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OBJECTIVE: 3D texture game artist
I lean towards simplicity to increase usability through every project that permits me to do so; however I’m not afraid to add a befitting flair through my designs, illustrations and animations. My current interests include print work and conceptual and Film design. However would consider other industries, and will consider part-time/ full-time position
EXPERIENCE:
2004-2005 Masterminds Inc Long Beach, CA
Creative Director
- Creating Visual Concepts
- Graphic layout / Web site development
2003-2004 Mass Media Moorpark, CA
Environmental Artist
- Creating mock ups and original concepts of the shell
- First past texturing, lighting, set-dressing
- Modeling and texturing elements contained within the shell
- Optimization for art assets to fit the memory speck for the game
- Responsible for 3D models for environments
2001-2002 THQ: Heavy Iron Studios Culver City, CA
Environmental Artist
- Optimizing levels and textures to fit memory specks for the game
- Texturing, lighting, set-dressing environments
- Trouble shoot and problem solving mechanics of levels
2000-2001 Gizmo Games Los Angeles, CA
3D Artist& Interface-Shell Screen Designer
- Entire shell and interface design
- Lighting and texturing 3D models
- Low-polygon and high-polygon modeling and optimization for 3 levels of detail for 3D models
- Management of 2D art assets animations
1999-2000 Image Comics Inc Santa Monica, CA
Production Design
- Photoshop renderings
- Responsible for creating color flats and alpha channels
EDUCATION:
The Art Institute of California Santa Monica, CA
BA Computer Science / Animations
Art Center College of Design Pasadena, CA
Transportation Design / Product Design
Gnomon School of Visual Effects Films Hollywood, CA
Conceptual / Production Design
SOFTWARE/ Mac/PC Adobe PhotoShop CS, After Effects, Character Studio, DeBabelizer, Dreamweaver 8, Flash, Offsite, 3D Studio Max 7
Multimedia: Image Ready, Illustrator, Maya, MSOffice, Painter, Premiere, Source
Project& Credits: Shrek: Super Party,
Muppets Cruise Party
Sony Eye Toy: Nick ToonsMov’in
Sponge Bob Square Pants: Battle for Bikini Bottom
Deep Space Nine: Dominion Wars
Darkness & Ascension comic books
Traditional drawing Skills:
Airbrushing, environmental painting, marker rendering, panel drawing, pen & ink, portraits, quick sketch artist, sculpting, and watercolor |
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