The
Causal Relationship Between Media and Participant Aggression
Scott
Chastain
Over the past 40 years a copious body of research concerning the
relationship between violence depicted in the media and aggression of those who
participate in the media through viewing, listening or active role-playing has
been developed (Huesmann, L., Moise-Titus, J., Podolski, C., & Eron, L.,
2003). A vast majority of this
research has centered primarily around television and movie violence, both of
which will be covered briefly in this essay.
Video game violence and music aggression (both in lyrics and music video)
have received less coverage (Anderson & Dill,
2000; Benjamin, 1999), but we will examine three studies focusing on
these media channels as well. By
comparing various studies we hope to come to a conclusion as to whether or not
it is safe to assume that media violence causes increased aggression, or
if participation in violent media is instead a consequence of previously
acquired aggression. Through the
examination of the various techniques used we can determine which variables were
controlled for, and which were neglected. The
neglected variables should give us an indication of the areas that need future
research.
The most widely studied region in media aggression is in the realm of
television and film. There are
considerable theories in psychology that have given different interpretations to
the function of increased aggression. These
include observational learning (Bandura, 1977) and priming (Huesmann, 1998).
It may well be an amalgamation of various learning and cognitive
functions that are responsible for the overall effect of increased aggression.
The evidence which supports the theory that exposure to violent
television and movies causes an immediate increase in aggression is well
documented and supported by empirical research (Bushman, B., & Anderson, C.,
2001). What is less well known is
whether or not there is a longitudinal effect from exposure to media violence,
and if this effect is positively correlated to the amount of violent media that
the participant was exposed to as a child.
This relationship is essential to establish if we are to attribute any
recorded increase in aggressive behavior amongst adults to the media they were
exposed to as children. Immediate
but short-lived aggressive behavior by itself might not be of concern to society
of large, and would only be a minor curiosity amongst scientists.
Objections to the attribution of violent media to longitudinal increased
aggression have been brought forward over the past few decades to support the
continuation of the production of violent films and television serials, and are
being raised again to support the dramatic increase in violent video games and
music.
The most common version of this objection is known widely as the
"catharsis hypothesis." While
it is not properly a hypothesis in the scientific sense, it is an anecdotal
belief that exposure to violent media will actually decrease aggression
in the participant by allowing an outlet for frustration which the participant
has "bottled-up" (Anderson & Dill, 2000; Bushman & Anderson,
2001; Anderson et al., 2003; Emes, 1997). The empirical data suggest that this belief is a gross error.
A longitudinal study conducted by Huesmann et al. (2003) reveals that not
only is there an increase in aggression as an immediate effect, but also that
exposure to media violence as a child is a predictor of future aggression,
antisocial behavior, and criminal activities.
A typical and understandable counterargument to aggression research
suggests that the children who tend to view violent media are themselves
aggressive. Aggression, according
to this belief, is not caused by the media violence, but rather the choice to
watch violent media is caused by the innate aggressive traits of the participant
(Bushman & Anderson, 2001;
Ferguson, 2002; Huesmann et al., 2003). One
psychologist put it more succinctly, "Humans are a violent species"
(Ferguson, C., 2002). Ferguson even
went so far in his article to suggest that violence in human nature before the
onset of electronic media depictions of violence are evidence that we should not
draw any conclusions about the onset of electronic media as a causal source in
increased human aggression.
Violent media, however, has been with us for thousands of years.
Greek plays, public executions, and various ways of communicating the
glory of warfare through messengers, pageants, folklore, and other reenactments
may have all been precursors to the modern media.
Ferguson also suggested that the conclusions reached by Bushman &
Anderson (2001) only covered increase in aggression from the 1950s forward, and
failed to take into consideration the prevalence of aggression and violence in
American culture before the onset of electronic media, such as that seen in
the19th century and the 1930s. However
as I have previously suggested there were media representations of
violence in those eras as well. The
1930s followed World War I, which was a very violent series of engagements,
covered widely in the news media of its time.
The 19th century also had a brutal war,
the Civil War, which was the first American war to make use of
photography and field journalists to report the events at battle.
The western settlements also shared a large display of violent behavior,
but this can be accounted for by the priming associated with a large supply of
readily available and ever-present firearms (Anderson & Dill, 2000), the
witnessing of violence in the streets, and public hangings. It certainly isn't suggested by aggression research that
violence requires media exposure, but rather that exposure to violence in the
media increases aggression.
The United States from 1950 to the present resembles the "Wild
West" in that while we don't have violence celebrated in the streets, but
rather we have violence celebrated in the media.
We still have a large problem with aggression and violence in some of the
repressed districts in our major cities where exposure to actual violence is
compounded with the prevalence of violent music and violent media. All of these
factors may contribute to the causation of the noted increase in aggression in
these environments. We also have
very peaceful communities throughout the world where violent and aggressive
behavior are fairly unheard of. The
Amish, Transcendental Buddhist communities, and remote villages worldwide all
have a reputation for little to no violence.
If this is the case, can we really attribute the human aggressive
response to biology / evolution? Animals
raised in a domestic setting have a lower tendency to act in a violent manner
compared to those who are raised in the wild, or that become feral.
This might indicate that aggression is typically learned, at least in
mammals. However if there is an “innate” human aggression response
it still remains to be considered whether or not exposure to media violence
acerbates aggressive cognitions and behavior.
The Huesmann study controlled for any such "innate aggression"
measured by contrasting original childhood aggression with later aggression
through their longitudinal study. They
also controlled for many other variables, including socioeconomic status (SES),
intellectual ability, parental relationships, and parental television watching
habits. When all of these factors,
plus several others, were controlled for, childhood exposure to watching violent
programming still emerged as a dominant predictor of future aggressive traits (Huesmann
et al., 2003, para.66).
Earlier studies seemed to indicate that this was more of a male problem
than a female problem (Huesmann et al., 2003, para.16).
However the Huesmann et al., study controlled for the gender differences
in the application of aggression. Namely,
that males tend to use direct aggression, females tend to use indirect
aggression, and both genders use verbal aggression equally.
Once these differences were controlled for, Huesmann et al. discovered
that the observed longitudinal measure of adult aggression stemming from
childhood media violence participation was summarily the same.
More recently, studies have focused on the video game and music
industries. In recent years, both
channels have noticed a rapid escalation in violent content; in the music
industry this has been noted in both the lyrical content of the music as well as
the video component aired on Music Television (MTV) and similar venues. The violence in video games has increased at the same rate as
the technological advancements in entertainment computing; enhancing game play
with not only more violence, but more realistic violence (Anderson, C., &
Dill, K., 2000). As these media
channels have been explored considerably less than the television and film
industry, there is an impetus to conduct further research in both.
The video game market has been increasingly focused on more realistic
graphical representations, even in "cartoon character" games.
Every several years the industry makes considerable leaps in improving
the realism factor within the games and we will be able to revisit current
studies within another decade to ascertain the level of effect of violent video
games on longitudinal aggression.
The Anderson & Dill (2000) study revealed that there is a strong
connection between video game violence and predicted aggression. They experimented on this relationship by contrasting a very
violent realistic game "Wolfenstein 3D," a somewhat less realistic
violent video game "Marathon," a nonviolent realistic adventure game
"Myst" and finally a nonviolent nonrealistic game "Tetrix."
The study was conducted using 210 male and female participants in two
trials a week apart from each other. The
study itself is not clear on how the games were selected, although we may assume
they were randomly and evenly assigned.
The dependant variables were a word association test for the first trial,
and a "noise blast competition" on the second trial.
The latter involved competing with an imaginary opponent whom the
participant thought was real in either a win-win or lose-lose situation.
What was measured was the level of intensity and duration of a noise
blast they were allowed to administer to their opponent.
Anderson & Dill (2000) concluded that video game violence contributes
to an increased repertoire of aggressive thoughts and schemas.
Such a repertoire “primes” the participant to more readily access
these violent solutions when dealing with non-related problems.
If we were to extend discoveries from television and movie media to video
game media, we could reasonably predict that exposure to video game violence as
a child will contribute to aggression later in life.
Although we cannot claim this with the level of confidence provided to us
with the non-interactive media; it would seem to be a probable conclusion.
It may even be suggested, considering in video games the participant is
an inter-active participant, we could expect the increased aggression effect to
be higher through the video game media. Another
venue for further research might include “compounded” effects of video game
violence, violent music, and violent television / films.
Research on the relationship between music and aggression is a little
more complex. Music videos have a
visual component, so any study of a musical effect on aggression would probably
be very similar to the studies on television and film in general.
Wann and Wilson(1996) conducted a study whose results were rather
surprising, however. They concluded
that there was no significant effect of music videos on participant aggression.
The Wann and Wilson (1996) study had a relatively small sample (N = 28).
A review of the data and reanalysis found significant effect on the same
study (Benjamin, A., 1999). Benjamin
found that if you increase the sample size, those who have an “internal”
locus of control (that is, they feel that they are in control of the world
around them) tend to respond more to aggressive cues, and will tend to be more
“provoked” towards aggression by viewing violent music videos.
It is clear though that this venue of media should be studied more
extensively.
Music without the video
component presents a major difference from the other forms of media in that it
doesn’t include a visual component. Nevertheless,
there are a few studies that have been conducted on music media violence.
One study examined the effects of lyrical content on participant
aggression (Anderson, C., Carnagey, N., & Eubanks, J., 2003).
By comparing similar songs by artists with violent lyrics and songs by
the same artists with nonviolent lyrics, they discovered that exposure to
violent lyrics does increase the accessibility of aggressive traits.
They contend, based on this research, that the lyrical content alone is
the primary factor in increased aggression, and also believe that long-term
exposure to such lyrics may also contribute to aggression later in life.
Although I do not deny that the lyrical content is a contributing factor
in increased aggression, I would question the role that the music itself
contributes to the aggression. There
is ample room in this domain for further research.
One such study should examine the lyrics without any musical component.
If it is the lyrics and not the style of music that accompanies the
lyrics, then a narration of the lyrics alone should contribute to a significant
increase in aggression priming in contrast to a reading in the same tone of
nonviolent lyrics. Similarly, the
study should also include the exact same music with violent lyrics and an
instrumental version. Such samples
exist on the market, and if no suitable sample can be found already marketed,
one could be made with music editing software.
A study such as I propose should clarify precisely the role of the lyrics
compared to the music.
The ramifications of these studies on our societal responsibility are as
numerous as the limitations of the studies themselves.
There are powerful ethical implications of doing completely controlled
studies on these effects (such as subjecting a child to only extremely violent
programming or programming that is entirely benign in nature). Such implications limit our research, but do not stymie us
completely. Once we have learned
how to control for the multitude of confounding variables, we have discovered
that violent media is a powerful causal influence and predictor of later
aggression, antisocial behavior, and academic retardation.
As a society, we strongly value our constitutional right to freedom of
expression, but it is well established within the corpus of law that this right
does not extend to the deprivation of greater rights in other citizens (e.g., we
cannot express our frustration with a person by assaulting that person).
The implications of this research as it moves forward concern all of us
as a society in this paradigm. To
what extent should we censor our media to reduce violent crime?
It is not the purport of this paper to answer such philosophical
dilemmas, but I do feel it proper to raise the question while I call for further
research.
References
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Social learning theory. (Englewood
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