Berserk
- Berserk
adjective aggressive or angry: extremely aggressive or
angry go berserk
- [Early
19th century. From Old Norse berserk "wild warrior," probably
from the stem of bjorn "bear" + serkr "shirt," because
either they wore bearskins or were fierce like bears.]
Berserker
- Frenzied
Norse warrior: a member of a group of Norse warriors who
fought with wild unrestrained aggression.
- Legendary
Scandinavian warrior, whose frenzy in battle transformed
him into a wolf or bear.
Encarta® World English Dictionary [North American Edition]
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see also my Viking
Chapter -

Berserker
Description
of the Berserk
The
modern popular conception of the Viking
warrior is one of a murderous savage, clad in animal skins,
howling into battle. This conception probably owes more
to literary tradition than to historical fact: it reflects
not the ordinary Scandinavian warriors, but rather a special
group of fighters known as *berserks* or *berserkers*.
The
etymology of the term *berserk* is disputed. It may mean
"*bare*-sark," as in "bare of shirt" and refer to the berserker's
habit of going unarmored into battle. Ynglingasaga records
this tradition, saying of the warriors of Odhinn that "they
went without coats of mail, and acted like mad dogs and
wolves" (Snorri Sturluson.
Heimskringla: History of the Kings of Norway. trans. Lee
M. Holander. Austin: U of Texas P. 1964. p.10).
Others
have contended that the term should be read "*bear*-sark,"
and describes the animal-skin garb of ther berserker. Grettirs
Saga calls King Harald's berserkers "Wolf-Skins," and in
King Harald's Saga they are called *ulfhedinn* or "wolf-coats,"
a term which appears in Vatnsdoela Saga and Hrafnsmal (Hilda
R. Ellis-Davidson,"Shape-Changing
in the Old Norse Sagas, " in Animals in Folklore. eds. J.R.
Porter and W.M.S. Russell. Totowa NJ: Rowman and Littlefield.
1978. pp. 132-133), as well as in Grettirs Saga (Denton
Fox and Hermann Palsson, trans. Grettir's Saga." Toronto:
U of Toronto P. 1961. p. 3).
The
berserker is closely associated in many respects with the
god Odhinn. Adam of
Bremen in describing the Allfather says, "Wodan --- id est
furor" or "Wodan --- that means fury." The name Odhinn derives
from the Old Norse *odur*. This is related to the German
*wut*, "rage, fury," and to the Gothic *wods*, "possessed"
(Georges Dumezil. The Destiny of the Warrior. Chicago, U
of Chicago P. 1969. p. 36). This certainly brings to mind
the madness associated with the berserker, and other Odhinnic
qualities are seen to be possessed by the berserk. Ynglingasaga
recounts that Odhinn could shape-shift into the form of
a bird, fish, or wild animal (Snorri Sturluson, p. 10).
The berserker, too, was often said to change into bestial
form, or at least to assume the ferocious qualities of the
wolf or bear. Kveldulfr in Egils Saga Skallagrimsonar was
spoken of as a shapechanger (Hermann Palsson and Paul Edwards,
trans. Egil's Saga. NY: Penguin. 1976. p. 21), and Hrolf's
Saga tells of the hero Bjarki, who takes on the shape of
a bear in battle:
Men
saw that agreat bear went before King Hrolf's men, keeping
always near the king. He slew more men with his forepaws
than any five of the king's champions. Blades and weapons
glanced off him, and he brought down both men and horses
in King Hjorvard's forces, and everything which came in
his path he crushed to death with his teeth, so that panic
and terror swept through King Hjorvard's army..." (Gwyn
Jones. Eirik the Red and Other Icelandic Sagas. NY: Oxford
U.P. 1961. p. 313).
Dumezil
refers to this phenomenon as the *hamingja* ("spirit" or
"soul") or *fylgja* ("spirit form") of the berserker, which
may appear in animal form in dreams or in visions, as well
as in reality (Georges Dumezil. Gods of the Ancient Northmen.
Los Angeles: U of California P. 1973. p. 142).
The
berserk was sometimes inherently possessed of this immunity,
or performed spells to induce it, or even had special powers
to blunt weapons by his gaze. Many tales say of their berserkers,
"no weapon could bite them" or "iron could not bite into
him." This immunity to weapons may also have been connected
with the animal-skin garments worn by the berserk. As we
saw above, while in animal form, "blades and weapons glanced
off" Bodvar Bjarki. Similarly, Vatnsdoela Saga says that
"those ebrserks who were called *ulfhednar* had wolf shirts
for mail-coats" (Ellis-Davidson, "Shape Changing," p. 133).
This concept of immunity may have evolved from the berserker's
rage, during which the berserk might receive wounds, but
due to his state of frenzy take no note of them until the
madness passed from him. A warrior who continued fighting
while bearing mortal wounds would surely have been a terrifying
opponent.
It
is likely that the berserk was actually a member of the
cult of Odhinn. The practices of such a cult would have
been a secret of the group's initiates, although the Byzantine
emperor Constantine VII refers in his Book of Ceremonies
to a "Gothic Dance" performed by members of his Varangian
guard, who took part wearing animal skins and masks: this
may have been connected with berserker rites Hilda R. Ellis-Davidson.
Pagan Scandinavia. NY: Frederick A. Praeger. 1967. p. 100).
This type of costumed dance is also seen in figures from
Swedish helmet plates and scabbard ornaments, which depict
human figures with the heads of bears or wolves, dressed
in animal skins but having human hands and feet. These figures
often carry spears or swords, and are depicted as running
or dancing. One plate from Torslunda, Sweden, may show the
figure of Odhinn dancing with such a bear figure.
Other
ritual practices attributed to berserks may represent the
initiation of the young warrior into a band of berserkers.
Such bands are mentioned in the sagas, oftentimes numbering
twelve warriors. Another commin feature of these bands is
the name of the leaser, which is often "Bjorn" or a variant,
meaning 'bear." The form of this initiation is a battle,
either real or simulated, with a bear or other fearsome
adversary. Grettirs Saga tells of a situation of this sort,
when a man named Bjorn throws Grettir's cloak into the den
of a bear. Grettir slays the bear, recovers his claok, and
returns with the bear's paw as a token of his victory (Fox
and Palsson, pp. 62-67). Bodvar Bjarki has a protege, Hjalti,
who undergoes a simulated encounter as his initiation in
Hrolf's Saga. Bodvar first slays a dragon-like beast, then
sets its skin up on a frame. Hjalti then "attacks" the beast
and symbolically kills it before witnesses, earning his
place among the warriors (Jones, pp. 282-285). Bronze helmet
plates from locations in Sweden and designs upon the Sutton
Hoo pyrse lid seem to show examples of these initiatory
encounters, where a human figure is seen grappling with
one, or often two, bear-like animals (Margaret A. Arent.
"The Heroic Pattern: Old German Helmets, Beowulf, and Grettis
Saga." in Old Norse Literature and Mythology. ed. Edgar
C. Polome. Austin, U of Texas P. 1969. pp. 133-139).
Modern
scholars believe that certain examples of berserker rage
to have been induced coluntarily by the consumption of drugs
such as the hallucinogenic mushroom *Amanita muscaria* (Howard
D. Fabing. "On Going Berserk: A Neurochemical Inquiry."
Scientific Monthly. 83 [Nov. 1956] p. 232), or massive quantities
of alcohol (Robert Wernick. The Vikings. Alexandria VA:
Time-Life Books. 1979. p. 285). While such practices would
fit in with ritual usages, other explanations for the berserker's
madness have been put forward, including self-induced hysteria,
epilepsy, mental illness or genetic flaws (Peter G. Foote
and David m. Wilson. the Viking Achievement. London: Sidgewick
& Jackson. 1970. p. 285).
The
physical appearance of the berserk was one calculated to
present an image of terror. Dumezil draws parallels between
the berserk and the tribe of Harii mentioned in Tacitus's
Germania who used not only "natural ferocity" but also dyed
their bodues to cause panic and terror in their enemies,
just as the berserk combined his fearsome reputation with
animal skin dress to suggest the terrifying metamorphosis
of the shape changer (Dumezil, Destiny of the Warriro, p.
141). Indeed, berserkers had much in common with those thought
to be werewolves. Ulf, a retired berserker, is mentioned
in this light in Egils saga Skallagrimsonar:
But
every day, as it drew towards evening, he would grow so
ill-tempered that no-one could speak to him, and it wasn't
long before he would go to bed. There was talk about his
being a shape-changer, and people called him Kveld-Ulf ["Evening
Wolf"] (Palsson and Edwards, Egil's Saga, p.21).
In
the sagas, berserks are often described as being fantastically
ugly, often being mistaken for trolls, as were Skallagrim
and his kinsmen in Egils saga Skallagrimsonar (Palsson and
Edwards, Egil's Saga, p. 66). Egil himself is described
as being "black-haired and as ugly as his father" (Ibid.,
p. 79), and at a feast in the court of the English king
Athelstan, Egil is said to have made such terrible faces
that Athelstan was forced to give him a gold ring to make
him stop:
His
eyes were black and his eyebrows joined in the middle. He
refused to touch a drink even though people were serving
him, and did nothing but pull his eyebrows up and down,
now this one, now the other.. (Ibid., pp. 128-129).
Going
Berserk - a Description of the Berserkergang
The
actual fit or madness the berserk experienced was known
as *berserkergang*. This condition is described as follows:
This
fury, which was called berserkergang, occurred not only
in the heat of battle, but also during laborious work. Men
who were thus seized performed things which otherwise seemed
impossible for human power. This condition is said to have
begun with shivering, chattering of the teeth, and chill
in the body, and then the face swelled and changed its color.
With this was connected a great hot-headedness, which at
last gave over into a great rage, under which they howled
as wild animals, bit the edge of their shields, and cut
down everything they met without dicriminating bewteen friend
or foe. When this condition ceased, a great dulling of the
mind and feeble- ness followed, which could last for one
or several days (Fabing, p. 234).
During
the berserkergang, the berserk seemed to lose all human
reason, a condition in which he could not distinguish between
friend and enemy, and which was marked by animalistic screaming.
In Arrow-Odd's Saga, Odd remarks upon hearing a group of
berserkers, "Sometimes I seem to hear a bull bellowing or
a dog howling, and sometimes it's like people screaming"
(Edwards and Palsson, Arrow-Odd, p. 40).
Another
characteristic of berserkergang was the great strength showed
by the berserk. This strength was sometimes expressed in
the sagas by describing the berserker as a giant or as a
troll. The berserker was thought not only to have assumed
the ferocity of an animal, but also to have acquired the
strength of the bear. In token of this, the berserk might
assume a "bear name," that is, a name containing the element
*bjorn* or *biorn*, such as Gerbiorn, Gunbiorn, Arinbiorn,
Esbiorn or Thorbiorn (Saxo Grammaticus. The History fo the
Danes. trans. Peter Fisher. Totowa NJ: Rowman and Littlefield.
1979. Vol II, p. 95). Bjarki, whose name means "Little Bear,"
was said to actually take the shape of the bear in combat.
To
gain this bear-like strength, the berserk might drink the
blood of a bear or wolf (Ibid., p. 45):
Straight
away bring your throat to its steaming blood and devour
the feast of its body with ravenous jaws. Then new force
will enter your frame, an unlooked-for vigor will come to
your muscles, accumulation of solid strength soak through
every sinew" (Saxo, Vol. I, p. 25).
The
aftermath of the berserkergang was characterized by complete
physical disability. Egils saga Skallagrimssonar says:
What
peoplke say about shape-changers or those who go into berserk
fits is this: that as long as they're in the frenzy they're
so strong that nothing is too much for them, but as soon
as they're out of it they become much weaker than normal.
That's how it was with Kveldulf; as soon as the frenzy left
him he felt so worn out by the battle he'd been fighting,
and grew so weak as a result of it all that he had to take
to his bed (Palsson and Edwards, Egil's Saga, p. 72).
A
common technique used by saga heroes to overcome berserks
was to catch them after their madness had left them, as
Hjalmar and Arrow-Odd do in Herverar Saga, and slay the
berserkers while they lay in their enfeebled state after
their fury (Christopher Tolkein, trans. The Saga of King
Heidrek the Wise. NY: Thomas Nelson & Sons. 1960. pp. 5-7).
The
Role of the Berserker in Viking Society
The
berserker's place in society was limited by the terror and
violence that was associated with berserkergang. As superb
warriors, they were due admiration. However, their tendency
to turn indicriminately upon their friends while the madness
was upon them went squarely against the heroic ethic, which
demanded loyalty and fidelity to one's friends. The berserk
skirted the classification of *ni(dh)ingr*, one who was
the lowest of men and the object of hate and scorn. An eleventh-century
monument raised in Soderby in Uppland, Sweden in memory
of a brother reads: "And Sassur killed him and did the deed
of a *nidingr* --- he betrayed his comrade" (Foote and Wilson,
p. 426).
The
primary role of the berserk was as a warrior attacked to
a king's army. Both King Harald and King Halfdan had berserker
shock-troops. Aside from their military value, the berserker's
ties to Odhinn would have been welcome in a royal army,
since Odhinn also had a particular association with rulership,
being venerated in Anglo-Saxon England as the ancestor of
chieftains, and throughout the North as god of kings and
protector of their royal power (Dumezil, Gods of the Ancient
Northmen, p. 26). Outside of this role, however, the berserker
became the stock villain of the sagas, typified as murderous,
stupid brutes, or as one modern critic has it, "a predatory
group of brawlers and killers who disrupted the peace of
the Viking community repeatedly" (Fabing, p. 232). Saxo
Grammaticus speaks of such a band in his Gesta Danorum:
The
young warriors would harry and pillage the neighborhood,
and frequently spilt great quantities of blood. They considered
it manly and proper to devastate homes, cut down cattle,
rifle everything and take away vast hauls of booty, burn
to the ground houses they had sacked, and butcher men and
women indicriminately" (Saxo, Vol. I, p. 163).
In
addition to their warlike activities within their communities,
berserkers are characterized by their sexual excesses, carrying
off wives, daughters and betrothed maids who then must be
rescued by the heroes of the sagas.
It
was no doubt due to these excesses of the berserker that
resulted in their demise. In 1015 King Erik outlawed berserks,
along with *holmganga* or duels (Fabing, p. 235): it had
become a common practice for a berserker to challenge men
of property to holmgang, and upon slaying the unfortunate
victim, to take possession of his goods, wealth, and women.
This was a difficult tactic to counter, since a man so challenged
had to appear, have a champion fight for him, or else be
named *ni(dh)ingr* and coward.
-
see also my Viking
Chapter -
from:
Berserkergang-art - 10/14/96 "Berserkergang" by Gunnora
Hallakarva.
http://www.florilegium.org/files/NORSE/Berserkergang-art.html,
for MUCH more info (Grendel and Berserkergang - Beowulf
- ETC.) please visit their site!