Scout
| "_special"/"radar" - Radar Ping - Tells you how many players and mechanicals are within range of your radar. Also tells you where the flags are. It gives off an audible "PING!" to everyone around you. (View A Pic)
| "_special2"/"airstrike" - Air Strike - Calls an airstrike for your team. Your team can call one every minute. Aim at the sky and press the button. A gree line goes into the sky and a circle shows the blast radius. Basicly, if your hit by these missiles, your dead. (View A Pic)
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Sniper
| "buildspecial" - Missile Turret- The missile turret looks like the energy pack from Half-Life. It requires 25 armor to build, and you can only have one. If you press the button again, it will have the same function as the command below. The turrets primary function is an Anti-Rocket turret but can also be used as a laser guided missile as shown below. If an enemy rocket from a soldier is within the line of site of the turret, it automaticly launches a counter missile to destroy the rocket. It is VERY effective at this. (View A Pic)
| "_special2"/"laserrocket" - Laser Guided Missile- When your sniper rifle is charging or fully charged, push this button for your missile turret to launch a missile at the laser dot. The dot must be in line of site with the turret, and will follow the laser if moved. If a demoman or soldier is closer, they will automaticly fire a missile at the dot. It takes no ammo from them. (View A Pic)
| Second Grenade - The sniper can now get another type of grenade besides the frag. He now has the flash-bang which temporaraly (about 3 seconds) blinds the enemy so the sniper can run like hell. (View A Pic)
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Spy
| "_special2"/"airstrike" - Air Strike - Calls an airstrike for your team. Your team can call one every minute. Aim at the sky and press the button. A gree line goes into the sky and a circle shows the blast radius. Basicly, if your hit by these missiles, your dead. (View A Pic)
| Overhear Enemy Team Chat - The spy now has the ability to see enemy team chat. Based on how far you are from the speaker, the text is garbled slightly.
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Engi
| "+sgcam/sgcam_switch" - SG Cam - This console command gives you a full screen view of what your SG sees. The + makes it work like the scoreboard so you have to hold it down. The sgcam_switch makes you change the view to a diffrent SG. You can view any SG on your team.(View A Pic)
| Dispenser Upgrade - If at any time a medic on your team touches your dispenser, it is automaticly upgraded and will now heal any team members within a small area around it. The upgrade is shown by a medpac spinning around on top of it. This healing can work through walls and floors.(View A Pic)
| "buildspecial/detspecial" - Multi-Turret - The engi's Multi-Turret is very cool. When first built, it is traslucent and cannot fire but it can take dammage. The turret upgades diffrently depending on what class touches it. If a scout/spy touches it, it turns into a Tesila Coil. The coil will zap any enemy who enters the room with 100% accuracy. It totaly gibs lighter classes. If a sniper bumps into it, if becomes a Laser Guided Missile Launcher. The missile will follow an enemy around the room untill it hits them. It does about as much dammage as a normal rocket. If a soldier/pyro is first, it upgrades to a Rocket Turret. The turret fires 4 rockets VERY fast strait at the enemy. It then has to wait about 7 seconds for another volley. If a HW guy or demoman upgrades it, it becomes a Grenade Launcher. It fires demoman grenades with perfect accuracy. They are easy to dodge if in an open area, but if going through a doorway, they are hard to avoid.
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