Marine Walkthrough: Episode 3
Episode III: Invasion
Weyland-Yutani Atmosphere Processor.
Extreme Xenomorph infestation apparent.
Civilian support personnel missing - presumed infected.
Control mechanisms damaged - systems critical.
"Orders from above, you MUST shut down the cooling
system before they'll authorize an airlift. You need
to power down the five, repeat FIVE, ventilation
fans, and make your way through the Processor to
the landing platform. I'll be in radio contact."
You only have the Pulse Rifle right now, but you can grab a Pistol if you just turn to the right. Aliens will respawn randomly throughout this level. Leave the APC and go up the stairs, where you'll see some Predator blood. Go through the hall with the flashing lights and into the larger room, then up the stairs.
COM: OK Marine. Your location is directly under one
of the ventilation fans. Blueprints say the pressure
wheel's a level above you. Don't waste time!
Go up the stairs, around the pipes, and through the door. In this hall you will find a Medikit and Armour, if you need it. Go through the door on the left.
COM: Keep it sharp Private; there's a cooling fan
directly ahead to the right.
Listen to him and head right. Go up the stairs and turn the wheel in the room with the Flamethrower and Medikit.
"Nice work, Private. Cooling systems degraded by
twenty percent. Looks like the direct route is closed
off. You'll have to go through the substructures and
make your way down."
Head back to the hall and go straight across the hallway. Go down the stairs and take the lift down. I'd advise using your new Flamethrower now, because there's two Facehuggers in the little hall. It's dark, so just sweep the flames across the floor, then back out and wait for them to die. Go through the small door with the bars across it and go up the stairs alongside the big tank. Turn the wheel on top of the tank. There's a Medikit and Smartgun here too.
COM: Good going - pressure door reactivated.
Company reps say they're prepping a dropship for
you. Guess we gotta believe em....
Head back to the room where the Facehuggers were, and go through the larger door with the bars across it.
COM: Don't waste time - the Processor's fitting to
blow real soon. Find the lift upwards A.S.A.P.
Go down the little hall to the right and you'll find a lift. Take it up.
COM: Looks like you're in a subsidary fuel room of
some kind. Good. Keep it tight and keep climbing.
There's another lift in here. Take it up and go up the stairs after you get off the catwalk.
COM: Private, you need to access the door opposite
the stairs.
Go up the stairs and turn so you can see the door in question. Above the row of flashing lights you'll see a bar. Shoot it, and a platform will drop down so you can reach the door.
COM: Proceed down to Ventilation Control.
Go down the stairs. This leads to a room with a Medikit and napalm (ammo for the Flamethrower). Turn the two wheels in here.
"Okay, Private. Two fans down, three to go. A
dropship's being prepared for you right now."
"The cooling towers are starting to vent. I'm reading
serious power surges here. Keep it up. Two more
fans to go."
Once the fans shut down completely, head down into that room and enter the middle fan vent. This drops you down into another room. At the blue area with the tanks, go left. The room straight ahead has a Facehugger in it. You want to head back to the circular hallway and take the lift up again. This area should look familiar to you. You need to head back to the area where you dropped the platform down to access the door.
COM: Proceed left into the local Control Room.
Go left into the room.
COM: There's a pressure wheel in the viewing gallery.
To the right is a door. That's where the wheel is.
COM: Good work Marine, just one more fan.
There's also a Medikit and napalm in this room. Head back to the main hallway and go straight. At the junction, go right and follow the hallway down. There is a Facehugger in one of the small rooms you pass, so be careful. These halls lead to the last wheel you need to turn.
"Great work, Private! Cooling systems shutting down.
But I wouldn't stick around if I were you - it's gonna
start getting real hot down there. The airship's
coming down but you don't have that much time. Get
your ass up to the landing platform. I mean NOW!"
Backtrack through the halls until you find a door with a bright green light over it. This door will take you to an elevator, but there is a gap that you must cross, so jump over it to reach the elevator. This will take you to the landing platform. You'll see the ship land. Move towards it to finish the level.
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