Site hosted by Angelfire.com: Build your free website today!

P-Frog's Anime Site
Home :: Cheats :: Forum
Last Update: 1/11/03

Today's News
Message recorded on Janurary 7, 2003. "These are the Un-Official New Attacks for Pokemon Ruby and Sapphire. I received them through our friends at Turrtle1337" Peace, P-Frog

P-Frog's Un-Official Ruby and Sapphire Attacks!
NAME: CAT DECEPTION
TYPE: NORMAL
PP: 10
DAMAGE: 40
ACCURACY: 100%
TARGET: One chosen opponent
EFFECT: One-time use Protect
PRIORITY: This move by default goes first


NAME: MAKE NOISE
TYPE: NORMAL
PP: 10
DAMAGE: 50
ACCURACY: 100%
TARGET: One random opponent
EFFECT: Attacks for 2-5 turns, and wakes any sleeping pokemon

NAME: STOCK
TYPE: NORMAL
PP: 10
DAMAGE: 0
ACCURACY: N/A
TARGET: Self
EFFECT: Can be used up to 3 times. Stores energy for 'RELEASE' or 'TAKE IN'

NAME: RELEASE
TYPE: NORMAL
PP: 10
DAMAGE: 100
ACCURACY: 100%
TARGET: One chosen opponent
EFFECT: Releases energy according to times 'STOCK' was used *100

NAME: TAKE IN
TYPE: NORMAL
PP: 10
DAMAGE: 0
ACCURACY: N/A
TARGET: Self
EFFECT: Recovers HP according to times 'STOCK' was used. (1/4, 1/2, full)

NAME: HOT WIND
TYPE: FIRE
PP: 10
DAMAGE: 100
ACCURACY: 90%
TARGET: Both opponents
EFFECT: May induce Burn (10% chance)

NAME: HAIL
TYPE: ICE
PP 10
DAMAGE: 0
ACCURACY: N/A
TARGET: Self
EFFECT: Takes 1/8 HP every turn from all Pokemon not Ice type for 5 turns

NAME: ICHAMON/ANTI-REPEAT
TYPE: DARK
PP: 15
DAMAGE: 0
ACCURACY: 100%
TARGET: One chosen opponent
EFFECT: Opponent cannot use the same move twice in a row

NAME: STIR UP
TYPE: DARK
PP: 15
DAMAGE: 0
ACCURACY: 100%
TARGET: One chosen opponent
EFFECT: Boosts opponent's Special Attack & confuses them

NAME: WILL O WISP
TYPE: FIRE
PP: 15
DAMAGE: 0
ACCURACY: 75%
TARGET: One chosen opponent
EFFECT: Induces Burn

NAME: PARTING GIFT
TYPE: DARK
PP: 10
DAMAGE: 0
ACCURACY: 100%
TARGET: One chosen opponent
EFFECT: Your pokemon faints, & opponent's Special stats are greatly lowered.

NAME: BRAVADO
TYPE: NORMAL
PP: 20
DAMAGE: 70
ACCURACY: 100%
TARGET: One chosen opponent
EFFECT: Deals double damage if user is burnt, poisoned, or paralyzed

NAME: SCREAM PUNCH
TYPE: FIGHTING
PP: 20
DAMAGE: 150
ACCURACY: 100%
TARGET: One chosen opponent
EFFECT: Waits then hits next turn, fails if user is struck during this time
PRIORITY: This move by default goes last

NAME: ENCOURAGEMENT
TYPE: NORMAL
PP: 10
DAMAGE: 60
ACCURACY: 100%
TARGET: One chosen opponent
EFFECT: If opponent is paralyzed, damage is doubled & opponent is healed of Pz

NAME: FINGER STOP
TYPE: NORMAL
PP: 20
DAMAGE: 0
ACCURACY: 100%
TARGET: Self
EFFECT: opponent hits themself with their attack, uses a priority modifier
PRIORITY: This move by default goes first

NAME: STRENGTH OF GOODNESS/NATURE POWER
TYPE: NORMAL
PP: 20
DAMAGE: 0
ACCURACY: 95%
TARGET: Last opponent who moved
EFFECT: Attack changes based on the battleground

NAME: ELECTRIFICATION
TYPE: ELECTRIC
PP: 20
DAMAGE: 0
ACCURACY: 100%
TARGET: Self
EFFECT: Increases Electric attacks by 2x your next turn

NAME: PROVOKE/TAUNT
TYPE: DARK
PP: 20
DAMAGE: 0
ACCURACY: 100%
TARGET: One chosen opponent
EFFECT: Opponent cannot use moves that target itself

NAME: HELP
TYPE: NORMAL
PP: 20
DAMAGE: 0
ACCURACY: 100%
TARGET: Self
EFFECT: Makes the power of a companion's move rise 1.5x for that turn
PRIORITY: This move by default goes first

NAME: TRICK
TYPE: PSYCHIC
PP: 10
DAMAGE: 0
ACCURACY: 100%
TARGET: One chosen opponent
EFFECT: Exchanges items between user & opponent

NAME: NARIKIRI
TYPE: PSYCHIC
PP: 10
DAMAGE: 0
ACCURACY: 100%
TARGET: One chosen opponent
EFFECT: Copies opponent's characteristic

NAME: WISH/PRAYER
TYPE: NORMAL
PP: 10
DAMAGE: 0
ACCURACY: 100%
TARGET: Self
EFFECT: Pokemon waits one turn, then heals whoever is out by 50%

NAME: NEKONOTE
TYPE: NORMAL
PP: 20
DAMAGE: 0
ACCURACY: 100%
TARGET: Last opponent who moved
EFFECT: Uses a random move known by anyone in your current team

NAME: NEWOHARU
TYPE: GRASS
PP: 20
DAMAGE: 0
ACCURACY: 100%
TARGET: Self
EFFECT: Pokemon recovers 6.25% HP each round, & cannot be switched out

NAME: ANIMAL STRENGTH
TYPE: FIGHTING
PP: 5
DAMAGE: 120
ACCURACY: 100%
TARGET: One chosen opponent
EFFECT: Lowers user's Attack & Defense

NAME: MAGIC COAT
TYPE: PSYCHIC
PP: 15
DAMAGE: 0
ACCURACY: 100%
TARGET: Last opponent who moved
EFFECT: If opponent uses status-inducing move, it reflects onto them
PRIORITY: This move by default goes first

NAME: RECYCLE
TYPE: NORMAL
PP: 10
DAMAGE: 0
ACCURACY: 100%
TARGET: Self
EFFECT: Pokemon becomes able to use their item more than once

NAME: REVENGE
TYPE: FIGHTING
PP: 10
DAMAGE: 60
ACCURACY: 100%
TARGET: One chosen opponent
EFFECT: If user is hurt before they attack, then power is doubled
PRIORITY: This move by default goes last

NAME: COMBO
TYPE: FIGHTING
PP: 15
DAMAGE: 75
ACCURACY: 100%
TARGET: One chosen opponent
EFFECT: Cancels Safeguard, Light Screen, and Reflect effects on opponent

NAME: YAWN
TYPE: NORMAL
PP: 10
DAMAGE: 0
ACCURACY: 100%
TARGET: One chosen opponent
EFFECT: Waits one turn, then induces Sleep

NAME: DROP FEATHERS
TYPE: DARK
PP: 20
DAMAGE: 20
ACCURACY: 100%
TARGET: One chosen opponent
EFFECT: Makes opponent's item unusable until match is over

NAME: RECKLESS
TYPE: NORMAL
PP: 5
DAMAGE: Varies
ACCURACY: 100%
TARGET: One chosen opponent
EFFECT: Makes opponent's HP same as yours

NAME: ERUPTION
TYPE: FIRE
PP: 5
DAMAGE: 150
ACCURACY: 100%
TARGET: Both opponents
EFFECT: Deals less damage as user's HP decreases

NAME: SKILL SWAP
TYPE: PSYCHIC
PP: 10
DAMAGE: 0
ACCURACY: 100%
TARGET: One chosen opponent
EFFECT: Swaps characteristics

NAME: SEALED
TYPE: PSYCHIC
PP: 10
DAMAGE: 0
ACCURACY: 100%
TARGET: Self
EFFECT: Opponent cannot use moves in the same set as user

NAME: REFRESH
TYPE: NORMAL
PP:PP: 20
DAMAGE: 0
ACCURACY: 100%
TARGET: Self
EFFECT: Clears all status effects from user

NAME: MALICE/GRUDGE
TYPE: GHOST
PP: 5
DAMAGE: 0
ACCURACY: 100%
TARGET: Self
EFFECT: If user faints the turn this is used, the attack that fainted them's PP is nullified
NAME: SEIZURE/INTERCEPT
TYPE: DARK
PP: 10
DAMAGE: 0
ACCURACY: 100%
TARGET: Last opponent who moved
EFFECT: Only works once while the user is on the battlefield;
cancels opponent's turn and uses their move on themself
PRIORITY: This move by default goes first

NAME: SECRET POWER
TYPE: NORMAL
PP: 20
DAMAGE: 70
ACCURACY: 100%
TARGET: One chosen opponent
EFFECT: Depends on field (30% chance)

NAME: DIVING
TYPE: WATER
PP: 10
DAMAGE: 60
ACCURACY: 100%
TARGET: One chosen opponent
EFFECT: Skips a turn before hitting during which the user cannot be hit

NAME: SUPPORT
TYPE: FIGHTING
PP: 20
DAMAGE: 15
ACCURACY: 100%
TARGET: One chosen opponent
EFFECT:EFFECT: Hits 2-5 times

NAME: PROTECTIVE COLORATION
TYPE: NORMAL
PP: 20
DAMAGE: 0
ACCURACY: 100%
TARGET: Self
EFFECT: User's type becomes type of opponent's last successful attack (Normal if none)

NAME: FIREFLY LIGHT
TYPE: BUG
PP: 20
DAMAGE: 0
ACCURACY: 100%
TARGET: Self
EFFECT: Greatly increases Special Attack

NAME: RASTER PURGE
TYPE: PSYCHIC
PP: 5
DAMAGE: 70
ACCURACY: 100%
TARGET: One chosen opponent
EFFECT: May decrease Special Defense (50% chance)

NAME: MIST BALL
TYPE: PSYCHIC
PP:PP: 5
DAMAGE: 70
ACCURACY: 100%
TARGET: One chosen opponent
EFFECT: May decrease Special Attack (50% chance)

NAME: FEATHER DANCE
TYPE: FLYING
PP: 15
DAMAGE: 0
ACCURACY: 100%
TARGET: One chosen opponent
EFFECT: Greatly decreases Attack

NAME: DIZZY DANCE
TYPE: NORMAL
PP: 20
DAMAGE: 0
ACCURACY: 100%
TARGET: Both opponents and partner
EFFECT: Induces Confusion

NAME: BLAZE KICK
TYPE: FIRE
PP: 10
DAMAGE: 85
ACCURACY: 90%
TARGET: One chosen opponent
EFFECT: High critical hit rate, may induce Burn (10% chance)

NAME: MUD PLAY
TYPE: GROUND
PP: 15
DAMAGE: 0
ACCURACY: 100%
TARGET: Self
EFFECT: Decreases electric vulnerability

NAME: ICE BALL
TYPE: ICE
PP: 20
DAMAGE: 30
ACCURACY: 90%
TARGET: One chosen opponent
EFFECT: Continues being used up to 5
times until miss, damage doubles every turn

NAME: NEEDLE ARM
TYPE: GRASS
PP: 15
DAMAGE: 60
ACCURACY: 100%
TARGET: One chosen opponent
EFFECT: 2x damage if opponent has used
Minimize, may cause opponent to flinch (30% chance)

NAME: IDLE
TYPE: NORMAL
PP: 10
DAMAGE: 0
ACCURACY: 100%
TARGET: Self
EFFECT: Restores 50% of the user's HP

NAME: HYPER VOICE
TYPE: NORMAL
PP: 10
DAMAGE: 90
ACCURACY: 100%
TARGET: Both opponents
EFFECT: None

NAME: POISON FANG
TYPE: POISON
PP: 15
DAMAGE: 50
BASE ACCURACY: 100%
TARGET: One chosen opponent
EFFECT: May induce 'Toxic' poison (30% chance)

NAME: BREAK CLAW
TYPE: NORMAL
PP: 10
DAMAGE: 75
ACCURACY: 95%
TARGET: One chosen opponent
EFFECT: May decrease Defense (50% chance)

NAME: BLAST BURN
TYPE: FIRE
PP: 5
DAMAGE: 150
ACCURACY: 90%
TARGET: One chosen opponent
EFFECT: User skips next turn if this attack is successful

NAME: HYDRO CANNON
TYPE: WATER
PP: 5
DAMAGE: 150
ACCURACY: 90%
TARGET: One chosen opponent
EFFECT: User skips next turn if this attack is successful

NAME: METEOR PUNCH
TYPE: STEEL
PP: 10
DAMAGE: 100
ACCURACY: 85%
TARGET: One chosen opponent
EFFECT: May raise Attack (20% chance)

NAME: FRIGHTEN
TYPE: GHOST
PP: 15
DAMAGE: 30
ACCURACY: 100%
TARGET: One chosen opponent
EFFECT: 2x damage if opponent has used
Minimize, may cause opponent to flinch(30% chance)

NAME: WEATHER BALL
TYPE: NORMAL
PP: 10
DAMAGE: 50
ACCURACY: 100%
TARGET: One chosen opponent
EFFECT: Type changes with weather

NAME: AROMA THERAPY
TYPE: GRASS
PP: 5
DAMAGE: 0
ACCURACY: N/A
TARGET: Self
EFFECT: All status effects on the user and the user's team are cleared

NAME: CROCODILE TEARS
TYPE: DARK
PP: 20
DAMAGE: 0
ACCURACY: 100%
TARGET: One chosen opponent
EFFECT: Greatly decreases Special Defense

NAME: AIR CUTTER
TYPE: FLYING
PP: 25
DAMAGE: 55
ACCURACY: 95%
TARGET: Both opponents
EFFECT: High critical hit rate

NAME: OVERHEAT
TYPE: FIRE
PP: 5
DAMAGE: 140
ACCURACY: 90%
TARGET: One chosen opponent
EFFECT: Greatly decreases user's Special Attack

NAME: DISCERN/SCENT OUT
TYPE: NORMAL
PP: 40
DAMAGE: 0
ACCURACY: 100%
TARGET: One chosen opponent
EFFECT: Accuracy will no longer be affected by modifiers

NAME: ROCK SEAL
TYPE: ROCK
PP: 10
DAMAGE: 50
ACCURACY: 80%
TARGET: One chosen opponent
EFFECT: Decreases Speed

NAME: SILVER WIND
TYPE: BUG
PP: 5
DAMAGE: 60
ACCURACY: 100%
TARGET: One chosen opponent
EFFECT: May raise all stats except HP (10% chance)

NAME: KINZOKUON
TYPE: STEEL
PP: 40
DAMAGE: 0
ACCURACY: 85%
TARGET: One chosen opponent
EFFECT: Greatly decreases Special Defense

NAME: REED PIPE
TYPE: GRASS
PP: 15
DAMAGE: 0
ACCURACY: 55%
TARGET: One chosen opponent
EFFECT: Induces Sleep

NAME: TICKLE
TYPE: NORMAL
PP: 20
DAMAGE: 0
ACCURACY: 100%
TARGET: One chosen opponent
EFFECT: Decreases Attack and Defense of opponent

NAME: COSMO POWER
TYPE: PSYCHIC
PP: 20
DAMAGE: 0
ACCURACY: N/A
TARGET: Self
EFFECT: Raises Defense and Special Defense

NAME: WHALE SPOUT
TYPE: WATER
PP: 5
DAMAGE: 150
ACCURACY: 100%
TARGET: Both opponents
EFFECT: Deals less damage as user's HP decreases

NAME: SIGNAL BEAM
TYPE: BUG
PP: 15
DAMAGE: 75
ACCURACY: 100%
TARGET: One chosen opponent
EFFECT: Induces Confusion (10% chance)

NAME: SHADOW PUNCH
TYPE: GHOST
PP: 20
DAMAGE: 60
ACCURACY: N/A
TARGET: One chosen opponent
EFFECT: Not affected by normal accuracy modifiers

NAME: SUPERNATURAL POWER
TYPE: PSYCHIC
PP: 30
DAMAGE: 80
ACCURACY: 100%
TARGET: One chosen opponent
EFFECT: 2x damage if opponent has used Minimize,
may cause opponent to skip turn if struck first (10% chance)

NAME: SKY UPPERCUT
TYPE: FIGHTING
PP: 15
DAMAGE: 85
ACCURACY: 90%
TARGET: One chosen opponent
EFFECT: Hits Flying pokemon

NAME: SAND TRAP
TYPE: GROUND
PP: 15
DAMAGE: 15
ACCURACY: 70%
TARGET: One chosen opponent
EFFECT: Opponent takes 1/16 damage after every turn for 2-5 turns and cannot switch out

NAME: ABSOLUTE ZERO
TYPE: ICE
PP: 5
DAMAGE: Varies
ACCURACY: 30%
TARGET: One chosen opponent
EFFECT: One-hit KO

NAME: MUDDY STREAM
TYPE: WATER
PP: 10
DAMAGE: 95
ACCURACY: 85%
TARGET: Both opponents
EFFECT: May decrease Accuracy (30% chance)

NAME: SEED MACHINE GUN
TYPE: GRASS
PP: 30
DAMAGE: 10
ACCURACY: 100%
TARGET: One chosen opponent
EFFECT: Hits 2-5 times

NAME: TSUBAMEGAESI/BEAK SLASH
TYPE: FLYING
PP: 20
DAMAGE: 60
ACCURACY: N/A
TARGET: One chosen opponent
EFFECT: Not affected by normal accuracy modifiers

NAME: ICICLE BARRAGE
TYPE: ICE
PP: 30
DAMAGE: 10
ACCURACY: 100%
TARGET: One chosen opponent
EFFECT: Hits 2-5 times

NAME: IRON WALL
TYPE: STEEL
PP: 15
DAMAGE: 0
ACCURACY: N/A
TARGET: Self
EFFECT: Greatly increases Defense

NAME: BLOCK WAY
TYPE: NORMAL
PP: 5
DAMAGE: 0
ACCURACY: 100%
TARGET: One chosen opponent

EFFECT: Opponent cannot switch out

NAME: HOWLING
TYPE: NORMAL
PP: 40
DAMAGE: 0
ACCURACY: N/A
TARGET: Self
EFFECT: Increases Attack

NAME: DRAGON CLAW
TYPE: DRAGON
PP: 15
DAMAGE: 80
ACCURACY: 100%
TARGET: One chosen opponent
EFFECT: None

NAME: HARD PLANT
TYPE: GRASS
PP: 5
DAMAGE: 150
ACCURACY: 90%
TARGET: One chosen opponent
EFFECT: User skips next turn if this attack is successful

NAME: BUILD UP
TYPE: FIGHTING
PP: 20
DAMAGE: 0
ACCURACY: N/A
TARGET: Self
EFFECT: Raises Attack and Defense

NAME: HOP
TYPE: FLYING
PP: 5
DAMAGE: 85
ACCURACY: 85%
TARGET: One chosen opponent
EFFECT: Skips a turn before hitting during which the user cannot be hit normally (30% chance)

NAME: MUD SHOT
TYPE: GROUND
PP: 15
DAMAGE: 55
ACCURACY: 95%
TARGET: One chosen opponent
EFFECT: Decreases Speed

NAME: POISON TAIL
TYPE: POISON
PP: 25
DAMAGE: 50
ACCURACY: 100%
TARGET: One chosen opponent
EFFECT: May cause poison (10% chance)

NAME: COVET
TYPE: NORMAL
PP: 40
DAMAGE: 40
ACCURACY: 100%
TARGET: One chosen opponent
EFFECT: If the user has no item, the user acquires the opponent's current item

NAME: ELECTRIC SHOCK
TYPE: ELECTRIC
PP: 15
DAMAGE: 120
ACCURACY: 100%
TARGET: One chosen opponent
EFFECT: 1/4 HP damage dealt by this attack is dealt to user

NAME: MAGIC LEAF
TYPE: GRASS
PP: 20
DAMAGE: 60
ACCURACY: N/A
TARGET: One chosen opponent
EFFECT: Not affected by normal accuracy modifiers

NAME: PLAY IN WATER
TYPE: WATER
PP: 15
DAMAGE: 0
ACCURACY: 100%
TARGET: Self
EFFECT: Lowers damage from Fire moves by 1.5

NAME: MEDITATION/ENLIGHTEN
TYPE: PSYCHIC
PP: 20
DAMAGE: 0
ACCURACY: N/A
TARGET: Self
EFFECT: Raises Special Attack and Special Defense

NAME: LEAF BLADE
TYPE: GRASS
PP: 15
DAMAGE: 70
ACCURACY: 100%
TARGET: One chosen opponent
EFFECT: High critical hit rate

NAME: RYUUNOMEI/DRAGON DANCE
TYPE: DRAGON
PP: 20
DAMAGE: 0
ACCURACY: N/A
TARGET: Self
EFFECT: Increases Attack and Speed

NAME: ROCK BLAST
TYPE: ROCK
PP: 10
DAMAGE: 25
ACCURACY: 80%
TARGET: One chosen opponent
EFFECT: Hits 2-5 times

NAME: ELECTRIC GUNFIRE
TYPE: ELECTRIC
PP: 20
DAMAGE: 60
ACCURACY: N/A
TARGET: One chosen opponent
EFFECT: Not affected by normal accuracy modifiers

NAME: WATER SURGE
TYPE: WATER
PP: 20
DAMAGE: 60
ACCURACY: 100%
TARGET: One chosen opponent
EFFECT: Induces Confusion (20% chance)

NAME: RUIN WISH
TYPE: STEEL
PP: 5
DAMAGE: 120
ACCURACY: 85%
TARGET: One chosen opponent
EFFECT: Hits after 3 turns and is unaffected by type

NAME: PSYCHO BLAST
TYPE: PSYCHIC
PP: 5
DAMAGE: 140
ACCURACY: 90%
TARGET: One chosen opponent
EFFECT: Greatly decreases user's Special Attack