Sparring:
(see spar
page for spar model)
Type of COMBAT
Brawl , Spars, Raids.
All combat to follow basic spar
rules
RULES for COMBAT
Use Common
Gorean sense in your gears. Consult litterature for weapons and armor if needed.
- Combatants will
be judged on realism and skill.
- An individual post will consist of
up to 5 actions. Actions include any combinations of 3 attacks, 2 defense. Accepting a strike, blow or wound does not count against the five
allowed actions.
Note: moving around is Free. just keep it within
reason
- Combatants will have an 6 minute period from the previous post to respond. After
6 minutes the post shall be considered slow, clumsy and easily defended against.
- A move requiering two actions
that fit well with each other is considered as one action in the total of 5
allowed actions.
(i.e. "dropping low and sweeping your legs" is an acceptable
combination and does not have to be separated into "dropping low....sweeping
your legs")
(i.e. "Parrying your blade with mine then quickly striking
your shoulder with the blade" is unacceptable as a combination move. Clearly,
parrying a weapon, then striking are two different actions.)
- Combatants may NOT post the actions of their opponents (force posting) or the
damage that their attack does.
(i.e. "Stabbing you in the chest with my
quiva" is an acceptable attack. "Stabbing you in the chest with my
quiva....puncturing your lung" is an unacceptable attack because it declares the
damage received by the opponent.)
(i.e. "Circling to your left" is an
acceptable move. "Circling to your left forcing you to turn" is an unacceptable
move because it declares a movement by the opponent.)
*Note. Posts that
include striking the intended target (i.e. "Stabbing you in the chest with my
quiva") do not describe the actions of their opponents or the damage that their
attack does. Instead it is considered a "guide" to the intent and thinking of
the combatant.
- Combatants are urged to be as descriptive and accurate
as possible. Use of "right and left" with regard to the opponent (be sure to
post if its YOUR right or your opponents right) is highly encouraged and could
result in points rewards.
Judges
Appointed
Judges shall decide of the outcome of all combats: Spar, Raids, Brawls
- Duels/Spars will be
judged on the basis of realism, following the rules of combat, and effectiveness
of offense and defense.
- Realistic Posts will be
given best regards.
- At the end of the duel/spar, each judge
will decide who prevailed
-Tips and Hints Visualize the duel/spar as
completely as you can. Try to "see" your actions and your opponents.
State your position and actions as clearly as you can and visualize your opponent's position as well.
Remember and post orientation information such as right and left (yours or your
opponent), and up and down. Know the position of both your and your opponent's
weapons, hands, and feet.
-Be clear and concise in what your
post.
-Accepting all blows is an easy way to proceed
with a duel/spar, but shows little skill or imagination. Inversely, blocking or
evading all blows is unrealistic.
Structure
of a Spar
First
it is decided who is Defender and who is Challenger. Usually, as it is done for
the Love-Wars, the defender has the choice of the weapon(s) to be used for the
spar and also has the choice of deciding who starts first. What’s important is
that both contenders agree on who starts first and what weapons to use. In the
following example, the Challenger attacks first.
There
is no particular limit of weapons, just load within reason, and spar
accordingly, remember that heavy gears will reduce speed.
Defender
and Challenger declare their weapons and move to the pit, then
warm up.. thrash talk.. ,take off your false teeths.
Note:
moving around is Free, keep it real.
Defender takes a stance
Challenger post #1
·
Posts
up to three attacks
·
Posts
up two two moves
Defender
post #1
·
Posts
up to three defenses
·
Posts
up to three attacks
Challenger
post #2
·
Posts
up to three defenses
·
Posts
up to three attacks
Defender
post #2
·
Posts
up to three defenses
·
Posts
up to three attacks
Challenger
post #3
·
Posts
up to three defenses
·
Posts
up to three attacks
Defender
post #3
·
Posts
up to three defenses
·
Posts
up to three attacks
Challenger
post #5
·
Posts
up to three defenses