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Base Classes

Barbarian

Class skills: <insert skill list here>

Skill points: 3 + Int/level

Sturdy (Ex): The Barbarian’s hit die is one higher than what is standard for his race (ex d6 would become d8 or d8 would become d10).

Fast movement (Ex): The Barbarian’s land speed increases by 10.

Rage (Ex): The Barbarian gains +4 Strength and Constitution and +2 on Will saves, but –2 to Armor Class while raging. However he may not use any skills that require Dexterity, Intelligence, or Charisma except for balance, escape artist, intimidate, and ride. He cannot use the concentration skill, the Combat Expertise Feat, nor use abilities that require concentration or patience. The rage lasts for 3 + Constitution modifier rounds, or fewer if he chooses it to end sooner. When the rage ends the Barbarian becomes fatigued for the rest of the encounter.

Uncanny dodge (Ex): The Barbarian retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or is struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.

Trap sense (Ex): The Barbarian gains the listed bonus to Reflex Saves and AC to avoid traps.

Improved uncanny dodge (Ex): The Barbarian can no longer be flanked.

Damage reduction (Ex): The Barbarian gains the listed amount of Damage Reduction

Greater rage (Ex): The Barbarian now gains +6 Strength and Constitution (instead of +4) and gains +3 on Will saves (instead of +2) when raging.

Indomitable will (Ex): The Barbarian gains a +4 bonus on Will saves versus enchantment.

Tireless rage (Ex): The Barbarian no longer becomes fatigued at the end of his rage.

Mighty rage (Ex): The Barbarian now gains +8 Strength and Constitution (instead of +6) and gains +4 on Will saves (instead of +3) when raging.

 

Base

         
 

Attack

Fort

Ref

Will

Defense

 

Level

Bonus

Save

Save

Save

Bonus

Special

1st

+0

+0

+0

+0

+0

Sturdy, Fast movement, Rage 1/day

2nd

+1

+0

+0

+0

+0

Uncanny dodge

3rd

+1

+1

+0

+0

+0

Trap sense +1

4th

+2

+1

+1

+1

+1

Rage 2/day

5th

+2

+2

+1

+1

+1

Improved uncanny dodge

6th

+3

+2

+1

+1

+1

Trap sense +2

7th

+4

+3

+2

+2

+2

Damage reduction 1/-

8th

+4

+3

+2

+2

+2

Rage 3/day

9th

+5

+4

+2

+2

+2

Trap sense +3

10th

+6/1

+4

+3

+3

+3

Damage reduction 2/-

11th

+6/1

+5

+3

+3

+3

Greater rage

12th

+7/2

+5

+3

+3

+3

Rage 4/day, Trap sense +4

13th

+8/3

+6

+4

+4

+4

Damage reduction 3/-

14th

+8/3

+6

+4

+4

+4

Indomitable will

15th

+9/4

+7

+4

+4

+4

Trap sense +5

16th

+10/5

+7

+5

+5

+5

Damage reduction 4/-, Rage 5/day

17th

+10/5

+8

+5

+5

+5

Tireless rage

18th

+11/6/1

+8

+5

+5

+5

Trap Sense +6

19th

+12/7/2

+9

+6

+6

+6

Damage reduction 5/-

20th

+12/7/2

+9

+6

+6

+6

Mighty rage, Rage 6/day

 

 

Cleric

Bonus domains: <explanation goes here>.

Turn/Rebuke (Su): <explanation goes here>.

 

Base

           
 

Attack

Fort

Ref

Will

Defense

Spell

 

Level

Bonus

Save

Save

Save

Bonus

Casting

Special

1st

+0

+0

+0

+0

+0

1

Bonus domain, Turn/Rebuke

2nd

+0

+0

+0

+0

+0

2/0

 

3rd

+1

+0

+0

+1

+0

3/1

 

4th

+1

+1

+1

+1

+1

3/2/0

 

5th

+2

+1

+1

+2

+1

3/3/1

Bonus domain

6th

+2

+1

+1

+2

+1

3/3/2

 

7th

+3

+2

+2

+3

+2

3/3/2/0

 

8th

+3

+2

+2

+3

+2

3/3/3/1

 

9th

+4

+2

+2

+4

+2

3/3/3/2

 

10th

+4

+3

+3

+4

+3

3/3/3/2/0

Bonus domain

11th

+5

+3

+3

+5

+3

3/3/3/3/1

 

12th

+5

+3

+3

+5

+3

3/3/3/3/2

 

13th

+6/1

+4

+4

+6

+4

3/3/3/3/2/0

 

14th

+6/1

+4

+4

+6

+4

4/3/3/3/3/1

 

15th

+7/2

+4

+4

+7

+4

4/4/3/3/3/2

Bonus domain

16th

+7/2

+5

+5

+7

+5

4/4/4/3/3/2/0

 

17th

+8/3

+5

+5

+8

+5

4/4/4/4/3/3/1

 

18th

+8/3

+5

+5

+8

+5

4/4/4/4/4/3/2

 

19th

+9/4

+6

+6

+9

+6

4/4/4/4/4/4/3

 

20th

+9/4

+6

+6

+9

+6

4/4/4/4/4/4/4

Bonus domain

 

 

Druid

Animal Companion (Ex): <explanation goes here>.

Nature Sense (Ex): <explanation goes here>.

Wild Empathy (Ex): <explanation goes here>.

Woodland Stride (Ex): <explanation goes here>.

Trackless Step (Ex): <explanation goes here>.

Resist Natures Lure (Ex): <explanation goes here>.

Wild Shape (Su): <explanation goes here>.

Venom Immunity (Ex): <explanation goes here>.

A Thousand Faces (Su): <explanation goes here>.

Timeless Body (Ex): <explanation goes here>.

 

Base

           
 

Attack

Fort

Ref

Will

Defense

Spell

 

Level

Bonus

Save

Save

Save

Bonus

Casting

Special

1st

+0

+0

+0

+0

+0

1

Animal companion, Nature sense, Wild empathy

2nd

+0

+0

+0

+0

+0

2/0

Woodland stride

3rd

+1

+1

+0

+1

+0

3/1

Trackless step

4th

+1

+1

+1

+1

+1

3/2/0

Resist nature’s lure

5th

+2

+2

+1

+2

+1

3/3/1

Wild shape 1/day

6th

+2

+2

+1

+2

+1

3/3/2

Wild shape 2/day

7th

+3

+3

+2

+3

+2

3/3/2/0

Wild shape 3/day

8th

+3

+3

+2

+3

+2

3/3/3/1

Wild shape (large)

9th

+4

+4

+2

+4

+2

3/3/3/2

Venom immunity

10th

+4

+4

+3

+4

+3

3/3/3/2/0

Wild shape 4/day

11th

+5

+5

+3

+5

+3

3/3/3/3/1

Wild shape (tiny)

12th

+5

+5

+3

+5

+3

3/3/3/3/2

Wild shape (plant)

13th

+6/1

+6

+4

+6

+4

3/3/3/3/2/0

A thousand faces

14th

+6/1

+6

+4

+6

+4

4/3/3/3/3/1

Wild shape 5/day

15th

+7/2

+7

+4

+7

+4

4/4/3/3/3/2

Timeless body,

Wild shape (huge)

16th

+7/2

+7

+5

+7

+5

4/4/4/3/3/2/0

Wild shape (elemental) 1/day

17th

+8/3

+8

+5

+8

+5

4/4/4/4/3/3/1

-

18th

+8/3

+8

+5

+8

+5

4/4/4/4/4/3/2

Wild shape 6/day

Wild shape (elemental) 2/day

19th

+9/4

+9

+6

+9

+6

4/4/4/4/4/4/3

-

20th

+9/4

+9

+6

+9

+6

4/4/4/4/4/4/4

Wild shape (huge elemental),

Wild shape (elemental) 3/day

 

 

Fighter

Sturdy (Ex): The Fighters’s hit die is one higher than what is standard for his race (ex d6 would become d8 or d8 would become d10).

Bonus feats: <explanation goes here>.

 

Base

         
 

Attack

Fort

Ref

Will

Defense

 

Level

Bonus

Save

Save

Save

Bonus

Special

1st

+0

+0

+0

+0

+0

Sturdy, Bonus feat

2nd

+1

+0

+0

+0

+0

Bonus feat

3rd

+1

+1

+0

+0

+0

 

4th

+2

+1

+1

+1

+1

Bonus feat

5th

+2

+2

+1

+1

+1

 

6th

+3

+2

+1

+1

+1

Bonus feat

7th

+4

+3

+2

+2

+2

 

8th

+4

+3

+2

+2

+2

Bonus feat

9th

+5

+4

+2

+2

+2

 

10th

+6/1

+4

+3

+3

+3

Bonus feat

11th

+6/1

+5

+3

+3

+3

 

12th

+7/2

+5

+3

+3

+3

Bonus feat

13th

+8/3

+6

+4

+4

+4

 

14th

+8/3

+6

+4

+4

+4

Bonus feat

15th

+9/4

+7

+4

+4

+4

 

16th

+10/5

+7

+5

+5

+5

Bonus feat

17th

+10/5

+8

+5

+5

+5

 

18th

+11/6/1

+8

+5

+5

+5

Bonus feat

19th

+12/7/2

+9

+6

+6

+6

 

20th

+12/7/2

+9

+6

+6

+6

Bonus feat

Noble

Call in favor: <explanation goes here>.

Inspire confidence: <explanation goes here>.

Command: <explanation goes here>.

 

Base

         
 

Attack

Fort

Ref

Will

Defense

 

Level

Bonus

Save

Save

Save

Bonus

Special

1st

+0

+0

+0

+0

+0

Call in favor

2nd

+0

+0

+0

+0

+0

Inspire confidence +1

3rd

+1

+0

+0

+1

+0

Call in favor

4th

+1

+1

+1

+1

+1

Command +2

5th

+2

+1

+1

+2

+1

Call in favor

6th

+2

+1

+1

+2

+1

Inspire confidence +2

7th

+3

+2

+2

+3

+2

Call in favor

8th

+3

+2

+2

+3

+2

Command +4

9th

+4

+2

+2

+4

+2

Call in favor

10th

+4

+3

+3

+4

+3

Inspire confidence +3

11th

+5

+3

+3

+5

+3

Call in favor

12th

+5

+3

+3

+5

+3

Command +6

13th

+6/1

+4

+4

+6

+4

Call in favor

14th

+6/1

+4

+4

+6

+4

Inspire confidence +4

15th

+7/2

+4

+4

+7

+4

Call in favor

16th

+7/2

+5

+5

+7

+5

Command +8

17th

+8/3

+5

+5

+8

+5

Call in favor

18th

+8/3

+5

+5

+8

+5

Inspire confidence +5

19th

+9/4

+6

+6

+9

+6

Call in favor

20th

+9/4

+6

+6

+9

+6

Command +10

Rogue

Ambush: <explanation goes here>.

Evasion (Ex): <explanation goes here>.

Uncanny dodge (Ex): The Barbarian retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or is struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.

Trap sense (Ex): The Barbarian gains the listed bonus to Reflex Saves and AC to avoid traps.

Improved uncanny dodge (Ex): The Barbarian can no longer be flanked.

Special abilities: <explanation goes here>.

 

Base

         
 

Attack

Fort

Ref

Will

Defense

 

Level

Bonus

Save

Save

Save

Bonus

Special

1st

+0

+0

+0

+0

+0

Ambush +1d6

2nd

+0

+0

+0

+0

+0

Evasion

3rd

+1

+0

+1

+0

+1

Ambush +2d6, Trap sense +1

4th

+1

+1

+1

+1

+1

Uncanny dodge

5th

+2

+1

+2

+1

+2

Ambush +3d6

6th

+2

+1

+2

+1

+2

Trap sense +2

7th

+3

+2

+3

+2

+3

Ambush +4d6

8th

+3

+2

+3

+2

+3

Improved uncanny dodge

9th

+4

+2

+4

+2

+4

Ambush +5d6, Trap sense +3

10th

+4

+3

+4

+3

+4

Special ability

11th

+5

+3

+5

+3

+5

Ambush +6d6

12th

+5

+3

+5

+3

+5

Trap sense +4

13th

+6/1

+4

+6

+4

+6

Ambush +7d6, Special ability

14th

+6/1

+4

+6

+4

+6

-

15th

+7/2

+4

+7

+4

+7

Ambush +8d6, Trap sense +5

16th

+7/2

+5

+7

+5

+7

Special ability

17th

+8/3

+5

+8

+5

+8

Ambush +9d6

18th

+8/3

+5

+8

+5

+8

Trap sense +6

19th

+9/4

+6

+9

+6

+9

Ambush +10d6, Special ability

20th

+9/4

+6

+9

+6

+9

-

Sorcerer

Familiar: <explanation goes here>.

Magic empathy (Su): <explanation goes here>.

 

Base

           
 

Attack

Fort

Ref

Will

Defense

Spell

 

Level

Bonus

Save

Save

Save

Bonus

Casting

Special

1st

+0

+0

+0

+0

+0

1

Familiar, Magic empathy

2nd

+0

+0

+0

+0

+0

2/0

 

3rd

+1

+0

+0

+1

+0

3/1

 

4th

+1

+1

+1

+1

+1

3/2/0

 

5th

+2

+1

+1

+2

+1

3/3/1

 

6th

+2

+1

+1

+2

+1

3/3/2

 

7th

+3

+2

+2

+3

+2

3/3/2/0

 

8th

+3

+2

+2

+3

+2

3/3/3/1

 

9th

+4

+2

+2

+4

+2

3/3/3/2

 

10th

+4

+3

+3

+4

+3

3/3/3/2/0

 

11th

+5

+3

+3

+5

+3

3/3/3/3/1

 

12th

+5

+3

+3

+5

+3

3/3/3/3/2

 

13th

+6/1

+4

+4

+6

+4

3/3/3/3/2/0

 

14th

+6/1

+4

+4

+6

+4

4/3/3/3/3/1

 

15th

+7/2

+4

+4

+7

+4

4/4/3/3/3/2

 

16th

+7/2

+5

+5

+7

+5

4/4/4/3/3/2/0

 

17th

+8/3

+5

+5

+8

+5

4/4/4/4/3/3/1

 

18th

+8/3

+5

+5

+8

+5

4/4/4/4/4/3/2

 

19th

+9/4

+6

+6

+9

+6

4/4/4/4/4/4/3

 

20th

+9/4

+6

+6

+9

+6

4/4/4/4/4/4/4

 

 

Wizard

Familiar: <explanation goes here>.

Scribe scroll: <explanation goes here>.

Bonus feat: <explanation goes here>.

 

Base

           
 

Attack

Fort

Ref

Will

Defense

Spell

 

Level

Bonus

Save

Save

Save

Bonus

Casting

Special

1st

+0

+0

+0

+0

+0

1

Familiar

2nd

+0

+0

+0

+0

+0

2/0

Scribe scroll

3rd

+1

+0

+0

+1

+0

3/1

 

4th

+1

+1

+1

+1

+1

3/2/0

Bonus feat

5th

+2

+1

+1

+2

+1

3/3/1

 

6th

+2

+1

+1

+2

+1

3/3/2

 

7th

+3

+2

+2

+3

+2

3/3/2/0

 

8th

+3

+2

+2

+3

+2

3/3/3/1

Bonus feat

9th

+4

+2

+2

+4

+2

3/3/3/2

 

10th

+4

+3

+3

+4

+3

3/3/3/2/0

 

11th

+5

+3

+3

+5

+3

3/3/3/3/1

 

12th

+5

+3

+3

+5

+3

3/3/3/3/2

Bonus feat

13th

+6/1

+4

+4

+6

+4

3/3/3/3/2/0

 

14th

+6/1

+4

+4

+6

+4

4/3/3/3/3/1

 

15th

+7/2

+4

+4

+7

+4

4/4/3/3/3/2

 

16th

+7/2

+5

+5

+7

+5

4/4/4/3/3/2/0

Bonus feat

17th

+8/3

+5

+5

+8

+5

4/4/4/4/3/3/1

 

18th

+8/3

+5

+5

+8

+5

4/4/4/4/4/3/2

 

19th

+9/4

+6

+6

+9

+6

4/4/4/4/4/4/3

 

20th

+9/4

+6

+6

+9

+6

4/4/4/4/4/4/4

Bonus feat

 

Advanced Classes

Archmage

Stacks with Wizard

Level

Special

1st

High Arcana, Spell progression

2nd

High Arcana

3rd

High Arcana

4th

High Arcana

5th

High Arcana

Dragon Disciple

Stacks with Sorcerer

   

Bonus

Level

Special

Spells

1st

Magic empathy,

Natural armor increase (+1)

1

2nd

Ability boost (str +2),

Claws and bite

1

3rd

Breath weapon (2d8)

0

4th

Ability Boost (str +2),

Natural armor increase (+2)

1

5th

Blind sense 30 ft.

1

6th

Ability boost (con +2)

1

7th

Breath weapon (4d8),

Natural armor increase (+3)

0

8th

Ability boost (int +2)

1

9th

Wings

1

10th

Blindsense 60 ft,

Dragon apotheosis

0

Exotic Weapon Master

Stacks with Fighter

Level

Special

1st

Exotic Weapon Stunt

2nd

Exotic Weapon Stunt

3rd

Exotic Weapon Stunt

Frenzied Berserker

Stacks with Barbarian

Level

Special

1st

Frenzy 1/day, Diehard

2nd

Supreme cleave

3rd

Frenzy 2/day

4th

Deathless frenzy?

5th

Frenzy 3/day, Improved power attack

6th

Inspire frenzy 1/day

7th

Frenzy 4/day

8th

Greater frenzy, Inspire frenzy 2/day

9th

Frenzy 5/day

10th

Inspire frenzy 3/day, Tireless frenzy,

Supreme power attack

Hierophant

Stacks with Cleric

Level

Special

1st

Special ability, Spell progression

2nd

Special ability

3rd

Special ability

4th

Special ability

5th

Special ability

Hulking Hurler

Stacks with Fighter

Level

Special

1st

Catch weapon, Really throw anything

2nd

Two-handed hurl trick

3rd

Two-handed hurl trick

Thaumaturgist

Stacks with Cleric

Level

Special

1st

Improved ally, Spell progression

2nd

Augment summoning

3rd

Extend summoning

4th

Contingent conjuration

5th

Planar cohort

Duelist

Stacks with Fighter

Level

Special

1st

Canny defense

2nd

Improved reaction +2

3rd

Enhanced mobility

4th

Grace

5th

Precise strike +1d6

6th

Acrobatic charge

7th

Elaborate parry

8th

Improved reaction +4

9th

Deflect arrows

10th

Precise strike +2d6

Prestige Classes

Assassin

Stacks with Rogue

Level

Special

1st

Ambush +1d6, Death attack,

Poison use

2nd

Poison save +1, Uncanny dodge

3rd

Ambush +2d6

4th

Poison save +2

5th

Ambush +3d6, Improved uncanny dodge

6th

Poison save +3

7th

Ambush +4d6

8th

Poison save +4, Hide in plain sight

9th

Ambush +5d6

10th

Poison save +5

Cavalier

Stacks with Fighter

Level

Special

1st

Special mount, Courtly knowledge,

Ride bonus +2,

Mounted weapon bonus (lance) +1

2nd

Deadly charge 1/day,

Mounted weapon bonus (sword) +1

3rd

Burst of speed

4th

Deadly charge 2/day, Ride bonus +4

5th

Mounted weapon bonus (lance) +2

6th

Deadly charge 2/day,

Full mounted attack,

Mounted weapon bonus (sword) +2

7th

Ride bonus +6

8th

Deadly charge 4/day

9th

Ride bonus +8,

Mounted Weapon bonus (lance) +3

10th

Unstoppable charge 5/day,

Mounted weapon bonus (sword) +3

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Justicar

Stacks with Fighter

Level

Special

1st

Bring ‘em back alive,

Nonleathal strike +1d6

2nd

Improved grapple, crippling strike

3rd

Exotic weapon proficiency (manacles),

Street savvy +2

4th

Nonleathal strike +2d6

5th

Hog-tie

6th

Street savvy +4

7th

Nonleathal strike +3d6

8th

Improved hog-tie

9th

Street savvy +6

10th

Intuition, nonleathal strike +4d6

Loremaster

Stacks with Wizard

Level

Special

1st

Secret, Spell progression

2nd

Lore

3rd

Secret

4th

Bonus language

5th

Secret

6th

Greater lore

7th

Secret

8th

Bonus language

9th

Secret

10th

True lore

Master Thrower

Stacks with Fighter

Level

Special

1st

Thrown weapon trick , Quick draw

2nd

Evasion

3rd

Thrown weapon trick

4th

Snatch Arrows

5th

Thrown weapon trick, Critical throw

Occult Slayer

Stacks with Fighter

Level

Special

1st

Magical defense +1, Weapon bond

2nd

Mind over magic 1/day, Vicious strike

3rd

Magical defense +2, Auravision

4th

Mind over magic 2/day,

Nondetection cloak

5th

Magical Defense +3, Blank thoughts

 

 

 

 

 

Red Wizard of Thay

Stacks with Wizard

Level

Special

1st

Enhanced specialization,

Specialist defense +1, Spell progression

2nd

Spell power +1

3rd

Specialist defense +2

4th

Spell power +2

5th

Bonus feat, Circle leader

6th

Spell power +3

7th

Specialist defense +3, Scribe tattoo

8th

Spell power +4

9th

Specialist defense +4

10th

Spell power +5, Great circle leader

Stonelord

Must be a Dwarf

Stacks with Fighter

Level

Special

1st

Earth’s blood

2nd

Stone power

3rd

Stone shape

4th

Stone power

5th

Meld into stone

6th

Stone power

7th

Stone tell

8th

Stone power

9th

Earthquake

10th

Stone power

 

 

 

 

 

Undecided Classes

Bladesinger????

Hunter of the Dead????

Horizon Walker????

Rage Mage????

Spellsword????

Kensai

Stacks with Fighter

Level

Special

1st

Signature weapon

2nd

Power surge

3rd

-

4th

Ki projection

5th

Withstand

6th

-

7th

Ki projection

8th

Instill

9th

-

10th

Ki warlord

Shadow Dancer

Stacks with Rogue

Level

Special

1st

Hide in plain sight

2nd

Evasion, Darkvision, Uncanny dodge

3rd

Shadow illusion, Summon shadow

4th

Shadow jump 20 ft.

5th

Defensive roll, Improved uncanny dodge

6th

Shadow jump 40 ft., Summon shadow

7th

Slippery mind

8th

Shadow jump 80 ft.

9th

Summon shadow

10th

Shadow jump 160 ft., Improved evasion

Tattooed Monk (add monk abilities)

Stacks with Fighter

Level

Special

1st

Tattoo

2nd

-

3rd

Tattoo

4th

-

5th

Tattoo

6th

-

7th

Tattoo

8th

-

9th

Tattoo

10th

-

 

 

 

 

 

 

 

 

 

Dwarven Defender

Must be a Dwarf

Stacks with Fighter

Level

Special

1st

Defense bonus +1,

Defensive stance 1/day

2nd

Uncanny dodge

3rd

Defensive stance 2/day

4th

Defense bonus +2, Trap sense +1

5th

Defensive stance 3/day

6th

Damage reduction 3/-,

Improved uncanny dodge

7th

Defense bonus +3,

Defensive stance 4/day

8th

Mobile defense, Trap sense +2

9th

Defensive stance 5/day

10th

Defense bonus +4,

Damage reduction 6/-

Bear Warrior

Stacks with Barbarian

Level

Special

1st

Bear form (back)

2nd

-

3rd

Scent

4th

-

5th

Bear form (brown)

6th

-

7th

Rage +1/day

8th

-

9th

-

10th

Bear form (dire)

Dark Hunter

Stacks with Fighter

Level

Special

1st

Improved stonecunning

2nd

Enhanced darkvision

3rd

Sneak Attack +1d6

4th

Stone’s hue

5th

Death attack

 

 

 

 

 

 

 

 

 

 

 

Darkwood Stalker

Must be Elf

Stacks with Fighter

Level

Special

1st

Ancient foe +2

2nd

Uncanny Dodge

3rd

Sneak Attack +1d6

4th

Ancient foe +4, Darkvision 30 ft.

5th

Improved uncanny dodge

6th

Sneak attack +2d6

7th

Ancient foe +6, Darkvision 60 ft.

8th

Dodge critical

9th

Sneak attack +3d6

10th

Ancient foe +8, Death attack

Dervish

Stacks with Fighter

Level

Special

1st

Dervish dance 1/day,

Movement mastery, Slashing blades

2nd

Fast movement +5 ft.

3rd

Dervish dance 2/day, Spring attack

4th

Dance of death

5th

Dervish dance 3/day,

Fast movement +10 ft.

6th

Improved reaction

7th

Dervish dance 4/day, Elaborate Parry

8th

Fast Movement +15 ft.

9th

Dervish dance 5/day, Tireless dance

10th

A thousand cuts

Drunken Master

Stacks with Fighter

Level

Special

1st

Drink like a demon,

Improvised weapons

2nd

Stagger

3rd

Swaying waist

4th

Defense bonus +1,

Improved improvised weapons

5th

Greater improvised weapons

6th

Improved feint

7th

Improved grapple

8th

For medicinal purposes

9th

Defense bonus +2, Corkscrew rush, Superior improvised weapons

10th

Breath of flame

 

 

 

 

 

 

Eye of Gruumsh

Must be Orc or Half-orc

Stacks with Barbarian

Level

Special

1st

Blind-fight, Command the horde,

Rage Progression

2nd

Swing blindly

3rd

Ritual scarring +1

4th

Blinding spittle 2/day

5th

Blindsight 5ft.

6th

Ritual scarring +2

7th

Blinding spittle 4/day

8th

Blindsight 10 ft.

9th

Ritual scarring +3

10th

Sight of Gruumsh

Gnome Giant-Slayer

Must be Gnome

Stacks with Fighter

Level

Special

1st

Favored enemy (giant) +2

2nd

Crafty fighter

3rd

Slippery

4th

Favored enemy (giant) +4

5th

Close shot

6th

Fast movement

7th

Favored enemy (giant) +6

8th

Improved mobility

9th

Annoying strike

10th

Favored enemy (giant) +8,

Defensive roll

Halfling Outrider

Must be Halfling

Stacks with Fighter

Level

Special

1st

Mount, Alertness, Ride bonus

2nd

Defensive riding

3rd

Unbroken charge

4th

Stand on mount

5th

Leap from the saddle

6th

-

7th

Evasion

8th

Full mounted attack

9th

-

10th

Quick turn

 

 

 

Invisible Blade

Stacks with Fighter

Level

Special

1st

Dagger sneak attack +1d6,

Unfettered defense

2nd

Bleeding wound

3rd

Dagger sneak attack +2d6,

Uncanny feint (move action)

4th

Feint mastery

5th

Dagger sneak attack +3d6,

Uncanny feint (free action)

Knight of the Chalice

Stacks with Fighter

Level

Special

1st

Fiendslaying +1/+1d6

2nd

Courage of heaven (fear),

Censure demons

3rd

Fiendslaying +2/+2d6

4th

Consecrated casting

5th

Courage of heaven (enchantment)

6th

Fiendslaying +3/+3d6

7th

-

8th

Courage of heaven (radius)

9th

Fiendslaying +4/+4d6

10th

Holy aura 1/day

Knight Protector

Stacks with Fighter

Level

Special

1st

Defensive stance +2, Shining beacon

2nd

Best effort +2, Iron Will

3rd

Supreme cleave

4th

Defensive stance +3

5th

Best effort +3

6th

No mercy 1

7th

Defensive stance +4

8th

Best effort +4

9th

No mercy 2

10th

Defensive stance +5, Retributive attack

Master of the Unseen Hand

Stacks with Sorcerer or Wizard (which ever you got it from)

Level

Special

1st

Improved caster level,

Versatile telekinesis

2nd

Telekinetic wielder,

Sustained concentration

3rd

Full attack telekinesis

4th

Improved violent thrust,

Telekinetic flight

5th

Fling skyward

Mindspy

Stacks with ????

Level

Special

1st

Anticipate, Combat telepathy,

Spherical detect thoughts

2nd

Faster mindscan

3rd

Multiple surface thoughts (two)

4th

Instant mindscan

5th

Multiple surface thoughts (four)

Nature’s Warrior

Stacks with Druid

Level

Special

1st

Nature’s armament,

Wilding Progression

2nd

Druid Spellcasting +1

3rd

Nature’s armament

4th

Druid Spellcasting +1

5th

Nature’s armament

Order of the Bow Initiate

Stacks with Fighter

Level

Special

1st

Ranged Precision +1d8

2nd

Close combat shot

3rd

Ranged Precision +2d8

4th

Greater weapon focus

5th

Ranged Precision +3d8

6th

Sharp-shooting

7th

Ranged Precision +4d8

8th

-

9th

Ranged Precision +5d8

10th

Extend precision

Purple Dragon Knight

Stacks with Fighter

Level

Special

1st

Heroic shield, Rallying cry

2nd

Inspire courage 1/day

3rd

Fear

4th

Inspire courage 2/day, Oath of wrath

5th

Final stand

Thayan Knight

Stacks with Fighter

Level

Special

1st

Horrors of Thay (+4 fear, +1 charm),

Zulkir’s favor

2nd

 

3rd

 

4th

 

5th

 

 

Ravager

Stacks with Fighter

Level

Special

1st

Pain touch 1/day

2nd

Aura of fear 10 ft. 1/day

3rd

Cruelest cut 1/day

4th

Pain touch 2/day

5th

Aura of fear 20 ft. 2/day

6th

Cruelest cut 2/day

7th

Pain touch 3/day

8th

Aura of fear 30 ft. 3/day

9th

Cruelest cut 3/day

10th

Pain touch 4/day, Visage of Terror

Reaping Mauler

Stacks with Fighter

Level

Special

1st

Improved Grapple, Mobility

2nd

Adept wrestling +1

3rd

Counter grapple, Sleeper lock

4th

Adept wrestling +2

5th

Devastating grapple

Ronin

Stacks with Fighter

Level

Special

1st

Ambush +1d6

2nd

Banzai charge

3rd

-

4th

Ambush +2d6

5th

Bonus feat

6th

-

7th

Ambush +3d6

8th

-

9th

Bonus feat

10th

Ambush +4d6