DOG TAGS- personal means of Identification, no longer metal, these are made of highly durable tranparent smart plastic which stores all the soldiers relevant medical data readable in any computer with a bar code reader. Also issued is a Military I.D. card, which also serves as a debit card.
FOOT LOCKER- your standard footlocker, used for storing the personal belongings and extra gear.
LARGE DUFFEL (LAUNDRY) BAG- your standard military carry bag, these haven't changed much.
WINTER AND SUMMER WEAR BDU'S (2 EACH)- The standard battle dress uniform, available in a variety of cammo patterns, as well as olive drab, gray and black. This is the most commonly seen uniform in the military and serves both as combat clothing and general wear. Comes with a hat and belt. (The BDU pants have 2 regular front pockets + the small change pocket, 2 large leg pockets, and 2 buttock pockets + blousing straps, the jacket has 4 pockets on the front)
T-SHIRTS- 2 pair each of green, brown, white, black, (for female soldiers, sports bras are also available)
DRESS UNIFORM- includes shirt, jacket, pants, belt, shoes, hat, tie and gloves. This is for formal situations and officers in non-combatant roles. Varies for service branch.
SOCKS- 2 pair each of warm socks and dress socks
COMBAT GLOVES- STRONG RUGGED GLOVES
BOOTS + 2 PAIR SHOELACES- Strong steel toed boots, with separated metal plates in the soles, to provide protection while maintaining flexibility.
PACK- The standard field backpack, for carrying the following
SMALL TENT- just barely large enough for one
HAMMOCK/SLEEPING BAG- with removable liner
MESS KIT- includes knife, fork, spoon, sectioned plates and cup, made of metal for heating purposes
HEXAMITE STOVE- small folding stove, about the size of a pack of cigarettes, comes with 10 fuel cakes (smokeless, fireless)
SMALL TOOL KIT- wire strippers, a variety of screwdrivers, pliers,
2 WEEKS MRE'S- taste like shit, but its better than starving, and its a damn site better than kibble
IR/RAIN PONCHO- Fully protects against body heat emission, as well as adverse weather
CUTTING TORCH- a small hand held cutting torch, with enough fuel for 10 minutes constant use
SMALL MEDKIT + 2 CANS OF SPRAYSKIN, bandages, 2 hypo's each of morphine and atropine,- capable of handling most first aid situations.
20 ft ROPE- Just enough to let you realize you need more
ENTRENCHING TOOL- standard folding shovel/hatchet,
COLLAPSING MINE DETECTOR- Collapses even smaller than the entrenching tool, and meant to be used while crawling on your belly
4 SMOKE GRENADES- 1 each of blue, red, white, green,
WARM SOCKS- 2 extra pair
BEARING EQUIPMENT- this is the military web gear, used for
comfortably carrying the following equipment:
BLACK ELECTRICAL TAPE- the uses a soldier finds for this tape are mind boggling.
FLASHLIGHT- Comes with 3 extra sets of batteries and 2 extra bulbs, + 3 extra lenses (red, reflective, black)
UTILITY KNIFE- the classic swiss army knife, with all available options
LEATHER TOOL- yet another device with too many purposes to list here
MAGAZINE POUCH- Holds 2 extra magazines for the soldiers assault rifle
Grenades- 2 frag, 2 incendiary, 2 flashbang,
SHOTGUN SHELLS- 6 standard 12ga. rounds (although many soldiers supplement them with various specialty rounds)
HEAVY BELT- The standard military carry belt, used to carry the following equipment:
COMBAT KNIFE- (SEE BELOW FOR INFORMATION)
CANTEENS- 2 1 liter canteens, made of plastic
POUCH 1- 6 25MM FRAG GRENADES
POUCH 2- Smart goggles w/ thermograph, ir, anti-dazzle, low light, tele-optics, and smartgun link, this is very compact, making the most of miniature electronic technology, and attaches directly, and fastly to the helmet
POUCH 3- 3 semi-automatic handgun magazines (For special forces, the suppresser for the SO-COM will be stored here in place of 1 magazine)
POUCH 4- can be used for anything (for special forces this pouch is replaced with a pouch for holding 2 32 round magazines and the suppresser for the Uzi 2020 or MilitechViper)
POUCH 5- 6 glowsticks
POUCH 6- used for personal non-military items
HOLSTER- for either the Colt AMT, or the SOCOM 2020.
MI9A3 GAS MASK- this is contained in its own pouch, with adjustable waist and leg strap
LEG WEB GEAR- stores 2 magazines for the soldiers sidearm, and
a combat throwing knife (to be used as an alternative to the gas mask
TORSO ARMOR- (SP:
18) provides full protection
for the torso as well as shoulders. This armor incorporates buckles for attaching load bearing straps directly to the armor, the straps attach at the shoulders and hook to the heavy belt of the soldier.
ARMOR- (SP: 10) protects the soldiers groin, while somewhat
this is perhaps the most popular piece of armor among the soldiers.
NECK ARMOR- (SP: 10) an armor plate gorget that protects the wearers throat
SHIN/KNEE GUARD- (SP: 10) protects the wearers legs
HELMET- (SP: 20) features separated plates on the back to protect the neck, and features a video camera w/ 2 hours recording time and built in detachable short range radio and a smart gun fold down optic.
GUNNERS ARMOR (SP: 18)- this torso plate is actually built into
the support for the gyro stabilization mount for the heavy machine
gun. It doesn't cover as much area as the standard armor, but it
is slightly less constraining. The built in gyro-stabilization
mount can accept virtually any heavy machine gun, but is most used with
GASIUM K-5 ARMOR- Used by special forces for situation where you need to carry more equipment than is allowed with therm-optic camouflage, yet need to present a smaller target and maintain more agility than you would with ORC armor (SEE MASAMUNE SHIROW CONVERSIONS for info)
THERM-OPTIC CAMOUFLAGE- Used by Special Forces when Stealth is of the utmost importance. Unfortunately due to the nature of the suit, very little equipment may be carried while wearing the suit. US forces use either the Militech Ghost suit (Chrome Book 2) or the Seburo model (SEEMASAMUNE SHIROW CONVERSIONS for info)
ORC ARMOR- used by Special Forces for fast and hard assaults (SEE MASAMUNE SHIROW CONVERSIONS for info)
FLIGHT SUIT- worn by most of the pilots in the United States Military. It consists of a water/air tight g-suit, flexible torso and shoulder plates (kevlar wrapped steel plates woven into a flexible harness SP: 15 torso / SP: 10 shoulder) and a state of the artflight helmet (SP: 20) equipped with the most state of the art technology available, including Low Light, thermograph, Image Enhancement, and tele-optics. The helmet also features a small hatch on the back that allows full cyber interface. For hands on action the helmet also comes with a flip down targeting scope and full visor.
METAL GEAR- (sp: 25) (ev: 2) Like most things in the U.S. military, the US standard issue Metal Gear is much more utilitarian and functional than it's european counterpart. The same suit is worn by all branches of the U.S. military, so any additional options are easy to install, such as thrust units for E.V. duty or swimmer options for underwater operations. As standard the suit is air tight, able to withstand depths of up to 500 feet, and is equipped with its own cooling/heating system with 4 hour battery. The helmet features full optics suite with (IR, THERMOGRAPH, Targeting Scope, Low Light, and Anti-Dazzle).
SCUBA GEAR- The standard underwater breathing apparatus, lightly armored (sp: 10) with a 120 minute air supply. While the suit features an extraordinary insulation system, it remains thin enough for full dexterity and agility.
MILITECH M-402 STEALTH SCUBA GEAR 16,350eb- USING THE SAME TECHNOLOGIES AS THE MILITECH M-73 MIRAGE GEAR (see Chrome Book 2), THE M402 provides the wearer with ultimate stealth capabilities both below and above the waves.
MILITECH ARCTIC SURVIVAL GEAR 200eb- For use in cold weather situations, this suit provides maximum warmth while remaining lightweight and flexible. The ARCTIC SURVIVAL GEAR PROVIDES NO ARMOR, BUT IS BAGGY ENOUGH TO WEAR OVER THE STANDARD ARMOR, AND PROVIDES FLAPS FOR EASY ACCESS TO THE WEB GEAR WORN UNDERNEATH. It also features a hood and a white back pack cover to maximiZe stealth in the snow.
"THOMPSON" LONG RANGE
RADIO 27950eb- The latest full feature military mobile
unit. 200 MILE RANGE, FULL SHIELDING, JAM AND SCRAMBLE
AND ANY OTHER FEATURE YOU COULD THINK OF ARE ALL INCORPORATED INTO THIS
UNIT. It also features a detachable full military cybermodem, THE
Microtech CAD-4 Commando (see Rache Bartmoss's Brainware Blowout for
info) and a removable military version of Teletronics "Black Book"
microcomp (see Rache Bartmoss's Brainware Blowout for more info).
BIO-CHEM SUIT- folds up into a small puch, fully sealed, 5-7lbs,
fit into a 3 cu-foot bag and are about 1" in thickness, made of layers
of filter material and activated charcoal. Extremely tear resistant,
to be worn over clothes. (Note this suit will not stand up to
agent attack for more than a few minutes, most other hazards and the
will work for days under constant attack.
Standard parachutes and the HALO variety. Both models are
to radar and feature the regular backup in case the primary fails.
FULL FIELD MEDKIT- Everything you could possible need, for everything from simple first aid, to full blown combat surgery is included in this kit. It includes: First Aid Systems for eating/Preventing: CPR - with CPR Lifesaver Pack with CPR Microshield and smelling salts, Fractures/Dislocations/Sprains - with Sam Splint and Elastic Bandage, Hypoglycemia/Insulin Shock - with Glutose Paste Dehydration and Oral Rehydration Salts, Dental Problems - with Dentemp Temporary Filling Mixture, Snake Bites & Bee Stings - with Sawyer Extractor and assorted antivenins, Wounds - with Irrigation Syringe & Scrub Brush, Blisters - with Spenco 2nd Skin and Molefoam, Burns - with Aloe Vera Gel, Trauma - with Trauma Dressings, Wound Closure Strips, 4 cans spray skin, and Triangular Bandages, Allergic Symptoms - with Antihistamines, Virus Transmission - with Infectious Control Pack, a full assortment of trauma drugs and painkillers (10 doses speedheal, 10 doses morphine, 10 doses Trauma, 5 anesthetic slap patches, Eye Wash, 30 minute can of oxygen, and 6 vials of other assorted drugs), plus the following Medical Instruments: EMT Shears, Splinter Picker Forceps, Hypothermia Thermometer, Hyperthermia Thermometer, Scalpel, dermal stapler, 4 inflatable casts, medscanner, airhypo, auto-medic, Blood Pressure Cuff, Stethoscope, Mini Mag Head Light, 18-guage Plastic Catheter,
RAPPELLING GEAR- (See Autumn Blade for Info)
WUTANI MOTION SENSOR- (See Chrome 4 for info)
DATATEL MAPMAKER- (See Chrome 1 for info)
MILITECH MILITARY BINOCULARS 870eb- The most powerful binoculars available, with built in range finder, Low Light, image enhancement, thermograph, and attachable laser target aquire system.
FULL DEMOLITIONS GEAR- Includes 4kg of C-6, various other explosives, and all the tools you could possible need for any demolitions work that might come up, including disarming enemy devices.
WORLDSAT COMMUNICATIONS FLOPSCREEN- (See Chrome 2 for info)
ARASAKA MORITA- this assault rifle HAS BEEN ISSUED IN LARGE NUMBERS TO US military personnel serving in Africa as an ongoing field test in Arasaka's bid to win the Military Assault Weapon contract. Most troops prefer it to the Militech Ronin, as it is a superior weapon, and its built in underbarrel shotgun/25mm grenade launcher provide for more diversity, and its more powerful ammo actually seems to be at least partially effective against armor. Comes in 3 varieties, Standard (featuring the underbarrel shotgun), Officers (shortened weapon, no shotgun, also popular with commandoes), and Sniper version with x500 Low Light and Themroptic scope. (see AUTUMN BLADE for more info)
MILITECH RONIN- THE STANDARD ASSAULT RIFLE OF THE US MILITARY
COLT AMT- Standard military sidearm (see Blackhands Streetweapons for more info)
UNIFED BUSHMASTER COMBAT KNIFE 360eb
MEL - 0 - J - P - 2D6 - N/A - N/A - VR
The most advanced combat knife of all time, the blade itself is solid D-2 steel, affixed the edge of the weapon is a second mono-filament blade, this means that even if the mono-edge shatters the knife itself will still be completely combat effective. The handle is half hollow, and includes: compass, wire cutters, 12 matches, 2 band aids, snake bite kit, fishing line with 4 hooks and sinkers, wire saw w/ handle rings, can/bottle opener, sharpening stone, small animal snare, emergency flashlight,
MILITECH KRV BOOT KNIFE 40eb
MEL - 0 - J - P - 1D6 - N/A - N/A - VR
A standard boot knife, double edged and perfectly balanced.
HAND GRENADES- as above, the American combat soldier has access to virtually every type of hand grenade available. (See Blackhands Streetweapons for more Info)
LAW- the disposable anti-tank rocket launcher. (See Blackhands Streetweapons for more Info)
BARRETT M-90- Heavy sniper rifle, often Snipers will take it upon themselves to electrothermally enhance this weapon. (See Blackhands Streetweapons for more Info)
MILITECH M-212 GRENADE LAUNCHER- 8 shot rotary drum fed 40mm grenade launcher. (See Blackhands Streetweapons for more Info)
SO-COM 2020- The semi-automatic handgun specifically designed
special forces work. (see AUTUMN
BLADE for more info)
MILITECH M-701 235eb
P - +2 - P - C - 2d6+3 (10mm) - 18 - 1 - R
Standard sidearm for military pilots and USAF personel, featuring an integrated scope and laser sight. This is an extremely reliable handgun, it has to be, it is a pilots last desperate hope in the event of a crash. Militech mass produces this weapon solely for the United States Military. The weapon comes with detacheable scope and stock, and a 35 round magazine is available.
M-240 FLAMETHROWER 790eb
FLM - +3 - N - R - SPECIAL (flame) - 1 1/2 min. - 1 1/2 min. - ST
The standard military flamethrower. Features a large armored fuel supply, self lighting pilot. Not popular with many soldiers, even the ones using it, because flame weapon damage is so horrifying.
MILITARY CYBERNETICS are for the most part implanted only in circumstances where there are no alternatives, and are usually the most basic model available, such as standard cyberlimbs and optics etc..... The one exception that all military personnel receive are neuralware processors, Chipware Socket and the following chips:
WORLD EVENTS (3)- these chips are replaced and updated on a regular basis, and provide basic information on what's happening throughout the world, especially military movements and political situations.
Language chips (3)- for the country a soldier finds himself operating in.
Local Culture and history (3)- gives a basic knowledge on customs of the local peoples, and what is acceptable and non acceptable behavior. It also provides a basic history (detailed on last 6 months, basic for last 100 years. (+1 culture rolls)
Local Geography (3)- Provides a soldier with the layout of the country he finds himself in as well as possibly the countries surrounding, or at least the border areas.
LOCAL HAZARDS (3)- PROVIDES INFORMATION ON ANIMAL, VEGETABLE AND GEOGRAPHIC AREAS IN THE COUNTRY A SOLDIER FINDS HIMSELF IN. For example, it will tell you if the snake that just bit you is poisonous, if theberries that look so good will kill you if you start snacking, if this stretch of land is known to be mined, filled with quicksand etc..., or if the town you are about to enter into has a history of hostility towards the USA.
PROPAGANDA (3)- This is a genius pr move, and the one chip that every soldier hates. It aids the soldier in knowing exactly what to say to civilians to make the USA appear to be just and fair, and out to help them. Of course this usually means lying through your teeth. Provides a +2 to persuasion rolls when trying to convince the local people that you are there for their own good, and that they should be grateful for your presence because everyone else is the enemy.
PRIMARY MISSION OBJECTIVES (5)- This provides detailed information on the mission a soldier finds himself on. Upon removal the chip self destructs and becomes unreadable, and after the information is implanted to memory the chips are removed.
SECONDARY MISSION OBJECTIVES (3)- Provides a list of secondary targets, otherwise it is the same as above.
When it comes to upgrading your cybernetics, the military will provide virtually every conceivable piece of cyber you can think of, at a reduced cost, and you will not be able to be discharged unless the cyber is removed, or you have finished paying it off.
can choose to be a test subject for R&D. This means you
get the latest cyber for free, however if it glitches, or there are
problems that occur in the field you can find yourself in serious
real fast. And absolutely any case which results in Full conversion
automatically results in the soldier becoming a "volunteer" for
of course the alternative is dying or living life as a pile of meat in
a bed. Also, when any soldier undergoes full conversion, he is
the special designation of Limited Duty Officer (LDO), while he retains
his full rank and pay, he is almost always stripped of all authority,
situations may vary. They are usually placed back in their
squad to help alleviate the stress of their transformation, and while
are technically under the command of the team leader, they are also
under the command of the Cybernetic Warfare Division (CYWARD).
FOR MORE INFORMATION ON WEAPONS AND EQUIPMENT OF THE U.S. MILITARY, PLEASE SEE THE FOLLOWING:
HOME OF THE BRAVE
SOLO OF FORTUNE 1&2
FIRESTORM: STORMFRONT AND SHOCKWAVE
BLACKHANDS STREET WEAPONS
RACHE BARTMOSS'S BRAINWARE BLOWOUT
CHROME BOOKS 1-4
AUTUMN BLADE WEAPONS AND EQUIPMENT, AND ITS UPDATE
Weapons & Equipment of Counter-Terrorism
OCEANPUNK: GEAR AND EQUIPMENT
(Written by Deric "D" Bernier, special thanks to Scott Edwards for his invaluable expert military advice. Images from Ghost In The Shell, Halo, Metal Gear Solid, Aliens, Starship Troopers, Southern Cross, Space: Above and Beyond, Nightmare Armors, Briars Armory, Star Wars Chick, Matsuo, Sgt. Burton, Chris Chulamanis (AKA FNG USCM) , private prop collectors (special thanks to the members of Mastucorp, Aliens Legacy, the RPF, and BBC), Soldier, Wildstorm, Metal Men, Star Wars, and Deric "D" Bernier.)