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Marine Walkthrough: Episode 1



Episode I: Derelict
Weyland-Yutani Bioweapons Research Facility on LV - 426.

2154 - Ten years after Hadley's Hope Incident.
Massive biocontainment failure.
Scientific & Civilian personnel evacuation complete.


"Look alive, Private! You're in some serious shit. We're
bugging out now! Level 3 doors are already locked.
So get your ass to the Comm room. I'll brief you from
there."


You only have one weapon to use in this level: the Pulse Rifle. This level can be frustrating because the flashing lights and dark halls make you switch your vision modes quite a bit, so you may want to turn the gamma setting down. There aren't very many Aliens in this level, also. You don't even encounter any until you're halfway done with the level!
Exit your room and head down the hallways, to the switch that says "In case of emergency break glass". Shoot the glass to break it, then pull the switch. A door will open, go through it. This leads to the comm room. Use the lift to get down.

"Okay, Private, we've got a security breach. Move
your ass to the airlock. You've gotta go through the
egg lab first. Open the blast doors by pulling on the
override switch. And don't worry about those eggs,
they've been sterilized. Now move it!"


Find the switch in this room and pull it. Go through the now opened glass doors and down the hallways, to the room with the eggs. Against the far wall you'll find some ammo for your Pulse Rifle, but you haven't used any shots besides shooting the glass, have you? Don't worry, you'll get to shoot some bugs soon. Turn right at the wall and go down the hallway. Press the button to open the airlock, and go through it.

"Proceed through the tunnels and rendezvous with
Op 3. They'll escort you out. We've had some light
failures so you may need to use your image
intensifier."


Go ahead and switch to your image intensifier mode, because the next room is pitch black. Go left in this huge room and all the way down to the lift, which will take you up.

"Okay Private, we've lost contact with the Ops team.
Careful, we've got some weird signals. Something's
moving down there."


Prepare your gun, it's time to kill some bugs! As soon as you turn right down the hall, you'll see your first Alien, way down the hallway. Kill it from a distance. Now Aliens will respawn throughout the level, but you won't encounter too many. Head down the long hallway.

"God damn it! We're getting our asses kicked. Looks
like you're on your own. Take the underground
access duct to the main colony. Try using the
override switch for the observation door. Just don't
get yourself killed."


There's a Medikit in this room if you need it. Take the lift up and head down the hallway into another long hall. Go right if you need Armour. Stay on the main path of hallways as you make your way through the installation. Eventually you'll reach a huge room with a catwalk. Walk across the catwalk and turn left at the end. Activate the switch down here.

COM: That's it! Now get your ass down to the main
research floor.


Head back to the large room with the catwalk and stand in the niche. It's a lift; it'll take you down to the research floor. Head right and into the hallway marked "Exit".

COM: Don't panic marine - you need to proceed
carefully inside the artifact. There's a tunnel
through it to the access ducts.


The thing right ahead of you is the artifact. Don't worry, you'll probably only find two or three Aliens in there. Enter the artifact and go left. It's a good idea to use your image intensifier. Take the lift down into the huge room with the Jockey, where you might find an Alien. Somewhere in this room you'll find a tunnel, enter it.

"Thought we lost you back there. Okay, you're almost
to the colony access duct. Stay sharp!"


Follow the hallway past the room with the pool of water to another lift. Enter the red room to finish the level.







Episode 2 --->




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