The Sims
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|
Cheat mode:
Press [Ctrl] + [Shift] + C during
game play to display a prompt in the upper left corner of the
screen. Enter one of the following codes to activate the corresponding
cheat function. Note: Enter [Exclamation point] at the
prompt to repeat the last cheat entered. Enter a [Semi-colon]
between codes to enter multiple codes at the same time. Additionally,
most of the codes will only work with the unpatched version of
the game.
Result |
Code |
1000 Simoleons (unpatched game version) |
klapaucius |
1000 Simoleons (patched game version) | rosebud
|
Add new family history stat to the current family
| hist_add |
Appends the route destination list to AllRoutes.txt every time a route is found
| write_destlist |
Architecture tools automatically set the level as needed
| auto_level |
Automatically import and load indicated FAM file
| import <FAM file> |
Automatically load indicated house, no questions asked
| house <house number> |
Check and fix required lot objects | prepare_lot
|
Completely flush app to VM file when running Windows NT
| flush |
Crash game | crash |
Create moat or streams | water_tool
|
Create shrunk_text_#.bmp files | shrink_text <font_size> <text>
|
Create-a-character mode | edit_char
|
Display personality and interests | interests
|
Draw all animation frames disabled | draw_all_frames off
|
Draw all animation frames enabled | draw_all_frames on
|
Draw colored dots at each person's origin |
draw_origins |
Dump entire memory to core_dump_[date:time].txt
| core_dump |
Dump selected person's most recent list of scored interactions to a file
| dump_happy |
Dump selected person's motive contribution curve to a file
| dump_mc |
Enable debug flag to show outcome choice dialogs for social interactions
| debug_social |
End sim logging | sim_log end
|
Execute "file.cht" file as a list of cheats
| cht <filename> |
Floorable grid disabled | draw_floorable off
|
Floorable grid enabled | draw_floorable on
|
Force an assert for testing | assert
|
Log animations in the event log window |
log_animations |
Map editor disabled | map_edit off
|
Map editor enabled | map_edit on
|
Move any object | move_objects on
|
No tutorial object generation when tutorial house is loaded
| tutorial off |
Prevent web browser crashes | browser_failsafe
|
Preview animations disabled | preview_anims off
|
Preview animations enabled | preview_anims on
|
Programmer stats | tile_info
|
Quit game | quit |
Read in behavior tuning constants from Tuning.txt
| #import |
Rebuilds entire control panel/UCP from scratch
| rebuild_cp |
Refresh the BMP_ resources for all people whose IFF files are writable
| refresh_faces |
Rematch dependent textures and regenerate bitmaps for all user characters
| refresh_textures |
Restore tutorial | restore_tut
|
Rotate camera | rotation <0-3>
|
Routing debug balloons disabled | route_balloons off
|
Routing debug balloons enabled | route_balloons on
|
Run series of random operations on unhoused families
| fam_test <opcount> |
Save currently loaded house | save
|
Save family history file | history
|
Say "plugh" | plugh
|
Say "porntipsguzzardo" | porntipsguzzardo
|
Say "xyzzy" | xyzzy
|
Selected person's path displayed | draw_routes on
|
Selected person's path hidden | draw_routes off
|
Set event logging mask | log_mask
|
Set free thinking level | autonomy <1-100>
|
Set game speed | sim_speed <-1000-1000>
|
Set grass change value | edit_grass <number>:
|
Set grass growth | grow_grass <0-150>
|
Set lot size | lot_size <number>
|
Set maximum milliseconds to allow simulator
| sim_limit <milliseconds>
|
Set time of day (unpatched game version) |
set_hour <1-24> |
Set z offset for thought bubbles | bubble_tweak <z offset value>
|
Sets the neighborhood directory to the path
| <directory path> |
Sets up the borders of the lot with non-editable flag. Requires rotation
| lot_border <tl> <tr> <bl> <br>
|
Sets whether menu items appear for in use objects
| allow_inuse |
Show memory view window in debug builds of the game
| memview |
Start sim logging | sim_log begin
|
Swap the two house files and updates families
| swap_houses <house number> <house number>
|
Ticks disabled | sweep off
|
Ticks enabled | sweep on
|
Tile information displayed | tile_info on
|
Tile information hidden | tile_info off
|
Toggle allowing visitors to be controlled using the keyboard
| visitor_control |
Toggle assets report | report_assets
|
Toggle automatic object reset feature |
auto_reset |
Toggle calls to PeekMessage within sim loop
| sim_peek |
Toggle camera mode | cam_mode
|
Toggle display of unavailable interactions in person control menus
| all_menus |
Toggle music | music
|
Toggle object compression in save file |
obj_comp |
Toggle quaternion transformations | quats
|
Toggle sound log window | sound_log
|
Toggle sounds | sound
|
Toggle web page creation | html
|
Total reload of people skeletons, animations, suits and skins
| reload_people |
Trigger sound event | soundevent
|
Hear your Sims say "I hate you" |
word_say_ihateyou |
Write out an RTE file every time a route is found
| write_routes |
Write out behavior tuning constants to Tuning.txt
| #export |
Information in this section was contributed by Chris Mitchell,
Jonny Hansson, Austin6084,
ADelG88, Littlemonkey389,
and others.
Quick money:
Enable cheat mode and enter the klapaucius or
rosebud code. Display the cheat prompt again and type !;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!:!;!
(up to sixty total commands may be entered).
Information in this section was contributed by Jonny Hansson,
Sk8rdiepunk1, CSershon,
Darkazianpinoy13,
Alhatc2, Jake Bowen,
and others.
Enable cheat mode and enter klapaucius;: or rosebud;:
as a code. Then hold [Enter] so that "No such cheat"
begins to flash. Keep the key held to gain up to 99 million simolians.
Note you can replace : with any invalid character in the
cheat.
Information in this section was contributed by Bills656,
Tator576, Greg Pierce,
deathdog93, ELPRIMERODIABLO,
and others.
Enable cheat mode and enter rosebud ; ; or klapaucius
; ; as a code.
Information in this section was contributed by I live in a cardboard box.
Once you reach 9,999,999 simoleons, it will stay that way for
the rest of your game.
Information in this section was contributed by justinkyle.
Easier repeat cheats:
To make it easier to repeat a code, such as the money
code, first enter the code, then make a mistake after what you
have repeated. For example enter the money cheat, then enter !;!;!;!;!;!:
(note the colon at the end instead of a semi-colon). The game
will respond "Sorry, invalid cheat" but you will have
the amount that you requested. When you click "OK",
the cheat will still be at the prompt. Press [Enter] again
and click "OK" for another repeat of the cheat you entered.
Note: The game will exit if too much money is accumulated.
Information in this section was contributed by ZambordaWizard,
Gill819, and KJSisXTC2.
Quick navigation:
Hold [Alt] and press the cursor keys to navigate
quickly.
Information in this section was contributed by Tomtom.
Shade:
Press S during game play to get the shade in
the house.
Information in this section was contributed by Pauline Lip.
Hidden cartoon:
When you insert the game CD-ROM and it asks whether
you want to start or visit various web sites, move the pointer
over the gray Maxis symbol in the bottom left corner. It will
change into colored text. Click on it to see the hidden cartoon.
Information in this section was contributed by Steve Bateman.
The person in the cartoon is Will Wright, the creator of SimCity,
The Sims, etc. riding the electric scooter he uses to get
around his office building.
Information in this section was contributed by Coolgamer167.
Real music:
Note: This trick requires a music recording/downloading
program. Record/download the music of your choice. After that
save the music files to The Sims game in the path "/Maxis/The
Sims/Music/Stations/" followed by "Rock", "Classical",
"Latin", or "Country". This can also be saved
so that the TV plays the music by selecting the "SoundData/TVStations"
path instead of "Music", then choosing "Mystery",
"Romance", "Comedy", or "Action".
Information in this section was contributed by Nick Womack
and kewlesthangwalkn.
Information window:
Hold [Alt] + [Shift] and move the mouse.
This will open a window that will display the room number, elevation,
and similar information.
Information in this section was contributed by Ben Zimmerman.
Hint: Keeping need meters full:
If you are having troubling making sure your Sims bars
do not drop too low, pause game play, then tell your Sims what
they need to do. When you resume the game you will not have to
worry about trying to get your Sims bars full.
Information in this section was contributed by Tyler Diminick.
Hint: Easier relationships:
Create a family with a male and female adult that are
of the same category (such as Virgo and Virgo) and move them into
a house (or created house). Immediately after selecting live mode
make them kiss approximately ten times in a row to set their relationship
meter to be 100. If you continue kissing the female should ask
to have a baby.
Information in this section was contributed by Bills656.
You can make a room especially for the parents with no doors.
Use the move_objects on code and put the parents in a room
with no doors. If you want them to have a baby, have them kiss
a few times (not necessarily ten) and she will ask about the baby
Information in this section was contributed by Jessie Nicole.
Hint: Friendship/lovers:
If you are trying to get a Sim to like another Sim,
and you want to propose, sometimes the game will respond "I
Can't think on an empty stomach". Before the Sim arrives,
make a meal. If it gets late, delete the doors, then they cannot
leave.
Information in this section was contributed by Jessie Nicole.
Hint: Faster skill:
Select the create a family button. Create three to
eight kids (boys or girls). When you finish creating, change the
kids into adults. Then, click the finish creating button and move
in them into any lot. You will find that your characters will
already have skills. Some will have full skills such as cooking,
etc.
Information in this section was contributed by Noor Amin Shahriz.
Hint: Selling the dead:
This is a useful trick if you had a Sim die. When Sims
die, they leave an urn or a gravestone behind them which your
Sim will mourn for 24 hours. After this time you can pick it up
in furnish mode and sell it. You only get about 3 to 10 Simoleans
for it, but it is better than turning your garden into a cemetery.
Information in this section was contributed by Howard Blanchard.
Hint: Get outdoor items indoors:
Use the following trick to place a grill, playground,
basketball court, or other outdoor items inside your house. When
building your house, leave part of the wall open. The CPU will
consider that room as part of the outside. Place your outdoor
item in the room, then close the wall. Note: This only works in
one room at a time.
Information in this section was contributed by mcelenti.
Hint: Magic garbage bag:
The following trick saves the time needed to take the
garbage to the street. Buy the 30 simolian garbage can. Order
your Sim to empty it, then cancel the order just as they remove
the bag from the can. Then, order them to pick up the mess that
they just created. Your Sim will return the full bag to an empty
can. Repeat this each time it fills and trash will never have
be brought outside again.
Information in this section was contributed by Jonny Hansson.
Enable the move_objects on code and pause game play by
entering the buy screen. Pick up the trash can and move it right
next to your front door.
Information in this section was contributed by Cav91.
Hint: Keep Sim sleeping:
If your Sims are asleep and you do not want to disturb
them with a loud noise that coming from the television or something,
enter build mode, delete the object that is making noise, and
buy a new one.
Information in this section was contributed by 3wheeler.
Hint: Double phone message:
Place more than two phones in your house and wait for
the phone to ring. Direct two of your Sims to answer different
phones. By doing this, two messages will appear for each of your
Sims. Sometimes the game will even offer some generous amount
of money.
Information in this section was contributed by Razzpberry.
Hint: Have a baby:
When both parents are not busy, have the father sit
and watch television until he is very relaxed. Then, tell the
mother to give him a back rub. Keep doing this until the father
enjoys the back rub. Note: You may get denied at first, but keep
trying. Once you have successfully given him a backrub, kiss him.
He should fall in love; if not, keep doing this until he does.
Then, have them take a Jacuzzi together. Have them sleep together
that night. If nothing happens, then have them sleep together
the next night also. Eventually they will have a baby. You can
also do this the other way around, with the father starting it.
Information in this section was contributed by dhintz.
Hint: Keep baby easier:
To keep a baby without social services taking it away,
just have one of the parents (the person in the lower rank of
their job is recommended) to miss work two days in a row to get
fired. They can now pay 24 hour attention to the baby.
Information in this section was contributed by DABOM9575.
Hint: Another chance with the baby:
If your baby gets neglected and the social worker appears,
quickly pause game play. Enable the move_objects on code
and enter build mode. Select the hand, pick up the social worker,
and delete her. A new baby will appear in the middle of the room,
and you can re-name it.
Information in this section was contributed by The Brender
and Tomtom.
Hint: Change the sex of a baby:
Have a baby, then have someone pick it up. Enable the
move_objects on code, and while the person is still holding
the baby, go to build mode. Click on the Sim holding the baby
and delete that person. Afterwards, the game will say you had
a baby. To bring the Sim back, click on that person's icon. You
will only have one baby. If this does not work, try again. Note:
This may lower your Sim's work skills.
Information in this section was contributed by Zak062.
Hint: Decide baby's sex:
The baby's sex depends on who you have instructed to
do the "kiss of love," or the kiss that brings the baby.
If you instruct the man to kiss and they have a baby, it will
be a boy. If you instruct the woman to kiss, it will be a girl.
Information in this section was contributed by Tyler Dickinson.
Hint: Putting a baby to sleep:
Click on the baby and select "Feed", "Play",
"Sing", "Feed", and "Sing". This
should put the baby to sleep for one day. Once three days have
passed, the baby will turn into a child.
Information in this section was contributed by LiLdirtyrug.
Hint: Ghosts:
When someone dies in a family, and there are still
family members remaining, they will be haunted by the ghost of
the Sim that died.
Information in this section was contributed by Camhuffman.
Hint: Controlling ghosts:
To control a ghost, enter the tutorial house and continue
until Betty enters. Put in a series of fireplaces (burn to death)
or light bulbs (electrocution) and move Bob out of the house.
Block all the exits and kill Betty. The game will announce that
you failed the tutorial and Betty's head will still be on the
control panel. Click it and her ghost will appear. If one action
is done, or you wait too long, she will disappear (you can get
her back). Try changing her clothes and taking baths. Note: This
may not work in the patched version of the game.
Information in this section was contributed by McDevitt Kids.
Hint: Naked Sim:
Enable the move_objects on code when your Sim
is inside the shower, when there is no pixelated censor. Then,
move your Sim/shower to somewhere in the house and you can see
your Sim naked.
Information in this section was contributed by Chicoboltsi,
Dewill, zarbos, Badboy40267,
and D Frye.
As soon as a Sim enters the shower or bath, go to build mode and
use the hand tool, to remove the shower or bathtub from the bathroom.
The Sim will continue to shower or bathe, but they will be bare
without the pixelated censoring.
Information in this section was contributed by David Lee
and BaRt8555299405.
Hint: Naked Sim in hot tub:
If you have a Sim with an Outgoing rating of 7 or more,
he or she will go in the hot tub naked. The first person to go
in will cause an impact on all the rest. If the first person goes
in naked, the rest also will, even if their outgoing is a 1. The
reverse is also true -- if someone goes in with a bathing suit,
a Sim with a Outgoing rating of 10 will also wear one.
Information in this section was contributed by dkkicks.
Hint: Floating Sim:
Enable the move_objects on code. While your
Sim is asleep, enter buy mode and move the bed. Your sim will
be sleeping on nothing and their comfort will continue to increase.
This works also with naps.
Information in this section was contributed by Cambothugboy
and Daniel clausen.
Enable the move_objects on code. Have a Sim go up or down
stairs. When your Sim is halfway up, go to buy mode and move the
stairs.
Information in this section was contributed by Annoyingjsb.
Hint: Comatose Sim:
Wait for your Sim to go to bed. Enable the move_objects
on code. In build mode, move your sleeping Sim to a new location.
He will have full comfort, social and fun meters, but empty hunger,
bladder and hygiene bars while dreaming away alive, but unable
to wake up.
Information in this section was contributed by Michael Petrelli.
Hint: Never take out the garbage:
Buy the small blue 30 simolian garbage can. Whenever
it is full, sell it for 30 simolians. Then, just buy a new one,
and you will never have to take out the garbage again.
Information in this section was contributed by Matt Stokes.
Hint: Never miss work:
Enable the move_objects on code and put your
garbage can in front of the vehicle.
Information in this section was contributed by Lorraine.
Enable the move_objects on code and move the car to a different
location where an inanimate object is in its way.
Information in this section was contributed by Origamian2000.
Hint: Full need bars:
Enable the move_objects on code when your Sim
is sleeping. Enter buy mode and remove the bed on which the Sim
is sleeping. The Sim will disappear. When you return to live mode
the Sim will reappear somewhere else in the house and all mood
bars will be at 100%.
Information in this section was contributed by Cjsimms976,
IIPaiNFacEII, and Elmoboy86.
If your Sim is very depressed, enable the move_objects_on
code and pause game play. Click on the Sim in buy/sell mode and
click the bottom of the screen to delete him/her. Once deleted
go to the live mode and double clock the person's head icon to
go to where that Sim is located. Everything should be close to
full. Note: Wave the game immediately before performing this cheat,
or you will lose any career changes or points you have earned.
When done to a child, their report card goes to a B-.
Information in this section was contributed by John C Bennett,
MatrixChaser, Ryan Quinlan,
Kevin Cao, Dan O'Rourke,
Michael Bailey, and
others.
Enable the move_objects on code, then select a walking
Sim with a bad mood in the buy mode. Then, "sell" the
Sim. Go back to the live mode and click on the icon of that Sim.
Check his/her mood and all except "Room" and "Fun"
will be full.
Information in this section was contributed by Sean.
Enable the move_objects on code. Have your Sim to take
a shower of bath. When he or she is in the shower or tub, pause
game play and enter buy mode. Click on the shower or tub and delete
it. Your Sim and tub/shower will be gone. Your tub/shower will
be gone permanently, but your Sim will be walking around in your
house somewhere else, usually their room. Their "Energy",
"Happiness", and sometimes "Fun" will be almost
full.
Information in this section was contributed by cingolia.
If you are having extreme trouble keeping a Sim happy, usually
when you cannot get their social or room rating up and you are
low on money, save your game. Evict the family, then move them
back into the same house. Now you can start over with a clean
slate.
Information in this section was contributed by Nathan Schaad
and Alex Pearson.
Sit your Sim on a couch and enable the move_objects on
code. Go to build mode and delete the couch when your Sim is still
on it. Return to live mode and time will go into fast forward
as if you were sleeping (if there are no other Sims currently
in the family). Then, click on the Sim's face at the bottom of
the screen and everything but your bladder will go up all the
way. Note: At times one skill point for body may be lost. This
may also cause your Sim to lose job skills.
Information in this section was contributed by Tomre3,
JackKidman, AWF541,
HAWAIIANBOY0417, and
Simkid92.
Buying multiple items:
When you are buying chairs or other items that you
require multiple numbers of, hold [Shift] to repeatedly
place the item where desired without having to re-select it.
Information in this section was contributed by Tommy Wenk.
Hint: Never have the carpool leave:
Enable the move_objects on code and place the
mailbox on one side of the road and your outdoor trash can on
the other side; or put a wall across the road. When the carpool
appears it will not get by.
Information in this section was contributed by Bills656
and Tator576.
Place your trash can in the way of the carpool. It will just stay
there and honk.
Information in this section was contributed by chelsea.
Hint: Go to work for one hour:
When your carpool arrives to pick you up, enable the
move_objects on code. Move your mailbox or trashcan in
front of the car. Then, wait until you have one hour until your
work shift ends. Get in the car and move the mailbox or trashcan
out of the way. You will be at work for only one hour.
Information in this section was contributed by Mick Greening.
Hint: Less bills:
Keep an unpaid bill until the mailman delivers the
next set of bills. Pay the original bill when your mailbox is
filled with the next set of bills. This should cause the bills
inside the mailbox to disappear.
Information in this section was contributed by Jonny Hansson.
Hint: Less time needed to pay bills:
When you get the bills, your Sim will normally walk
inside put it on a table before they can be paid. Cancel the table
action and that person will put it on the ground. Click on the
bill and pay for it immediately.
Information in this section was contributed by ETsnookie4u.
Hint: Never pay bills:
Enable the move_objects on code. Then, pick
up the mailbox and erase it. Bills cannot be delivered if you
do not have a mailbox. However, no one will know where you live.
Visitors will appear at your house, but just stand there. You
also will not be able to greet them.
Information in this section was contributed by Metallicat1313,
Bill Brady, and Richard Stanley.
If you delete your mailboxes it may cause complications such no
more pizza, carpools, etc. Try this instead. Click the mailbox
and choose "Get mail". Your Sim will get the mail, then
will set it down somewhere. Enable the move_objects on
code. Then, click buy mode, pick up the mail with the hand icon,
then press [Delete] or choose the "Delete mail"
option at the bottom of the screen.
Information in this section was contributed by the5boys.
Use the following trick to pay your bills, but cost you nothing.
Tell your Sim to pay the bill as soon as he or she walks into
the same room as the bill. Pause and save the game, then enable
the move_objects on code. Delete your Sim, then revive
him while the game is still paused. Resume the game and tell your
Sim to pay the bill. The bill should be reduced to 0 Simoleons.
Information in this section was contributed by actingbiz1.
Hint: Deleting garbage and bills:
Use the hand to pick up either a plate, trash, or bills.
Drag it over something on which you cannot place it, such as a
couch or a plant. Then, press [Esc] and the object will
disappear. This is especially useful if you do not want to command
your Sims to clean up or pay the bills.
Information in this section was contributed by SiYkO.
Hint: Deleting walls or floors:
Use the same tool used to build a wall or floor. Click
and hold where you want to erase, hold [Ctrl] + Z,
then drag the pointer as if building a wall or floor. Note: This
has no effect on swimming pools.
Information in this section was contributed by Shane.
Hint: Cheaper wallpaper and floors:
Get money for old wallpaper before you paste new wallpaper
in a room. Sell the old wallpaper, then paste the new. This also
works on floors.
Information in this section was contributed by MARSGOLF2K.
Hint: Free snack:
Have your Sim get a snack, and when he/she takes it
out, cancel it out before the money message appears. Then, pick
it up and eat it. You can sell chips in buy mode for 15 Simolians,
for a profit of 10 Simolians.
Information in this section was contributed by Mario8487
and Titans771.
Hint: Trade snacks for money:
If you need just a little money, enable the move_objects
on code. Have a Sim repeatedly get a snack, but cancel it
before they start eating. They will put it on the floor. Then,
enter buy mode and click on it. A message stating "Press
Delete or click here to sell Chips for $15" will appear.
The snack only cost $5, so you get a $10 profit.
Information in this section was contributed by SilverFirestorm.
Hint: Evict for money:
Keep evicting your Sim until the net worth is as much
as desired.
Information in this section was contributed by kgovan.
Hint: Free pizza:
Order a Pizza, and when the pizza man arrives, do not
greet him. Before he leaves, use the move_objects on code
to move the pizza out of his hand and put it inside the house.
Then, delete the pizza man to save 40 Simoleons.
Information in this section was contributed by Mario8487
and Spitfire387.
Hint: Get dressed faster:
When one of your Sims is eating, enable the move_objects
on code and take away their plate. They should immediately
get dressed and get on with their day.
Information in this section was contributed by Billy Grant.
Hint: VR head:
Order a Sim to put on a VR helmet, then start to tell
him/her to do something else. The Sim will have a head with a
VR helmet.
Information in this section was contributed by Sk8rdiepunk1.
Hint: Teleporter:
Call the police, fire department, or the pizza guy,
and enable the move_objects on code. Move the person into
a very small room. Wait awhile and a teleporter will appear and
take them away.
Hint: Stolen vehicles:
Enable the move_objects on code to steal
the carpool car or schoolbus. Enter "Buy
mode" or "Build Mode". Use the hand to highlight
the car or bus. Move it onto a piece of land. Slant down the land
around the car or bus. If done correctly, the vehicle will become
stuck and begin to honk its horn. Enter "Buy mode" or
"Build Mode" and delete the vehicle to return to normal.
Information in this section was contributed by Mad Hatter.
Hint: Hostages:
You can keep Sims hostage (kids, adults, FBI agents,
and people from the neighborhood) by making a house with one door.
Once people are in the house, block the door by creating a pool
around the house as large as desired. You can also block the door
with stoves and other appliances.
Information in this section was contributed by HMRocks11.
Hint: Trap sim:
Have a Sim fall asleep on the floor. Enable the move_objects
on code and move the Sim under the bed while sleeping. When
they get up, they cannot move anywhere unless you move them again
or move the bed.
Information in this section was contributed by Jonn787.
First, greet someone or call someone you know. Enable the move_objects
on code and move the Sims into a bed, so their body is intersecting
the bed and their feet are on the bottom. They are now stuck.
To free them, enter build mode, click on the hand tool, and move
them. While he or she are stuck in the bed they cannot talk, unless
they were talking before.
Information in this section was contributed by Wes Louie.
Enable the move_objects on code. Make a toilet. Move your
Sim into the toilet and continue the game. Your Sim will be helplessly
trapped in the toilet and cannot escape.
Information in this section was contributed by TheMoldyBurrito.
Hint: Stop robberies:
Enable the move_objects on code, then click
on robbers and press [Delete].
Information in this section was contributed by Spitfire387.
Hint: Slowing down robberies:
If you want to get more time to let the police catch
robbers, etc., hold your pointer over the robber and follow him
with it. He will walk in slow motion.
Information in this section was contributed by Thunderhawk66.
Hint: Stop fires:
Enable the move_objects on code, then move the
fire out of the house. The fire will still burn, but will be far
from your house.
Information in this section was contributed by Tina Blatchford.
Hint: Get rid of floods:
If the house floods, go to build mode, highlight the
area, and click. An icon will appear. Click "Delete"
to get rid of the flood.
Information in this section was contributed by John D.
Hint: Island house:
Build your house, but do not make it too large to have
enough room for the water. Take the pool maker and place water
all around the house. Note: Make sure you make a small pathway
to the road so your Sim can get out of the house.
Information in this section was contributed by HMRocks11
and aeroyan.
Hint: Very big pool:
Enable the rosebud or klapaucius code
and repeat to get 9,999,999 simoleans. Enter the rosebud
or klapaucius code again, then enable the move_objects
on code. You can now turn the road into a pool.
Information in this section was contributed by SilverFirestorm.
Hint: Pond:
If you want to put a pond around your house, enable
the water_tool code and get the pond tool.
Information in this section was contributed by Einstein8706.
Hint: Swim with clothes on:
Enable the move_objects on code, go to buy mode,
and move a Sim over a pool. They will start to swim in the clothes
they are wearing.
Information in this section was contributed by NINOSAURUS.
Hint: Drunk Sim:
You can get your Sim drunk with the Drink Maker. Click
"Make Drinks", then feed your Sim all those drinks.
Do this twice or more times. When you get your Sim drunk, this
will cause vomiting. Note: You cannot do this with children.
Information in this section was contributed by Alyssa Wiebe.
Hint: Change any tile:
The map_edit on code can be used to lock/unlock
any tile on the whole lot. Enter the code, click on the "light"
tiles that are not yours, and you will "buy" it for
free. You can also click and hold and point over all the light
tiles. After all of the desired tiles are yours type map_edit
off to exit that mode. The whole lot, including the road,
is now yours. Using this trick will allow you to place objects
anywhere. You can repaint the side walk or road in any desired
color, and decorate anything the way you want.
Information in this section was contributed by Ray Lider.
Hint: Killing Sims:
Send an unwanted Sim to a specific spot. Enter build
mode and place a wall around the Sim. Do not put else inside the
room with the Sim. The Sim will die in two days.
Information in this section was contributed by HMRocks11
and aeroyan.
Have your Sim go to the bathroom. While in there, delete the door
and he or she will be trapped there until they die.
Information in this section was contributed by Littlemonkey389.
First take an unwanted Sim and tell him or her to swim. Remove
all the exits the and the Sim will die when he or she falls asleep.
Information in this section was contributed by Gill819.
Place a Sim in the pool, then enable the move_objects on
code to remove the ladders.
Information in this section was contributed by joe Marschner,
Littlemonkey389,
and Mark Rogers.
Enable the move_objects on code, go to buy mode, and click
on the unwanted Sim. A message will appear at the bottom of the
screen. Click "Delete" and your Sim will be immediately
be gone.
Information in this section was contributed by TheHacker.
Send your Sim to a certain location. Enable the move_objects
on code, then buy some furniture and put it around you Sim.
In two days your Sim will be killed.
Information in this section was contributed by Jessica.
First build a small box-shaped room and put a fireplace in it.
Put carpeting all over the floor. Tell your Sim to light a fire.
Once they are in the box. Enter build mode and delete the door.
Information in this section was contributed by Ericwup0330.
Wait until a robber enters the house. Enable the move_objects
on code and delete the door. Then, enable the move_objects
on code again and put any Sim in front of the robber. He will
then kill your Sim.
Information in this section was contributed by Billy SAwicki.
Hint: Get tombstones:
The easiest way to get tombstones short of starving
your own family is to starve your neighbors. If you like your
neighbors, first create families of eight random people. Then
create a closed in area, put a teleporter (custom downloadable
object from various Sims sites), and teleport your neighbors in.
It works best if it is a water enclosed area because you can use
the move_objects on code to move in one of your less experienced
cooks and start a fire with a stove. Make sure you have enough
room to keep them away from the fire until it goes out naturally.
There is because even if you have a phone, the fireman cannot
get to the fire and you cannot move your Sim out of the enclosure
until the fire is out. Try to keep them busy cleaning up all the
messes on the floor. If you do not want to go through all that
trouble, just wait about four days and they will begin to die.
Note: If you kill off all your neighbors, they do not reappear
when you go back to the neighborhood -- they are dead permanently.
Information in this section was contributed by MadCow.
Hint: Remove tombstones:
Use the following trick to stop your beautiful gardens
from turning into graveyards. Enable the move_objects on
code, then click on the buy icon. Click on the tombstone that
you want to delete. As you pick it up, click on the blue object
at the bottom of your screen. The tombstone should be gone, and
your Sim will stop mourning.
Information in this section was contributed by Simkid92.
Hint: Revive dead Sims:
If one of your Sims dies, sell everything in the house.
Then, evict the family and buy the house again. When the house
loads, all of the Sims will be alive with full mood bars.
Information in this section was contributed by Ronald Budney.
Hint: Burn house:
Put fireplaces all over the walls and light all of
them. The house will soon catch on fire.
Information in this section was contributed by EssieYu.
Glitch: Floating house:
Build a house on the wooden pillars and make sure you
cover the entire area where you are building. After you are done,
destroy the pillars underneath it and build stairs to get to your
front porch.
Information in this section was contributed by SSJ4Goku4770
and NuclearBurrito.
Make two stories the same size as you want the top floor to be.
The first has to be totally enclosed. Make stairs to the top floor
then create the walls, roof, etc. You will not be able to change
it later. Finally, delete the walls of the bottom floor, then
delete the stairs. Your Sim will be on the top story by himself
with no bottom floor.
Information in this section was contributed by DotheDew920.
Use pillars on the first floor to create the shape of the house.
Fill in every space inside the shape, except a spot for a staircase.
On the second floor, build the house. Enable the move_objects
on code, go to the first floor, and delete the pillars. You
should now have a staircase going up to a house that is floating.
Information in this section was contributed by NuclearBurrito.
Glitch: Sim without a last name:
After you create your Sim, type in a last name, such
as "y" or something similar. Move the pointer over the
"Okay". Press [Backspace], then quickly select
"Okay". If done correctly, you should have a Sim with
no last name.
Information in this section was contributed by G-Thang.
Glitch: Disappearing Sim:
Build a large amount for stilts in a square pattern
at least 10 wide and 10 long. Click the second level and put flooring
on top of the stilts and walls around the top. Place stairs going
up to the second level. Have your Sim go up the stairs, then remove
the stilts. Enter build mode and delete the stairs and the house
will disappear. Rebuild the stairs and click on them. The game
should tell your Sim to go down. When have him or her go back
up, they will disappear at the top.
Information in this section was contributed by Jandjferg.
Glitch: Floating Sim:
Enable the move_objects on code and get your
Sim to "sleep". Just when he or she is about to get
in bed, move the bed away from him/her. The bed will have a dent
in the pillow as if the Sim were sleeping on it, however the Sim
is floating in air.
Information in this section was contributed by Young791.
Glitch: Disappearing Goth:
There is a graveyard behind the Goth's house. At night,
a ghost will come out from the graveyard. If the ghost touches
a character twice, that Sim's family portrait (on Live mode at
the bottom) will be gone. Note: This does not change the character
in any way, and if you evict that Sim his/her portrait will return.
Information in this section was contributed by DragonPhoenix09.
Glitch: Jump back:
Enable the move_objects on code and select a
Sim. Move the Sim onto a tree and go to live mode. The Sim will
instantly return to the space where you picked it up from.
Information in this section was contributed by EGIS629.
Glitch: Disappearing maid:
Go to the house with the tree in the pool. Have someone
hire a maid. Enable the move_objects on code, pick up the
maid, and put her in the tree area. If done correctly, the maid
will eventually disappear.
Information in this section was contributed by Simkid92.
Glitch: Magnetic maid:
Put a Jacuzzi right on the edge of a pool. Hire a maid
and enable the move_objects on code. Pick up the maid and
put her on the ledge. Build a wall so she cannot get out on the
sides. If done correctly, your maid should be walking around in
the Jacuzzi. Note: It is impossible to free your maid from the
Jacuzzi. This trick works best in L-shaped parts of the pool.
Information in this section was contributed by Simkid92.
Glitch: Swim indoors:
Make a pool. Hire a Maid and enable the move_objects
on code. Pick up the Maid and place her in the pool. She will
walk around on top of the water and fall in. She will then swim
inside for a while until she gets to the object that she wants
to clean.
Information in this section was contributed by Sk8rdiepunk1.
Glitch: Swim in grass:
Enable the move_objects on code. As soon as
a visitor leaves (pizza boy, mail girl, neighbor etc.), go into
build mode. Pick that person up and put them in the water. They
will be teleported out and will be swiming in the grass or ground
some distance away.
Information in this section was contributed by Hunter.
Glitch: Holes in roof:
Sometimes when you build a big house, square openings
will appear on the roof.
Information in this section was contributed by HMRocks11
and aeroyan.
Glitch: Moving statue:
If you buy the Large Black Slab by ChiChi Smith and
rotate it, the leg that is up will change.
Information in this section was contributed by res03i5n.
Glitch: Continuous whistling sound:
Enable the move_objects on code. Make a fence
so that there are four squares of land in the middle. Wait until
the newspaper girl appears. As soon as she kneels down to drop
the newspaper, enter buy mode. Place her inside the fenced area.
While playing with your Sims, you will hear the whistling that
she makes. Note: It is not known if the newspaper girl dies or
if another one appears the next day. You may also create a "zoo"
with a larger fenced area by using paper girls, police, firemen,
crooks, and even your own Sims.
Strategy: by Deos Arcana
Strategy: Career: by Mewtwo150
Strategy: NPCs: by AC Chua
Strategy: Nitpicks: by Coolgamer167
Strategy guides
from GameFAQs
Published strategy guides: The Sims: Prima's Official Strategy Guide
Published strategy guides: The Sims Revised And Expanded: Prima's Official Strategy Guide
Trainer: +5 v1.0 by Wolverine
Trainer: +5 v1.1 by Wolverine