by 6 |
Instant
|
None |
Chant |
46 |
Greater
Battle Zeal |
Damage
per sec increased by 7.5 |
Instant
|
None |
Chant |
This
chant gives you a damage bonus after each hit. The better the chant the greater
the bonus is.
The Armour factor chant
Level |
Name |
Effect |
Casting
Time |
Power
Cost |
Duration |
4 |
Crusader's
Ward |
Groups
AF buffed 24 |
Instant |
None |
Chant |
9 |
Crusader's
Shield |
Groups
AF buffed 33 |
Instant |
None |
Chant |
13 |
Crusader's
Guard |
Groups
AF buffed 40 |
Instant |
None |
Chant |
18 |
Crusader's
Barrier |
Groups
AF buffed 51 |
Instant |
None |
Chant |
23 |
Crusader's
Defense |
Groups
AF buffed 61 |
Instant |
None |
Chant |
29 |
Crusader's
Shelter |
Groups
AF buffed 75 |
Instant |
None |
Chant |
38 |
Crusader's
Protection |
Groups
AF buffed 99 |
Instant |
None |
Chant |
48 |
Crusader's
Mantle |
Groups
AF buffed 127 |
Instant |
None |
Chant |
Chant that increases yours and the groups AF meaning you take less damage when hit.
The endurance-Regen chant
Level |
Name |
Effect |
Casting
Time |
Power
cost |
Duration |
2 |
Chant
of Endurance |
1
Endurance recovered every 5 secs |
Instant |
None |
Chant |
12 |
Chant
of Stamina |
2
Endurance recovered every 5 secs |
Instant |
None |
Chant |
22 |
Chant
of Persistence |
3
Endurance recovered every 5 secs |
Instant |
None |
Chant |
32 |
Chant
of Resilience |
4
Endurance recovered every 5 secs |
Instant |
None |
Chant |
42 |
Chant
of Perseverance |
5
Endurance recovered every 5 secs |
Instant |
None |
Chant |
This is a brilliant chant and what makes a paladin even more brilliant in a group. The end regen means that you will nearly always have endurance. The last spell is the best while the ones below are not so good. It saps on your power but is a brilliant spell. Also you can sprint , then let power regenerate then sprint some more.
Level
|
Name |
Effect
|
Casting
Time |
Power
Cost |
Duration |
25 |
Body
Ward |
Body
Resistance increased by 10% |
Instant |
None |
Chant |
26 |
Mind
Ward |
Mind
Resistance increased by 10% |
Instant |
None |
Chant |
27 |
Energy
Ward |
Energy
Resistance increased by 10% |
Instant |
None |
Chant |
28 |
Heat
Ward |
Heat
Resistance increased by 10% |
Instant |
None |
Chant |
29 |
Cold
Ward |
Cold
Resistance increased by 10% |
Instant |
None |
Chant |
30 |
Earth
Ward |
Earth
Resistance increased by 10% |
Instant |
None |
Chant |
44 |
Body
Shield |
Body
Resistance increased by 20% |
Instant |
None |
Chant |
45 |
Mind
Shield |
Mind
Resistance increased by 20% |
Instant |
None |
Chant |
46 |
Energy
Shield |
Energy
Resistance increased by 20% |
Instant |
None |
Chant |
47 |
Heat
Shield |
Heat
Resistance increased by 20% |
Instant |
None |
Chant |
48 |
Cold
Shied |
Cold
Resistance increased by 20% |
Instant |
None |
Chant |
49 |
Earth
Shield |
Earth
Resistance increased by 20% |
Instant |
None |
Chant |
|
|
|
|
|
|
25 |
Soul
Ward |
Body,
Spirit and Energy Resistance increased by 5% |
Instant |
None |
Chant |
27 |
Elemental
Ward |
Heat,
Cold and Matter Resistance increased by 5% |
Instant |
None |
Chant |
44 |
Soul
Shield |
Body,
Spirit and Energy Resistance increased by 10% |
Instant |
None |
Chant |
46 |
Elemental
Shield |
Heat,
Cold and Matter Resistance increased by 10% |
Instant |
None |
Chant |
These chants give you a bonus to yours and the groups resistance. Good for RvR but the other chants are more useful. These drain power too.
The taunt
Level
|
Name |
Effect |
Casting
Time |
Power
cost |
Duration |
5 |
Provoke
|
Taunts
target to attack caster |
Instant |
None |
Instant |
15 |
Aggravate |
Taunts
target to attack caster |
Instant |
None |
Instant |
30 |
Enrage |
Taunts
target to attack caster |
Instant |
None |
Instant |
40 |
Infuriate |
Taunts
target to attack caster |
Instant |
None |
Instant |
Generates aggro so that the target will attack you. Good for pulling and for getting mobs of team mates.
Level
|
Name |
Effect
|
Casting
Time |
Power
Cost |
Duration
|
30 |
Revive |
Resurrects
target back to life |
4
seconds |
Variable |
Instant |
Revives
target back to life. Power depends on the level of the target.