GUA stats
Name: Cgarx
Age: 14
Race: Human
Aligment: Good
Biography: Nobody knows.....
Elements Fire, Lightining
Trainers:
Vincent7 (Dragon Lightining Dojo)
CallistoX (Dragon/Mystical Fire dojo)
Flippin_mental (Mystical Fire Dojo) (dead....rip...)
Fusion_x_Dragon (Phoenix Fire Dojo)
~Delita_Hyral~ (Phoenix Lightning dojo)
MysTiC DraGooN (Unicorn Lightning Dojo) (removed...)
MasterHiei(Phoenix
Fire Dojo)
Weapons:
Sword: Basic sword given by the master Vincent7 in Lightining Training 100-150 damage.
Dragon Spear: A spear made out of a Dragon's scales and mystical power; Acquired at Quest for the Black Knight's Treasure; 100-150 Damage for normal; 150-220 Damage if user can unlock mystical powers within the spear.
Composite bow: acquired at Ch'colrath Hunting quest. this special bow can pierce all armors with lesser quality than a chanmail with more accuracy, making the arrows they shoot almost unnavoidable. it cant be broken by unmagical items. (this doesnt add damage to the arrows you shoot)
Special arrows: acquired at Ch'colrath Hunting quest. these arrows do one third of your hp of damage. they have the ability to inflict your element with every atack, no more than 10 arrows in the same battle (only moderated battles).
Black Sword: A sword from the Black Knight's treasure; Acquired from Quest of the Black Knight's Treausre; 250-300 Damage
Gala'dur War Hammer: acquired at The Tathatheron's Armory Quest, a strong and destructive hammer specialy made for Cgarx, 400-450 damage in a direct hit.
Gala'dur Long sword: acquired at The Tathatheron's Armory Quest, a sword perfectly balanced with a poweful slash and specialy made for Cgarx, 600-650 damage in a direct hit.
Tathatheron's Hammer: A powefull hammer that once Tathatheron himself use in battles aganist armies of high elfs, damage 600
Tathatheron's Sword: A sword specially made for Tathatheron, he never used it.... damage 500-700
Tathatheron's twin Daggers: Twin dagers made for Tathatheron for emergency situations, damage 200-300
Double-Edged Boomerang: Sharpened on both edges, this boomerang cuts through almost anything, including other weapons. 500 damage.
Armor:
Fire Cloak: makes all fire spells to do 25% more damage
Dark Mithil Chainmail: acquired at Ch'colrath Hunting quest. this chanmail are made from dark mithril, light and resistant. it cant be pierced by non-magical attacks of less than 600 attack points.
Fire Mithril: Aquired at Tathatheron's Armory, a magic mithirl made by the elves of the burned forest that when fire hit it it absorbs the fire and recovers 30 hp of your health.
Earth shield: a shield made of the skin of one elemental of earth, totaly repels lightining atacks (aquired at the Tathatheron's armory Quest)
Mirror Shield: a shield Forged in the Tathatheron's aromry that refelcts all atacks that makes less than 400, reflects 75% of the atack that make 400-500, reflects 50% of the atack that make 500-600, reflects 25% of the atack that make 600-700, reflects 0% of the atack that make +700
Titan's Gauntlets: A light, nearly impenetrable glove, mainly used to catch
the Double-Edged Boomerang. Also used to block attacks. +600 defense, may
not be successful.
Items:
Necromancers skull: it allows you to summon up to 2 skeleton warriors, wich
have: 800 HP a rusty blade and a wooden shield. 5 mp for each skeleton.
Regenerating Ring: makes the MP and the Hp to regenerate, 30 hp 10 mp per turn.
Fire Spells
Fire Ball: A ball of fire can be shot from the hand at a high speed. 100 damage (5 MA).
Ember Orbs: 500-550 damage (maximum of 6 orbs in arena/BG at a time) 4 mp.
Flame Blade: A blade of fire shot from the sword, capable of cutting through almost anything; 250 Damage (10 MP).
Flame Wall: A wall of fire appears to block a projectile attack (spells, arrows, daggers, ect). Completely blocks Ice Element attacks, -50% Damage from all other attacks; (15 MP)
Heat Sensing: The ability to sense heat from any source. Can be used to detect opponents who are hidden or invisable. doesn't work with Ice elements.
Fire Whip: Creates a whip made of flames, the touch of it burns everything, 150 damage (10 MA).
Lava Axe: Creates an axe made of lava, it slices almost every metal and melt it, 200 damage (20 MA).
Fire Shurikens: creates 1-6 shurikens made of fire, each 50 hp of damage (5 MA each).
Flare: Extremely hot fire flairs from the user's hand to burn the opponent. Can only be used at a close distance. 200 damge/100 more damage per turn (turn = begining of opponent's post) (15 MA).
Flame Blast: Emits fire from the casters body spreading the area with flames. 350 Damage (15 MP) [mc_y0ung]
Fire Monolith: Creates a Fire monolith in the Battle area that makes all the Fire spells do 50% more damage, it lasts for the entire battle 30 MP
Fire Dome: A thin dome of fire appears around the caster of this spell. The flames are so small that they can be seen through, but strong enough to block anything from getting in or out. Lasts for 3 turns. (50 MP)
Flame Breath: The ability to breath fire from you mouth to burn your opponent. Can only be used at a close distance. 500 damage (17 MA)
Solar Flame: Can draw power from the sun and channel it into instant flame cannon. 770 damage (23 MA) [Created by mc_y0ung]
Fire Cloud: Transforms a normal cloud into a fire cloud and starts rain fireballs, 60 damage each fireball hit (15 ma) lasts for 3 turns.
Fire Form: Cgarx body turns from a physical form to being composed entirely of Fire. Water does double damage while is this form. 50MP
Eruption: An explosion of fire burst from the ground beneath the target, the fire is hot enough to melt armor and incinerate flesh; 600 damage (20 MP)
Hydra: Summons a Fire Hydra that breathes fire and spits lava, breath damage 150 HP, Spit 250 HP (24 MA).
Infernal Spikes: Creates a fire aura around you that has the form of a spike barrier, the spikes are dangeroulsy sharp-pointed and very hot, they can penetrate and melt armor. damage 400 HP per spike, 30 MA (lasts for 2 turns)
Incendiare Globus: A powerfull formation of Fire energy, it looks like a small ball, but its Fire energy compressed to its maximun capability. damage 850 HP, 30 MP
Infernal Unification: You evaporate a metal weapon of your own and you make a part of your body to absorb it, and now that part of the body has now the form and the strengh of the weapon
Mixed or non elemental spells
Electric Fire Orb: 500-600 damage (maximum of 6 orbs in arena/BG at a time) nearly unavoidable if charged; Note this orb acts as 2 orbs 6 mp.
Exposive Ball: Creates a FireBall mixed with Electric energy that when it hits it explodes, Damage 200 Ratio: 5 Feet [thanks to Gil-Galad for helping me create this spell] 8 MP
Heat Cage: Creates a lightining cage around the opponent and in the inside of the cage the heat starts rising, initial damage 150, 150 more per each turn inside the cage. [thanks to Gil-Galad for helping me create this spell] 18 MP
Fragmentary Ball: Creates a Lava Ball and mix it with Electric energy that when it hits it trows lava fragments charged with electricity all over the area, Damage 250 ratio: 10 Feet 10 MP
Heal: Cures himself or another person, heals 200hp (6 MA).
Fire/Lightining Storm: Starts to burn all the clouds making them of fire and start raining fireballs and thunders, 150 damage each hit (30 MA) lasts for 4 turns.
Lighining spells
Sword Blast: With gathered electric energy, can shoot a bolt from the tip of the sword; 2 mp.
Pulse Orbs: 500-550 damage (maximum of 6 orbs in arena/BG at a time) nearly unavoidable if charged 4 mp.
Gathering Storm: Adds a 15% bonus to all Lightning/Electric attacks 1mp.
Lightining Current: Sends electricity throughout my body; protects me from physical attacks and paralyzes the attacker 2mp.
Lightining Storm: 500-600 dmg; lasts 3 turns and adds an additional 10% to all lightning attacks (requires gathering storm, but if there is a cloud in the sky already, its not required); Nearly unavoidable if charged 5mp.
Lightining Wave - Damage 1000 at 20 MA; Can hit a max of 2 enemies (reduces damage by 1/2). Nearly unaviodable if charged.
Thunderswhipe: Waving his hand, he can channel Lightning energy and make a sword of pure lightning; lasts 5 turns; 5 mp
Purple Lightning: Thrusts sword into the ground creating 5-12 bolts of lightning which thravel through the ground, each bolt does 50-150 dmg + 125 to water elements, - 75 to earth elements, and doesn't effect wind if it is flying. Costs 35 MA.
Lightning Tornado: A shaft of
lightning hits the users sword, then the user swings their sword at their
target, a large electrical tornado is formed, wich if it hits, does and initial
500 dmg +150 to water -100 to earth, and traps them in the core of the tornado
for two tuns, dealing 500 each turn +150 to water -100 to earth.
Costs 40 MA
Paralysing net: Creates a net made of lightining that imprisons the enemy making it paralize, 10 HP per turn (8 MA) last for 2 turns
<My pets stats>
Name: Phaedrus
Race: Dragon
Age: 3
HP: 600
MP: 50
Element: Bio, Fire
Color: Green , with silver stains, and red eyes
Obtained in the Quest: Pocher's camp
<Abilities>
Acid wave: Trows acid from his mouth making the oponent's armor to lose all magic protection for 8 turns.
Acid spit: spits acid that burns the enemy, damage 600 hp.
Healing: heals himself and Cgarx 25% of the hp (1 time per fight)
???(yet to know)