THE DARKLANDS

EXCELLENT CHOICE, MY NEW MINION.  WHY ANYONE WOULD CHOOSE TO ALLY THEMSELVES WITH THOSE PATHETIC FOOLS IN THE STARLIGHT KINGDOM IS BEYOND EVEN MY INCREDIBLE ABILITY TO COMPREHEND.  ANYWAY, WELCOME TO THE FORCES OF NIGHTSHADE... WHO KNOWS... SPEND SOME TIME AS MY FAITHFUL SERVANT AND I MAY PROMOTE YOU TO LIEUTENANT... UNLESS YOU CROSS ME, AND THEN I WILL DISINTEGRATE YOU.  LEARN MORE ABOUT THE FORCES OF NIGHTSHADE BELOW...

COMMANDER NIGHTSHADE
Threat Level: Alpha
Powers/Weapons
: Minor Telekinesis, Psychic Choke, Disintegration Rays, Other Advanced Weaponry
"Created" as the arch enemy of G. I. Maxx in the "other world," the idea of the megalomaniacal Commander Nightshade was brought to ModMyth by the Dark Mythmaker to replace Shadowfall after he was destroyed by Queen Star. 

A technological genius, master strategist, and psychically powered phenomenon (as well as an obsessive-compulsive germophobe), the Commander quickly brought the Darklands under his complete control.  With his paramilitary organization NIGHTSHADE (named after himself, of course) firmly in place, he then turned his thoughts of conquest to The Camps and the Starlight Kingdom. 

However, for some reason, every evil, sadistic, and cunning plan he formulated seemed doomed to failure.  This has slowly driven him more insane and desperate in his attempt to bring the land of ModMyth under one man's rule... HIS.

COUNTESS MALICE [MAH-LEESE]
Threat Level: Beta
Powers/Weapons: Can travel through the many worlds of ModMyth, OldMyth, and OldestMyth.  Skilled assassin.
An associate of the Commander from his days fighting G. I. Maxx in the "other world," the Countess found herself recently allied with Nightshade again in ModMyth.  However, just like on the "G. I. Maxx Show," Countess Malice still constantly plots against Commander Nightshade, hoping to take his place as the Supreme Leader.

A ruthless and wily fighter, Countess Malice is also responsible for the creation of The Furies, an all-female fighting force loyal to her.  Plucking these girls from various worlds of ModMyth, OldMyth, and OldestMyth, she considers herself a "mother" to them, although it's hardly a happy childhood.  She is confident that one day Commander Nightshade will slip up for good, and then she will be able to bring what she considers a TRUE "matriarchal" rule to ModMyth.

SIKKO FANT
Threat Level: Gamma
Powers/Weapons: Adamantine dagger.  Kissing up to the boss.
It is said that behind every great leader is an even greater man.  Sikko Fant is not that man, though he certainly thinks he is.  Playing the part of a kyphotic toady to Nightshade, Sikko himself dreams of ruling all of ModMyth, and with his paramour Malice, he bides his time, waiting in the shadows for Commander Nightshade to fail for the last time, and then he... and Malice, of course... will take over Nightshade and rule with their own iron fist!  
PRINCESS VIPER
Threat Level: Beta
Powers/Weapons: Snake-like abilities of constriction and venomous fangs.  Scimitar.
Once known as Princess Virture, the true daughter of Queen Star is so far one of Nightshade's only lasting victories; as he transformed this young lady with Viper Venom into half-snake, half-woman.  The most tragic element was that the former Princess chose this transformation herself!

Jealous over the arrival of Janet Starr (Princess Starlight), Virtue offered her services willingly to Commander Nightshade, and with the Viper Venom her mind is now more twisted than ever.  Her only mission now is the destruction of her "stepsssister" and mother.  Queen Star holds out hope that her daughter may be rehabilitated, but unfortunately "Princess" Viper may forever be bound to the dark side.

WULF
Threat Level: Beta
Powers/Weapons: Animal-like strength, teeth, claws, ferocious fighter.
A citizen of the Lycanthropia region in the Darklands, Wulf betrayed the rest of his pack and ultimately lead them to destruction during a civil war with the forces of Nightshade.

Praised for his cunning, Nightshade made Wulf a "lieutenant," just below Countess Malice and Sikko Fant in rank.  Wulf now leads the rest of the Lost Children into battle against the Starlight Kingdom, and woe to anybody who finds themselves alone in the Camps and hears a hungry Wulf growl from the dark brush!

FURIES
Alecto (Weapon: Steel Whips)
Megaera (Weapon: Energy Bow)
Tisiphone (Weapon: Poisonous Claws)

Hand picked by Countess Malice, the Furies are teenaged girls stolen from their true families and brainwashed and trained to be the evil warriors of the Countess.  Alecto is the silent assassin of the group, preferring to hide in the shadows and then strike at the most opportune moment, choking her opponents out with the steel whips that detach from her uniform.  Megaera is a skilled archer, firing bolts of energy from her specially made bow that cause pain and spasms to those they hit. Tisiphone is the most crazed of the three, always speaking in rhyme.  With her poison-tipped claws, one slash from her could be the end!  While Megaera considers herself the "leader" of the Furies, Alecto and TIsiphone are quick to dispute that, and those disputes often lead to all-out brawls between the three Furies!

LOST CHILDREN
Surge (Powers: Electricity Generation)
Hyena (Powers: Sharp teeth and claws, quickness and agility)
Bugg (Powers: Flight through insect wings, painful stings)

One of the more despicable actions of Commander Nightshade (and that's saying something) was kidnapping children from the Starlight Kingdom, brainwashing them into his service, and then performing horrible genetic experiments on them to transform them into animal/human hybrids.  Hyena and Bugg are prime examples of this transformation.  Surge was meant for such a transformation as well, but a freak lightning bolt hit the transformation machine and instead transformed him into the electricity-spewing dangerous nuisance that terrorizes the citizens of the Starlight Kingdom today!