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Sparring: 

(see spar page for spar model)

Type of COMBAT

Brawl , Spars, Raids. 

All combat to follow basic spar rules

RULES for COMBAT



Use Common Gorean sense in your gears. Consult litterature for weapons and armor if needed.

- Combatants will be judged on realism and skill. 

- An individual post will consist of up to 5 actions. Actions include any combinations of 3 attacks, 2 defense. Accepting a strike, blow or wound does not count against the five allowed actions.

Note: moving around is Free. just keep it within reason




- Combatants will have an 6 minute period from the previous post to respond. After 6 minutes the post shall be considered slow, clumsy and easily defended against.


- A  move requiering two actions that fit well with each other is considered as one action in the total of 5 allowed actions. 

(i.e. "dropping low and sweeping your legs" is an acceptable combination and does not have to be separated into "dropping low....sweeping your legs")

(i.e. "Parrying your blade with mine then quickly striking your shoulder with the blade" is unacceptable as a combination move. Clearly, parrying a weapon, then striking are two different actions.)

- Combatants may NOT post the actions of their opponents (force posting) or the damage that their attack does.

(i.e. "Stabbing you in the chest with my quiva" is an acceptable attack. "Stabbing you in the chest with my quiva....puncturing your lung" is an unacceptable attack because it declares the damage received by the opponent.)

(i.e. "Circling to your left" is an acceptable move. "Circling to your left forcing you to turn" is an unacceptable move because it declares a movement by the opponent.)

*Note. Posts that include striking the intended target (i.e. "Stabbing you in the chest with my quiva") do not describe the actions of their opponents or the damage that their attack does. Instead it is considered a "guide" to the intent and thinking of the combatant.

- Combatants are urged to be as descriptive and accurate as possible. Use of "right and left" with regard to the opponent (be sure to post if its YOUR right or your opponents right) is highly encouraged and could result in points rewards.

 Judges

Appointed Judges shall decide of the outcome of all combats: Spar, Raids, Brawls

- Duels/Spars will be judged on the basis of realism, following the rules of combat, and effectiveness of offense and defense.

- Realistic Posts will be given best regards.

- At the end of the duel/spar, each judge will decide who prevailed

-Tips and Hints Visualize the duel/spar as completely as you can. Try to "see" your actions and your opponents. State your position and actions as clearly as you can and visualize your opponent's position as well. Remember and post orientation information such as right and left (yours or your opponent), and up and down. Know the position of both your and your opponent's weapons, hands, and feet.

-Be clear and concise in what your post.

-Accepting all blows is an easy way to proceed with a duel/spar, but shows little skill or imagination. Inversely, blocking or evading all blows is unrealistic.

Structure of a Spar

First it is decided who is Defender and who is Challenger. Usually, as it is done for the Love-Wars, the defender has the choice of the weapon(s) to be used for the spar and also has the choice of deciding who starts first. What’s important is that both contenders agree on who starts first and what weapons to use. In the following example, the Challenger attacks first.

 There is no particular limit of weapons, just load within reason, and spar accordingly, remember that heavy gears will reduce speed.

  

Defender and Challenger declare their weapons and move to the pit, then warm up.. thrash talk.. ,take off your false teeths.

Note: moving around is Free, keep it real.

                             Defender takes a stance  

                                   

                            

                                       Challenger post #1

·        Posts up to three attacks

·        Posts up two two moves

Defender post  #1

·        Posts up to three defenses

·        Posts up to three attacks

Challenger post #2

·        Posts up to three defenses

·        Posts up to three attacks

 

Defender post  #2

·        Posts up to three defenses

·        Posts up to three attacks

Challenger post #3

·        Posts up to three defenses

·        Posts up to three attacks

Defender post  #3

·        Posts up to three defenses

·        Posts up to three attacks

Challenger post  #5

·        Posts up to three defenses