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WC3

The Sum of an Actor


Something that has bothered or rather tickled my thoughts of recent is the value of an actor. Actors, puppets who follow scripts written by others seem to be paid very well for only reproducing the text. Then comes the question of a good actor. The way that I see it is that there are a stock of antagonists, fat actors/actresses, the hot woman actresses, protagonists, and others that are just used, used, and overused. I find that many actors are only good at one type of character, and a select few are able to bridge the gap between an excellent ass-hole to the kind of person that you wouldn't mind holding your climbing chord.

One person that I can think of is Kevin Spacey. His attitude and tone of voice as John Doe was well portrayed throughout the movie; the monotonous voice of his never shaking or failing was a constant chilling spike that slowly creeped into my ears. Yet, his portrayal as a negotiator had a sense of urgent action, intelligence, and quick gut instincts that always lead to the right conclusions were a total difference from the excruciatingly patient John Doe. Then on to his character in John Doe... The epitome of the well-to-do suburbanite, bored American man. The movie starts off with him stroking himself in the shower claiming it as his high point of the day. Then onto the low points. Watching this movie has me feeling much better about myself, like a self-esteem booster; atleast my life isn't like that. Then to the myesterioulsy aloof character he assumed in K-PAX. I can't recall his name, but I do remember the main character as a very amicable mannered person trapped in a mental institute. Is Kevin Spacey a versatile actor? I don't know, I think actors are batches and should be treated accordingly; save a few decent actors. But, Charlton Heston must be treated like the lowest for of life, no... lower than bacteria; he is a dick.
A Look at CS and Other Crud


Currently, I seem to be addicted to the well known and well played game Counter-Strike. The horribly textured and minimal use of polygons have been a handicap, but I easily look through the blocky arms and awkard walking/running styles to see the true beauty of this game. CS, as it is commonly referred to as, has a strikingly real-life gameplay, almost as real as shooting terrorists, but without the fear and near-peeing in your pants emotions that some weak hearted may feel. I have come to call this game a release if not a remedy from school, for it releases my anger and tension, a byproduct of my schooling, to bludgeoning animated computer beings controlled by some fool somewhere in this vast world with high velocity bullets. I have played this game for a while, and am not considered "n00bie" so I guess I am a part of the "1337s that r0x0rz you n00bz", but I still get pwned hard. Many a days of CS'ing produces the euphoric feeling of shooting off heads belonging to computer animated beings, yes, it's violent but its entertaining as well. This brings me to another point how some feel (Gore and his wimpy side kick Leiberman) games produce violence in the people who play them. All this may be a product from the school shootings of past years, but only the 8 out of 10 million plus gamers decided to go postal at their schools. If games give a .000008% chance to make the gamer to pick up a gun and shoot someone, HELL I better watch out, becuase one of my friends might be that .000008%. This past week, I saw a very informative documentary about guns in America called Bowling for Columbine. This documentary investigated the gun problems in the US of A and its links with gun violence, an uncomprehensible number of gun violence has been accounted for, but there are many more unreported incidences. Gathering from this documentary, the problem with students shooting other students seems to be a mix of factors.
1). The ease to access a firearm
2). Parents and their apathy
3). Plain fucking kids that went nuts
4). The mentality of some US citizens to use a firearm to end all conflicts
5). That prick Charlton Heston
With these 5 factors, and maybe more becuase I am still puzzled about why the US has such a vast number of gun violence crimes, a student pushed to the brink MIGHT react with a .45 caliber sidearm. The percentage of these 5 factors are much more higher than .000008%. Violent games to many gamers are a release from life, not a fuel for violent behavior. Frankly, I like violent games because its just too damn fun.

Now back to CS and its greatness... This is not only an addictive game, its a innovative game in a sense... The game CS requires its own mini-dictionary for the "1337" impaired. Many a gamer these days have come across the word "pwn/leet/roxor" and various others. Hell, I stumbled into a public game on Diablo II where people were dueling with their hyper-pumped characters and saying "I pwn you". I never thought the language created by CS would cross-over into other realms of games. It seems to me that CS has made its mark college students spending there free time making a short flash movie clip of Romeo and Juliet with the prissy Leonardo Di Crapio and that girl all in the language of 1337. This flash presentation has amateur skill but the substance translated into "1337" was quite entertaining. Supported with songs from the movie and with a few extra songs that the flash creator put in himself. O, the moments of enterainment "1337" has given to me and others.

r0m30 & jU1|37 iN 1337








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