Vermin Kill (Necromancy)* Range: 2yds/lvl Casting time: 3 Duration: Instant Level: 3 Save: negates Area of effect: 2ft/lvl of casterThis spell causes a fine, gray mist to rise from the ground which smells of death and decay. It has the power to immediately slay size: T creatures of 1HD/lvl of the caster. The victims will fall, and immediately begin to rot at a rapid rate.
Convulsions (Necromancy) Range: 10ft/lvl Casting time: 6 Duration: 1rd/2 lvls Level: 3 Save: 1/2 duration Area of effect: 1 targetBy means of this spell, the caster causes the target to collapse into fevered convulsions. While in this state, the target can take no action and gains a -6 penalty to their armor class. They also suffer 1d2 dmg/rd from stress on internal organs while under the effect of this spell.
Clarity of Blood (ritual) (Necromancy/Divination)* Range: 20 miles Casting time: 3 hours Duration: 1 turn/lvl Level: 3 Save: Negates Area of effect: 1 targetTo cast this spell, the caster must fill a vessel, holding no less than 1/2 a litre, with his own blood (dmg and temporary con loss is arbitrarily decided). He then places a personal object of the intended victim within the blood filled vessel. Success in casting the spell allows the caster clairvoyance and clairaudience over the target.