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| Last Update: 1/11/03 |
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| P-Frog's Un-Official Ruby and Sapphire Attacks! |
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NAME: CAT DECEPTION
TYPE: NORMAL PP: 10 DAMAGE: 40 ACCURACY: 100% TARGET: One chosen opponent EFFECT: One-time use Protect PRIORITY: This move by default goes first NAME: MAKE NOISE TYPE: NORMAL PP: 10 DAMAGE: 50 ACCURACY: 100% TARGET: One random opponent EFFECT: Attacks for 2-5 turns, and wakes any sleeping pokemon NAME: STOCK TYPE: NORMAL PP: 10 DAMAGE: 0 ACCURACY: N/A TARGET: Self EFFECT: Can be used up to 3 times. Stores energy for 'RELEASE' or 'TAKE IN' NAME: RELEASE TYPE: NORMAL PP: 10 DAMAGE: 100 ACCURACY: 100% TARGET: One chosen opponent EFFECT: Releases energy according to times 'STOCK' was used *100 NAME: TAKE IN TYPE: NORMAL PP: 10 DAMAGE: 0 ACCURACY: N/A TARGET: Self EFFECT: Recovers HP according to times 'STOCK' was used. (1/4, 1/2, full) NAME: HOT WIND TYPE: FIRE PP: 10 DAMAGE: 100 ACCURACY: 90% TARGET: Both opponents EFFECT: May induce Burn (10% chance) NAME: HAIL TYPE: ICE PP 10 DAMAGE: 0 ACCURACY: N/A TARGET: Self EFFECT: Takes 1/8 HP every turn from all Pokemon not Ice type for 5 turns NAME: ICHAMON/ANTI-REPEAT TYPE: DARK PP: 15 DAMAGE: 0 ACCURACY: 100% TARGET: One chosen opponent EFFECT: Opponent cannot use the same move twice in a row NAME: STIR UP TYPE: DARK PP: 15 DAMAGE: 0 ACCURACY: 100% TARGET: One chosen opponent EFFECT: Boosts opponent's Special Attack & confuses them NAME: WILL O WISP TYPE: FIRE PP: 15 DAMAGE: 0 ACCURACY: 75% TARGET: One chosen opponent EFFECT: Induces Burn NAME: PARTING GIFT TYPE: DARK PP: 10 DAMAGE: 0 ACCURACY: 100% TARGET: One chosen opponent EFFECT: Your pokemon faints, & opponent's Special stats are greatly lowered. NAME: BRAVADO TYPE: NORMAL PP: 20 DAMAGE: 70 ACCURACY: 100% TARGET: One chosen opponent EFFECT: Deals double damage if user is burnt, poisoned, or paralyzed NAME: SCREAM PUNCH TYPE: FIGHTING PP: 20 DAMAGE: 150 ACCURACY: 100% TARGET: One chosen opponent EFFECT: Waits then hits next turn, fails if user is struck during this time PRIORITY: This move by default goes last NAME: ENCOURAGEMENT TYPE: NORMAL PP: 10 DAMAGE: 60 ACCURACY: 100% TARGET: One chosen opponent EFFECT: If opponent is paralyzed, damage is doubled & opponent is healed of Pz NAME: FINGER STOP TYPE: NORMAL PP: 20 DAMAGE: 0 ACCURACY: 100% TARGET: Self EFFECT: opponent hits themself with their attack, uses a priority modifier PRIORITY: This move by default goes first NAME: STRENGTH OF GOODNESS/NATURE POWER TYPE: NORMAL PP: 20 DAMAGE: 0 ACCURACY: 95% TARGET: Last opponent who moved EFFECT: Attack changes based on the battleground NAME: ELECTRIFICATION TYPE: ELECTRIC PP: 20 DAMAGE: 0 ACCURACY: 100% TARGET: Self EFFECT: Increases Electric attacks by 2x your next turn NAME: PROVOKE/TAUNT TYPE: DARK PP: 20 DAMAGE: 0 ACCURACY: 100% TARGET: One chosen opponent EFFECT: Opponent cannot use moves that target itself NAME: HELP TYPE: NORMAL PP: 20 DAMAGE: 0 ACCURACY: 100% TARGET: Self EFFECT: Makes the power of a companion's move rise 1.5x for that turn PRIORITY: This move by default goes first NAME: TRICK TYPE: PSYCHIC PP: 10 DAMAGE: 0 ACCURACY: 100% TARGET: One chosen opponent EFFECT: Exchanges items between user & opponent NAME: NARIKIRI TYPE: PSYCHIC PP: 10 DAMAGE: 0 ACCURACY: 100% TARGET: One chosen opponent EFFECT: Copies opponent's characteristic NAME: WISH/PRAYER TYPE: NORMAL PP: 10 DAMAGE: 0 ACCURACY: 100% TARGET: Self EFFECT: Pokemon waits one turn, then heals whoever is out by 50% NAME: NEKONOTE TYPE: NORMAL PP: 20 DAMAGE: 0 ACCURACY: 100% TARGET: Last opponent who moved EFFECT: Uses a random move known by anyone in your current team NAME: NEWOHARU TYPE: GRASS PP: 20 DAMAGE: 0 ACCURACY: 100% TARGET: Self EFFECT: Pokemon recovers 6.25% HP each round, & cannot be switched out NAME: ANIMAL STRENGTH TYPE: FIGHTING PP: 5 DAMAGE: 120 ACCURACY: 100% TARGET: One chosen opponent EFFECT: Lowers user's Attack & Defense NAME: MAGIC COAT TYPE: PSYCHIC PP: 15 DAMAGE: 0 ACCURACY: 100% TARGET: Last opponent who moved EFFECT: If opponent uses status-inducing move, it reflects onto them PRIORITY: This move by default goes first NAME: RECYCLE TYPE: NORMAL PP: 10 DAMAGE: 0 ACCURACY: 100% TARGET: Self EFFECT: Pokemon becomes able to use their item more than once NAME: REVENGE TYPE: FIGHTING PP: 10 DAMAGE: 60 ACCURACY: 100% TARGET: One chosen opponent EFFECT: If user is hurt before they attack, then power is doubled PRIORITY: This move by default goes last NAME: COMBO TYPE: FIGHTING PP: 15 DAMAGE: 75 ACCURACY: 100% TARGET: One chosen opponent EFFECT: Cancels Safeguard, Light Screen, and Reflect effects on opponent NAME: YAWN TYPE: NORMAL PP: 10 DAMAGE: 0 ACCURACY: 100% TARGET: One chosen opponent EFFECT: Waits one turn, then induces Sleep NAME: DROP FEATHERS TYPE: DARK PP: 20 DAMAGE: 20 ACCURACY: 100% TARGET: One chosen opponent EFFECT: Makes opponent's item unusable until match is over NAME: RECKLESS TYPE: NORMAL PP: 5 DAMAGE: Varies ACCURACY: 100% TARGET: One chosen opponent EFFECT: Makes opponent's HP same as yours NAME: ERUPTION TYPE: FIRE PP: 5 DAMAGE: 150 ACCURACY: 100% TARGET: Both opponents EFFECT: Deals less damage as user's HP decreases NAME: SKILL SWAP TYPE: PSYCHIC PP: 10 DAMAGE: 0 ACCURACY: 100% TARGET: One chosen opponent EFFECT: Swaps characteristics NAME: SEALED TYPE: PSYCHIC PP: 10 DAMAGE: 0 ACCURACY: 100% TARGET: Self EFFECT: Opponent cannot use moves in the same set as user NAME: REFRESH TYPE: NORMAL PP:PP: 20 DAMAGE: 0 ACCURACY: 100% TARGET: Self EFFECT: Clears all status effects from user NAME: MALICE/GRUDGE TYPE: GHOST PP: 5 DAMAGE: 0 ACCURACY: 100% TARGET: Self EFFECT: If user faints the turn this is used, the attack that fainted them's PP is nullified NAME: SEIZURE/INTERCEPT TYPE: DARK PP: 10 DAMAGE: 0 ACCURACY: 100% TARGET: Last opponent who moved EFFECT: Only works once while the user is on the battlefield; cancels opponent's turn and uses their move on themself PRIORITY: This move by default goes first NAME: SECRET POWER TYPE: NORMAL PP: 20 DAMAGE: 70 ACCURACY: 100% TARGET: One chosen opponent EFFECT: Depends on field (30% chance) NAME: DIVING TYPE: WATER PP: 10 DAMAGE: 60 ACCURACY: 100% TARGET: One chosen opponent EFFECT: Skips a turn before hitting during which the user cannot be hit NAME: SUPPORT TYPE: FIGHTING PP: 20 DAMAGE: 15 ACCURACY: 100% TARGET: One chosen opponent EFFECT:EFFECT: Hits 2-5 times NAME: PROTECTIVE COLORATION TYPE: NORMAL PP: 20 DAMAGE: 0 ACCURACY: 100% TARGET: Self EFFECT: User's type becomes type of opponent's last successful attack (Normal if none) NAME: FIREFLY LIGHT TYPE: BUG PP: 20 DAMAGE: 0 ACCURACY: 100% TARGET: Self EFFECT: Greatly increases Special Attack NAME: RASTER PURGE TYPE: PSYCHIC PP: 5 DAMAGE: 70 ACCURACY: 100% TARGET: One chosen opponent EFFECT: May decrease Special Defense (50% chance) NAME: MIST BALL TYPE: PSYCHIC PP:PP: 5 DAMAGE: 70 ACCURACY: 100% TARGET: One chosen opponent EFFECT: May decrease Special Attack (50% chance) NAME: FEATHER DANCE TYPE: FLYING PP: 15 DAMAGE: 0 ACCURACY: 100% TARGET: One chosen opponent EFFECT: Greatly decreases Attack NAME: DIZZY DANCE TYPE: NORMAL PP: 20 DAMAGE: 0 ACCURACY: 100% TARGET: Both opponents and partner EFFECT: Induces Confusion NAME: BLAZE KICK TYPE: FIRE PP: 10 DAMAGE: 85 ACCURACY: 90% TARGET: One chosen opponent EFFECT: High critical hit rate, may induce Burn (10% chance) NAME: MUD PLAY TYPE: GROUND PP: 15 DAMAGE: 0 ACCURACY: 100% TARGET: Self EFFECT: Decreases electric vulnerability NAME: ICE BALL TYPE: ICE PP: 20 DAMAGE: 30 ACCURACY: 90% TARGET: One chosen opponent EFFECT: Continues being used up to 5 times until miss, damage doubles every turn NAME: NEEDLE ARM TYPE: GRASS PP: 15 DAMAGE: 60 ACCURACY: 100% TARGET: One chosen opponent EFFECT: 2x damage if opponent has used Minimize, may cause opponent to flinch (30% chance) NAME: IDLE TYPE: NORMAL PP: 10 DAMAGE: 0 ACCURACY: 100% TARGET: Self EFFECT: Restores 50% of the user's HP NAME: HYPER VOICE TYPE: NORMAL PP: 10 DAMAGE: 90 ACCURACY: 100% TARGET: Both opponents EFFECT: None NAME: POISON FANG TYPE: POISON PP: 15 DAMAGE: 50 BASE ACCURACY: 100% TARGET: One chosen opponent EFFECT: May induce 'Toxic' poison (30% chance) NAME: BREAK CLAW TYPE: NORMAL PP: 10 DAMAGE: 75 ACCURACY: 95% TARGET: One chosen opponent EFFECT: May decrease Defense (50% chance) NAME: BLAST BURN TYPE: FIRE PP: 5 DAMAGE: 150 ACCURACY: 90% TARGET: One chosen opponent EFFECT: User skips next turn if this attack is successful NAME: HYDRO CANNON TYPE: WATER PP: 5 DAMAGE: 150 ACCURACY: 90% TARGET: One chosen opponent EFFECT: User skips next turn if this attack is successful NAME: METEOR PUNCH TYPE: STEEL PP: 10 DAMAGE: 100 ACCURACY: 85% TARGET: One chosen opponent EFFECT: May raise Attack (20% chance) NAME: FRIGHTEN TYPE: GHOST PP: 15 DAMAGE: 30 ACCURACY: 100% TARGET: One chosen opponent EFFECT: 2x damage if opponent has used Minimize, may cause opponent to flinch(30% chance) NAME: WEATHER BALL TYPE: NORMAL PP: 10 DAMAGE: 50 ACCURACY: 100% TARGET: One chosen opponent EFFECT: Type changes with weather NAME: AROMA THERAPY TYPE: GRASS PP: 5 DAMAGE: 0 ACCURACY: N/A TARGET: Self EFFECT: All status effects on the user and the user's team are cleared NAME: CROCODILE TEARS TYPE: DARK PP: 20 DAMAGE: 0 ACCURACY: 100% TARGET: One chosen opponent EFFECT: Greatly decreases Special Defense NAME: AIR CUTTER TYPE: FLYING PP: 25 DAMAGE: 55 ACCURACY: 95% TARGET: Both opponents EFFECT: High critical hit rate NAME: OVERHEAT TYPE: FIRE PP: 5 DAMAGE: 140 ACCURACY: 90% TARGET: One chosen opponent EFFECT: Greatly decreases user's Special Attack NAME: DISCERN/SCENT OUT TYPE: NORMAL PP: 40 DAMAGE: 0 ACCURACY: 100% TARGET: One chosen opponent EFFECT: Accuracy will no longer be affected by modifiers NAME: ROCK SEAL TYPE: ROCK PP: 10 DAMAGE: 50 ACCURACY: 80% TARGET: One chosen opponent EFFECT: Decreases Speed NAME: SILVER WIND TYPE: BUG PP: 5 DAMAGE: 60 ACCURACY: 100% TARGET: One chosen opponent EFFECT: May raise all stats except HP (10% chance) NAME: KINZOKUON TYPE: STEEL PP: 40 DAMAGE: 0 ACCURACY: 85% TARGET: One chosen opponent EFFECT: Greatly decreases Special Defense NAME: REED PIPE TYPE: GRASS PP: 15 DAMAGE: 0 ACCURACY: 55% TARGET: One chosen opponent EFFECT: Induces Sleep NAME: TICKLE TYPE: NORMAL PP: 20 DAMAGE: 0 ACCURACY: 100% TARGET: One chosen opponent EFFECT: Decreases Attack and Defense of opponent NAME: COSMO POWER TYPE: PSYCHIC PP: 20 DAMAGE: 0 ACCURACY: N/A TARGET: Self EFFECT: Raises Defense and Special Defense NAME: WHALE SPOUT TYPE: WATER PP: 5 DAMAGE: 150 ACCURACY: 100% TARGET: Both opponents EFFECT: Deals less damage as user's HP decreases NAME: SIGNAL BEAM TYPE: BUG PP: 15 DAMAGE: 75 ACCURACY: 100% TARGET: One chosen opponent EFFECT: Induces Confusion (10% chance) NAME: SHADOW PUNCH TYPE: GHOST PP: 20 DAMAGE: 60 ACCURACY: N/A TARGET: One chosen opponent EFFECT: Not affected by normal accuracy modifiers NAME: SUPERNATURAL POWER TYPE: PSYCHIC PP: 30 DAMAGE: 80 ACCURACY: 100% TARGET: One chosen opponent EFFECT: 2x damage if opponent has used Minimize, may cause opponent to skip turn if struck first (10% chance) NAME: SKY UPPERCUT TYPE: FIGHTING PP: 15 DAMAGE: 85 ACCURACY: 90% TARGET: One chosen opponent EFFECT: Hits Flying pokemon NAME: SAND TRAP TYPE: GROUND PP: 15 DAMAGE: 15 ACCURACY: 70% TARGET: One chosen opponent EFFECT: Opponent takes 1/16 damage after every turn for 2-5 turns and cannot switch out NAME: ABSOLUTE ZERO TYPE: ICE PP: 5 DAMAGE: Varies ACCURACY: 30% TARGET: One chosen opponent EFFECT: One-hit KO NAME: MUDDY STREAM TYPE: WATER PP: 10 DAMAGE: 95 ACCURACY: 85% TARGET: Both opponents EFFECT: May decrease Accuracy (30% chance) NAME: SEED MACHINE GUN TYPE: GRASS PP: 30 DAMAGE: 10 ACCURACY: 100% TARGET: One chosen opponent EFFECT: Hits 2-5 times NAME: TSUBAMEGAESI/BEAK SLASH TYPE: FLYING PP: 20 DAMAGE: 60 ACCURACY: N/A TARGET: One chosen opponent EFFECT: Not affected by normal accuracy modifiers NAME: ICICLE BARRAGE TYPE: ICE PP: 30 DAMAGE: 10 ACCURACY: 100% TARGET: One chosen opponent EFFECT: Hits 2-5 times NAME: IRON WALL TYPE: STEEL PP: 15 DAMAGE: 0 ACCURACY: N/A TARGET: Self EFFECT: Greatly increases Defense NAME: BLOCK WAY TYPE: NORMAL PP: 5 DAMAGE: 0 ACCURACY: 100% TARGET: One chosen opponent EFFECT: Opponent cannot switch out NAME: HOWLING TYPE: NORMAL PP: 40 DAMAGE: 0 ACCURACY: N/A TARGET: Self EFFECT: Increases Attack NAME: DRAGON CLAW TYPE: DRAGON PP: 15 DAMAGE: 80 ACCURACY: 100% TARGET: One chosen opponent EFFECT: None NAME: HARD PLANT TYPE: GRASS PP: 5 DAMAGE: 150 ACCURACY: 90% TARGET: One chosen opponent EFFECT: User skips next turn if this attack is successful NAME: BUILD UP TYPE: FIGHTING PP: 20 DAMAGE: 0 ACCURACY: N/A TARGET: Self EFFECT: Raises Attack and Defense NAME: HOP TYPE: FLYING PP: 5 DAMAGE: 85 ACCURACY: 85% TARGET: One chosen opponent EFFECT: Skips a turn before hitting during which the user cannot be hit normally (30% chance) NAME: MUD SHOT TYPE: GROUND PP: 15 DAMAGE: 55 ACCURACY: 95% TARGET: One chosen opponent EFFECT: Decreases Speed NAME: POISON TAIL TYPE: POISON PP: 25 DAMAGE: 50 ACCURACY: 100% TARGET: One chosen opponent EFFECT: May cause poison (10% chance) NAME: COVET TYPE: NORMAL PP: 40 DAMAGE: 40 ACCURACY: 100% TARGET: One chosen opponent EFFECT: If the user has no item, the user acquires the opponent's current item NAME: ELECTRIC SHOCK TYPE: ELECTRIC PP: 15 DAMAGE: 120 ACCURACY: 100% TARGET: One chosen opponent EFFECT: 1/4 HP damage dealt by this attack is dealt to user NAME: MAGIC LEAF TYPE: GRASS PP: 20 DAMAGE: 60 ACCURACY: N/A TARGET: One chosen opponent EFFECT: Not affected by normal accuracy modifiers NAME: PLAY IN WATER TYPE: WATER PP: 15 DAMAGE: 0 ACCURACY: 100% TARGET: Self EFFECT: Lowers damage from Fire moves by 1.5 NAME: MEDITATION/ENLIGHTEN TYPE: PSYCHIC PP: 20 DAMAGE: 0 ACCURACY: N/A TARGET: Self EFFECT: Raises Special Attack and Special Defense NAME: LEAF BLADE TYPE: GRASS PP: 15 DAMAGE: 70 ACCURACY: 100% TARGET: One chosen opponent EFFECT: High critical hit rate NAME: RYUUNOMEI/DRAGON DANCE TYPE: DRAGON PP: 20 DAMAGE: 0 ACCURACY: N/A TARGET: Self EFFECT: Increases Attack and Speed NAME: ROCK BLAST TYPE: ROCK PP: 10 DAMAGE: 25 ACCURACY: 80% TARGET: One chosen opponent EFFECT: Hits 2-5 times NAME: ELECTRIC GUNFIRE TYPE: ELECTRIC PP: 20 DAMAGE: 60 ACCURACY: N/A TARGET: One chosen opponent EFFECT: Not affected by normal accuracy modifiers NAME: WATER SURGE TYPE: WATER PP: 20 DAMAGE: 60 ACCURACY: 100% TARGET: One chosen opponent EFFECT: Induces Confusion (20% chance) NAME: RUIN WISH TYPE: STEEL PP: 5 DAMAGE: 120 ACCURACY: 85% TARGET: One chosen opponent EFFECT: Hits after 3 turns and is unaffected by type NAME: PSYCHO BLAST TYPE: PSYCHIC PP: 5 DAMAGE: 140 ACCURACY: 90% TARGET: One chosen opponent EFFECT: Greatly decreases user's Special Attack |