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A PAL Time is a time driven on
the PAL version of the Super Nintendo or the Nintendo 64. PAL is a television
system, which is mainly used in the most countries of Europe and in Australia.
If you use an NTSC (TV system in the USA, Canada, ...) converter on a PAL
station this is an NTSC time and not a PAL time! To see an exact list which
TV system is used in which Country follow this link to a TV system list.
OK, that is all I know. For more information follow the link above.
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After coming out of the tunnel in Luigi Raceway, head toward the part where the gray wall meets the brick wall off to your left. Look for the fourth brick from the left, and use a mushroom to blast toward it (right behind a tree). Now jump with the R button as soon as you hit the wall. If all goes well, you'll jump over the wall and skip the final curve of the course, saving you some precious seconds. Note: This trick is hard to do consistently! If you're having difficulties with this one, you're not alone.
Of all shortcuts in the game this one is by far the most difficult one to do. Select any driver and make sure to have the map selected on your screen. Drive along the regular course until you come to the part where the map overlaps itself. Now make a sharp 90 degree turn to the right, and head for the guardrail, but keep jumping with the R button until your kart lands on top of the guardrail. At this point Lakitu will tow you back onto the course as usual. As soon as Lakitu sets you down, hold both the A and B buttons down and hold the analog stick to the right, so that your driver will do a spin turn. Do the spin turn until your kart is facing 90 degrees to the right, and release the analog stick and the B button. At this point, you will see your kart driver from a profile view. Now jump with the R button before you make contact with the guardrail. If all goes well, you will jump through the wall and off the course into a lake. Depending on where you land, Lakitu may tow you onto a later section of the course! If you don't end up going through the wall and end up on the guardrail instead, then repeat the process beginning with the spin turn to right. You should eventually get this to work, but it takes a LOT of practice. Lakitu always tows you to whichever part of the track is closest, so make sure to aim for someplace near the later section of the track. If your jump is really precise, you may end up landing on the track below instead of in the water. Sometimes Lakitu will tow you ahead even if you just land on the guardrail, but this is quite rare. Don't be surprised if it takes a long time before you get it to work the first time. It is possible to get this trick to work on a semi-regular basis if you are really good at it.
At the very end of the course drive across the bridge, but do not touch any part of the track between the bridge and the finish line. Instead, veer off to the right after you reach the end of the bridge and drive off the course into the snow until you reach the finish line. At this point, drive further off the course so that Lakitu will pick you up. If everything is done correctly, Lakitu will tow you back to the bridge, and you will skip an entire lap! If you do this on all three laps (go backwards in the first lap), your score can be reduced to roughly one third of any normal score.
Drive through Choco Mountain as usual until you come to the part where you can see the overpass on your left. In the time trial mode you can see a guardrail to your left. Go to the part just before it starts going downhill and then turn 90 degrees to your left. Drive into the wall and press the R button to jump at about the moment you hit it, and you will jump right over the wall! You will not only save some precious seconds but also avoid the risk of becoming a smear on the road by one of those boulders.
This is a difficult but very useful shortcut, which can cut 8 or 9 seconds off your lap times, and nearly half a minute overall. Here's what you have to do: On the first straightway (between the first two left turns), do a turbo power slide to the left and drive up the hill. When you reach the curve in the road, turn sharply right, use a mushroom, and hit R just as you're about to leave the right side of the track. If you've done everything right, your kart will clear the wall, and you'll land on the right side of the track just before the big pipe.
Many people know about one of the shortcuts, but not everyone knows that there are actually two shortcuts. The first one is very easy: just drive on top of any of the first four small hills and drive directly into the wall on your left. Just before you hit the wall, press the R button to jump over the wall and you will be halfway around the track. The next step is very tricky and will require a lot of practice. Head back toward the wall which you just jumped over, but look at the part where the finish line is. Drive at full speed toward the spot where the finish line intersects the wall, and jump just before you hit the wall. If your timing is right, you will jump over the wall. Be sure that you land behind the finish line, or the trick won't work. Now drive past the finish line to get a very fast lap. If you manage to take both shortcuts on all three laps, you can finish the entire course in less than half a minute. It is possible to do both shortcuts without using any mushrooms.
A useful but very tough shortcut: use a mushroom at the top of the jump, and turn left to end up right near the finish line. This is possible, but it's extremely difficult.
If you have mushrooms, then you can skip a large portion of the course. At the start of the course, drive past the first few turns, and drive roughly halfway across the stretch of track which is parallel to the stream of water (after the first right turn). At this point, turn 90 degrees to the left, use a mushroom, and press the R button to try to jump over the water. You will hit the land on the other side and fall into the water. If this is done in the right place, Lakitu will tow you onto the ramp itself, and you'll skip a significant portion of the course.
At the beginning of the course, go backwards to get into the cave, and then start heading back in the right direction until you approach the very end of the cave. Drive straight into the part where the left wall of the cave meets the ground and jump with the R button. If you did it correctly, you will fall off the course and land in some hidden lake. If you did this with the correct angle, Lakitu will put you back into the cave, but you will have skipped almost an entire lap. If the angle is wrong, Lakitu will not place you inside the cave, so you may need to keep trying the trick until you've figured out precisely which angle you should use before you jump off the course. I have found out that it is possible to land inside the cave instead of the water, but you have to land at the rightmost edge of the cave to pull that one off. It is possible to achieve scores which are less than a minute if you do this on every lap.
One shortcut is jumping the guardrail before the big jump. The other one is that you drive at the other side of the trees/wall after a U-turn, so that you can jump onto the bridge.
First picture an imaginary line extended from the finish line out to the left and look at the spot where this line meets with another section of track (it's right about where the guardrail ends). This is the spot you will want to aim for. At the start of the course, go straight forward just a little bit until the very first tree on the left is directly to your left. Now turn left so that you are facing the spot mentioned above. These locations are only approximate, but with lots of practice you'll figure it out. Now use a mushroom and jump (with R) just before you start to go down the steep hill. If everything is done correctly, you will jump over the fence and hit the side of the remote track, and fall down into the valley. At this point, Lakitu will tow you back to the finish line. If everything is done with perfect precision, you will skip an entire lap! Don't expect this to work the first time you try it. With lots of practice, you can get a lap score in less than 10 seconds.
This is a nice little shortcut that doesn't require any special items or anything. Just after the maze part of the track, there's a straight away leading up to a hard left turn and another straightway. If you look on the course map, you'll see that the two straight-aways bend close together. You can just hop across. So, on the first straightway, stay to the right of the track until the fence ends, then turn sharply left and hop.
Here's a shortcut that will take whole minutes off your time. Right at the start of the race, there's a long downhill section of the track. Just as you start down this slope, turn hard to the left and hop over the fence. If you have the angle right, you should land almost halfway up the track. Make sure you hold the brakes as you're falling, or else your momentum will bounce you off the other side of the track.
Get back to Mario Kart 64
It is possible to dive through under the water gate. You should try to get a wave and than dive on the left site of the door. If done correctly you should get to the other site without falling down from your water bike.
Get back to Wave Race 64