Base Classes
Barbarian
Class skills:
<insert skill list here>Skill points: 3 + Int/level
Sturdy (Ex): The Barbarian’s hit die is one higher than what is standard for his race (ex d6 would become d8 or d8 would become d10).
Fast movement (Ex): The Barbarian’s land speed increases by 10.
Rage (Ex): The Barbarian gains +4 Strength and Constitution and +2 on Will saves, but –2 to Armor Class while raging. However he may not use any skills that require Dexterity, Intelligence, or Charisma except for balance, escape artist, intimidate, and ride. He cannot use the concentration skill, the Combat Expertise Feat, nor use abilities that require concentration or patience. The rage lasts for 3 + Constitution modifier rounds, or fewer if he chooses it to end sooner. When the rage ends the Barbarian becomes fatigued for the rest of the encounter.
Uncanny dodge (Ex): The Barbarian retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or is struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.
Trap sense (Ex): The Barbarian gains the listed bonus to Reflex Saves and AC to avoid traps.
Improved uncanny dodge (Ex): The Barbarian can no longer be flanked.
Damage reduction (Ex): The Barbarian gains the listed amount of Damage Reduction
Greater rage (Ex): The Barbarian now gains +6 Strength and Constitution (instead of +4) and gains +3 on Will saves (instead of +2) when raging.
Indomitable will (Ex): The Barbarian gains a +4 bonus on Will saves versus enchantment.
Tireless rage (Ex): The Barbarian no longer becomes fatigued at the end of his rage.
Mighty rage (Ex): The Barbarian now gains +8 Strength and Constitution (instead of +6) and gains +4 on Will saves (instead of +3) when raging.
|
Base |
||||||
|
Attack |
Fort |
Ref |
Will |
Defense |
||
|
Level |
Bonus |
Save |
Save |
Save |
Bonus |
Special |
|
1st |
+0 |
+0 |
+0 |
+0 |
+0 |
Sturdy, Fast movement, Rage 1/day |
|
2nd |
+1 |
+0 |
+0 |
+0 |
+0 |
Uncanny dodge |
|
3rd |
+1 |
+1 |
+0 |
+0 |
+0 |
Trap sense +1 |
|
4th |
+2 |
+1 |
+1 |
+1 |
+1 |
Rage 2/day |
|
5th |
+2 |
+2 |
+1 |
+1 |
+1 |
Improved uncanny dodge |
|
6th |
+3 |
+2 |
+1 |
+1 |
+1 |
Trap sense +2 |
|
7th |
+4 |
+3 |
+2 |
+2 |
+2 |
Damage reduction 1/- |
|
8th |
+4 |
+3 |
+2 |
+2 |
+2 |
Rage 3/day |
|
9th |
+5 |
+4 |
+2 |
+2 |
+2 |
Trap sense +3 |
|
10th |
+6/1 |
+4 |
+3 |
+3 |
+3 |
Damage reduction 2/- |
|
11th |
+6/1 |
+5 |
+3 |
+3 |
+3 |
Greater rage |
|
12th |
+7/2 |
+5 |
+3 |
+3 |
+3 |
Rage 4/day, Trap sense +4 |
|
13th |
+8/3 |
+6 |
+4 |
+4 |
+4 |
Damage reduction 3/- |
|
14th |
+8/3 |
+6 |
+4 |
+4 |
+4 |
Indomitable will |
|
15th |
+9/4 |
+7 |
+4 |
+4 |
+4 |
Trap sense +5 |
|
16th |
+10/5 |
+7 |
+5 |
+5 |
+5 |
Damage reduction 4/-, Rage 5/day |
|
17th |
+10/5 |
+8 |
+5 |
+5 |
+5 |
Tireless rage |
|
18th |
+11/6/1 |
+8 |
+5 |
+5 |
+5 |
Trap Sense +6 |
|
19th |
+12/7/2 |
+9 |
+6 |
+6 |
+6 |
Damage reduction 5/- |
|
20th |
+12/7/2 |
+9 |
+6 |
+6 |
+6 |
Mighty rage, Rage 6/day |
Cleric
Bonus domains:
<explanation goes here>.Turn/Rebuke (Su): <explanation goes here>.
|
Base |
|||||||
|
Attack |
Fort |
Ref |
Will |
Defense |
Spell |
||
|
Level |
Bonus |
Save |
Save |
Save |
Bonus |
Casting |
Special |
|
1st |
+0 |
+0 |
+0 |
+0 |
+0 |
1 |
Bonus domain, Turn/Rebuke |
|
2nd |
+0 |
+0 |
+0 |
+0 |
+0 |
2/0 |
|
|
3rd |
+1 |
+0 |
+0 |
+1 |
+0 |
3/1 |
|
|
4th |
+1 |
+1 |
+1 |
+1 |
+1 |
3/2/0 |
|
|
5th |
+2 |
+1 |
+1 |
+2 |
+1 |
3/3/1 |
Bonus domain |
|
6th |
+2 |
+1 |
+1 |
+2 |
+1 |
3/3/2 |
|
|
7th |
+3 |
+2 |
+2 |
+3 |
+2 |
3/3/2/0 |
|
|
8th |
+3 |
+2 |
+2 |
+3 |
+2 |
3/3/3/1 |
|
|
9th |
+4 |
+2 |
+2 |
+4 |
+2 |
3/3/3/2 |
|
|
10th |
+4 |
+3 |
+3 |
+4 |
+3 |
3/3/3/2/0 |
Bonus domain |
|
11th |
+5 |
+3 |
+3 |
+5 |
+3 |
3/3/3/3/1 |
|
|
12th |
+5 |
+3 |
+3 |
+5 |
+3 |
3/3/3/3/2 |
|
|
13th |
+6/1 |
+4 |
+4 |
+6 |
+4 |
3/3/3/3/2/0 |
|
|
14th |
+6/1 |
+4 |
+4 |
+6 |
+4 |
4/3/3/3/3/1 |
|
|
15th |
+7/2 |
+4 |
+4 |
+7 |
+4 |
4/4/3/3/3/2 |
Bonus domain |
|
16th |
+7/2 |
+5 |
+5 |
+7 |
+5 |
4/4/4/3/3/2/0 |
|
|
17th |
+8/3 |
+5 |
+5 |
+8 |
+5 |
4/4/4/4/3/3/1 |
|
|
18th |
+8/3 |
+5 |
+5 |
+8 |
+5 |
4/4/4/4/4/3/2 |
|
|
19th |
+9/4 |
+6 |
+6 |
+9 |
+6 |
4/4/4/4/4/4/3 |
|
|
20th |
+9/4 |
+6 |
+6 |
+9 |
+6 |
4/4/4/4/4/4/4 |
Bonus domain |
Druid
Animal Companion (Ex):
<explanation goes here>.Nature Sense (Ex): <explanation goes here>.
Wild Empathy (Ex): <explanation goes here>.
Woodland Stride (Ex): <explanation goes here>.
Trackless Step (Ex): <explanation goes here>.
Resist Natures Lure (Ex): <explanation goes here>.
Wild Shape (Su): <explanation goes here>.
Venom Immunity (Ex): <explanation goes here>.
A Thousand Faces (Su): <explanation goes here>.
Timeless Body (Ex): <explanation goes here>.
|
Base |
|||||||
|
Attack |
Fort |
Ref |
Will |
Defense |
Spell |
||
|
Level |
Bonus |
Save |
Save |
Save |
Bonus |
Casting |
Special |
|
1st |
+0 |
+0 |
+0 |
+0 |
+0 |
1 |
Animal companion, Nature sense, Wild empathy |
|
2nd |
+0 |
+0 |
+0 |
+0 |
+0 |
2/0 |
Woodland stride |
|
3rd |
+1 |
+1 |
+0 |
+1 |
+0 |
3/1 |
Trackless step |
|
4th |
+1 |
+1 |
+1 |
+1 |
+1 |
3/2/0 |
Resist nature’s lure |
|
5th |
+2 |
+2 |
+1 |
+2 |
+1 |
3/3/1 |
Wild shape 1/day |
|
6th |
+2 |
+2 |
+1 |
+2 |
+1 |
3/3/2 |
Wild shape 2/day |
|
7th |
+3 |
+3 |
+2 |
+3 |
+2 |
3/3/2/0 |
Wild shape 3/day |
|
8th |
+3 |
+3 |
+2 |
+3 |
+2 |
3/3/3/1 |
Wild shape (large) |
|
9th |
+4 |
+4 |
+2 |
+4 |
+2 |
3/3/3/2 |
Venom immunity |
|
10th |
+4 |
+4 |
+3 |
+4 |
+3 |
3/3/3/2/0 |
Wild shape 4/day |
|
11th |
+5 |
+5 |
+3 |
+5 |
+3 |
3/3/3/3/1 |
Wild shape (tiny) |
|
12th |
+5 |
+5 |
+3 |
+5 |
+3 |
3/3/3/3/2 |
Wild shape (plant) |
|
13th |
+6/1 |
+6 |
+4 |
+6 |
+4 |
3/3/3/3/2/0 |
A thousand faces |
|
14th |
+6/1 |
+6 |
+4 |
+6 |
+4 |
4/3/3/3/3/1 |
Wild shape 5/day |
|
15th |
+7/2 |
+7 |
+4 |
+7 |
+4 |
4/4/3/3/3/2 |
Timeless body, Wild shape (huge) |
|
16th |
+7/2 |
+7 |
+5 |
+7 |
+5 |
4/4/4/3/3/2/0 |
Wild shape (elemental) 1/day |
|
17th |
+8/3 |
+8 |
+5 |
+8 |
+5 |
4/4/4/4/3/3/1 |
- |
|
18th |
+8/3 |
+8 |
+5 |
+8 |
+5 |
4/4/4/4/4/3/2 |
Wild shape 6/day Wild shape (elemental) 2/day |
|
19th |
+9/4 |
+9 |
+6 |
+9 |
+6 |
4/4/4/4/4/4/3 |
- |
|
20th |
+9/4 |
+9 |
+6 |
+9 |
+6 |
4/4/4/4/4/4/4 |
Wild shape (huge elemental), Wild shape (elemental) 3/day |
Fighter
Sturdy (Ex):
The Fighters’s hit die is one higher than what is standard for his race (ex d6 would become d8 or d8 would become d10).Bonus feats: <explanation goes here>.
|
Base |
||||||
|
Attack |
Fort |
Ref |
Will |
Defense |
||
|
Level |
Bonus |
Save |
Save |
Save |
Bonus |
Special |
|
1st |
+0 |
+0 |
+0 |
+0 |
+0 |
Sturdy, Bonus feat |
|
2nd |
+1 |
+0 |
+0 |
+0 |
+0 |
Bonus feat |
|
3rd |
+1 |
+1 |
+0 |
+0 |
+0 |
|
|
4th |
+2 |
+1 |
+1 |
+1 |
+1 |
Bonus feat |
|
5th |
+2 |
+2 |
+1 |
+1 |
+1 |
|
|
6th |
+3 |
+2 |
+1 |
+1 |
+1 |
Bonus feat |
|
7th |
+4 |
+3 |
+2 |
+2 |
+2 |
|
|
8th |
+4 |
+3 |
+2 |
+2 |
+2 |
Bonus feat |
|
9th |
+5 |
+4 |
+2 |
+2 |
+2 |
|
|
10th |
+6/1 |
+4 |
+3 |
+3 |
+3 |
Bonus feat |
|
11th |
+6/1 |
+5 |
+3 |
+3 |
+3 |
|
|
12th |
+7/2 |
+5 |
+3 |
+3 |
+3 |
Bonus feat |
|
13th |
+8/3 |
+6 |
+4 |
+4 |
+4 |
|
|
14th |
+8/3 |
+6 |
+4 |
+4 |
+4 |
Bonus feat |
|
15th |
+9/4 |
+7 |
+4 |
+4 |
+4 |
|
|
16th |
+10/5 |
+7 |
+5 |
+5 |
+5 |
Bonus feat |
|
17th |
+10/5 |
+8 |
+5 |
+5 |
+5 |
|
|
18th |
+11/6/1 |
+8 |
+5 |
+5 |
+5 |
Bonus feat |
|
19th |
+12/7/2 |
+9 |
+6 |
+6 |
+6 |
|
|
20th |
+12/7/2 |
+9 |
+6 |
+6 |
+6 |
Bonus feat |
Noble
Call in favor:
<explanation goes here>.Inspire confidence: <explanation goes here>.
Command: <explanation goes here>.
|
Base |
||||||
|
Attack |
Fort |
Ref |
Will |
Defense |
||
|
Level |
Bonus |
Save |
Save |
Save |
Bonus |
Special |
|
1st |
+0 |
+0 |
+0 |
+0 |
+0 |
Call in favor |
|
2nd |
+0 |
+0 |
+0 |
+0 |
+0 |
Inspire confidence +1 |
|
3rd |
+1 |
+0 |
+0 |
+1 |
+0 |
Call in favor |
|
4th |
+1 |
+1 |
+1 |
+1 |
+1 |
Command +2 |
|
5th |
+2 |
+1 |
+1 |
+2 |
+1 |
Call in favor |
|
6th |
+2 |
+1 |
+1 |
+2 |
+1 |
Inspire confidence +2 |
|
7th |
+3 |
+2 |
+2 |
+3 |
+2 |
Call in favor |
|
8th |
+3 |
+2 |
+2 |
+3 |
+2 |
Command +4 |
|
9th |
+4 |
+2 |
+2 |
+4 |
+2 |
Call in favor |
|
10th |
+4 |
+3 |
+3 |
+4 |
+3 |
Inspire confidence +3 |
|
11th |
+5 |
+3 |
+3 |
+5 |
+3 |
Call in favor |
|
12th |
+5 |
+3 |
+3 |
+5 |
+3 |
Command +6 |
|
13th |
+6/1 |
+4 |
+4 |
+6 |
+4 |
Call in favor |
|
14th |
+6/1 |
+4 |
+4 |
+6 |
+4 |
Inspire confidence +4 |
|
15th |
+7/2 |
+4 |
+4 |
+7 |
+4 |
Call in favor |
|
16th |
+7/2 |
+5 |
+5 |
+7 |
+5 |
Command +8 |
|
17th |
+8/3 |
+5 |
+5 |
+8 |
+5 |
Call in favor |
|
18th |
+8/3 |
+5 |
+5 |
+8 |
+5 |
Inspire confidence +5 |
|
19th |
+9/4 |
+6 |
+6 |
+9 |
+6 |
Call in favor |
|
20th |
+9/4 |
+6 |
+6 |
+9 |
+6 |
Command +10 |
Rogue
Ambush:
<explanation goes here>.Evasion (Ex): <explanation goes here>.
Uncanny dodge (Ex): The Barbarian retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or is struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.
Trap sense (Ex): The Barbarian gains the listed bonus to Reflex Saves and AC to avoid traps.
Improved uncanny dodge (Ex): The Barbarian can no longer be flanked.
Special abilities: <explanation goes here>.
|
Base |
||||||
|
Attack |
Fort |
Ref |
Will |
Defense |
||
|
Level |
Bonus |
Save |
Save |
Save |
Bonus |
Special |
|
1st |
+0 |
+0 |
+0 |
+0 |
+0 |
Ambush +1d6 |
|
2nd |
+0 |
+0 |
+0 |
+0 |
+0 |
Evasion |
|
3rd |
+1 |
+0 |
+1 |
+0 |
+1 |
Ambush +2d6, Trap sense +1 |
|
4th |
+1 |
+1 |
+1 |
+1 |
+1 |
Uncanny dodge |
|
5th |
+2 |
+1 |
+2 |
+1 |
+2 |
Ambush +3d6 |
|
6th |
+2 |
+1 |
+2 |
+1 |
+2 |
Trap sense +2 |
|
7th |
+3 |
+2 |
+3 |
+2 |
+3 |
Ambush +4d6 |
|
8th |
+3 |
+2 |
+3 |
+2 |
+3 |
Improved uncanny dodge |
|
9th |
+4 |
+2 |
+4 |
+2 |
+4 |
Ambush +5d6, Trap sense +3 |
|
10th |
+4 |
+3 |
+4 |
+3 |
+4 |
Special ability |
|
11th |
+5 |
+3 |
+5 |
+3 |
+5 |
Ambush +6d6 |
|
12th |
+5 |
+3 |
+5 |
+3 |
+5 |
Trap sense +4 |
|
13th |
+6/1 |
+4 |
+6 |
+4 |
+6 |
Ambush +7d6, Special ability |
|
14th |
+6/1 |
+4 |
+6 |
+4 |
+6 |
- |
|
15th |
+7/2 |
+4 |
+7 |
+4 |
+7 |
Ambush +8d6, Trap sense +5 |
|
16th |
+7/2 |
+5 |
+7 |
+5 |
+7 |
Special ability |
|
17th |
+8/3 |
+5 |
+8 |
+5 |
+8 |
Ambush +9d6 |
|
18th |
+8/3 |
+5 |
+8 |
+5 |
+8 |
Trap sense +6 |
|
19th |
+9/4 |
+6 |
+9 |
+6 |
+9 |
Ambush +10d6, Special ability |
|
20th |
+9/4 |
+6 |
+9 |
+6 |
+9 |
- |
Sorcerer
Familiar:
<explanation goes here>.Magic empathy (Su): <explanation goes here>.
|
Base |
|||||||
|
Attack |
Fort |
Ref |
Will |
Defense |
Spell |
||
|
Level |
Bonus |
Save |
Save |
Save |
Bonus |
Casting |
Special |
|
1st |
+0 |
+0 |
+0 |
+0 |
+0 |
1 |
Familiar, Magic empathy |
|
2nd |
+0 |
+0 |
+0 |
+0 |
+0 |
2/0 |
|
|
3rd |
+1 |
+0 |
+0 |
+1 |
+0 |
3/1 |
|
|
4th |
+1 |
+1 |
+1 |
+1 |
+1 |
3/2/0 |
|
|
5th |
+2 |
+1 |
+1 |
+2 |
+1 |
3/3/1 |
|
|
6th |
+2 |
+1 |
+1 |
+2 |
+1 |
3/3/2 |
|
|
7th |
+3 |
+2 |
+2 |
+3 |
+2 |
3/3/2/0 |
|
|
8th |
+3 |
+2 |
+2 |
+3 |
+2 |
3/3/3/1 |
|
|
9th |
+4 |
+2 |
+2 |
+4 |
+2 |
3/3/3/2 |
|
|
10th |
+4 |
+3 |
+3 |
+4 |
+3 |
3/3/3/2/0 |
|
|
11th |
+5 |
+3 |
+3 |
+5 |
+3 |
3/3/3/3/1 |
|
|
12th |
+5 |
+3 |
+3 |
+5 |
+3 |
3/3/3/3/2 |
|
|
13th |
+6/1 |
+4 |
+4 |
+6 |
+4 |
3/3/3/3/2/0 |
|
|
14th |
+6/1 |
+4 |
+4 |
+6 |
+4 |
4/3/3/3/3/1 |
|
|
15th |
+7/2 |
+4 |
+4 |
+7 |
+4 |
4/4/3/3/3/2 |
|
|
16th |
+7/2 |
+5 |
+5 |
+7 |
+5 |
4/4/4/3/3/2/0 |
|
|
17th |
+8/3 |
+5 |
+5 |
+8 |
+5 |
4/4/4/4/3/3/1 |
|
|
18th |
+8/3 |
+5 |
+5 |
+8 |
+5 |
4/4/4/4/4/3/2 |
|
|
19th |
+9/4 |
+6 |
+6 |
+9 |
+6 |
4/4/4/4/4/4/3 |
|
|
20th |
+9/4 |
+6 |
+6 |
+9 |
+6 |
4/4/4/4/4/4/4 |
Wizard
Familiar:
<explanation goes here>.Scribe scroll: <explanation goes here>.
Bonus feat: <explanation goes here>.
|
Base |
|||||||
|
Attack |
Fort |
Ref |
Will |
Defense |
Spell |
||
|
Level |
Bonus |
Save |
Save |
Save |
Bonus |
Casting |
Special |
|
1st |
+0 |
+0 |
+0 |
+0 |
+0 |
1 |
Familiar |
|
2nd |
+0 |
+0 |
+0 |
+0 |
+0 |
2/0 |
Scribe scroll |
|
3rd |
+1 |
+0 |
+0 |
+1 |
+0 |
3/1 |
|
|
4th |
+1 |
+1 |
+1 |
+1 |
+1 |
3/2/0 |
Bonus feat |
|
5th |
+2 |
+1 |
+1 |
+2 |
+1 |
3/3/1 |
|
|
6th |
+2 |
+1 |
+1 |
+2 |
+1 |
3/3/2 |
|
|
7th |
+3 |
+2 |
+2 |
+3 |
+2 |
3/3/2/0 |
|
|
8th |
+3 |
+2 |
+2 |
+3 |
+2 |
3/3/3/1 |
Bonus feat |
|
9th |
+4 |
+2 |
+2 |
+4 |
+2 |
3/3/3/2 |
|
|
10th |
+4 |
+3 |
+3 |
+4 |
+3 |
3/3/3/2/0 |
|
|
11th |
+5 |
+3 |
+3 |
+5 |
+3 |
3/3/3/3/1 |
|
|
12th |
+5 |
+3 |
+3 |
+5 |
+3 |
3/3/3/3/2 |
Bonus feat |
|
13th |
+6/1 |
+4 |
+4 |
+6 |
+4 |
3/3/3/3/2/0 |
|
|
14th |
+6/1 |
+4 |
+4 |
+6 |
+4 |
4/3/3/3/3/1 |
|
|
15th |
+7/2 |
+4 |
+4 |
+7 |
+4 |
4/4/3/3/3/2 |
|
|
16th |
+7/2 |
+5 |
+5 |
+7 |
+5 |
4/4/4/3/3/2/0 |
Bonus feat |
|
17th |
+8/3 |
+5 |
+5 |
+8 |
+5 |
4/4/4/4/3/3/1 |
|
|
18th |
+8/3 |
+5 |
+5 |
+8 |
+5 |
4/4/4/4/4/3/2 |
|
|
19th |
+9/4 |
+6 |
+6 |
+9 |
+6 |
4/4/4/4/4/4/3 |
|
|
20th |
+9/4 |
+6 |
+6 |
+9 |
+6 |
4/4/4/4/4/4/4 |
Bonus feat |
Advanced Classes
Archmage
Stacks with Wizard
|
Level |
Special |
|
1st |
High Arcana, Spell progression |
|
2nd |
High Arcana |
|
3rd |
High Arcana |
|
4th |
High Arcana |
|
5th |
High Arcana |
Dragon Disciple
Stacks with Sorcerer
|
Bonus |
||
|
Level |
Special |
Spells |
|
1st |
Magic empathy, Natural armor increase (+1) |
1 |
|
2nd |
Ability boost (str +2), Claws and bite |
1 |
|
3rd |
Breath weapon (2d8) |
0 |
|
4th |
Ability Boost (str +2), Natural armor increase (+2) |
1 |
|
5th |
Blind sense 30 ft. |
1 |
|
6th |
Ability boost (con +2) |
1 |
|
7th |
Breath weapon (4d8), Natural armor increase (+3) |
0 |
|
8th |
Ability boost (int +2) |
1 |
|
9th |
Wings |
1 |
|
10th |
Blindsense 60 ft, Dragon apotheosis |
0 |
Exotic Weapon Master
Stacks with Fighter
|
Level |
Special |
|
1st |
Exotic Weapon Stunt |
|
2nd |
Exotic Weapon Stunt |
|
3rd |
Exotic Weapon Stunt |
Frenzied Berserker
Stacks with Barbarian
|
Level |
Special |
|
1st |
Frenzy 1/day, Diehard |
|
2nd |
Supreme cleave |
|
3rd |
Frenzy 2/day |
|
4th |
Deathless frenzy? |
|
5th |
Frenzy 3/day, Improved power attack |
|
6th |
Inspire frenzy 1/day |
|
7th |
Frenzy 4/day |
|
8th |
Greater frenzy, Inspire frenzy 2/day |
|
9th |
Frenzy 5/day |
|
10th |
Inspire frenzy 3/day, Tireless frenzy, Supreme power attack |
Hierophant
Stacks with Cleric
|
Level |
Special |
|
1st |
Special ability, Spell progression |
|
2nd |
Special ability |
|
3rd |
Special ability |
|
4th |
Special ability |
|
5th |
Special ability |
Hulking Hurler
Stacks with Fighter
|
Level |
Special |
|
1st |
Catch weapon, Really throw anything |
|
2nd |
Two-handed hurl trick |
|
3rd |
Two-handed hurl trick |
Thaumaturgist
Stacks with Cleric
|
Level |
Special |
|
1st |
Improved ally, Spell progression |
|
2nd |
Augment summoning |
|
3rd |
Extend summoning |
|
4th |
Contingent conjuration |
|
5th |
Planar cohort |
Duelist
Stacks with Fighter
|
Level |
Special |
|
1st |
Canny defense |
|
2nd |
Improved reaction +2 |
|
3rd |
Enhanced mobility |
|
4th |
Grace |
|
5th |
Precise strike +1d6 |
|
6th |
Acrobatic charge |
|
7th |
Elaborate parry |
|
8th |
Improved reaction +4 |
|
9th |
Deflect arrows |
|
10th |
Precise strike +2d6 |
Prestige Classes
Assassin
Stacks with Rogue
|
Level |
Special |
|
1st |
Ambush +1d6, Death attack, Poison use |
|
2nd |
Poison save +1, Uncanny dodge |
|
3rd |
Ambush +2d6 |
|
4th |
Poison save +2 |
|
5th |
Ambush +3d6, Improved uncanny dodge |
|
6th |
Poison save +3 |
|
7th |
Ambush +4d6 |
|
8th |
Poison save +4, Hide in plain sight |
|
9th |
Ambush +5d6 |
|
10th |
Poison save +5 |
Cavalier
Stacks with Fighter
|
Level |
Special |
|
1st |
Special mount, Courtly knowledge, Ride bonus +2, Mounted weapon bonus (lance) +1 |
|
2nd |
Deadly charge 1/day, Mounted weapon bonus (sword) +1 |
|
3rd |
Burst of speed |
|
4th |
Deadly charge 2/day, Ride bonus +4 |
|
5th |
Mounted weapon bonus (lance) +2 |
|
6th |
Deadly charge 2/day, Full mounted attack, Mounted weapon bonus (sword) +2 |
|
7th |
Ride bonus +6 |
|
8th |
Deadly charge 4/day |
|
9th |
Ride bonus +8, Mounted Weapon bonus (lance) +3 |
|
10th |
Unstoppable charge 5/day, Mounted weapon bonus (sword) +3 |
Justicar
Stacks with Fighter
|
Level |
Special |
|
1st |
Bring ‘em back alive, Nonleathal strike +1d6 |
|
2nd |
Improved grapple, crippling strike |
|
3rd |
Exotic weapon proficiency (manacles), Street savvy +2 |
|
4th |
Nonleathal strike +2d6 |
|
5th |
Hog-tie |
|
6th |
Street savvy +4 |
|
7th |
Nonleathal strike +3d6 |
|
8th |
Improved hog-tie |
|
9th |
Street savvy +6 |
|
10th |
Intuition, nonleathal strike +4d6 |
Loremaster
Stacks with Wizard
|
Level |
Special |
|
1st |
Secret, Spell progression |
|
2nd |
Lore |
|
3rd |
Secret |
|
4th |
Bonus language |
|
5th |
Secret |
|
6th |
Greater lore |
|
7th |
Secret |
|
8th |
Bonus language |
|
9th |
Secret |
|
10th |
True lore |
Master Thrower
Stacks with Fighter
|
Level |
Special |
|
1st |
Thrown weapon trick , Quick draw |
|
2nd |
Evasion |
|
3rd |
Thrown weapon trick |
|
4th |
Snatch Arrows |
|
5th |
Thrown weapon trick, Critical throw |
Occult Slayer
Stacks with Fighter
|
Level |
Special |
|
1st |
Magical defense +1, Weapon bond |
|
2nd |
Mind over magic 1/day, Vicious strike |
|
3rd |
Magical defense +2, Auravision |
|
4th |
Mind over magic 2/day, Nondetection cloak |
|
5th |
Magical Defense +3, Blank thoughts |
Red Wizard of Thay
Stacks with Wizard
|
Level |
Special |
|
1st |
Enhanced specialization, Specialist defense +1, Spell progression |
|
2nd |
Spell power +1 |
|
3rd |
Specialist defense +2 |
|
4th |
Spell power +2 |
|
5th |
Bonus feat, Circle leader |
|
6th |
Spell power +3 |
|
7th |
Specialist defense +3, Scribe tattoo |
|
8th |
Spell power +4 |
|
9th |
Specialist defense +4 |
|
10th |
Spell power +5, Great circle leader |
Stonelord
Must be a Dwarf
Stacks with Fighter
|
Level |
Special |
|
1st |
Earth’s blood |
|
2nd |
Stone power |
|
3rd |
Stone shape |
|
4th |
Stone power |
|
5th |
Meld into stone |
|
6th |
Stone power |
|
7th |
Stone tell |
|
8th |
Stone power |
|
9th |
Earthquake |
|
10th |
Stone power |
Undecided Classes
Bladesinger????
Hunter of the Dead????
Horizon Walker????
Rage Mage????
Spellsword????
Kensai
Stacks with Fighter
|
Level |
Special |
|
1st |
Signature weapon |
|
2nd |
Power surge |
|
3rd |
- |
|
4th |
Ki projection |
|
5th |
Withstand |
|
6th |
- |
|
7th |
Ki projection |
|
8th |
Instill |
|
9th |
- |
|
10th |
Ki warlord |
Shadow Dancer
Stacks with Rogue
|
Level |
Special |
|
1st |
Hide in plain sight |
|
2nd |
Evasion, Darkvision, Uncanny dodge |
|
3rd |
Shadow illusion, Summon shadow |
|
4th |
Shadow jump 20 ft. |
|
5th |
Defensive roll, Improved uncanny dodge |
|
6th |
Shadow jump 40 ft., Summon shadow |
|
7th |
Slippery mind |
|
8th |
Shadow jump 80 ft. |
|
9th |
Summon shadow |
|
10th |
Shadow jump 160 ft., Improved evasion |
Tattooed Monk (add monk abilities)
Stacks with Fighter
|
Level |
Special |
|
1st |
Tattoo |
|
2nd |
- |
|
3rd |
Tattoo |
|
4th |
- |
|
5th |
Tattoo |
|
6th |
- |
|
7th |
Tattoo |
|
8th |
- |
|
9th |
Tattoo |
|
10th |
- |
Dwarven Defender
Must be a Dwarf
Stacks with Fighter
|
Level |
Special |
|
1st |
Defense bonus +1, Defensive stance 1/day |
|
2nd |
Uncanny dodge |
|
3rd |
Defensive stance 2/day |
|
4th |
Defense bonus +2, Trap sense +1 |
|
5th |
Defensive stance 3/day |
|
6th |
Damage reduction 3/-, Improved uncanny dodge |
|
7th |
Defense bonus +3, Defensive stance 4/day |
|
8th |
Mobile defense, Trap sense +2 |
|
9th |
Defensive stance 5/day |
|
10th |
Defense bonus +4, Damage reduction 6/- |
Bear Warrior
Stacks with Barbarian
|
Level |
Special |
|
1st |
Bear form (back) |
|
2nd |
- |
|
3rd |
Scent |
|
4th |
- |
|
5th |
Bear form (brown) |
|
6th |
- |
|
7th |
Rage +1/day |
|
8th |
- |
|
9th |
- |
|
10th |
Bear form (dire) |
Dark Hunter
Stacks with Fighter
|
Level |
Special |
|
1st |
Improved stonecunning |
|
2nd |
Enhanced darkvision |
|
3rd |
Sneak Attack +1d6 |
|
4th |
Stone’s hue |
|
5th |
Death attack |
Darkwood Stalker
Must be Elf
Stacks with Fighter
|
Level |
Special |
|
1st |
Ancient foe +2 |
|
2nd |
Uncanny Dodge |
|
3rd |
Sneak Attack +1d6 |
|
4th |
Ancient foe +4, Darkvision 30 ft. |
|
5th |
Improved uncanny dodge |
|
6th |
Sneak attack +2d6 |
|
7th |
Ancient foe +6, Darkvision 60 ft. |
|
8th |
Dodge critical |
|
9th |
Sneak attack +3d6 |
|
10th |
Ancient foe +8, Death attack |
Dervish
Stacks with Fighter
|
Level |
Special |
|
1st |
Dervish dance 1/day, Movement mastery, Slashing blades |
|
2nd |
Fast movement +5 ft. |
|
3rd |
Dervish dance 2/day, Spring attack |
|
4th |
Dance of death |
|
5th |
Dervish dance 3/day, Fast movement +10 ft. |
|
6th |
Improved reaction |
|
7th |
Dervish dance 4/day, Elaborate Parry |
|
8th |
Fast Movement +15 ft. |
|
9th |
Dervish dance 5/day, Tireless dance |
|
10th |
A thousand cuts |
Drunken Master
Stacks with Fighter
|
Level |
Special |
|
1st |
Drink like a demon, Improvised weapons |
|
2nd |
Stagger |
|
3rd |
Swaying waist |
|
4th |
Defense bonus +1, Improved improvised weapons |
|
5th |
Greater improvised weapons |
|
6th |
Improved feint |
|
7th |
Improved grapple |
|
8th |
For medicinal purposes |
|
9th |
Defense bonus +2, Corkscrew rush, Superior improvised weapons |
|
10th |
Breath of flame |
Eye of Gruumsh
Must be Orc or Half-orc
Stacks with Barbarian
|
Level |
Special |
|
1st |
Blind-fight, Command the horde, Rage Progression |
|
2nd |
Swing blindly |
|
3rd |
Ritual scarring +1 |
|
4th |
Blinding spittle 2/day |
|
5th |
Blindsight 5ft. |
|
6th |
Ritual scarring +2 |
|
7th |
Blinding spittle 4/day |
|
8th |
Blindsight 10 ft. |
|
9th |
Ritual scarring +3 |
|
10th |
Sight of Gruumsh |
Gnome Giant-Slayer
Must be Gnome
Stacks with Fighter
|
Level |
Special |
|
1st |
Favored enemy (giant) +2 |
|
2nd |
Crafty fighter |
|
3rd |
Slippery |
|
4th |
Favored enemy (giant) +4 |
|
5th |
Close shot |
|
6th |
Fast movement |
|
7th |
Favored enemy (giant) +6 |
|
8th |
Improved mobility |
|
9th |
Annoying strike |
|
10th |
Favored enemy (giant) +8, Defensive roll |
Halfling Outrider
Must be Halfling
Stacks with Fighter
|
Level |
Special |
|
1st |
Mount, Alertness, Ride bonus |
|
2nd |
Defensive riding |
|
3rd |
Unbroken charge |
|
4th |
Stand on mount |
|
5th |
Leap from the saddle |
|
6th |
- |
|
7th |
Evasion |
|
8th |
Full mounted attack |
|
9th |
- |
|
10th |
Quick turn |
Invisible Blade
Stacks with Fighter
|
Level |
Special |
|
1st |
Dagger sneak attack +1d6, Unfettered defense |
|
2nd |
Bleeding wound |
|
3rd |
Dagger sneak attack +2d6, Uncanny feint (move action) |
|
4th |
Feint mastery |
|
5th |
Dagger sneak attack +3d6, Uncanny feint (free action) |
Knight of the Chalice
Stacks with Fighter
|
Level |
Special |
|
1st |
Fiendslaying +1/+1d6 |
|
2nd |
Courage of heaven (fear), Censure demons |
|
3rd |
Fiendslaying +2/+2d6 |
|
4th |
Consecrated casting |
|
5th |
Courage of heaven (enchantment) |
|
6th |
Fiendslaying +3/+3d6 |
|
7th |
- |
|
8th |
Courage of heaven (radius) |
|
9th |
Fiendslaying +4/+4d6 |
|
10th |
Holy aura 1/day |
Knight Protector
Stacks with Fighter
|
Level |
Special |
|
1st |
Defensive stance +2, Shining beacon |
|
2nd |
Best effort +2, Iron Will |
|
3rd |
Supreme cleave |
|
4th |
Defensive stance +3 |
|
5th |
Best effort +3 |
|
6th |
No mercy 1 |
|
7th |
Defensive stance +4 |
|
8th |
Best effort +4 |
|
9th |
No mercy 2 |
|
10th |
Defensive stance +5, Retributive attack |
Master of the Unseen Hand
Stacks with Sorcerer or Wizard
(which ever you got it from)|
Level |
Special |
|
1st |
Improved caster level, Versatile telekinesis |
|
2nd |
Telekinetic wielder, Sustained concentration |
|
3rd |
Full attack telekinesis |
|
4th |
Improved violent thrust, Telekinetic flight |
|
5th |
Fling skyward |
Mindspy
Stacks with ????
|
Level |
Special |
|
1st |
Anticipate, Combat telepathy, Spherical detect thoughts |
|
2nd |
Faster mindscan |
|
3rd |
Multiple surface thoughts (two) |
|
4th |
Instant mindscan |
|
5th |
Multiple surface thoughts (four) |
Nature’s Warrior
Stacks with Druid
|
Level |
Special |
|
1st |
Nature’s armament, Wilding Progression |
|
2nd |
Druid Spellcasting +1 |
|
3rd |
Nature’s armament |
|
4th |
Druid Spellcasting +1 |
|
5th |
Nature’s armament |
Order of the Bow Initiate
Stacks with Fighter
|
Level |
Special |
|
1st |
Ranged Precision +1d8 |
|
2nd |
Close combat shot |
|
3rd |
Ranged Precision +2d8 |
|
4th |
Greater weapon focus |
|
5th |
Ranged Precision +3d8 |
|
6th |
Sharp-shooting |
|
7th |
Ranged Precision +4d8 |
|
8th |
- |
|
9th |
Ranged Precision +5d8 |
|
10th |
Extend precision |
Purple Dragon Knight
Stacks with Fighter
|
Level |
Special |
|
1st |
Heroic shield, Rallying cry |
|
2nd |
Inspire courage 1/day |
|
3rd |
Fear |
|
4th |
Inspire courage 2/day, Oath of wrath |
|
5th |
Final stand |
Thayan Knight
Stacks with Fighter
|
Level |
Special |
|
1st |
Horrors of Thay (+4 fear, +1 charm), Zulkir’s favor |
|
2nd |
|
|
3rd |
|
|
4th |
|
|
5th |
Ravager
Stacks with Fighter
|
Level |
Special |
|
1st |
Pain touch 1/day |
|
2nd |
Aura of fear 10 ft. 1/day |
|
3rd |
Cruelest cut 1/day |
|
4th |
Pain touch 2/day |
|
5th |
Aura of fear 20 ft. 2/day |
|
6th |
Cruelest cut 2/day |
|
7th |
Pain touch 3/day |
|
8th |
Aura of fear 30 ft. 3/day |
|
9th |
Cruelest cut 3/day |
|
10th |
Pain touch 4/day, Visage of Terror |
Reaping Mauler
Stacks with Fighter
|
Level |
Special |
|
1st |
Improved Grapple, Mobility |
|
2nd |
Adept wrestling +1 |
|
3rd |
Counter grapple, Sleeper lock |
|
4th |
Adept wrestling +2 |
|
5th |
Devastating grapple |
Ronin
Stacks with Fighter
|
Level |
Special |
|
1st |
Ambush +1d6 |
|
2nd |
Banzai charge |
|
3rd |
- |
|
4th |
Ambush +2d6 |
|
5th |
Bonus feat |
|
6th |
- |
|
7th |
Ambush +3d6 |
|
8th |
- |
|
9th |
Bonus feat |
|
10th |
Ambush +4d6 |