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Marine Walkthrough: Episode 2



Episode II: Colony
Weyland-Yutani Scientific & Civilian Support Installation.

Severe Xenomorph infestation.
Research teams and support engineers evacuated.
Power generators offline.


"Welcome to the main Colony base, Marine. Looks like
the colonists shit a brick and pulled out. There's an
APC beyond the Main Gate. But the power's shut
down. You'll have to open the gate remotely. Find
the Generator Shed, turn on the power, and await
further instructions."


You begin this level with just the Pulse Rifle, but you pick up some other weapons as you go. This level is well-lit enough, but in some places you'll need the image intensifier. Start this level by leaving this room and taking the lift to get outside. Aliens respawn randomly in this area, but you shouldn't be overwhelmed at any point. Once outside, head right and go all the way down until you reach the wall. From here, turn left and you'll see a building marked with an "E". That's the generator shed, so head inside. It's dark, so you'll need your image intensifier. There aren't any Aliens inside, but they might run in from the outside.

COM: This leads to the Generator Shed.

Go through the building, ignoring the stairs, and you'll reach a small room with a glass window. Break the glass and jump down into the next room.

COM: Activate all 4 Generators.

You activate the generators by pulling the switches. Do so.

"All right, Private. Main Base is back on-line. Now get
inside the Colony Building and find Ops room, Level
3. You'll be able to unlock the Main Gate from there."


Leave this building, grabbing the Medikit on the way out, and head back to the junction where you first got outside. This time, make a left. This will take you to the North Lock doors, the colony building. Pull the nearby switch to open the doors and go inside. Go to the right and you will reach the Level 1 door, which is locked. You'll need to crawl into the tunnel on the right. Go ahead inside, and it'll lead you to a small room with stairs. Go up the stairs until you reach another small tunnel that says "Exit Storage" and crawl inside. This will lead you to a large room.
Go through the door on the right. At the junction, go right and take the lift up. This leads to a hallway with a big hole in the floor, but you can walk around it, just be careful not to fall. Go right and up the stairs to reach the Ops room.

COM: Control Room - Nice going marine - you need to
activate all 5 switches.


Do so. There's two along each wall, and one all by itself opposite the screen.

COM: Main Base doors are waking up.

"Damn! Did you throw all FIVE switches? Well the
Gate's locked down tight. You need a bypass kit. The
Engineer had one - it might still be on him. His body is
in Medlab on Level 2. Got that? Level 2."


You can exit by either door. Turn down the corridor opposite the one you entered by. This will lead you to stairs. Head down them. At the little niche in Level 3, you can get a Medikit and a Smartgun! Don't use the Smartgun just yet, you need the ammo later. Head down to Level 2 and enter through the several Medlab doors (they're clearly marked). Before you get near the actual entrance to the Medlab, the door with the hole in front of it, switch to your Smartgun! Be extremely careful entering this room, as there are two Facehuggers inside. Use your Smartgun to kill them both.

COM: PDT is near - look around for a small device.

It'll be on one of the six tables. Also, in a pool of blood, you'll find some Armor, a Medikit, and ammo.

COM: Manual bypass collected.

"You're on the home stretch. Stay focused, Marine,
get across that field and get to the APC."


It's time to leave this Alien infested building. You can go back to the main set of stairs and go down that way, or you can drop down the hole outside the Medlab. The latter will hurt you slightly, but it's faster, and you're almost done the level anyway. Go back towards the generator shed and you'll see a huge door marked as the South Lock.

COM: The Main Gate.

Go to the little box and activate it to open the door.

COM: Manual bypass in action.

COM: The APC is waiting for you.


You're not out of the woods yet! There are a few more Aliens as you approach the APC, but you'll find some Smartgun ammo, so just use that to kill them.

COM: You made it, marine. Let's get this APC
prepped and moving.


Move towards the APC to finish the level.







<--- Episode 1 | Episode 3 --->




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