Berserk
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Berserk
adjective aggressive or angry: extremely aggressive
or angry go berserk
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[Early
19th century. From Old Norse berserk "wild warrior,"
probably from the stem of bjorn "bear" + serkr "shirt,"
because either they wore bearskins or were fierce
like bears.]
Berserker
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Frenzied
Norse warrior: a member of a group of Norse warriors
who fought with wild unrestrained aggression.
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Legendary
Scandinavian warrior, whose frenzy in battle transformed
him into a wolf or bear.
Encarta® World English Dictionary [North American Edition]
© & (P) 2001 Microsoft Corporation. All rights reserved.
Developed for Microsoft by Bloomsbury Publishing Plc.
See
also my Werewolf
Chapter

Berserks
In
old-Norse sagas, they were warriors who dressed themselves
in bear skins, to make use of the fear common people had
for wild animals. They whipped themselves up to a sort
of battle frenzy, biting their shields and howling like
animals. They were ferocious fighters and seemingly insensitive
to pain while this madness lasted; berserks made formidable
enemies. In their rage they even attacked the boulders
and trees of the forest; it was not uncommon that they
killed their own people. The belief in berserks can be
compared with the belief in werewolves; both are magical
transformations of humans who assume the shape of an kindred
animal.
from
the Encyclopedia Mythica

Description
of the Berserk
The
modern popular conception of the Viking warrior is one
of a murderous savage, clad in animal skins, howling into
battle. This conception probably owes more to literary
tradition than to historical fact: it reflects not the
ordinary Scandinavian warriors, but rather a special group
of fighters known as *berserks* or *berserkers*.
The
etymology of the term *berserk* is disputed. It may mean
"*bare*-sark," as in "bare of shirt" and refer to the
berserker's habit of going unarmored into battle. Ynglingasaga
records this tradition, saying of the warriors of Odhinn
that "they went without coats of mail, and acted like
mad dogs and wolves" (Snorri Sturluson.
Heimskringla: History of the Kings of Norway. trans. Lee
M. Holander. Austin: U of Texas P. 1964. p.10).
Others
have contended that the term should be read "*bear*-sark,"
and describes the animal-skin garb of ther berserker.
Grettirs Saga calls King Harald's berserkers "Wolf-Skins,"
and in King Harald's Saga they are called *ulfhedinn*
or "wolf-coats," a term which appears in Vatnsdoela Saga
and Hrafnsmal (Hilda R. Ellis-Davidson,"Shape-Changing
in the Old Norse Sagas, " in Animals in Folklore. eds.
J.R. Porter and W.M.S. Russell. Totowa NJ: Rowman and
Littlefield. 1978. pp. 132-133), as well as in Grettirs
Saga (Denton Fox and Hermann Palsson, trans. Grettir's
Saga." Toronto: U of Toronto P. 1961. p. 3).
The
berserker is closely associated in many respects with
the god Odhinn. Adam of Bremen
in describing the Allfather says, "Wodan --- id est furor"
or "Wodan --- that means fury." The name Odhinn derives
from the Old Norse *odur*. This is related to the German
*wut*, "rage, fury," and to the Gothic *wods*, "possessed"
(Georges Dumezil. The Destiny of the Warrior. Chicago,
U of Chicago P. 1969. p. 36). This certainly brings to
mind the madness associated with the berserker, and other
Odhinnic qualities are seen to be possessed by the berserk.
Ynglingasaga recounts that Odhinn could shape-shift into
the form of a bird, fish, or wild animal (Snorri Sturluson,
p. 10). The berserker, too, was often said to change into
bestial form, or at least to assume the ferocious qualities
of the wolf or bear. Kveldulfr in Egils Saga Skallagrimsonar
was spoken of as a shapechanger (Hermann Palsson and Paul
Edwards, trans. Egil's Saga. NY: Penguin. 1976. p. 21),
and Hrolf's Saga tells of the hero Bjarki, who takes on
the shape of a bear in battle:
Men
saw that agreat bear went before King Hrolf's men, keeping
always near the king. He slew more men with his forepaws
than any five of the king's champions. Blades and weapons
glanced off him, and he brought down both men and horses
in King Hjorvard's forces, and everything which came in
his path he crushed to death with his teeth, so that panic
and terror swept through King Hjorvard's army..." (Gwyn
Jones. Eirik the Red and Other Icelandic Sagas. NY: Oxford
U.P. 1961. p. 313).
Dumezil
refers to this phenomenon as the *hamingja* ("spirit"
or "soul") or *fylgja* ("spirit form") of the berserker,
which may appear in animal form in dreams or in visions,
as well as in reality (Georges Dumezil. Gods of the Ancient
Northmen. Los Angeles: U of California P. 1973. p. 142).
The
berserk was sometimes inherently possessed of this immunity,
or performed spells to induce it, or even had special
powers to blunt weapons by his gaze. Many tales say of
their berserkers, "no weapon could bite them" or "iron
could not bite into him." This immunity to weapons may
also have been connected with the animal-skin garments
worn by the berserk. As we saw above, while in animal
form, "blades and weapons glanced off" Bodvar Bjarki.
Similarly, Vatnsdoela Saga says that "those ebrserks who
were called *ulfhednar* had wolf shirts for mail-coats"
(Ellis-Davidson, "Shape
Changing," p. 133). This concept of immunity may have
evolved from the berserker's rage, during which the berserk
might receive wounds, but due to his state of frenzy take
no note of them until the madness passed from him. A warrior
who continued fighting while bearing mortal wounds would
surely have been a terrifying opponent.
It
is likely that the berserk was actually a member of the
cult of Odhinn. The practices of such a cult would have
been a secret of the group's initiates, although the Byzantine
emperor Constantine VII refers in his Book of Ceremonies
to a "Gothic Dance" performed by members of his Varangian
guard, who took part wearing animal skins and masks: this
may have been connected with berserker rites Hilda R.
Ellis-Davidson. Pagan Scandinavia. NY: Frederick A. Praeger.
1967. p. 100). This type of costumed dance is also seen
in figures from Swedish helmet plates and scabbard ornaments,
which depict human figures with the heads of bears or
wolves, dressed in animal skins but having human hands
and feet. These figures often carry spears or swords,
and are depicted as running or dancing. One plate from
Torslunda, Sweden, may show the figure of Odhinn dancing
with such a bear figure.
Other
ritual practices attributed to berserks may represent
the initiation of the young warrior into a band of berserkers.
Such bands are mentioned in the sagas, oftentimes numbering
twelve warriors. Another commin feature of these bands
is the name of the leaser, which is often "Bjorn" or a
variant, meaning 'bear." The form of this initiation is
a battle, either real or simulated, with a bear or other
fearsome adversary. Grettirs Saga tells of a situation
of this sort, when a man named Bjorn throws Grettir's
cloak into the den of a bear. Grettir slays the bear,
recovers his claok, and returns with the bear's paw as
a token of his victory (Fox and Palsson, pp. 62-67). Bodvar
Bjarki has a protege, Hjalti, who undergoes a simulated
encounter as his initiation in Hrolf's Saga. Bodvar first
slays a dragon-like beast, then sets its skin up on a
frame. Hjalti then "attacks" the beast and symbolically
kills it before witnesses, earning his place among the
warriors (Jones, pp. 282-285). Bronze helmet plates from
locations in Sweden and designs upon the Sutton Hoo pyrse
lid seem to show examples of these initiatory encounters,
where a human figure is seen grappling with one, or often
two, bear-like animals (Margaret A. Arent. "The Heroic
Pattern: Old German Helmets, Beowulf, and Grettis Saga."
in Old Norse Literature and Mythology. ed. Edgar C. Polome.
Austin, U of Texas P. 1969. pp. 133-139).
Modern
scholars believe that certain examples of berserker rage
to have been induced coluntarily by the consumption of
drugs such as the hallucinogenic mushroom *Amanita muscaria*
(Howard D. Fabing. "On Going Berserk: A Neurochemical
Inquiry." Scientific Monthly. 83 [Nov. 1956] p. 232),
or massive quantities of alcohol (Robert Wernick. The
Vikings. Alexandria VA: Time-Life Books. 1979. p. 285).
While such practices would fit in with ritual usages,
other explanations for the berserker's madness have been
put forward, including self-induced hysteria, epilepsy,
mental illness or genetic flaws (Peter G. Foote and David
m. Wilson. the Viking Achievement. London: Sidgewick &
Jackson. 1970. p. 285).
The
physical appearance of the berserk was one calculated
to present an image of terror. Dumezil draws parallels
between the berserk and the tribe of Harii mentioned in
Tacitus's Germania who used not only "natural ferocity"
but also dyed their bodues to cause panic and terror in
their enemies, just as the berserk combined his fearsome
reputation with animal skin dress to suggest the terrifying
metamorphosis of the shape changer (Dumezil, Destiny of
the Warriro, p. 141). Indeed, berserkers had much in common
with those thought to be werewolves. Ulf, a retired berserker,
is mentioned in this light in Egils saga Skallagrimsonar:
But
every day, as it drew towards evening, he would grow so
ill-tempered that no-one could speak to him, and it wasn't
long before he would go to bed. There was talk about his
being a shape-changer, and people called him Kveld-Ulf
["Evening Wolf"] (Palsson and Edwards, Egil's Saga, p.21).
In
the sagas, berserks are often described as being fantastically
ugly, often being mistaken for trolls, as were Skallagrim
and his kinsmen in Egils saga Skallagrimsonar (Palsson
and Edwards, Egil's Saga, p. 66). Egil himself is described
as being "black-haired and as ugly as his father" (Ibid.,
p. 79), and at a feast in the court of the English king
Athelstan, Egil is said to have made such terrible faces
that Athelstan was forced to give him a gold ring to make
him stop:
His
eyes were black and his eyebrows joined in the middle.
He refused to touch a drink even though people were serving
him, and did nothing but pull his eyebrows up and down,
now this one, now the other.. (Ibid., pp. 128-129).
Going
Berserk - a Description of the Berserkergang
The
actual fit or madness the berserk experienced was known
as *berserkergang*. This condition is described as follows:
This
fury, which was called berserkergang, occurred not only
in the heat of battle, but also during laborious work.
Men who were thus seized performed things which otherwise
seemed impossible for human power. This condition is said
to have begun with shivering, chattering of the teeth,
and chill in the body, and then the face swelled and changed
its color. With this was connected a great hot-headedness,
which at last gave over into a great rage, under which
they howled as wild animals, bit the edge of their shields,
and cut down everything they met without dicriminating
bewteen friend or foe. When this condition ceased, a great
dulling of the mind and feeble- ness followed, which could
last for one or several days (Fabing, p. 234).
During
the berserkergang, the berserk seemed to lose all human
reason, a condition in which he could not distinguish
between friend and enemy, and which was marked by animalistic
screaming. In Arrow-Odd's Saga, Odd remarks upon hearing
a group of berserkers, "Sometimes I seem to hear a bull
bellowing or a dog howling, and sometimes it's like people
screaming" (Edwards and Palsson, Arrow-Odd, p. 40).
Another
characteristic of berserkergang was the great strength
showed by the berserk. This strength was sometimes expressed
in the sagas by describing the berserker as a giant or
as a troll. The berserker was thought not only to have
assumed the ferocity of an animal, but also to have acquired
the strength of the bear. In token of this, the berserk
might assume a "bear name," that is, a name containing
the element *bjorn* or *biorn*, such as Gerbiorn, Gunbiorn,
Arinbiorn, Esbiorn or Thorbiorn (Saxo Grammaticus. The
History fo the Danes. trans. Peter Fisher. Totowa NJ:
Rowman and Littlefield. 1979. Vol II, p. 95). Bjarki,
whose name means "Little Bear," was said to actually take
the shape of the bear in combat.
To
gain this bear-like strength, the berserk might drink
the blood of a bear or wolf (Ibid., p. 45):
Straight
away bring your throat to its steaming blood and devour
the feast of its body with ravenous jaws. Then new force
will enter your frame, an unlooked-for vigor will come
to your muscles, accumulation of solid strength soak through
every sinew" (Saxo, Vol. I, p. 25).
The
aftermath of the berserkergang was characterized by complete
physical disability. Egils saga Skallagrimssonar says:
What
peoplke say about shape-changers or those who go into
berserk fits is this: that as long as they're in the frenzy
they're so strong that nothing is too much for them, but
as soon as they're out of it they become much weaker than
normal. That's how it was with Kveldulf; as soon as the
frenzy left him he felt so worn out by the battle he'd
been fighting, and grew so weak as a result of it all
that he had to take to his bed (Palsson and Edwards, Egil's
Saga, p. 72).
A
common technique used by saga heroes to overcome berserks
was to catch them after their madness had left them, as
Hjalmar and Arrow-Odd do in Herverar Saga, and slay the
berserkers while they lay in their enfeebled state after
their fury (Christopher Tolkein, trans. The Saga of King
Heidrek the Wise. NY: Thomas Nelson & Sons. 1960. pp.
5-7).
The
Role of the Berserker in Viking Society
The
berserker's place in society was limited by the terror
and violence that was associated with berserkergang. As
superb warriors, they were due admiration. However, their
tendency to turn indicriminately upon their friends while
the madness was upon them went squarely against the heroic
ethic, which demanded loyalty and fidelity to one's friends.
The berserk skirted the classification of *ni(dh)ingr*,
one who was the lowest of men and the object of hate and
scorn. An eleventh-century monument raised in Soderby
in Uppland, Sweden in memory of a brother reads: "And
Sassur killed him and did the deed of a *nidingr* ---
he betrayed his comrade" (Foote and Wilson, p. 426).
The
primary role of the berserk was as a warrior attacked
to a king's army. Both King Harald and King Halfdan had
berserker shock-troops. Aside from their military value,
the berserker's ties to Odhinn would have been welcome
in a royal army, since Odhinn also had a particular association
with rulership, being venerated in Anglo-Saxon England
as the ancestor of chieftains, and throughout the North
as god of kings and protector of their royal power (Dumezil,
Gods of the Ancient Northmen, p. 26). Outside of this
role, however, the berserker became the stock villain
of the sagas, typified as murderous, stupid brutes, or
as one modern critic has it, "a predatory group of brawlers
and killers who disrupted the peace of the Viking community
repeatedly" (Fabing, p. 232). Saxo Grammaticus speaks
of such a band in his Gesta Danorum:
The
young warriors would harry and pillage the neighborhood,
and frequently spilt great quantities of blood. They considered
it manly and proper to devastate homes, cut down cattle,
rifle everything and take away vast hauls of booty, burn
to the ground houses they had sacked, and butcher men
and women indicriminately" (Saxo, Vol. I, p. 163).
In
addition to their warlike activities within their communities,
berserkers are characterized by their sexual excesses,
carrying off wives, daughters and betrothed maids who
then must be rescued by the heroes of the sagas.
It
was no doubt due to these excesses of the berserker that
resulted in their demise. In 1015 King Erik outlawed berserks,
along with *holmganga* or duels (Fabing, p. 235): it had
become a common practice for a berserker to challenge
men of property to holmgang, and upon slaying the unfortunate
victim, to take possession of his goods, wealth, and women.
This was a difficult tactic to counter, since a man so
challenged had to appear, have a champion fight for him,
or else be named *ni(dh)ingr* and coward.
See
also my Werewolf
Chapter

from: Berserkergang-art - 10/14/96 "Berserkergang" by
Gunnora Hallakarva.
http://www.florilegium.org/files/NORSE/Berserkergang-art.html
for more
info & 'Grendel and Berserkergang - Beowulf-' please
visit their site