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HELP WITH TREASURE TRAILS
I. Speak To Clues
II. Anagrams Clues
III. Test Your Knowledge
IV. Normal Treasure Trail
V. Map Clues
VI. Coordinate Clues
VII. Clue Droppers
VIII. Trail Levels and Re
X. Wilderness
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runescape treasure trails help
Sunday, 15 January 2006
help with treasure trails
Mood:  lucky
Topic: HELP WITH TREASURE TRAILS
This is a guide listing treasure trail solutions, which enemies drop clues, and what rewards you can get.

Treasure trails is for RS Members only. It is sort of a small mini-quest in which you can get rare unique pieces of equipment or other things.

Note: even though the list says an enemy drops a clue, it may take a long while before you actually get one from the enemy.

To increase chances of getting a clue, a Ring of Wealth may help. Your best chance however is to just find a good area for whatever enemy it is, and hope there isn't a lot of people in that area.
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So, you got your first clue, congratulations. Now you must be off to get your treasure! Remember sometimes when the clue gives a coordinate, you get to the place, realizing that you forgotten to bring your watch or chart? Never fear, with this comprehensive guide, what you need to bring is all listed here!

Things to bring


Every time you go treasure hunting, you must ALWAYS bring the following to save loads of time:
-Watch
-Sextant
-Chart
-Spade
-Clue Scroll


The other items are best to make the trip as smooth as possible:
-Rope (mainly for waterfall, I see that it is one of the most common coordinates)
-About 100-500gp (for expenses, e.g. traveling to Karamja/Brimhaven)
-Any weapon (just in case for any reason)
-Runes, recommended runes; 5 Law, 3 earth, 3 fire, 3-4 water (Ardougne teleport) and an air staff/battlestaff
-Wizard's Mind Bomb if your magic is too low to cast certain teleport spells
-Amulet of Glory(4) (easy teleportation)
-Some food, you may need to run past enemies
-Boots of Lightness (reduces your weight)
-Anti-poison pots (you never know)
-On level 3 clues you will be attacked by a level 108 Saradomin wizard or level 65 Zamorak wizard (in wilderness) as you dig, so be prepared to fight: bring an antipoison, use prayer; it is advisable to turn on magic protection!
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WARNING:

This section obviously contains spoilers on how to solve the clues. Don't look if you want to figure this stuff out for yourself. For the coordinate clues, a spade is necessary for the solution. Simply use a spade where the solution states. Note that you are still required to carry your Sextant, Chart and Watch with you or your treasure will not be revealed.

Posted by pokemon2/mew_the_best at 4:53 AM EST
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