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Print Resume: SinaSan_resume2

   
  Sina San  
 
E-mail: Sinasan300@yahoo.com
 
 

OBJECTIVE:    3D texture game artist

I lean towards simplicity to increase usability through every project that permits me to do so; however I’m not afraid to add a befitting flair through my designs, illustrations and animations. My current interests include print work and conceptual and Film design. However would consider other industries, and will consider part-time/ full-time position

EXPERIENCE:

                2004-2005     Masterminds Inc                                                         Long Beach, CA

Creative Director

  •  Creating Visual Concepts
  •  Graphic layout / Web site development

2003-2004      Mass Media                                                                               Moorpark, CA

Environmental Artist

  • Creating mock ups and original concepts of the shell
  • First past texturing, lighting, set-dressing
  • Modeling and texturing elements contained within the shell
  • Optimization for art assets to fit the memory speck for the game
  • Responsible for 3D models for environments

 

2001-2002     THQ: Heavy Iron Studios                                                          Culver City, CA

Environmental Artist

  • Optimizing levels and textures to fit memory specks for the game
  • Texturing, lighting, set-dressing environments
  • Trouble shoot and problem solving mechanics of levels

2000-2001      Gizmo Games                                                                           Los Angeles, CA
                                                              3D Artist& Interface-Shell Screen Designer

  • Entire shell and interface design
  • Lighting and texturing 3D models
  • Low-polygon and high-polygon modeling and optimization for 3 levels of detail for 3D models
  • Management of 2D art assets animations

 

1999-2000       Image Comics Inc                                                                     Santa Monica, CA
                                                             Production Design

  • Photoshop renderings
  • Responsible for creating color flats and alpha channels

 

EDUCATION:

The Art Institute of California                                             Santa Monica, CA
                                                 BA Computer Science / Animations
Art Center College of Design                                                     Pasadena, CA
                                                 Transportation Design / Product Design
Gnomon School of Visual Effects Films                                     Hollywood, CA
                                                 Conceptual / Production Design

SOFTWARE/                     Mac/PC Adobe PhotoShop CS, After Effects, Character Studio, DeBabelizer, Dreamweaver 8, Flash, Offsite, 3D Studio Max 7

Multimedia:                      Image Ready, Illustrator, Maya, MSOffice, Painter, Premiere, Source

Project& Credits:    Shrek: Super Party,                                                                    
                                      Muppets Cruise Party
                                      Sony Eye Toy: Nick ToonsMov’in                                                                    
                                      Sponge Bob Square Pants: Battle for Bikini Bottom              
                                      Deep Space Nine: Dominion Wars
                                      Darkness & Ascension comic books

 

Traditional drawing Skills:
Airbrushing, environmental painting, marker rendering, panel drawing, pen & ink, portraits, quick sketch artist, sculpting, and watercolor