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Dungeondice Ratings

My favorite dungeondice monsters

Here are the ratings fore Dungeondice Monster cards.Use the key on the legend of blue eyes set. exodia 00000.At first look at attack, defense and Hp, he looks like a normal monster.But if you look at his effects and level, than you will change your mind.One of his effects makes it so he can not be attacked by any monsters that do not have the flying or tunneling abilitty, which makes up for his low hp and defense.His other effect makes it so whatever crests you roll are doubled, making it easy to summon a monster. attack 20 defense 20 hp 20 level 4 mighty mage 00000.Another card that you will want.His first effect makes it so you can attack monsters 2 spaces away by spending just 1 magic crest.His other ability allows you to spend 1 of any crest to play 2 dungeon pieces like any other(even if the have monsters on them!) piece. attack 30 defense 20 hp 50 level 4 crocozaurus 0000 .just like mighty mange, only he has 1 effect.He can add 10 attack power to himself for 1 turn if you spend an attack crest(up to 3 per turn, so maximum 30). attack 30 defense 20 hp 50 level 4 illusionist faceless mage #1 00. this thing is hardly better than gearfried the iron knight.It is bad for level 3 and no effect. attack 20 deffense 30 hp 10 level 3 gyakutenno megami 00.This card allows you to pay 4 magic crests and to offer this monster to reroll the dice after using the double dice rule.Unless you use low level dice, this effect is horrible. attack 20 def 20 hp 30 magician dragon 0000.This guy is tottally awesome.His first effect allows you to pay 3 trap crests to change his defense to any other monster in the dungeon.His other effect allows you to pay 3 magic crests to destroy all the monsters within 3 squares of him,except for him.you should keep your monsters away from this guy. attack 20 defense 10 hp 40 level 3 winged dragon guardian of the foretress #1 000. This guy has the flying ability, and he stops all monsters from using their tunelling ability.That pretty much says it. attack 10 deffense 10 hp 10 level 2 feral imp 00.Basically the opposite of winged dragon.It has the tunelling ability, and stops the flying ability. attack 10 defense 20 hp 10 level 2 yaranzo 00.Unless you really want a crest, and are willing to pay 3 of any crests, this guy isn't that great. attack 10 deffense 10 hp 20 level 2 the 13th grave 000.This card allows you to pay 2 magic crests to offer this card and you can put a damage marker on one of your opponent's monsters, and they can't defend it.This guy also has the tunneling ability. attack 0 defense 10 hp 10 level 2 nekogal #1 0.This thing stinks.You can pay 2 magic crests to destroy one of your oppenent's trap crests.Unless you are really woried this is pointless. attack 10 defense 10 hp 10 level 2 silver fang 00.You get to save a magic crest when you summon this card. attack 10 defense 10 hp 10 level 1 beaver warrior 0.No effect and flat 10. attack 10 defense 10 hp 10 level 1 rock oggre grotto #1 000.Only level one, and he adds 10 defense 10all monsters that are dark types in the dungeon. attack 10 defense 10 hp 10 level 1 mystic elf 0000.It heals all your monsters by 10 when you summon it. attack 10 defense 20 hp 20 level 1