FF3us/FF6j overworld/town sprites palettes, written by Lord J lord_j@hotmail.com, http://www.angelfire.com/pq/jumparound/index.html Base: 268200 Total of 32 palettes, 32 bytes longs each Note: transparency bit has no effects to use a specific value multiply by 2... pal #0: use value 00 pal #1: use value 02 pal #2: use value 04 pal #3: use value 06 pal #4: use value 08 pal #5: use value 0A pal #6: use value 0C pal #7: use value 0E pal #8: use value 10 pal #9: use value 12 00: Edgar, Sabin, Celes, Leo 01: 02: Locke, Vicks, Wedge 03: 04: Terra 05: 06: Kefka, Strago, Relm, Gau, Gogo 07: 08: Cyan, Shadow, Setzer 09: 0A: Moogles, Umaro 0B: 0C: Camp fires, animated flames, save points, also has green colors but I can't remember sprite using green 0D: 0E: chocobo & magitek armors palettes 0F: 10: Terra as an Esper 11: 12: resemblences to pal #0 13: 14: brown/beige tones, ideal for bricks, machinery, cranes... 15: 16: darker beige, compatible with sprites (flashbacks b&w) 17: 18: grey tones: works well on pipes, metal plates & 3 statues 19: 1A: has gold, purple and grey: clocks, crates 1B: 1C: charcoil, kaki: 3 statues, castle towers, sewerplates, sky 1D: 1E: yellow, red, light grey: pale bricks 1F: 20: dark grey: 3 statues, smoke 21: 22: coper, green, blue: wooden furnitures, crates, chests 23: 24: grey and others: doors, drapes 25: 26: purple, pale browns: battles? 27: 28: grey tones, yellow tones: airship #2, castle bricks, yellow grass, sky 29: 2A: grey, yellow and blue: water, sky, yellow save point 2B: 2C: (002.pal and beyond to test) 2D: 2E: 2F: 30: 31: 32: 33: 34: 35: 36: 37: 38: Funny that odd numbered values are skipped: Because they are not compatible with sprites... But, they will probably be tested on bricks and similar... in time... So where do we input those values? In the ROM, town construction/templates, wich are located at offset 0x???. Sprites such as 3 statues, save points: offset 0x??? These indexes are used by overworld/town sprite palette assigment (0x??), and are most likely used as startup information. They are also stored in the battery backup at offset 0x970 (slot relative). What's next? At offset 0x268600 some sort of pointers bank...