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Old site Still under construction for new site.
Background Outfit changes daily in profile DD, Constants: a black leather belt with a small silver shield buckle with the gangrel symbol stylised into it with two crossed knives behind it, hand cuffs at his waist through the belt loops, two short daggers crossed at his lower back, a ring on his left ring finger Long ankle length black hair braided and ending in a silver cap, pale golden-hazel eyes that he got from his mother, small fangs that he inherited from his father's condition, lithe and wirey, he is strong for his build, back covered in thin numerous scars from past encounters with either claws or whips, those go from near the hair line on the back of his neck to just below his wait line, scars around his wrists and ankles, a few bite scars are along his inner thighs Current Wounds: belly slice(claws), left leg torn from hip to ankle from razor wire whip
What he is: Dhampir Born of a shifter kinfolk mother and a vampire father. His life started out really hard. His mother gave him up due to the fact he did not show the signs of being shifter kin and as a child he had small fangs that had come in with a thirst for blood. His father was happy to take him in and raise him. He fought the thirst and grew with the other children of the small township where his father had moved them to. He was careful since he seemed stronger and faster then some of the other shildren, and until he was 7 years old, didn't know how different he was. His father took him to a meeting one time, and said that he was a young ghoul. He didn't understand what that meant until later when he was indoctrined into the local kindred society and taken out of school. He continued his education, but with private tutors and with vampires who were friends with his father. They started to see that the child was growing slowly, but not like if he had been a real ghoul. The local prince then commanded Jory's father to embrace the young man as he turned 13 years old. His father refused and ran with Jory. His father was unable to sire childer the way other vampires could, but he was able to sire children on humans. Though Jory being half vampire and half human would have been a death sentence, though running from the city, might have been what killed his father. They were on the run for a year before a group of enforcer vampires caught up with his father. Since then he has been careful to pretend he had gotten dental work for the fangs and to avoid vampires as much as possible, though it's hard when he has to live in a city. He has had to in his life be slave to vampires and he has been through S&M as well as various vampire prefered things, where he was the main course for the fun and games. He has now moved to this City and has started over again. Working at a place called, of all things, Fangtasica(link below), as a part-time bouncer/part-time dancer. He was worried that the scars on his back would prevent him from being a dancer for the club, but they seem to add to his allure.
Dalila has "married" him and Nathaniel. And now has twin daughters: Angela Love Darkmoon and Luna Jory Love
All information below is OOC
Disciplines PROTEAN
1 - Gleam of Red Eyes
2 - Wolf Claws
3 - Earth Meld
4 - Shadow of the Beast
5 - Form of Mist ANIMALISM
1 - Sweet Whispers
2 - The Beckoning FORTITUDE A type of supernatural toughness and vigor which allows Kindred extra advantages in reisiting the harm to which their kind is especially vulnerable. All vampires have a powerful constitution , and are able to shrug off the injury inflicted by guns and weapons of all sorts. However, most are very susceptable to sunlight and fire, and are easily harmed by them. Those with Fortitude are not easily bowed by even these elemental forces, and are even more resistant to "normal" injuries. System: Fortitude provides the ability to resist sunlight and fire to those who possesses it. For each level of Fortitude a character possesses, he may roll one die to soak aggrivated damage. Fortitude is also added to a character's ability to soak other wounds.
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PROTEAN
1 - Gleam of Red Eyes
The vampire may see in the dark. When she is using this power, her eyes glow red. This change takes one turn to complete.
2 - Wolf Claws
By spending one blood point, the vampire may grow one-inch claws on her fingers, which do aggravated damage. This change takes one turn to complete.
3 - Earth Meld
By spending one blood point, the vampire may sink into the ground, gaining shelter from sunlight. This only works on earth; this power may not be used on concrete, asphalt, or even earth under a linoleum floor.
4 - Shadow of the Beast
By spending one blood point over three turns, the vampire can transform into a wolf or a bat. This may also be done by spending three blood over one turn, if the vampire’s generation allows it.
5 - Form of Mist
By spending one blood point over three turns, the vampire can transform into a mist. This mist may not be separated by wind, but it can be moved by it, and Potence must be used to resist being blown around. This may also be done by spending three blood over one turn, if the vampire’s generation allows it.
ANIMALISM
1 - Sweet Whispers
Roll: Man. + Animal Ken, difficulty 6
With eye contact, the vampire may communicate with an animal, and request favors... if the animal feels like listening. No roll is needed for communication.
2 - The Beckoning
Roll: Cha. + Survival, difficulty 6
By making an animal call, the vampire can summon animals of a particular species who can hear her call. However, she can only call one species at a time. A call can not be retracted.
1 suc. One animal responds.
2 suc. A quarter of the animals in range respond.
3 suc. Half of the amimals in range respond.
4 suc. Most of the animals in range respond.
5 suc. All of the animals in range respond.
FORTITUDE
A type of supernatural toughness and vigor which allows Kindred extra advantages in reisiting the harm to which their kind is especially vulnerable. All vampires have a powerful constitution , and are able to shrug off the injury inflicted by guns and weapons of all sorts. However, most are very susceptable to sunlight and fire, and are easily harmed by them. Those with Fortitude are not easily bowed by even these elemental forces, and are even more resistant to "normal" injuries.
System: Fortitude provides the ability to resist sunlight and fire to those who possesses it. For each level of Fortitude a character possesses, he may roll one die to soak aggrivated damage. Fortitude is also added to a character's ability to soak other wounds.
All information below is OOC
If you use it IC without finding out about it in some way IC, you will be ignored.
-Jory Froste- ![]() | ||||||||||||||||
| Dhampir Age: 52 Apparent Age: 18 |
Concept: Bouncer/Ex-Ghoul Nature: Survivor Demeanor: Flirt |
Kindred Parent(Clan): Gangrel Ghouled?: yes/no longer | ||||||||||||||
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| Strength: 3 Dexterity: 3 Stamina: 3 |
Charisma: 2 Manipulation: 1 Appearance: 3 |
Perception: 2 Intelligence: 2 Wits: 3 | ||||||||||||||
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| Alertness: 2 Athletics: 3 Brawl: 1 Dodge: 2 Empathy: 0 Expression: 2 Intimidation: 0 Leadership: 0 Streetwise: 0 Subterfuge: 2 |
Animal Ken: 3 Crafts: 2 Drive: 3 Etiquette: 0 Firearms: 0 Melee: 1 Performance: 2 Security: 2 Stealth: 2 Survival: 1 |
Academics: 0 Computer: 0 Finance: 1 Investigation: 1 Law: 0 Linguistics: 0 Medicine: 1 Occult: 1 Politics: 0 Science: 0 | ||||||||||||||
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Backgrounds
Other Traits |
Virtues
Conscience: 3 Merits and Flaws |
Humanity: 7 Willpower: 6 Blood Pool: Health
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