OCR Mascot Bios 51-154, #152 edited by Polo · UPDATE: Do not include the links to instruction manuals in the Wiki articles (copyright issues), or the "replacementdocs - " part of the labels. · The url after a mascot's name links to the original post / bio; it's there only for comparison and final verifying. They are not to be included when Wiki'ed. · Names in [b]bold[/b] are links to other mascots. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ Cloud Strife (http://www.ocremix.org/forums/showpost.php?p=98669&postcount=297) [img]http://www.ocremix.org/images/template/ocr4_mascot22.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=9791]Linearity[/url] Pictured from: [i]Final Fantasy VII[/i] Created by: [url=http://www.square-enix.com/]Square[/url] First appearance: 1997 --- Bio --- Cloud Strife is the protagonist of [i]Final Fantasy VII[/i]. He is a reserved young man of twenty-one years whose business is fighting. Before the game's story begins, Cloud was employed by Shinra, Inc. as a member of its elite military force called SOLDIER. During his time in this group, he trained his way to become a first-class fighter who is devastating with his impossibly huge Buster Sword. Eventually he quit SOLDIER and became a mercenary, using his military training on odd jobs. The game begins with Cloud on a mission with AVALANCHE, a small group of rebels resisting the operations of Shinra. The group hires Cloud to help them fight their way into one of Shinra's Mako Reactors and explode it with a bomb from within. Cloud's involvement with AVALANCHE leads him into an ever-expanding conflict, resurrecting many dark issues from his past, that forms the main of [i]Final Fantasy VII[/i]'s plot. At the game's outset, Cloud speaks only when necessary and in a flat, harsh tone. He seems to care little for sentiment and prioritizes himself and his work over most anything else. The darkness of his personality compliments the dark mood that characterizes the game in general. --- Quote --- "I don't care what your names are. Once this job's over... I'm outta here." --- Appearances --- PlayStation [url=http://www.ocremix.org/game/final-fantasy-vii-ps1/][i]Final Fantasy VII[/i][/url] (1997) --- References --- [url=http://jarcas.dreamhosters.com/rdocs/Final_Fantasy_VII_-_Manual_-_PC.pdf]replacementdocs - [i]Final Fantasy VII[/i] instruction manual[/url] [url=http://en.wikipedia.org/wiki/Final_Fantasy_VII]Wikipedia - "Final Fantasy VII"[/url] [url=http://www.ffonline.com/ff7/]Final Fantasy Online - "Final Fantasy VII"[/url] [url=http://www.imdb.com/title/tt0385700/]The Internet Movie Database - "Final Fantasy VII: Advent Children (2005)"[/url] [url=http://na.square-enix.com/games/ff7/]Square Soft Games - Final Fantasy VII[/url] ---------- Sol Badguy (http://www.ocremix.org/forums/showpost.php?p=98678&postcount=298) [img]http://www.ocremix.org/images/template/ocr4_mascot85.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=13947]Kal aMari[/url] Pictured from: [i]Guilty Gear XX: The Midnight Carnival[/i] Created by: [url=http://www.arcsystemworks.jp/]Arc System Works[/url] First appearance: 1998 --- Bio --- Sol Badguy is the main character in the [i]Guilty Gear[/i] series. He worked on developing the magical weapons known as Gears and was personally acquainted with the leader of the project, a person only known as "That Man." Sol himself is a prototype Gear, and the headband he wears both suppresses his darker nature and hides the telltale marks of being a Gear. After rebelling against That Man and fighting the Gears on his own, Sol joins the Sacred Order, a band of humans under the command of Ky Kiske leading a Holy War against the Gears. Near the end of the Crusade, Sol fights the Commander Gear Justice, giving Ky time to seal away Justice and end the Crusade himself. Sol leaves the Sacred Order shortly thereafter, taking with him his trademark Fireseal sword and a deep hatred for Ky. --- Quote --- "You want to play games with me? Next time you'll die." --- Appearances --- PlayStation [i]Guilty Gear: The Missing Link[/i] (1998) Dreamcast [i]Guilty Gear X: By Your Side[/i] (2000) PlayStation 2 [url=http://www.ocremix.org/game/guilty-gear-x2-ps2/][i]Guilty Gear X2[/i][/url] (2003) Xbox [i]Guilty Gear Isuka[/i] (2004) Nintendo DS [i]Guilty Gear Dust Strikers[/i] (2006) PlayStation Portable [i]Guilty Gear Judgment[/i] (2006) --- References --- [url=http://en.wikipedia.org/wiki/Sol_Badguy]Wikipedia - "Sol Badguy"[/url] [url=http://www.angelfire.com/electronic/myPlace/guiltygear.html]The Tower of Babble - Guilty Gear[/url] [url=http://www.fantasykat.com/shows/guiltygear.html]Animated Lust - Guilty Gear[/url] ---------- Ulala (http://www.ocremix.org/forums/showpost.php?p=99103&postcount=300) [img]http://www.ocremix.org/images/template/ocr4_mascot23.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=9791]Linearity[/url] Pictured from: [i]Space Channel 5[/i] Created by: [url=http://www.sega.com/home.php]Sega[/url] First appearance: 1999 --- Bio --- In [i]Space Channel 5[/i], a band of space aliens called the Morolians invades Earth by forcing the populace, through the use of a strange ray gun, to dance uncontrollably. The television news service Space Channel 5 sends its last unaffected reporter, Ulala, to report on the invasion. After her seniors are afflicted by the invaders' compelling rays, the twenty-two-year-old Ulala is promoted to the network's investigative reporting team. In hopes of demonstrating her journalistic potential, she travels to Spaceport 9, the location of the first incident of imposed dancing. There she must accurately imitate the Morolians' dance moves, which forms the basis of the game. --- Quote --- "Hey there space cats! Ulala here comin' at you from Space Port 9." --- Appearances --- Dreamcast [i]Space Channel 5[/i] (1999) Game Boy Advance [i]Space Channel 5: Ulala's Cosmic Attack[/i] (2003) PlayStation 2 [i]Space Channel 5 Special Edition[/i] (2003) --- References --- [url=http://jarcas.dreamhosters.com/rdocs/Space_Channel_5_-_Manual_-_DC.pdf]replacementdocs - [i]Space Channel 5[/i] instruction manual[/url] [url=http://en.wikipedia.org/wiki/Space_Channel_5]Wikipedia - "Space Channel 5"[/url] [url=http://www.gamefaqs.com/console/ps2/data/931640.html]GameFAQs - "Space Channel 5 Special Edition"[/url] [url=http://www.spacechannel5.org/]SpaceChannel5.org[/url] ---------- Barret Wallace (http://www.ocremix.org/forums/showpost.php?p=99177&postcount=303) [img]http://www.ocremix.org/images/template/ocr4_mascot21.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=9791]Linearity[/url] Pictured from: [i]Final Fantasy VII[/i] Created by: [url=http://www.square-enix.com/]Square[/url] First appearance: 1997 --- Bio --- A father and freedom fighter, Barret Wallace is perhaps the most boisterous character in [i]Final Fantasy VII[/i]. Barret was born in the mining town of Corel, where Shinra, Inc. decided to build a Mako Reactor to the dismay of the villagers. This later led to a conflict between Barret and Shinra's troops in which Barret lost both his wife and his right arm. By the time the game begins, Barret has moved to the metropolis of Midgar with his daughter Marlene and replaced his severed limb with a special machine gun. There he leads a resistance to Shinra called AVALANCHE. Upon hiring the mercenary [b]Cloud Strife[/b] for a bombing mission, Barret secures his involvement in the game's enormous struggle. Barret is large in both body and spirit. His temper is markedly short and his words are rarely subtle; he says plainly and loudly what he means whenever he feels inclined to say it. However, his caring for his daughter is just as energetic and straightforward, and his dedication to his comrades is as indomitable as his ire. --- Quote --- "It's the damn Shinra! It's never been nobody but the Shinra!" --- Appearances --- PlayStation [url=http://www.ocremix.org/game/final-fantasy-vii-ps1/][i]Final Fantasy VII[/i][/url] (1997) --- References --- [url=http://jarcas.dreamhosters.com/rdocs/Final_Fantasy_VII_-_Manual_-_PC.pdf]replacementdocs - [i]Final Fantasy VII[/i] instruction manual[/url] [url=http://www.ffshrine.org/ff7/ff7.php]Final Fantasy Shrine - "Final Fantasy VII"[/url] [url=http://www.ffonline.com/ff7/]Final Fantasy Online - "Final Fantasy VII"[/url] [url=http://www.wikipedia.org/wiki/Barret_Wallace]Wikipedia - "Barret Wallace"[/url] ---------- Princess Zelda (http://www.ocremix.org/forums/showpost.php?p=103327&postcount=321) [img]http://www.ocremix.org/images/template/ocr4_mascot27.jpg[/img] [img]http://www.ocremix.org/images/template/ocr4_mascot94.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=10791]watkinzez[/url] Pictured from: [i]The Legend of Zelda: The Wind Waker[/i] [#27], [i]The Legend of Zelda: A Link to the Past[/i] [#94] Created by: [url=http://www.nintendo.com/home]Nintendo[/url] First appearance: 1986 --- Bio --- An oft-made mistake made by newcomers to the [i]Zelda[/i] series is they figure that the game's protagonist, [b]Link[/b], is the one named Zelda. Nonetheless, the series is in fact named after the damsel in distress present. Princess Zelda is the one who holds the Triforce of Wisdom in the original NES game, an object of divine powers. When Ganon, King of Evil, claims the realm of Hyrule as his land, Zelda shatters the Triforce into eight pieces to prevent it falling into the wrong hands. Before she is taken by Ganon she commands her nursemaid Impa to find a hero of the land, one who will save Hyrule. Zelda is of pure heart, her descendents guarding the Triforce from evil. Her abilities are often presented as magical, gifted with the power of foresight throughout her line. Unlike her equivalent character in the [i]Mario[/i] series, [b]Princess Peach[/b], Zelda is seen to be of strong will, and an important character towards saving Hyrule numerous times. Her role in [i]Ocarina of Time[/i] saw her precognition unveiling [b]Ganondorf[/b] as a threat to Hyrule, sending off Link on his quest. Throughout the games there is more than one Zelda and Link, each forming a separate line whose offspring play their role to protect Hyrule. As such, there are many conflicting stories on the relationship between the two. Though some romantic tension has been shown in the series, most of the interaction has been implied and often comes to nothing. The Princess has never been a playable character in the main series, but makes an appearance in [i]Super Smash Bros. Melee[/i] along with her alter ego Sheik. --- Quote --- "Ganondorf, pitiful man. Without a strong, righteous mind, he could not control the power of the gods." --- Appearances --- NES [url=http://www.ocremix.org/game/legend-of-zelda-nes/][i]The Legend of Zelda[/i][/url] (1986) [url=http://www.ocremix.org/game/zelda-ii-the-adventure-of-link-nes/][i]Zelda II: The Adventure of Link[/i][/url] (1987) Super NES [url=http://www.ocremix.org/game/legend-of-zelda-a-link-to-the-past-snes/][i]The Legend of Zelda: A Link to the Past[/i][/url] (1991) Nintendo 64 [url=http://www.ocremix.org/game/legend-of-zelda-ocarina-of-time-n64/][i]The Legend of Zelda: Ocarina of Time[/i][/url] (1998) [url=http://www.ocremix.org/game/legend-of-zelda-majoras-mask-n64/][i]The Legend of Zelda: Majora's Mask[/i][/url] (2000) Game Boy Color [url=http://www.ocremix.org/game/legend-of-zelda-oracle-of-ages-gb/][i]The Legend of Zelda: Oracle of Ages[/i][/url] (2001) [i]The Legend of Zelda: Oracle of Seasons[/i] (2001) GameCube [i]Super Smash Bros. Melee[/i] (2001) [url=http://www.ocremix.org/game/legend-of-zelda-wind-waker-gcn/][i]The Legend of Zelda: The Wind Waker[/i][/url] (2002) [i]The Legend of Zelda: Four Swords Adventures[/i] (2004) Game Boy Advance [i]The Legend of Zelda: The Minish Cap[/i] (2004) Wii [url=http://www.ocremix.org/game/legend-of-zelda-twilight-princess-wii/][i]The Legend of Zelda: Twilight Princess[/i][/url] (2006) --- References --- [url=http://en.wikipedia.org/wiki/Princess_Zelda]Wikipedia - "Princess Zelda"[/url] [url=http://www.zelda.com/universe/pedia/p.jsp#PrincessZelda]Zelda Universe - "The Great Hyrule Encyclopedia - Princess Zelda"[/url] [url=http://www.legendofzelda.com/]LegendofZelda.com[/url] ---------- Mario (kart) (http://www.ocremix.org/forums/showpost.php?p=103374&postcount=322) [img]http://www.ocremix.org/images/template/ocr4_mascot64.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=10791]watkinzez[/url] Pictured from: [i]Mario Kart 64[/i] Created by: [url=http://www.nintendo.com/home]Nintendo[/url] First appearance: 1992 [i]For more information, consult the [b]Mario[/b] bio.[/i] --- Bio --- Mario has starred in his own kart racing series since 1992, and has since continued as a strong venture of the [i]Mario[/i] franchise. Taking a spin-off of racing games of the past, the [i]Mario Kart[/i] games discard the need for realism and add a party atmosphere in the form of items on the course. Classic [i]Mario[/i] items such as shells and bananas can be used to gain the lead on the player's opponent. Though Mario stars in the series, characters are drawn from various Nintendo games. In the game, Mario acts as an all-around character, with average speed, acceleration and weight. Preferring tarmac to the beaten track, his home courses usually involve a standard racing ground with various sights from his home, the Mushroom Kingdom. In [i]Mario Kart: Double Dash!![/i], his unique item is a fireball that knocks out anyone immediately in front of him. --- Quote --- "Welcome to Mario Kart!" --- Appearances --- Super NES [url=http://www.ocremix.org/game/super-mario-kart-snes/][i]Super Mario Kart[/i][/url] (1992) Nintendo 64 [url=http://www.ocremix.org/game/mario-kart-64-n64/][i]Mario Kart 64[/i][/url] (1996) Game Boy Advance [i]Mario Kart: Super Circuit[/i] (2001) GameCube [i]Mario Kart: Double Dash!![/i] (2003) Nintendo DS [url=http://www.ocremix.org/game/mario-kart-ds-nds/][i]Mario Kart DS[/i][/url] (2005) --- References --- [url=http://en.wikipedia.org/wiki/Mario_Kart_(series)]Wikipedia - "Mario Kart (series)"[/url] [url=http://jarcas.dreamhosters.com/rdocs/Super_Mario_Kart_-_UK_Manual_-_SNS.pdf]replacementdocs - [i]Super Mario Kart[/i] instruction manual[/url] [url=http://jarcas.dreamhosters.com/rdocs/Mario_Kart_64_-_Manual_-_N64.pdf]replacementdocs - [i]Mario Kart 64[/i] instruction manual[/url] [url=http://jarcas.dreamhosters.com/rdocs/Mario_Kart_-_Double_Dash_-_Manual_-_GC.pdf]replacementdocs - [i]Mario Kart: Double Dash!![/i] instruction manual[/url] ---------- Yoshi (http://www.ocremix.org/forums/showpost.php?p=103646&postcount=323) [img]http://www.ocremix.org/images/template/ocr4_mascot77.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=10791]watkinzez[/url] Pictured from: [i]Mario Kart 64[/i] Created by: [url=http://www.nintendo.com/home]Nintendo[/url] First appearance: 1990 --- Bio --- While Yoshi may be a dinosaur, his affectionate nature makes him one that is harmless to his friend [b]Mario[/b], yet a formidable foe to the grunts of [b]Bowser[/b]'s army. His name loosely translating to 'happy', Yoshi was introduced to the [i]Mario[/i] franchise in [i]Super Mario World[/i], where he helped rid his island home of Bowser's Koopa invasion. Once found, Mario could ride Yoshi through levels with increased speed, able to eat enemies and spit them back out with the dinosaur's long tongue. Smaller foes could be swallowed with ease; others allowed Yoshi to spit out fireballs to get the edge on the situation. Though still within the canon of the [i]Mario[/i] series, Yoshi has starred in his own games, of varying genre. Revealing that there is more than one of the dinosaurs, the platformer sequel [i]Yoshi's Island[/i] allowed the player to take complete control of a Yoshi clan as they attempted to reunite the then-infant Mario Bros. Taking full advantage of Yoshi's abilities, eggs laid after eating enemies could be used as projectiles against the enemy, not to mention useful in many puzzles throughout the game. This game, along with its semisequel [i]Yoshi's Story[/i], expanded the universe that the Yoshies live in, shown in parallel with characters such as Baby Bowser, a small dog named Poochy, and others. Puzzlers such as [i]Yoshi's Cookie[/i] and [i]Tetris Attack[/i] used the Yoshi character during this period. Yoshi has become one of the standard characters to include in various [i]Mario[/i] spin-offs, the [i]Super Smash Bros.[/i] series demonstrating his abilities most effectively. Throwing projectiles and becoming an egg to spin across the stage makes Yoshi a formidable fighter. The above picture of Yoshi depicts his appearance in the racing game [i]Mario Kart 64[/i]. --- Quote --- "Yoshi!" --- Appearances --- Super NES [url=http://www.ocremix.org/game/super-mario-world-snes/][i]Super Mario World[/i][/url] (1990) [url=http://www.ocremix.org/game/super-mario-kart-snes/][i]Super Mario Kart[/i][/url] (1992) [url=http://www.ocremix.org/game/super-mario-world-2-yoshis-island-snes/][i]Super Mario World 2: Yoshi's Island[/i][/url] (1995) [url=http://www.ocremix.org/game/super-mario-rpg-legend-of-the-seven-stars-snes/][i]Super Mario RPG: Legend of the Seven Stars[/i][/url] (1996) [url=http://www.ocremix.org/game/tetris-attack-snes/][i]Tetris Attack[/i][/url] (1996) Game Boy [i]Yoshi[/i] (1991) [i]Yoshi's Cookie[/i] (1992) Nintendo 64 [url=http://www.ocremix.org/game/mario-kart-64-n64/][i]Mario Kart 64[/i][/url] (1996) [url=http://www.ocremix.org/game/yoshis-story-n64/][i]Yoshi's Story[/i][/url] (1997) [i]Mario Party[/i] (1998) [i]Super Smash Bros.[/i] (1999) [i]Mario Golf[/i] (1999) [i]Mario Tennis[/i] (2000) GameCube [i]Super Smash Bros. Melee[/i] (2001) [i]Super Mario Sunshine[/i] (2002) Nintendo DS [i]Super Mario 64 DS[/i] (2004) [i]Yoshi Touch & Go[/i] (2005) --- References --- [url=http://en.wikipedia.org/wiki/Yoshi]Wikipedia - "Yoshi"[/url] [url=http://www.geocities.com/yoshiducky/history.html]The History of Yoshi[/url] [url=http://jarcas.dreamhosters.com/rdocs/Super_Mario_World_-_Manual_-_SNS.pdf]replacementdocs - [i]Super Mario World[/i] instruction manual[/url] ---------- Magus (http://www.ocremix.org/forums/showpost.php?p=107405&postcount=332) [img]http://www.ocremix.org/images/template/ocr4_mascot76.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=9595]chez dogulov[/url] Pictured from: [i]Chrono Trigger[/i] Created by: [url=http://www.square-enix.com/]Square[/url] First appearance: 1995 --- Bio --- Magus is a character in Squaresoft's [i]Chrono Trigger[/i]. In Japan, Magus is known as Maō (魔王), which translates literally to "King of Demons" or "King of Wizardry." It is interesting to note that he has a total of 6666 hit points as a boss, similar to the Number of the Beast. Magus mysteriously appeared in Medina close to the Mystics (non-humans). He achieved great fame among the Mystics, and later supposedly began a war against the Kingdom of Guardia (humans). His prior history is largely unknown to many people at that time. He has blue hair and pointy ears, and is perhaps the most powerful and adept magic user in the history of the world. His lines in [i]Chrono Trigger[/i] are some of the most quoted and parodied in the RPG community. --- Quote --- "If history is to change, let it change! If the world is to be destroyed, so be it! If my fate is to be destroyed... I must simply laugh!! I'm coming, Lavos!" --- Appearances --- Super NES [url=http://www.ocremix.org/game/chrono-trigger-snes/][i]Chrono Trigger[/i][/url] (1995) [url=http://www.ocremix.org/game/radical-dreamers-nusumenai-houseki-snes/][i]Radical Dreamers: Nusumenai Hōseki[/i][/url] (1996) --- References --- [url=http://www.chronocompendium.com/Term/Magus.html]Chrono Compendium - "Magus"[/url] [url=http://en.wikipedia.org/wiki/Characters_of_Chrono_Trigger#Magus]Wikipedia - "Characters of Chrono Trigger - Magus"[/url] ---------- Wario (http://www.ocremix.org/forums/showpost.php?p=108124&postcount=341) [img]http://www.ocremix.org/images/template/ocr4_mascot67.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=10791]watkinzez[/url] Pictured from: [i]Mario Kart 64[/i] Created by: [url=http://www.nintendo.com/home]Nintendo[/url] First appearance: 1992 --- Bio --- Wario is in every way the opposite of [b]Mario[/b], right down to the logo on his hat — a flipped 'M'. First introduced in [i]Super Mario Land 2[/i] as the game's villain, his jealousy for Mario's fame led him to steal the six Golden Coins from his castle. Though eventually defeated, Wario's intriguing character led him to become the protagonist of the [i]Super Mario Land[/i] series from then on, becoming the [i]Wario Land[/i] games. His devious nature and greed for wealth gave the titles a unique flavour. Wario is invincible in several [i]Land[/i] games, instead losing coins that he has collected. The amount of currency gained determines the size and grandeur of his castle at the end of the game, in an ultimate bid to make Mario jealous. The brute force that Wario possesses directs his games as more action-centered than other Nintendo platformers. As the series went on, the advent of powers allowed Wario to overcome various obstacles: setting himself alight to break through walls, or inflating his body to float up towers. Renowned developer Treasure delivered [i]Wario World[/i], Wario's first solo 3D outing, on the GameCube. The company's action-based history shifted the series' perspective to greater emphasis on fighting, with a more linear structure. The recent [i]WarioWare[/i] series has shown a more humourous aspect to Wario's character, concurrently introducing some of the more unusual games. In an attempt to get rich Wario decides to run a video game company, each title only being a few seconds in length. The quick succession of these games comprises a session of [i]WarioWare[/i] and in many ways demonstrates Wario's madcap nature. Many of Wario's appearances have been in various [i]Mario[/i] franchises, such as the [i]Mario Party[/i] and [i]Mario Tennis[/i] series. The above picture of Wario depicts his appearance in the racing game [i]Mario Kart 64[/i]. --- Quote --- "I'm-a gonna win!" --- Appearances --- Game Boy [i]Super Mario Land 2: 6 Golden Coins[/i] (1992) [i]Wario Land: Super Mario Land 3[/i] (1993) [url=http://www.ocremix.org/game/wario-land-ii-gb/][i]Wario Land II[/i][/url] (1998) Game Boy Color [i]Wario Land 3[/i] (2000) Game Boy Advance [i]Wario Land 4[/i] (2001) [i]WarioWare, Inc.: Mega Microgame$![/i] (2003) [i]WarioWare: Twisted![/i] (2004) Nintendo 64 [url=http://www.ocremix.org/game/mario-kart-64-n64/][i]Mario Kart 64[/i][/url] (1996) [i]Mario Party[/i] (1998) [i]Mario Golf[/i] (1999) [i]Mario Tennis[/i] (2000) GameCube [i]Wario World[/i] (2003) [i]WarioWare, Inc.: Mega Party Game$![/i] (2003) [i]Mario Kart: Double Dash!![/i] (2003) Nintendo DS [i]WarioWare: Touched![/i] (2004) --- References --- [url=http://en.wikipedia.org/wiki/Wario]Wikipedia - "Wario"[/url] [url=http://www.gamehiker.com/entry.php?id=22&ser=smb]Gamehiker - "Wario"[/url] ---------- Edge (http://www.ocremix.org/forums/showpost.php?p=108472&postcount=348) [img]http://www.ocremix.org/images/template/ocr4_mascot133.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=8915]Less Ashamed Of Self[/url] Pictured from: [i]Project Justice[/i] Created by: [url=http://www.capcom.com/]Capcom[/url] First appearance: 1997 --- Bio --- Set apart by his purple outfit, tall, blonde, spiky hair, and frequent bubble gum bubbles, Edge is a teenage delinquent from Gedo High School. He hates school (especially math) almost as much as he hates his real name; he will go ballistic on you if you call him Eiji Yamada. Edge is commonly seen causing trouble with his two best friends and co-gang members: Daigo Kazama (the leader) and Gan Isurugi (the muscle). Edge's fighting style is a dirty one: he fights primarily with his hands in his pockets so as to conceal handfuls of throwing knives. One attack involves kicking dirt towards his opponent's eyes. Edge lives with both parents, an older brother, and an older sister. He has difficulty holding onto a job and does poorly in school, especially math. Known to cheat, you'd sooner see Edge skipping class or in detention than in the library studying. Though he is cocky and egocentric, he isn't above asking for help when he's concerned about a friend. He shows minimal respect for rivals and teachers but has a good-natured heart and has been known to defend the helpless. --- Quote --- "Do you have anything to say to me? Eh? Eh? Eh!" --- Appearances --- PlayStation [i]Rival Schools: United By Fate[/i] (1997) [i]Rival Schools: Evolution 2[/i] (1999) Neo Geo Pocket Color [i]SNK vs. Capcom: Card Fighters 2 Expand Edition[/i] (2000) Dreamcast [i]Project Justice[/i] (2001) --- References --- [url=http://en.wikipedia.org/wiki/Rival_Schools]Wikipedia - "Rival Schools"[/url] [url=http://www.projectjustice.com/]Rival Schools Network[/url] [url=http://hg101.classicgaming.gamespy.com/rivalschools/rivalschools.htm]Hardcore Gaming 101 - "Rival Schools / Justice Gakuen"[/url] ---------- Wain (http://www.ocremix.org/forums/showpost.php?p=109351&postcount=360) [img]http://www.ocremix.org/images/template/ocr4_mascot86.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=11791]Polo[/url] Pictured from: [i]Lufia: The Legend Returns[/i] Created by: [url=http://www.n-land.co.jp/]Neverland[/url] First appearance: 2001 --- Bio --- Wain is your run-of-the-mill swordsman from the quiet village of Patos. Not one to back down from a challenge, Wain's tenacity gets the better of him in verbal disputes as well as physical ones. This is evident in his fights with Seena, a wandering gypsy, who downplays his brains out of spite and sympathy alike. Soon after they meet, the nearby Death Tower strikes a house with a bolt of lightning, setting the house aflame. Wain rescues the girl trapped inside, and collapses thereafter. Seena nurses him back to health, and the two become "pals." As per the backstory surrounding all [i]Lufia[/i] games, the Sinistrals of Chaos, Destruction, Terror, and Death have arisen to wreak havoc upon the world. Seena's visions, coupled with her compliments on Wain's bravery, help convince him to join up with her, stop the Sinistrals, and earn fame and fortune along the way. Wain, seventeen, is the first of eleven recruits in the company of Seena, sixteen. --- Quote --- "You called me stupid again!" --- Appearances --- Game Boy Color [i]Lufia: The Legend Returns[/i] (2001) --- References --- [url=http://en.wikipedia.org/wiki/Lufia:_The_Legend_Returns]Wikipedia - "Lufia: The Legend Returns"[/url] [url=http://lufia.rpgplanet.gamespy.com/21/lufia-the-legend-returns.php]Lufia World - "Lufia: The Legend Returns"[/url] [url=http://www.rpgclassics.com/shrines/gb/lufia3/]RPGClassics - "Lufia 3"[/url] ---------- Solid Snake (http://www.ocremix.org/forums/showpost.php?p=109856&postcount=362) [img]http://www.ocremix.org/images/template/ocr4_mascot65.jpg[/img] [img]http://www.ocremix.org/images/template/ocr4_mascot147.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=10791]watkinzez[/url] Pictured from: [i]Metal Gear Solid 3: Snake Eater[/i] [#65], Metal Gear Solid 4: Guns of the Patriots[/i] [#147] Created by: [url=http://www.konami.com/]Konami[/url] First appearance: 1987 --- Bio --- Solid Snake is the protagonist for several of the [i]Metal Gear[/i] games, and helped introduce the stealth genre into gaming. Voiced by David Hayter, Snake is simply a code name that cements his place as an elite soldier used for the highest, most hazardous missions that the U.S. government has. He is a one-man army — there is no backup given to him while on assignment, and if caught his existence will be denied. In destroying various incarnations of the nuclear weapon Metal Gear, his track record on missions has earned himself a reputation. Snake is a clone of who is said to be the greatest soldier in the 20th century, Big Boss. He earned his marks during the original [i]Metal Gear[/i], infiltrating a South African state known as Outer Heaven. Under Special Operations Group FOXHOUND he was directed by Big Boss to assess the situation. Eventually it is realized that Boss is in fact leading Snake on and is unmasked as the villain behind the operation. Taking on Big Boss and the warhead-equipped tank Metal Gear, Snake successfully neutralizes the threat and becomes known for his style and dependability. Each successive title in the series reveals a deeper backstory to Snake's character, painting him initially as a person who may not agree with his superiors but keeps his mind on the objective of the mission. Many of the [i]Metal Gear[/i] games concentrate on the ethics of war and that associated with it, which Snake learns and teaches throughout the series. His unique style and manner on the battlefield has garnered popularity towards the [i]Metal Gear[/i] games, which still continue dominantly on the PlayStation platform. --- Quote --- "It's easy to forget what a sin is in the middle of a battlefield." --- Appearances --- NES [url=http://www.ocremix.org/game/metal-gear-nes/][i]Metal Gear[/i][/url] (1987) MSX 2 [i]Metal Gear 2: Solid Snake[/i] (1990) PlayStation [url=http://www.ocremix.org/game/metal-gear-solid-ps1/][i]Metal Gear Solid[/i][/url] (1998) PlayStation 2 [url=http://www.ocremix.org/game/metal-gear-solid-2-sons-of-liberty-ps2/][i]Metal Gear Solid 2: Sons of Liberty[/i][/url] (2001) --- References --- [url=http://en.wikipedia.org/wiki/Solid_Snake]Wikipedia - "Solid Snake"[/url] [url=http://solidsnake19148.tripod.com/metal_gear_character_bio_s.html]The Sons of Big Boss - "The Snakes"[/url] ---------- Ukyo Tachibana (http://www.ocremix.org/forums/showpost.php?p=110064&postcount=364) [img]http://www.ocremix.org/images/template/ocr4_mascot11.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=11791]Polo[/url] Pictured from: [i]Samurai Shodown 64: Warriors Rage[/i] Created by: [url=http://www.snkplaymoreusa.com/]SNK[/url] First appearance: 1993 --- Bio --- Ukyo Tachibana is a lone samurai with a simple-minded passion to keep those he loves safe. As much of a heartthrob he is with the ladies, only one woman, Kei Odagiri, looks past his blue hair and sees his solemn nature. It is this understanding that wins Ukyo's heart, and he seeks to win hers with a gift: the perfect flower. Inevitably, battles come between the samurai and his quest. Ukyo faces away from his opponent, a stance and secretive style which plays on the blindness of the Japanese film character Zatoichi. He quickly draws and sheaths his blade more than he strikes with it, and his attacks, with names like "Concealed Sabre Swallow Swipe" and "Ghostly Dashing Slice," bear an element of swift surprise in them. But Ukyo's time is limited. Stricken with tuberculosis, he coughs up blood before and after battles. Could finding the perfect flower be more trouble than it's worth? --- Quote --- "The moment I drew my sword, the fight was over. Ho-hum." --- Appearances --- Neo Geo [i]Samurai Shodown[/i] (1993) [i]Samurai Shodown II[/i] (1994) [i]Samurai Shodown III: Blades of Blood[/i] (1995) Arcade [i]Samurai Shodown 64[/i] (1997) [i]Samurai Shodown 64: Warriors Rage[/i] (1998) --- References --- [url=http://en.wikipedia.org/wiki/Samurai_Shodown_(series)]Wikipedia - "Samurai Shodown (series)"[/url] [url=http://samuraianiv.snkplaymore.co.jp/english/character/ukyo/index.php]Ukyo Tachibana: Samurai Shodown Official Website[/url] [url=http://www.fightersgeneration.com/characters4/ukyo.html]The Fighter's Generation - "Ukyo Tachibana"[/url] [url=http://ukyo-tachibana.atspace.com/]Blue Spirit: Ukyo Tachibana[/url] ---------- ToeJam & Earl (http://www.ocremix.org/forums/showpost.php?p=110066&postcount=366) [img]http://www.ocremix.org/images/template/ocr4_mascot110.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=3191]Dafydd[/url] Pictured from: [i]ToeJam & Earl[/i] Created by: [url=http://www.tjande.com/]ToeJam & Earl Productions[/url] First appearance: 1991 --- Bio --- It was a quiet day in space. ToeJam (the red one with three legs) was driving his spaceship through the galaxy, Earl (the fat one with the swimming shorts) at his side, the funk playing in the speakers. Everything was the same as always. But then Earl wanted to drive... and at the vertiginous speeds of space travel, they ran into a large object that came out of nowhere — Earth! [i]ToeJam & Earl[/i] was designed by its creators to introduce a number of things into the gaming world: more character, more humor, and perhaps most important of all, more funk. After crashing down on Earth, Toejam and Earl must search for the ten parts that their spaceship broke into, accompanied by funk music, so they can return to planet Funkotron. Portrayed from a top-down view, the earth is an absurd world consisting of grassy or desertic islands floating in a starry sky, complete with water, trees, and boogeymen. Presents lying about on the ground would help Toejam and Earl in their quest by providing them with upgrades such as spring shoes, rocket skates, and wings, or weapons like tomatoes. The whole game is colored by striking innovation and hilarity, and it even includes a game mode that allows the player to make the two characters dance to the music! [i]ToeJam & Earl[/i] was sequeled in [i]Panic on Funkotron[/i], in which the two return to their home only to find out they've accidentally brought back some earthlings with them, which they then have to catch and send back home. The game's change into a platformer side-view took away some of the game's original feel, which was restored when the third game in the series, a 3D follow-up on the first game's style, was released on the Xbox nine years later. In between these games, ToeJam and Earl have appeared in a minigame shipped with the Sega light gun the Menacer called [i]Ready, Aim, Tomatoes![/i], in which the player uses the gun to make ToeJam throw tomatoes at all sorts of things (while Earl keeps score), as well as in [i]Orly's Draw-A-Story[/i], which is a children's game that focuses on computer-based drawing/painting. --- Quote --- "Crank it Earl!" --- Appearances --- Genesis [url=http://www.ocremix.org/game/toejam-and-earl-gen/][i]ToeJam & Earl[/i][/url] (1991) [i]Ready, Aim, Tomatoes![/i] (1992) [i]ToeJam & Earl in Panic on Funkotron[/i] (1993) PC [i]Orly's Draw-A-Story[/i] (1996) Xbox [i]ToeJam & Earl III: Mission to Earth[/i] (2002) --- References --- [url=http://genesiscollective.com/ShowPage.php?pageid=268]Genesis Collective - "Toejam and Earl series"[/url] [url=http://www.sega-16.com/History%20of-%20ToeJam%20and%20Earl.php]Sega-16 - History of ToeJam & Earl[/url] [url=http://en.wikipedia.org/wiki/ToeJam_&_Earl]Wikipedia - "ToeJam & Earl"[/url] [url=http://www.hepg.org/her/booknote/181]Harvard Educational Review - "Orly's Draw-A-Story"[/url] [url=http://www.tjande.com/]ToeJam & Earl Productions, Inc.[/url] ---------- Mega Man X (full armor) (http://www.ocremix.org/forums/showpost.php?p=110067&postcount=367) [img]http://www.ocremix.org/images/template/ocr4_mascot30.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=3191]Dafydd[/url] Pictured from: [i]Mega Man X2[/i] Created by: [url=http://www.capcom.com/]Capcom[/url] First appearance: 1993 --- Bio --- The [i]Mega Man[/i] series has always had a small RPG element — the ability to collect enemies' weapons and to use them against other enemies. The [i]X[/i] series introduced something else to the franchise as well — the ability to upgrade armor and gain new abilities, by finding upgrade capsules left by Dr. Light as his last legacy. Mega Man's sliding ability was first introduced in [i]Mega Man 3[/i] for the NES and in [i]Mega Man II[/i] for Game Boy (Mega Man slides feet first; X dashes head first), but X needs to find a pair of new boots before he can dash (but only in [i]Mega Man X[/i]). Other upgrades in [i]Mega Man X[/i] include the helmet upgrade that allows X to break certain blocks as he butts into them, and the X-Buster upgrade that allows X to charge his shots beyond his normal charged shot into an enormously powerful and purple wall of plasma. This X-Buster upgrade also allows him to fire charged shots of the new weapons he receives during the game. Each game in the series starts with X in his standard armor and introduces new abilities to come with the upgrades as the series progresses — the armors are not the same in every game, nor do they look the same. For example, in [i]Mega Man X2[/i], the armor upgrade not only allows X to take more damage, but it also enables him, when fully charged, to perform a powerful attack that kills almost everything on the screen at once (the effect is similar to the Power Bomb in [i]Super Metroid[/i]). The picture above is how the armor looks in [i]Mega Man X2[/i]. --- Quote --- "Take care of yourself, Zero. I don't have time to put you back together again!" --- Appearances --- Super NES [url=http://www.ocremix.org/game/mega-man-x-snes/][i]Mega Man X[/i][/url] (1993) [url=http://www.ocremix.org/game/mega-man-x2-snes/][i]Mega Man X2[/i][/url] (1994) [url=http://www.ocremix.org/game/mega-man-x3-snes/][i]Mega Man X3[/i][/url] (1995) PlayStation [url=http://www.ocremix.org/game/mega-man-x4-ps1/][i]Mega Man X4[/i][/url] (1997) [i]Mega Man X5[/i] (2000) [i]Mega Man X6[/i] (2001) Game Boy Advance [i]Mega Man Zero[/i] (2002) [url=http://www.ocremix.org/game/mega-man-zero-2-gba/][i]Mega Man Zero 2[/i][/url] (2003) --- References --- [url=http://jarcas.dreamhosters.com/rdocs/Mega_Man_X_-_Manual_-_SNS.pdf]replacementdocs - [i]Mega Man X[/i] instruction manual[/url] [url=http://www.mobygames.com/game-group/mega-man-xrockman-x-series]MobyGames - "Mega Man X / Rockman X series"[/url] [url=http://www.mmhp.net/gamehints/MMX1.html]MMHP: Mega Man X[/url] ---------- Servbots (http://www.ocremix.org/forums/showpost.php?p=110248&postcount=368) [img]http://www.ocremix.org/images/template/ocr4_mascot116.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=11791]Polo[/url] Pictured from: [i]The Misadventures of Tron Bonne[/i] Created by: [url=http://www.capcom.com/]Capcom[/url] First appearance: 1997 --- Bio --- Lego-like in appearance, Servbots are the comically clumsy yet indestructible henchmen created by Tron Bonne, a pirate in [i]Mega Man Legends[/i]. There are forty Servbots in total, each with their own unique personality, though they do share the high-pitched vocals of children. As their name implies, Servbots are servant robots. They are programmed to work together, whether it's cooking and cleaning aboard the Gesellschaft (the Bonnes' airship) or controlling tanks and uberconceptualized robotic giants in battle. They're also seen rescuing Bonnes who've met disaster at Mega Man's arm cannon. Tron loves them all the way a real mother would: scolding them when they botch up a task, praising and rewarding them when they get it right. Thanks to their loyalty and popularity, Servbots accompany Tron wherever she goes. In [i]Marvel vs. Capcom 2[/i] and [i]Namco × Capcom[/i], Servbots punctuate Tron's attacks as she operates one of her mechs, and their relationship is further explored in [i]The Misadventures of Tron Bonne[/i]. --- Quote --- "Yay! Yay! She thanked us! Three cheers for Miss Tron!" --- Appearances --- PlayStation [i]Mega Man Legends[/i] (1997) [i]The Misadventures of Tron Bonne[/i] (1999) [i]Mega Man Legends 2[/i] (2000) Arcade [i]Marvel vs. Capcom 2: New Age of Heroes[/i] (2000) PlayStation 2 [i]Namco × Capcom[/i] (2005) --- References --- [url=http://en.wikipedia.org/wiki/Servbot]Wikipedia - "Servbot"[/url] [url=http://www.legends-station.com/]Mega Man Legends Station[/url] [url=http://www.mlu.cjb.net/]Mega Man Legends Universe[/url] ---------- Nall (http://www.ocremix.org/forums/showpost.php?p=110886&postcount=370) [img]http://www.ocremix.org/images/template/ocr4_mascot29.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=11791]Polo[/url] Pictured from: [i]Lunar: Silver Star Story[/i] Created by: [url=http://www.gamearts.com/]Game Arts[/url] / Studio Alex First appearance: 1992 --- Bio --- When the Mega CD hit American shores under the name Sega CD, sales looked initially grim. The disc-based addendum to the Sega Genesis offered few capabilities, and indeed few memorable titles, for its high price, until U.S. publisher Working Designs spun its reputation around with the release of [i]Lunar: The Silver Star[/i]. Showcasing anime-style cut scenes, a rich soundtrack, and a plethora of new gameplay elements, [i]Lunar[/i] wowed RPG aficionados so much that later years saw incrementally enhanced re-releases to perfect the classic down to every detail. The story revolves around a boy named Alex who aspires to become a Dragonmaster like his hero, Dyne. One of his adventure companions is Nall, a catlike, winged dragon who has grown up with Alex since the day a stranger gave Nall to Alex's father. At that time Alex was a small child, and so the boy-dragon pair have developed a brotherly bond over the years. Nall isn't afraid to speak his mind, laden with sarcastic gibes, American cultural quips, cat-in-a-wet-sack mood swings, and other nonsense. But for all the trouble he causes Alex (and the other heroes), he offers practical information and valuable insight along the way. Nall comments on what the player finds in a treasure chest, on a shelf, in the middle of the path, or anywhere worth checking. In addition to the RPG-bound ATTACK and RUN commands in battle, the NALL command lets the player know what enemies are attacking and what your chances for success are. While the dragon himself doesn't fight, he can revive a fallen party member with an urgent "Get back on your feet!" And to further add to his role of mentor / overseer, Nall SAVEs and LOADs the game, checks the ORDER (formation) of the party, and can DROP any unwanted items from the inventory. --- Quote --- "People always say I look like a cat. Not true! Cats look like me." --- Appearances --- Sega CD [url=http://www.ocremix.org/game/lunar-the-silver-star-scd/][i]Lunar: The Silver Star[/i][/url] (1992) Sega Saturn [i]Lunar: Silver Star Story[/i] (1996) PlayStation [i]Lunar: Silver Star Story Complete[/i] (1998) Game Boy Advance [i]Lunar Legend[/i] (2001) --- References --- [url=http://en.wikipedia.org/wiki/Lunar:_The_Silver_Star]Wikipedia - "Lunar: The Silver Star"[/url] [url=http://www.rpgclassics.com/shrines/sega_cd/ltss/]RPGClassics - "Lunar: The Silver Star"[/url] [i]Lunar: The Silver Star[/i] instruction manual ---------- Sagat (http://www.ocremix.org/forums/showpost.php?p=111899&postcount=374) [img]http://www.ocremix.org/images/template/ocr4_mascot99.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=11791]Polo[/url] Pictured from: [i]Street Fighter Alpha 3[/i] Created by: [url=http://www.capcom.com/]Capcom[/url] First appearance: 1987 --- Bio --- The bald, hulking Sagat wears no more than an eyepatch, a pair of trunks, and tape wrapped around his knuckles and soles, and is a master of Muay Thai kickboxing. In [i]Street Fighter[/i], he is the last boss to be fought, right after Adon, another Muay Thai kickboxer. Sagat defended the world's strongest title from one Go Hibiki, who cost him the use of his right eye. But another challenger, [b]Ryu[/b], unleashed a desperate Shoryuken (Dragon Punch) on Sagat, scarring his chest and seizing the title from him. Enraged, Sagat trained with thoughts of vengeance emanating from his scar, going so far as to make Ryu's moves his own. His high and low Tiger Shots are his version of Ryu's Hadouken, and his Tiger Uppercut mirrors the Shoryuken. He also executes a gut-clenching Tiger Knee, which can pass through projectiles. Combined with his height and long reach, Sagat is one intimidating Street Fighter. Sagat's fighting qualities catch the attention of [b]M. Bison[/b], leader of the Shadoloo crime organization. He grants the former world champion the position of bodyguard and, when the second World Warrior tournament beings, a chance for a rematch with Ryu. The only rematch Sagat accepts is an honorable fight to the death... --- Quote --- "You are not a warrior, you are a beginner." --- Appearances --- Arcade [i]Street Fighter[/i] (1987) [url=http://www.ocremix.org/game/street-fighter-ii-the-world-warrior-arc/][i]Street Fighter II: The World Warrior[/i][/url] (1991) [url=http://www.ocremix.org/game/street-fighter-ii-champion-edition-arc/][i]Street Fighter II': Champion Edition[/i][/url] (1992) [url=http://www.ocremix.org/game/super-street-fighter-ii-turbo-arc/][i]Super Street Fighter II Turbo[/i][/url] (1994) Super NES [url=http://www.ocremix.org/game/super-street-fighter-ii-the-new-challengers-snes/][i]Super Street Fighter II: The New Challengers[/i][/url] (1993) PlayStation [url=http://www.ocremix.org/game/street-fighter-alpha-2-ps1/][i]Street Fighter Alpha 2[/i][/url] (1996) Neo Geo [i]SVC Chaos: SNK vs. Capcom[/i] (2003) --- References --- [url=http://en.wikipedia.org/wiki/Sagat]Wikipedia - "Sagat"[/url] [url=http://www.fightersgeneration.com/characters3/sagat.html]The Fighter's Generation - "Sagat"[/url] [url=http://jarcas.dreamhosters.com/rdocs/Street_Fighter_II_Turbo_-_Manual_-_SNS.pdf]replacementdocs - [i]Street Fighter II Turbo[/i] instruction manual[/url] ---------- Penelo (http://www.ocremix.org/forums/showpost.php?p=112113&postcount=384) [img]http://www.ocremix.org/images/template/ocr4_mascot115.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=10791]watkinzez[/url] Pictured from: [i]Final Fantasy XII[/i] Created by: [url=http://www.square-enix.com/]Square Enix[/url] First appearance: 2006 --- Bio --- Released to the world in 2006, Square Enix's 'Final' Fantasy game for the PS2 stars Penelo as one of the cast. Her home is Rabanastre, a vast city of the land of Ivalice, previously seen in [i]Final Fantasy Tactics[/i]. At sixteen years old, her life on the streets has taught her instincts unknown to a girl of higher stature. She learned martial arts from her older, deceased, brother, he being a part of the military. Now an orphan, Penelo makes money working as a dancer in a Rabanastre bazaar. Her relationship with the main character, Vaan, is a strong friendship with a hint of romantic tension. Somewhat acting as his conscience, she is known to reprimand Vaan for stealing, even given their existence on the streets. Her jovial nature helps bring balance to the core group as the plot progresses. In the Japanese release, Yuna Mikuni is the voice actor for Penelo. --- Quote --- "You're no good to anyone if you're locked away in a dungeon." --- Appearances --- PlayStation 2 [i]Final Fantasy XII[/i] (2006) --- References --- [url=http://en.wikipedia.org/wiki/Characters_of_Final_Fantasy_XII#Penelo]Wikipedia - "Characters of Final Fantasy XII - Penelo"[/url] [url=http://ps2.ign.com/articles/506/506874p1.html]IGN: New FF12 Character Revealed[/url] [url=http://ps2.gamespy.com/playstation-2/final-fantasy-xii/513266p1.html]GameSpy: Final Fantasy XII Character Interpretation[/url] ---------- Jon Talbain (http://www.ocremix.org/forums/showpost.php?p=113395&postcount=401) [img]http://www.ocremix.org/images/template/ocr4_mascot103.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=939]The Coop[/url] Pictured from: [i]Darkstalkers 3[/i] Created by: [url=http://www.capcom.com/]Capcom[/url] First appearance: 1994 --- Bio --- Born in England in 1940, Jon Talbain has spent many years searching for a way to be rid of his lycanthropic curse. Though the beast within him is always there, he found a way to both sharpen and strengthen his mind and body through martial arts. But Jon relies not just on the moves of his martial arts training; he also uses his teeth and claws. The end result is a combination of nunchakus, flying kicks, vicious bites and flesh-rending slashes, all of which make him a force to be reckoned with. However, all his training has a higher purpose. In his past, Jon was promised by a mysterious woman that his curse would end the day he exceeded all his limits. It's this promise that has driven him to seek out others like himself... others that will offer up more of a challenge than any normal human opponent. To push himself beyond his physical and mental boundaries, he must go up against other [b]Darkstalkers[/b]. If he can best them, perhaps then he'll finally be free of his werewolf within. --- Quote --- "Know that what you see isn't everything in this world!" --- Appearances --- Arcade [i]Darkstalkers: The Night Warriors[/i] (1994) [i]Night Warriors: Darkstalkers' Revenge[/i] (1995) [i]Vampire Hunter 2: Darkstalkers Revenge[/i] (1997) [i]Vampire Savior: Jedah's Damnation[/i] (1997) --- References --- [url=http://www.mobygames.com/search/quick?q=Darkstalkers]MobyGames - "Darkstalkers series"[/url] [i]GameFan Books[/i] - "Darkstalkers: The Night Warriors" guide [i]Darkstalkers: The Night Warriors[/i] instruction manual [i]If you'd like to read a more in-depth history of Jon Talbain, click [b]here[/b]. Be aware that there are spoilers within.[/i] ---------- Jon Talbain (extended) (http://www.ocremix.org/forums/showpost.php?p=112105&postcount=379) [img]http://www.ocremix.org/images/template/ocr4_mascot103.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=939]The Coop[/url] Pictured from: [i]Darkstalkers 3[/i] Created by: [url=http://www.capcom.com/]Capcom[/url] First appearance: 1994 --- Bio --- Born in England in 1940, Jon spent many years searching for a way to be rid of his werewolf self. Though he used martial arts to sharpen and strengthen his mind and body, the savagery of his hidden beast was something he wanted to leave behind. As if knowing what he wanted, at some point in his past, he was told by a mysterious woman that his curse would end the day he exceeded all his limits. With this in mind, Jon set out on a quest... a quest that would eventually bring him face-to-face with others like himself. Continuing to train in martial arts, he searched for ways to push himself further. It wasn't long before his path led to other [b]Darkstalkers[/b], and one by one, Jon fought his way through them. Having defeated all who stood before him, the werewolf reached Pyron, a powerful alien creature made up of energy. A vicious battle ensued, and Jon came out the victor. With this triumph, Jon changed back into a human, and for a time, he believed that his curse had been lifted. But as curses have a habit of doing, this one wasn't to be gotten rid of so easily. Some time after his battle with Pyron, Jon felt his body shaking. The animal that he thought had been tamed had only been subdued briefly. Once again, his blood burned as the curse returned, and it brought with it something dark... something primal. Haunted by nightmares, Jon learned that somehow the beast he had tried to free himself from had taken on a life of its own with his very shadow. Jon had little time to mull over how or why this happened before a faint voice began to call to him. It invited him from somewhere in the darkness. It was a call he couldn't refuse, as the answer to what was happening within him may have been at its source. His new journey took him from the human world to the void of Majigen, a world created by the Dark Messiah [b]Jedah[/b], who sought to bring peace to Makai by uniting every soul there. Once again, he fought his way through the Darkstalkers, eventually reaching the shadow version of himself. Jon's mirror image taunted and belittled him for clinging to humanity, enraging the werewolf that it had been a part of not long ago. When words were over, a savage battle began, but it didn't take long before Jon stood victorious over the dark reflection of himself. He took a moment to ponder whether or not he should learn what his shadow-self knows. But in that moment of thought, the shadow beast wandered off, leaving Jon with a single remaining question... Should he go after his shadow-self and learn what it knows, or should he return to the world of humanity, where a pair of children, eager to learn the ways of martial arts, await him? --- Quote --- "Know that what you see isn't everything in this world!" --- Appearances --- Arcade [i]Darkstalkers: The Night Warriors[/i] (1994) [i]Night Warriors: Darkstalkers' Revenge[/i] (1995) [i]Vampire Hunter 2: Darkstalkers Revenge[/i] (1997) [i]Vampire Savior: Jedah's Damnation[/i] (1997) Neo Geo Pocket Color [i]SNK vs. Capcom: Card Fighters' Clash[/i] (1999) [i]SNK vs. Capcom: Card Fighters 2 Expand Edition[/i] (2000) Dreamcast [i]Vampire Chronicle for Matching Service[/i] (2000) PlayStation 2 [i]Vampire: Darkstalkers Collection[/i] (2005) --- References --- [url=http://psx.ign.com/objects/003/003949.html]IGN: Darkstalkers 3[/url] [i]Darkstalkers: The Night Warriors[/i] ending [i]Night Warriors: Darkstalkers' Revenge[/i] ending [i]Vampire Savior: Jedah's Damnation[/i] ending [i]GameFan Books[/i] - "Darkstalkers: The Night Warriors" guide [i]GameFan Books[/i] - "Darkstalkers 3: Jedah's Damnation" guide [i]Darkstalkers: The Night Warriors[/i] instruction manual [i]Night Warriors: Darkstalkers' Revenge[/i] instruction manual [url=http://www.gamefaqs.com/console/psx/game/197056.html]GameFAQs - "Darkstalkers 3"[/url] [url=http://en.wikipedia.org/wiki/Jon_Talbain]Wikipedia - "Jon Talbain"[/url] ---------- Squall Leonhart (http://www.ocremix.org/forums/showpost.php?p=113737&postcount=402) [img]http://www.ocremix.org/images/template/ocr4_mascot68.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=11791]Polo[/url] Pictured from: [i]Final Fantasy VIII[/i] Created by: [url=http://www.square-enix.com/]Square[/url] First appearance: 1999 --- Bio --- Sporting a fur-trimmed leather jacket, a gunblade on his shoulder, Squall Leonhart is a leader in the mercenary force known as SeeD, trained at Balamb Garden, a military academy. Taciturn but selective in his words, reluctant though loyal to his contracts, Squall is an emotionally complex introvert. As such, he's often misunderstood or trumped by those he works with. Seifer Almasy is the only other student who can wield a gunblade effectively. During a training duel, he and Squall scar each other's faces, cementing their rivalry throughout the game. Meanwhile, Squall's instructor, Quistis Trepe, struggles to hold a trivial conversation with him, so much that she completes his sentences on occasion. And Rinoa Heartilly, a lively young woman from a resistance group he's assigned to help, has an even harder time dealing with this moody, withdrawn, blunt, and randomly sarcastic lone wolf who can't even dance. Squall's interactions with the supporting characters add a depth of realism to [i]Final Fantasy VIII[/i] and help to advance the story. The Sorceress Edea has taken control of the Galbadian army and seeks world domination. To stop her, Squall must first explore the meaning of his dreams about a journalist named Laguna Loire, his own past, and his feelings for his comrades... especially Rinoa. --- Quote --- "As long as you don't get your hopes up, you can take anything... you feel less pain." --- Appearances --- PlayStation [url=http://www.ocremix.org/game/final-fantasy-viii-ps1/][i]Final Fantasy VIII[/i][/url] (1999) PlayStation 2 [url=http://www.ocremix.org/game/kingdom-hearts-ps2/][i]Kingdom Hearts[/i][/url] (2002) [i]Dragon Quest & Final Fantasy in Itadaki Street Special[/i] (2004) [i]Kingdom Hearts II[/i] (2005) --- References --- [url=http://en.wikipedia.org/wiki/Squall_Leonhart]Wikipedia - "Squall Leonhart"[/url] [url=http://surbrook.devermore.net/adaptationsvideogame/finalfantasy/ff8/ffsquall.html]Video Game Character Adaptations - "Squall Leonhart"[/url] [url=http://jarcas.dreamhosters.com/rdocs/Final_Fantasy_VIII_-_Manual_-_PC.pdf]replacementdocs - [i]Final Fantasy VIII[/i] instruction manual[/url] ---------- Terry Bogard (http://www.ocremix.org/forums/showpost.php?p=113915&postcount=404) [img]http://www.ocremix.org/images/template/ocr4_mascot12.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=3314]The Instrument of GAWD[/url] Pictured from: [i]The King of Fighters 2001[/i] Created by: [url=http://snkplaymoreusa.com/index.php]SNK[/url] First appearance: 1991 --- Bio --- Those familiar with the company SNK will quickly recognize Terry Bogard as their frontman: a widely popular character that is loved by fans for his fighting techniques, streetwise attitude and otherwise laid-back personality. The picture posted here is his normal outfit before ditching his famous hat and ponytail for a bomber jacket in the [i]Fatal Fury[/i] game called [i]Garou: Mark of the Wolves[/i]. In this game he gained his new Super Move, Buster Wolf, which is just as popular as his standard Super Move since [i]Fatal Fury 2[/i], the Power Geyser. In the beginning, Terry was an orphaned child living on the streets of Southtown until he and his brother Andy were adopted by Jeff Bogard, a master of a brawling martial arts. Jeff had taught them both the basics of martial arts, but before he could teach them further, he was killed by his old rival and Southtown's 'king,' Geese Howard. Since the police were having their pockets lined with Geese's money, Terry and Andy swore revenge and left Southtown to better themselves in their own styles of martial arts. After ten years of training, they both would return to Southtown to avenge their fallen father. Terry's in-game appearances didn't limit him to [i]Fatal Fury[/i] games; he's been in many rosters of other fighting games such as the [i]King of Fighters[/i] series. As an icon of the 2D fighter world, Terry gets a lot of attention from players. His moves list makes him an excellent choice for beginners and experts alike. --- Quote --- "Fighting's brutal. You can only bet on yourself!" --- Appearances --- Neo Geo [i]Fatal Fury: King of Fighters[/i] (1991) [i]Fatal Fury 2[/i] (1992) [i]Fatal Fury 3: Road to the Final Victory[/i] (1995) [url=http://www.ocremix.org/game/king-of-fighters-96-ng/][i]The King of Fighters '96[/i][/url] (1996) [i]Real Bout Fatal Fury Special[/i] (1996) [url=http://www.ocremix.org/game/king-of-fighters-98-dream-match-never-ends-ng/][i]The King of Fighters '98: Dream Match Never Ends[/i][/url] (1998) [i]Garou: Mark of the Wolves[/i] (1999) [url=http://www.ocremix.org/game/king-of-fighters-2000-ng/][i]The King of Fighters 2000[/i][/url] (2000) [i]SVC Chaos: SNK vs. Capcom[/i] (2003) Arcade [i]Fatal Fury: Wild Ambition[/i] (1998) [i]Capcom vs. SNK: Millennium Fight 2000[/i] (2000) [i]Neo Geo Battle Coliseum[/i] (2005) Neo Geo Pocket Color [i]Fatal Fury: First Contact[/i] (1999) [i]SNK vs. Capcom: Card Fighters' Clash[/i] (1999) [i]SNK vs. Capcom: The Match of the Millennium[/i] (1999) [i]SNK vs. Capcom: Card Fighters 2 Expand Edition[/i] (2000) Dreamcast [i]Capcom vs. SNK 2: Mark of the Millennium 2001[/i] (2001) --- References --- [url=http://en.wikipedia.org/wiki/Terry_Bogard]Wikipedia - "Terry Bogard"[/url] [url=http://kofaniv.snkplaymore.co.jp/english/character/index.php?num=terry]The King of Fighters 10th Anniversary Official Web Site - "Terry Bogard"[/url] ---------- Jago (http://www.ocremix.org/forums/showpost.php?p=114745&postcount=408) [img]http://www.ocremix.org/images/template/ocr4_mascot113.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=11791]Polo[/url] Pictured from: [i]Killer Instinct 2[/i] Created by: [url=http://www.rareware.com/]Rare[/url] First appearance: 1994 --- Bio --- In the Killer Instinct tournament, some challengers fight for fame and fortune, others for their lives and freedom. Jago, a Tibetan monk, seeks spiritual purity and enlightenment. Guided by the Tiger Spirit through meditation, he is ordered to destroy the evil that lurks within the tournament. At his disposal are a [i]Street Fighter[/i] [b]Ryu[/b]-esque collection of special moves: the Endokyuken, a yellow-green fireball; the Tiger Fury, a leaping uppercut; the Wind Kick, a horizontal jump-kick; and the Laser Sword, Jago's trusty blade. Controlling the tournament is Ultratech, the megacorporation that ousts all competing corporations through weapon proliferation. Meeting the challengers are some of Ultratech's experiments, successful and failed: Fulgore, the combative cyborg; Riptor, the gene-spliced velociraptor; even Cinder, the man of living flame. Brought to life using Rare's pre-rendered graphics and an automatic combo system (set button inputs delivering successive hits), each fighter burns with a will to fight — a Killer Instinct. Whatever the wish of the tournament's champion, Ultratech shall grant it. --- Appearances --- Super NES [url=http://www.ocremix.org/game/killer-instinct-snes/][i]Killer Instinct[/i][/url] (1995) Arcade [i]Killer Instinct 2[/i] (1995) Nintendo 64 [i]Killer Instinct Gold[/i] (1996) --- References --- [url=http://en.wikipedia.org/wiki/Killer_Instinct]Wikipedia - "Killer Instinct"[/url] [url=http://www.fightersgeneration.com/characters2/jago.html]The Fighter's Generation - "Jago"[/url] [url=http://jarcas.dreamhosters.com/rdocs/Killer_Instinct_-_Manual_-_SNS.pdf]replacementdocs - [i]Killer Instinct[/i] instruction manual[/url] ---------- Moogle (http://www.ocremix.org/forums/showpost.php?p=115170&postcount=410) [img]http://www.ocremix.org/images/template/ocr4_mascot24.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=11791]Polo[/url] Pictured from: [i]Final Fantasy Anthology[/i] Created by: [url=http://www.square-enix.com/]Square[/url] First appearance: 1990 --- Bio --- Populating the [i]Final Fantasy[/i] worlds like [b]Chocobos[/b], Cids, and airships, Moogles are a cute and versatile Squaresoft stamp. Called Mogli in Japan, they are easily spotted by their white fur, teddy bear-like stature, bat wings (which come in red, pink, or purple), and pom-pom antenna. Moogles first appeared in [i]Final Fantasy III[/i] for the Famicom, bodyguards to a scrooge-y wizard named Dorga. Since then they've branched out into other roles of Squaredom. In [i]Secret of Mana[/i], Moogles live in the foresty Upperland, their village overrun by Spring Beak, a tall-legged jumping bird boss. Certain enemies can "Moogle" a party member, transforming them into one of the helpless little critters. Conversely, they wield a crazy assortment of weaponry in [i]Final Fantasy VI[/i]. Led by Mog (pictured), the only one who can speak English and the poster Moogle of the game, they protect [b]Terra[/b] from a monster onslaught. Mog can later join the party and add dangerous dance steps to the battlefield. Cait Sith rides a beastly Moogle in [i]Final Fantasy VII[/i]. One Moogle holds an air bubble chalice in a one-player game of [i]Final Fantasy: Crystal Chronicles[/i]; another delivers mail to traveling caravans from home. And so Moogles continue to pop up. --- Quote --- "Kupo!" --- Appearances --- NES [url=http://www.ocremix.org/game/final-fantasy-iii-nes/][i]Final Fantasy III[/i][/url] (1990) Game Boy [url=http://www.ocremix.org/game/final-fantasy-adventure-gb/][i]Final Fantasy Adventure[/i][/url] (1991) Super NES [url=http://www.ocremix.org/game/final-fantasy-v-snes/][i]Final Fantasy V[/i][/url] (1992) [url=http://www.ocremix.org/game/secret-of-mana-snes/][i]Secret of Mana[/i][/url] (1993) [url=http://www.ocremix.org/game/final-fantasy-vi-snes/][i]Final Fantasy VI[/i][/url] (1994) [url=http://www.ocremix.org/game/seiken-densetsu-3-snes/]Seiken Densetsu 3[/url] (1995) PlayStation [url=http://www.ocremix.org/game/final-fantasy-vii-ps1/][i]Final Fantasy VII[/i][/url] (1997) [url=http://www.ocremix.org/game/final-fantasy-tactics-ps1/][i]Final Fantasy Tactics[/i][/url] (1997) [url=http://www.ocremix.org/game/final-fantasy-viii-ps1/][i]Final Fantasy VIII[/i][/url] (1999) [url=http://www.ocremix.org/game/final-fantasy-ix-ps1/][i]Final Fantasy IX[/i][/url] (2000) PlayStation 2 [url=http://www.ocremix.org/game/final-fantasy-x-ps2/][i]Final Fantasy X[/i][/url] (2001) [url=http://www.ocremix.org/game/kingdom-hearts-ps2/][i]Kingdom Hearts[/i][/url] (2002) [url=http://www.ocremix.org/game/final-fantasy-x-2-ps2/][i]Final Fantasy X-2[/i][/url] (2003) GameCube [i]Final Fantasy: Crystal Chronicles[/i] (2003) --- References --- [url=http://en.wikipedia.org/wiki/Common_elements_of_Final_Fantasy#Moogle]Wikipedia - "Common elements of Final Fantasy - Moogle"[/url] [url=http://www.ffcompendium.com/h/species/moogle.shtml]Final Fantasy Compendium - "Moogle"[/url] [url=http://surbrook.devermore.net/adaptationsvideogame/finalfantasy/ff6/ffmog.html]Video Game Character Adaptations - "Mog"[/url] ---------- Aya Brea (http://www.ocremix.org/forums/showpost.php?p=115565&postcount=411) [img]http://www.ocremix.org/images/template/ocr4_mascot52.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=11791]Polo[/url] Pictured from: [i]Parasite Eve[/i] Created by: [url=http://www.square-enix.com/]Square[/url] First appearance: 1998 --- Bio --- Aya Brea is a headstrong New York police detective of the 17th Precinct with Asian and Caucasian parentage. She received a cornea transplant from her twin sister Maya, who died in a car crash with their mother years ago. And with no knowledge of where her father is, her partner, Daniel Dollis, and his son, Ben, act as surrogate family for her. Resplendent in her evening gown, Aya watches an opera in Carnegie Hall on Christmas Eve. The busty actress, Melissa Pearce, holds the audience captive with her solo. Suddenly, one after another, people burst into flames onstage and in every row and balcony, leaving only Aya — and the lead actress. No longer is she Melissa Pearce, but an entity calling herself "Eve." The case is on. Inspired by the science fiction horror novel by Hideaki Sena, [i]Parasite Eve[/i] uses the science and hypothetical history of mitochondria (energy transferrers in cells) to drive the story. Why doesn't Aya spontaneously combust when Eve awakens? What functions do each of Eve's seedy mutations have? And why does Aya feel similar powers awakening within her? Toting a gun in one hand and her colleagues' increasingly shocking mitochondrial findings in the other, the rookie sets out to destroy the mother of all mutations before her offspring overrun Manhattan. --- Quote --- "I know you want to live... After all, you've just been born. But, I want to live too, just like every human being!" --- Appearances --- PlayStation [url=http://www.ocremix.org/game/parasite-eve-ps1/][i]Parasite Eve[/i][/url] (1998) [i]Parasite Eve II[/i] (1999) --- References --- [url=http://en.wikipedia.org/wiki/Characters_of_the_Parasite_Eve_series#Aya_Brea]Wikipedia - "Characters of the Parasite Eve series - Aya Brea"[/url] [url=http://jarcas.dreamhosters.com/rdocs/Parasite_Eve_-_Manual_-_PSX.pdf]replacementdocs - [i]Parasite Eve[/i] instruction manual[/url] [url=http://na.square-enix.com/games/pe/]Square Enix - "Parasite Eve"[/url] ---------- Luigi (http://www.ocremix.org/forums/showpost.php?p=116391&postcount=417) [img]http://www.ocremix.org/images/template/ocr4_mascot72.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=10791]watkinzez[/url] Pictured from: [i]Mario Kart 64[/i] Created by: [url=http://www.nintendo.com/home]Nintendo[/url] First appearance: 1983 --- Bio --- It's not easy being Luigi. The lesser of the two Mario brothers constantly plays second fiddle to the more famous Nintendo mascot [b]Mario[/b], a fact that has become so true over the years that some of their games actively poke fun at it. The 'skinny one with the green hat' is constantly presented as the shyer, more timid of the two. Indeed, the original reason pertaining to his creation was the need for a 'player two' character in Nintendo's games. Luigi's first appearance was in the arcade game [i]Mario Bros.[/i], quite literally a colour change from the Mario sprite used. Critically, no difference existed between him and his brother, until [i]Super Mario Bros. 2[/i] divided their abilities. Luigi was deemed the less powerful of the two, yet possessing a more advanced jump. Supposedly his greater athletic ability led him to become taller and less fat than the pasta-loving Mario. His somewhat paranoid nature has influenced him to stay behind at home while letting the elder of the siblings save the Princess and the Mushroom Kingdom. A handful of games have starred Luigi, despite his reluctance to go adventuring. The rather infamous edutainment [i]Mario Is Missing[/i] was not developed by Nintendo's core team, and so was somewhat lost in the familiarity of the [i]Mario[/i] universe. It wasn't until the release of the GameCube that the plumber could use his abilities to the fullest in [i]Luigi's Mansion[/i]. The irony that both of these titles involve rescuing Mario seems not to be lost on the game's creators. Other escapades by the little green man are told rather than played — the second iteration of [i]Paper Mario[/i] involves a humourous side story running parallel to Mario's own adventure. As a core character in Nintendo's franchise, Luigi makes regular appearances in Mario's spin-off titles, such as [i]Mario Party[/i] and [i]Super Smash Bros.[/i] The above picture depicts him in the racing title [i]Mario Kart 64[/i]. --- Quote --- "I'm-a Luigi, number-a one!" --- Appearances --- Arcade [i]Mario Bros.[/i] (1983) NES [url=http://www.ocremix.org/game/super-mario-bros-nes/][i]Super Mario Bros.[/i][/url] (1985) [url=http://www.ocremix.org/game/super-mario-bros-2-nes/][i]Super Mario Bros. 2[/i][/url] (1988) [url=http://www.ocremix.org/game/super-mario-bros-3-nes/][i]Super Mario Bros. 3[/i][/url] (1988) Super NES [url=http://www.ocremix.org/game/super-mario-kart-snes/][i]Super Mario Kart[/i][/url] (1992) [url=http://www.ocremix.org/game/super-mario-all-stars-snes/][i]Super Mario All-Stars[/i][/url] (1993) [url=http://www.ocremix.org/game/super-mario-world-2-yoshis-island-snes/][i]Super Mario World 2: Yoshi's Island[/i][/url] (1995) PC [i]Mario Is Missing![/i] (1992) Nintendo 64 [url=http://www.ocremix.org/game/mario-kart-64-n64/][i]Mario Kart 64[/i][/url] (1996) [i]Mario Party[/i] (1998) [i]Super Smash Bros.[/i] (1999) [i]Mario Golf[/i] (1999) [i]Mario Tennis[/i] (2000) GameCube [url=http://www.ocremix.org/game/luigis-mansion-gcn/][i]Luigi's Mansion[/i][/url] (2001) [i]Super Smash Bros. Melee[/i] (2001) [i]Mario Kart: Double Dash!![/i] (2003) [i]Paper Mario: The Thousand-Year Door[/i] (2004) --- References --- [url=http://en.wikipedia.org/wiki/Luigi]Wikipedia - "Luigi"[/url] [url=http://media.www.dailyorange.com/media/storage/paper522/news/2005/04/04/Joystick/Character.Bio.Luigi-910867.shtml]Character Bio: Luigi[/url] [url=http://www.themushroomkingdom.net/mariopedia/l.shtml#Luigi]TMK | Mariopedia | L - "Luigi"[/url] ---------- Dhalsim (http://www.ocremix.org/forums/showpost.php?p=116529&postcount=418) [img]http://www.ocremix.org/images/template/ocr4_mascot83.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=11791]Polo[/url] Pictured from: [i]Street Fighter Alpha 3[/i] Created by: [url=http://www.capcom.com/]Capcom[/url] First appearance: 1991 --- Bio --- Clad in a cloth skirt, the lean, lanky Dhalsim is a seasoned Street Fighter from India. He sharpens his mind through meditation and stays in shape with yoga, giving him an edge of control in battles. A peaceful man, Dhalsim does not kill his opponents. His necklace links skulls of children who've died in a plague, and so every rupee earned in his fights goes to benefit the poor in his village. With an elephant-flanked shrine for a battleground, Dhalsim bests his opponents more through patient defense than all-out offense. Most notable is his tact for throwing punches and kicks from across the screen, thanks to his stretchy limbs. In the air, Dhalsim can execute the Yoga Spear, a stiff-bodied, angled, spinning drive (feet first or head first) into his opponents, leaving them open for his sliding kick or more stretchy hits. If need be, he'll retreat by teleporting. And further tapping into his yoga training, he can breathe fire, far or close, small or large, fleeting or lasting; Yoga Fire and Yoga Flame respectively. --- Quote --- "What confounds you? Have your fists led you astray?" --- Appearances --- Arcade [url=http://www.ocremix.org/game/street-fighter-ii-the-world-warrior-arc/][i]Street Fighter II: The World Warrior[/i][/url] (1991) [url=http://www.ocremix.org/game/street-fighter-ii-champion-edition-arc/][i]Street Fighter II': Champion Edition[/i][/url] (1992) [url=http://www.ocremix.org/game/super-street-fighter-ii-turbo-arc/][i]Super Street Fighter II Turbo[/i][/url] (1994) [url=http://www.ocremix.org/game/marvel-super-heroes-vs-street-fighter-arc/][i]Marvel Super Heroes vs. Street Fighter[/i][/url] (1997) Super NES [url=http://www.ocremix.org/game/super-street-fighter-ii-the-new-challengers-snes/][i]Super Street Fighter II: The New Challengers[/i][/url] (1993) PlayStation [url=http://www.ocremix.org/game/street-fighter-alpha-2-ps1/][i]Street Fighter Alpha 2[/i][/url] (1996) [url=http://www.ocremix.org/game/street-fighter-ex-plus-ps1/][i]Street Fighter EX Plus @[/i][/url] (1997) Dreamcast [i]Capcom vs. SNK 2: Mark of the Millennium 2001[/i] (2001) --- References --- [url=http://en.wikipedia.org/wiki/Dhalsim]Wikipedia - "Dhalsim"[/url] [url=http://www.fightersgeneration.com/characters/dhalsim.html]The Fighter's Generation - "Dhalsim"[/url] [url=http://jarcas.dreamhosters.com/rdocs/Street_Fighter_II_Turbo_-_Manual_-_SNS.pdf]replacementdocs - [i]Street Fighter II Turbo[/i] instruction manual[/url] ---------- Princess Peach (http://www.ocremix.org/forums/showpost.php?p=117671&postcount=420) [img]http://www.ocremix.org/images/template/ocr4_mascot70.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=10791]watkinzez[/url] Pictured from: [i]Mario Kart 64[/i] Created by: [url=http://www.nintendo.com/home]Nintendo[/url] First appearance: 1985 --- Bio --- Every hero needs a dame. Mickey has Minnie, Shaggy has Scooby and [b]Mario[/b] has Peach. Not content with staying put in her castle, the Princess repeatedly manages to get herself tied up in some form of kidnapping, disappearance, or what have you — managing to become the video game icon for damsels in distress. Nintendo aren't exactly ones for storylines — evil Koopa King [b]Bowser[/b] sneaks away with Peach, Mario realises her absence, Mario sets off on a quest to reclaim his prize. The Princess is reportedly not to be in the running for Feminist of the Year. When Peach isn't away in one of Bowser's vaults, she resides in her castle overseeing her land, the Mushroom Kingdom. A cohort of Toads attend to her every whim as she does whatever princesses do in their spare time, which seems to be anything not relating to the running of her kingdom. Over the years with Mario she has been known to take up many different pastimes: golf, tennis, cake baking, and kart racing (of which her above likeness depicts). It's a good life, royalty. But boredom does eventually set in with this lifestyle — and so Peach goes on adventures of her own. It was her outgoing nature than convinced Mario to take her on his quest in [i]Super Mario RPG[/i] — her affinity with healing powers proved useful on the mission. Her curiosity helped Mario emerge victorious in both [i]Paper Mario[/i] games, acting as an undercover agent when locked inside of the fortresses of her enemies. Spiffy. Peach can also lay quite a smackdown if required — her [i]Super Smash Bros. Melee[/i] appearance involves an arsenal of rackets, parasols and frying pans. [b]Toad[/b] even sacrifices himself as a shield for his mistress. Now that's good service. --- Quote --- "Listen everybody, let's bake a delicious cake... for Mario." --- Appearances --- NES [url=http://www.ocremix.org/game/super-mario-bros-nes/][i]Super Mario Bros.[/i][/url] (1985) [url=http://www.ocremix.org/game/super-mario-bros-2-nes/][i]Super Mario Bros. 2[/i][/url] (1988) [url=http://www.ocremix.org/game/super-mario-bros-3-nes/][i]Super Mario Bros. 3[/i][/url] (1988) Super NES [url=http://www.ocremix.org/game/super-mario-world-snes/][i]Super Mario World[/i][/url] (1990) [url=http://www.ocremix.org/game/super-mario-kart-snes/][i]Super Mario Kart[/i][/url] (1992) [url=http://www.ocremix.org/game/super-mario-all-stars-snes/][i]Super Mario All-Stars[/i][/url] (1993) [url=http://www.ocremix.org/game/super-mario-rpg-legend-of-the-seven-stars-snes/][i]Super Mario RPG: Legend of the Seven Stars[/i][/url] (1996) Nintendo 64 [url=http://www.ocremix.org/game/super-mario-64-n64/][i]Super Mario 64[/i][/url] (1996) [url=http://www.ocremix.org/game/mario-kart-64-n64/][i]Mario Kart 64[/i][/url] (1996) [i]Mario Party[/i] (1998) [i]Mario Golf[/i] (1999) [i]Mario Tennis[/i] (2000) [i]Paper Mario[/i] (2000) GameCube [i]Super Smash Bros. Melee[/i] (2001) [i]Mario Kart: Double Dash!![/i] (2003) [i]Paper Mario: The Thousand-Year Door[/i] (2004) Nintendo DS [i]Super Princess Peach[/i] (2005) --- References --- [url=http://en.wikipedia.org/wiki/Princess_Peach]Wikipedia - "Princess Peach"[/url] [url=http://www.peach-paradise.com/pp/portals/_default/skins/peachparadiseskin/pp/Bio/tabid/58/Default.aspx]Peach Paradise - Princess Peach Bio[/url] [url=http://www.themushroomkingdom.net/mariopedia/p.shtml#Princess_Toadstool]TMK | Mariopedia | P - "Princess Peach Toadstool"[/url] [url=http://db.gamefaqs.com/console/gamecube/file/super_smash_bros_melee_peach_b.txt]GameFAQs - "Super Smash Bros. Melee - Princess Peach Survival Guide by Daniel Anderson"[/url] ---------- Cyclops (http://www.ocremix.org/forums/showpost.php?p=117837&postcount=421) [img]http://www.ocremix.org/images/template/ocr4_mascot109.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=11791]Polo[/url] Pictured from: [i]Marvel Super Heroes vs. Street Fighter[/i] Created by: [url=http://www.marvel.com/]Marvel[/url] First appearance: 1963 (non-game) --- Bio --- Surviving a childhood head trauma for which he was hospitalized, and ditching the abusive orphanage he was never adopted from, Scott Summers finds an irreplaceable solace in Professor X's School for Gifted Youngsters. The first student guided in the use of his mutant abilities, Scott becomes fitted with a ruby quartz visor to focus his optical blasts, taking on the name Cyclops. With a trigonometric sense of tactical planning, he can shoot angled, reflecting, surprise-attack beams at his enemies, destroy locks, and even break an ally's fall. At full power, his beams can split a mountain. These qualities have earned Cyclops the rank of field leader, as well as respect from even the most hardened mutants in Professor X's band of students, the X-Men. Cyclops, however, is far from satisfied. Aloof and cautious by nature, his love for his telepathic ally, Jean Grey, confuses and frightens him. Testing his feelings for her, as well as the Professor's belief that humans and mutants can coexist peacefully, is a stream of wayward-thinking mutants. Some are led by Magneto, master of magnetism and the X-Men's toughest foe. But regardless of the trials, Cyclops remains on the team because they are the only true family he's come to know — and because he feels he can never lead a normal life as a mutant. --- Quote --- "Open your mouth again and my glasses come off." --- Appearances --- Super NES [i]Spider Man and the X-Men: Arcade's Revenge[/i] (1992) Arcade [i]X-Men[/i] (1992) [i]X-Men vs. Street Fighter[/i] (1996) [url=http://www.ocremix.org/game/marvel-super-heroes-vs-street-fighter-arc/][i]Marvel Super Heroes vs. Street Fighter[/i][/url] (1997) [i]Marvel vs. Capcom 2: New Age of Heroes[/i] (2000) PlayStation 2 [i]X-Men Legends[/i] (2004) --- References --- [url=http://en.wikipedia.org/wiki/Cyclops_(comics)]Wikipedia - "Cyclops (comics)"[/url] [url=http://dreamwater.org/scottsummers/]X-Men Hero: Cyclops[/url] ---------- The Hulk (http://www.ocremix.org/forums/showpost.php?p=117999&postcount=422) [img]http://www.ocremix.org/images/template/ocr4_mascot108.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=11791]Polo[/url] Pictured from: [i]Marvel Super Heroes vs. Street Fighter[/i] Created by: [url=http://www.marvel.com/]Marvel[/url] First appearance: 1962 (non-game) --- Bio --- From murderous gray night walker to emotionally sensitive green goliath, the Hulk has endured more transformations in personality, story arc, and facial features than size, thanks to a progression of writers and artists guiding him on paper. Created by comic book titans Stan Lee and Jack Kirby, the popular monster-man appears extensively in [i]Tales to Astonish[/i] and cameos in many [i]Marvel Comics[/i] series, adding malleability to his actions. Chief among the Hulk's superhuman strengths are lifting upwards of one hundred tons, leaping miles in a single bound, and resisting onslaughts of firearms, falling from heights, and extreme temperatures. But this doesn't stop would-be killers or capturers, such as the bulbous-headed Leader, from seeking control of his gamma radiation-powered body. The core of the Hulk's form is a human named Bruce Banner, a nuclear physicist. In testing a gamma bomb, he's carelessly caught in the explosion, and his body absorbs excess amounts of radiation. It multiplies Banner's suppressed anger, frustration, and rage, transforming his body into a physical manifestation of those emotions: the Hulk. Abused as a child, and in turn suffering from Dissociative Identity Disorder, Banner's mutation may end in one of a number of different "Hulks," like Savage Hulk, Gray Hulk, or Merged Hulk, to name a few. No matter who pens his abilities or idiosyncrasies, the Hulk's Bruce Banner seeks a cure to his cursed transformation, for being feared and constantly hunted is a lonely existence. --- Quote --- "HULK SMASH!" --- Appearances --- Super NES [i]The Incredible Hulk[/i] (1994) Arcade [i]Marvel Super Heroes[/i] (1995) [url=http://www.ocremix.org/game/marvel-super-heroes-vs-street-fighter-arc/][i]Marvel Super Heroes vs. Street Fighter[/i][/url] (1997) [i]Marvel vs. Capcom: Clash of Super Heroes[/i] (1998) PlayStation [i]The Incredible Hulk: The Pantheon Saga[/i] (1997) PlayStation 2 [i]The Incredible Hulk: Ultimate Destruction[/i] (2005) --- References --- [url=http://en.wikipedia.org/wiki/Hulk_(comics)]Wikipedia - "The Hulk (comics)"[/url] [url=http://www.geocities.com/lairofthegreyhulk/]The Lair of the Grey Hulk[/url] [url=http://www.hulklibrary.com/]The Hulk Library[/url] ---------- Crono (http://www.ocremix.org/forums/showpost.php?p=118002&postcount=423) [img]http://www.ocremix.org/images/template/ocr4_mascot2.jpg[/img] [img]http://www.ocremix.org/images/template/ocr4_mascot98.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=10791]watkinzez[/url] Pictured from: [i]Chrono Trigger[/i] Created by: [url=http://www.square-enix.com/]Square[/url] First appearance: 1995 --- Bio --- Of all the role-playing games that have graced gaming systems over the years, [i]Chrono Trigger[/i] probably starred the most famous mute of all. Created through a collaboration between [i]Final Fantasy[/i]'s Hironobu Sakaguchi, [i]Dragon Warrior[/i]'s Yuuji Horii and [i]Dragon Ball[/i]'s Akira Toriyama, the RPG release in the twilight years of the Super Nintendo told of a teenage boy who traveled through time to prevent the awakening of Lavos in the year 1999, and thus prevent the apocalypse. The player's immersive role through the character is one of the most influential in the genre. Crono lives in 1000 A.D. with his mother in the Kingdom of Guardia. Upon arriving at the anticipated Millennial Fair he meets Marle, the tomboy princess of the land. His world is turned upside down as his childhood friend [b]Lucca[/b] accidentally sends Marle into some kind of time warp with her teleportation machine, sparked by the necklace of the princess. Such are the threads that fuel Crono onto a journey concerning many different eras, personalities and adventures. It is Crono's astounding fearlessness that energizes him on his quest, almost to the point of foolishness. While never directly speaking in the game, Crono displays a behavior capable of influencing people around him and accomplishing his goals. He plays several of the classic roles seen in RPGs and stories throughout history — one to save his companions and his supposed love interest Marle, but also a figure to defend his values from the forces of evil. His magical attribute — lightning — is an homage to his personality. Crono's weapon of choice is the katana, and his general fighting stance is on the offensive. Many of his special attacks involve channeling the power of lightning through his weapon to attack his foes. Through the use of the Tech system, he can team up with other characters to deliver attacks containing attributes of both members. --- Appearances --- Super NES [url=http://www.ocremix.org/game/chrono-trigger-snes/][i]Chrono Trigger[/i][/url] (1995) --- References --- [url=http://en.wikipedia.org/wiki/Characters_of_Chrono_Trigger#Crono]Wikipedia - "Characters of Chrono Trigger - Crono"[/url] [url=http://www.chronocompendium.com/Term/Crono.html]Chrono Compendium - "Crono"[/url] ---------- Lilith Aenslaed (http://www.ocremix.org/forums/showpost.php?p=118103&postcount=425) [img]http://www.ocremix.org/images/template/ocr4_mascot50.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=939]The Coop[/url] Pictured from: [i]Darkstalkers 3[/i] Created by: [url=http://www.capcom.com/]Capcom[/url] First appearance: 1997 --- Bio --- Lilith's tale begins at the same time as [b]Morrigan[/b]'s. When Morrigan is born in Scotland around 1678, she has an excess of evil power within her. Berial, her father and the rightful ruler of Makai (the Demon World), seals this power away in hopes of preventing his daughter from self-destructing from this power's uncontrollable nature. Over the centuries, as Morrigan lives a carefree life, the dark energy that was pulled from her sits in a cold, dark void of a prison. But as time passes, this dark energy takes the form of a young succubus girl named Lilith. A mysterious man named [b]Jedah[/b] frees her, an event that leads to the slow degradation of her new physical form. Thus begins Lilith's search for the one she'd once been a part of. Like Morrigan, Lilith uses her powers to hurl dark energies, her body and the bats that make up part of her outfit at those she fights. However, her various attacks have both "cutesy" executions (something Morrigan's attacks lack), as well as more sexual ones... the latter of which is a somewhat unsettling trait given her young appearance. With these tools at her disposal, Lilith is able to both distract and defeat those she confronts in the quest she must hurry to finish. Will she find the one she seeks before her time runs out? --- Quote --- "Oh no... why do I feel so... so hot?" --- Appearances --- Arcade [i]Vampire Savior: Jedah's Damnation[/i] (1997) [i]Vampire Savior 2: The Lord of Vampire[/i] (1997) --- References --- [i]GameFan Books[/i] - "Darkstalkers 3: Jedah's Damnation" guide [i]Darkstalkers 3[/i] instruction manual [i]If you'd like to read a more in-depth history of Lilith Aenslaed, click [b]here[/b]. Be aware that there are spoilers within.[/i] ---------- Lilith Aenslaed (extended) (http://www.ocremix.org/forums/showpost.php?p=112106&postcount=380) [img]http://www.ocremix.org/images/template/ocr4_mascot50.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=939]The Coop[/url] Pictured from: [i]Darkstalkers 3[/i] Created by: [url=http://www.capcom.com/]Capcom[/url] First appearance: 1997 --- Bio --- Lilith's tale began at the same time [b]Morrigan[/b]'s did (Scotland, 1678). When Morrigan was born, she had an excessive amount of evil power within her. Berial, her father who was one of the kings of Makai and its true ruler, sealed off this power in hopes of keeping Morrigan from self-destructing due to the uncontrollable nature of that power. But while Morrigan enjoyed her life of carefree and adventurous fun, the sealed power began to take on a shape of its own as it watched Morrigan. After three hundred years, this locked away power eventually took the shape of a young female succubus named Lilith Aenslaed. But Lilith wouldn't stay sealed off forever. [b]Jedah[/b] called out to Lilith as she sat in her dark prison. He offered her a chance to finally have a body of her own, but only if she helped him gather up all the souls that he deemed were the most valuable ones. Lilith quickly agreed, and soon her dark prison was a thing of the past. However, her newfound freedom came at a price. Lilith, still only being power given form, was slowly fading away now that she was no longer sealed. As such, her time to find a body was limited. But Lilith knew whom she wanted to be a part of. She wanted to rejoin with the person she'd been separated from centuries ago. She wanted... Morrigan. Setting off into the Majigen void, Lilith fought her way through any [b]Darkstalkers[/b] that crossed her path, finding a strange joy in all the battles and the fluids that came from those she conquered. One by one, they fell before her, until Lilith finally reached the one she'd been seeking. With little time, Lilith took the fight to Morrigan, and proved to be the stronger fighter. Her victory came just as her physical form was nearing its end. Crawling with her last bits of strength, Lilith reached out to where Morrigan lay unconscious, and touched the would-be ruler of the Aenslaed family's left hand. With her last act, Lilith successfully became a part of Morrigan once again. Though she lost her individual identity, she regained the body she'd been taken from. When Morrigan awakened, she had a new sense of rejuvenation. Everything seemed so much more alive and fresh to her as she took in the surrounding world. Once she returned to Aenslaed Castle, Morrigan put the Aenslaed ring on her left hand much to the surprise of her servants. She could feel the desire of her hand to wear the ring, though why it did was unknown to her. At last, Morrigan now showed that she was the master of the Aenslaed family. --- Quote --- "Oh no... why do I feel so... so hot?" --- Appearances --- Arcade [i]Vampire Savior: Jedah's Damnation[/i] (1997) [i]Vampire Savior 2: The Lord of Vampire[/i] (1997) Neo Geo Pocket Color [i]SNK vs. Capcom: Card Fighters' Clash[/i] (1999) [i]SNK vs. Capcom: Card Fighters 2 Expand Edition[/i] (2000) Dreamcast [i]Vampire Chronicle for Matching Service[/i] (2000) PlayStation 2 [i]Vampire: Darkstalkers Collection[/i] (2005) --- References --- [url=http://psx.ign.com/objects/003/003949.html]IGN: Darkstalkers 3[/url] [i]Darkstalkers: The Night Warriors[/i] ending [i]Night Warriors: Darkstalkers' Revenge[/i] ending [i]Vampire Savior: Jedah's Damnation[/i] ending [i]GameFan Books[/i] - "Night Warriors: Darkstalkers' Revenge" guide [i]GameFan Books[/i] - "Darkstalkers 3: Jedah's Damnation" guide [url=http://en.wikipedia.org/wiki/Lilith_(Darkstalkers)]Wikipedia - "Lilith (Darkstalkers)"[/url] ---------- Lord Raptor (http://www.ocremix.org/forums/showpost.php?p=118106&postcount=426) [img]http://www.ocremix.org/images/template/ocr4_mascot55.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=939]The Coop[/url] Pictured from: [i]Darkstalkers 3[/i] Created by: [url=http://www.capcom.com/]Capcom[/url] First appearance: 1994 --- Bio --- Born in 1889, the Australian Lord Raptor was what one would call "less than friendly" while he was alive. But his murderous life comes in handy later, as it enables him to lead a similarly deadly afterlife. Capturing the attention of Ozomu, one of the Demon Kings of Makai (the Devil World), Lord Raptor is resurrected some twenty years after his death by said Demon King. However, this gift comes at a price, for Raptor must serve Ozomu and rid Makai of [b]Darkstalkers[/b]. Before setting out, Raptor gains a couple of things. The first is a newfound love for metal music, which he not only listens to, but also plays. The second is a small blob of a sidekick named Le Malta that at times mimics and cheers for him. But thrashing out tunes must wait until they've fulfilled Ozomu's command. In his battles, Lord Raptor uses his new powers to make his zombie flesh stretch and twist into unnatural appendages. Not content with simply punching and kicking, he morphs his arms, legs and even his torso into deadly weapons of flesh and bone. Long blades, rotating saws, gaping maws... they all tear into his opponents. But just as these flesh-bound weapons help serve him, so does he serve Ozomu... but for how long? --- Quote --- "What? Go to hell!? I just came back from there!!" --- Appearances --- Arcade [i]Darkstalkers: The Night Warriors[/i] (1994) [i]Night Warriors: Darkstalkers' Revenge[/i] (1995) [i]Vampire Hunter 2: Darkstalkers Revenge[/i] (1997) [i]Vampire Savior: Jedah's Damnation[/i] (1997) [i]Vampire Savior 2: The Lord of Vampire[/i] (1997) --- References --- [i]GameFan Books[/i] - "Night Warriors: Darkstalkers' Revenge" guide [i]Night Warriors: Darkstalkers' Revenge[/i] instruction manual [i]If you'd like to read a more in-depth history of Lord Raptor, click [b]here[/b]. Be aware that there are spoilers within.[/i] ---------- Lord Raptor (extended) (http://www.ocremix.org/forums/showpost.php?p=112108&postcount=382) [img]http://www.ocremix.org/images/template/ocr4_mascot55.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=939]The Coop[/url] Pictured from: [i]Darkstalkers 3[/i] Created by: [url=http://www.capcom.com/]Capcom[/url] First appearance: 1994 --- Bio --- Born in 1889 somewhere in Australia, Lord Raptor was what one could call "less than friendly." However, his murderous lifestyle enabled him to cheat death some twenty years after he died. Ozomu, one of the Demon Kings of Makai, noticed Raptor, and chose to resurrect him. The Demon King gave him dark powers so that he might serve by ridding Makai and any other worlds of [b]Darkstalkers[/b]. The zombie took this power and set out to do Ozomu's bidding. As he made his way through the human world, Raptor was introduced to metal music. He took a liking to it, and soon took up an electric guitar to thrash out his own brand of speed metal (an odd trait given he was born in the Victorian era). But just as he was in life, so Lord Raptor was in death. Not one to be content spending an eternity serving a master, Raptor had a plan that involved more than just killing for the sake of gaining more power from Ozomu. But for his plan to work, Raptor had to do exactly that. As a result, the undead zombie tore a bloody path through any Darkstalkers he came across, until he finally arrived at Pyron, an energy-based alien of great power. Though seemingly outmatched, the crafty zombie outfought the alien, and took Pyron down. With this victory, Ozomu appeared before Raptor, and granted him more of the power that he sought. But as Ozomu did this, he also reminded the undead rocker that while he would rule the world, it would still be Ozomu that ruled him. Such words did not sit well with Raptor, and the moment the Demon King left, the zombie spoke of his plans... to become the ruler of Makai, starting with taking Ozomu's place. And though Ozomu wasn't there to hear his words, Raptor's plans were far from hidden. Ozomu had learned of Lord Raptor's plan from Le Malta, a small creature that had been tagging along wherever the zombie went. The creature was in fact a spy for Ozomu, sent to keep an eye on Lord Raptor. But before any action could be taken, Ozomu disappeared. The now empty Doma Castle that Ozomu had ruled from was engulfed in a raven-black rift that was a gateway into Majigen, a dimension created by [b]Jedah[/b], the self proclaimed Dark Messiah who sought to bring peace to a troubled dimension by uniting all its souls. Returning to where Doma Castle had been, Lord Raptor found the gateway into Majigen. He could feel the power coming from this rift, and knew that someone on the other side was waiting for him. Stepping into the rift with Le Malta in tow, Lord Raptor once again battled his way through the other Darkstalkers until he reached the one who had brought him and the others into this strange dimension... Jedah. After a fierce battle, Lord Raptor proved to be the better of the two. With Jedah's death, the power held by the Dark Messiah was unleashed, and Lord Raptor began to absorb it. The zombie could almost taste his plans coming to fruition as his body took in the energy. However, the power was too much for Lord Raptor's rotted form to handle, and the zombie rocker was blown to pieces by the very power he tried to take. But you can't keep an undead rocker down. Even as Lord Raptor's head fell to the ground, he still managed to mutter, "Damn! Got greedy again." --- Quote --- "What? Go to hell!? I just came back from there!!" --- Appearances --- Arcade [i]Darkstalkers: The Night Warriors[/i] (1994) [i]Night Warriors: Darkstalkers' Revenge[/i] (1995) [i]Vampire Hunter 2: Darkstalkers Revenge[/i] (1997) [i]Vampire Savior: Jedah's Damnation[/i] (1997) [i]Vampire Savior 2: The Lord of Vampire[/i] (1997) Neo Geo Pocket Color [i]SNK vs. Capcom: Card Fighters' Clash[/i] (1999) [i]SNK vs. Capcom: Card Fighters 2 Expand Edition[/i] (2000) Dreamcast [i]Vampire Chronicle for Matching Service[/i] (2000) PlayStation 2 [i]Namco × Capcom[/i] (2005) [i]Vampire: Darkstalkers Collection[/i] (2005) ---References --- [i]GameFan Books[/i] - "Night Warriors: Darkstalkers' Revenge" guide [i]GameFan Books[/i] - "Darkstalkers 3: Jedah's Damnation" guide [i]Darkstalkers: The Night Warriors[/i] instruction manual [i]Night Warriors: Darkstalkers' Revenge[/i] instruction manual [i]Darkstalkers: The Night Warriors[/i] ending [i]Night Warriors: Darkstalkers' Revenge[/i] ending [i]Vampire Savior: Jedah's Damnation[/i] ending [url=http://en.wikipedia.org/wiki/Lord_Raptor]Wikipedia - "Lord Raptor"[/url] ---------- Morrigan Aenslaed (http://www.ocremix.org/forums/showpost.php?p=118109&postcount=427) [img]http://www.ocremix.org/images/template/ocr4_mascot37.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=939]The Coop[/url] Pictured from: [i]Darkstalkers 3[/i] Created by: [url=http://www.capcom.com/]Capcom[/url] First appearance: 1994 --- Bio --- Born somewhere in Scotland in 1678, Morrigan Aenslaed takes her name from an ancient queen of that country. A curvaceous and voluptuous green-haired succubus, she's the daughter of Berial, a Demon King who's the ruler of Makai (the Demon World). Though she is to be the next ruler of Makai in the event of Berial's death, Morrigan has been living a carefree and fun-filled life, and sees no reason to change this by becoming the master of the Aenslaed family. And so, it's no surprise that when Berial does pass on, the throne remains empty, and the Aenslaed family is left masterless. After all, taking up the throne means an end to her frivolity, and that's something she's not ready to give up just yet. Unlike the other [b]Darkstalkers[/b], Morrigan has no agenda or quest. She fights merely to stave off boredom by going toe-to-toe with the other creatures of the night. In her fights, Morrigan uses her dark powers to assault her opponents with energy and her body. She also uses the actual bats that make up parts of her revealing outfit by making them form various deadly shapes like drills and blades. All these, coupled with her suggestive attire and mannerisms, add up to a powerful fighter. But while she doesn't have much in the way of plans, could there be others who have plans for her? --- Quote --- "You're energetic as ever, just don't be in such a rush." --- Appearances --- Arcade [i]Darkstalkers: The Night Warriors[/i] (1994) [i]Night Warriors: Darkstalkers' Revenge[/i] (1995) [i]Vampire Hunter 2: Darkstalkers Revenge[/i] (1997) [i]Vampire Savior: Jedah's Damnation[/i] (1997) [i]Vampire Savior 2: The Lord of Vampire[/i] (1997) --- References --- [i]GameFan Books[/i] - "Night Warriors: Darkstalkers' Revenge" guide [i]Night Warriors: Darkstalkers' Revenge[/i] instruction manual [i]If you'd like to read a more in-depth history of Morrigan Aenslaed, click [b]here[/b]. Be aware that there are spoilers within.[/i] ---------- Morrigan Aenslaed (extended) (http://www.ocremix.org/forums/showpost.php?p=112107&postcount=381) [img]http://www.ocremix.org/images/template/ocr4_mascot37.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=939]The Coop[/url] Pictured from: [i]Darkstalkers 3[/i] Created by: [url=http://www.capcom.com/]Capcom[/url] First appearance: 1994 --- Bio --- In 1678, Morrigan Aenslaed was born in a region of Scotland. Taking her name from an ancient queen of Scotland, she is both the daughter of Berial (a Demon King and true ruler of Makai), and a succubus. Though she is a demon that appears before men in their dreams to draw energy from them in a most sexual fashion, Morrigan also leads a life of her own in the real worlds she visits and lives in... one that's carefree and centered around simply having fun. But this life of pleasure is often at the expense of a heavy burden that she's willing to set down on nearly any whim. Being the daughter of Berial, she was always the next in line to be the ruler of the Aenslaed family. When Berial died, it was her duty to step up and take his place. However, Morrigan didn't want to leave the fun life she'd become accustomed to over the centuries. As such, the throne for the Aenslaed family remained empty, and Morrigan continued doing what she enjoyed. Among those activities were her occasional excursions into the human world. During one of these treks, she came across a number of [b]Darkstalkers[/b] whom she fought for fun to alleviate her boredom. She would later come face-to-face with Pyron, a powerful alien made up of energy, and defeat him. After absorbing his essence, she returned to her castle in the Demon World. However, while she played, other forces were at work in the shadows of her frivolity. To the Vampire Lord Demitri, an exile from Makai who'd been banished to the human world when he challenged Berial and lost, Morrigan was an obstacle. He wished nothing less than to have her out of his way in one form or another so that he could claim the power he'd tried to get in the past. But Demitri wasn't the only one who had plans with Morrigan. Another succubus named [b]Lilith[/b], who looked very much like a young girl despite being as old as the succubus she chased, not only wanted Morrigan, but needed her. Lilith had once been a part of Morrigan's power when the green-haired succubus was born, and was freed by [b]Jedah[/b] (the Dark Messiah who wanted to bring peace to Makai by joining all the souls there). She required Morrigan's body to continue to exist, and with this need, Lilith set out to find Morrigan. Because Morrigan's castle had been pulled into Majigen, a void created by Jedah to carry out his plans, it wasn't long before the two met. In a brutal fight, Morrigan bested Lilith. She knew that Lilith needed a body to stay alive, and at first, Morrigan simply taunted the young succubus with her body. In a moment of apparent pity, Morrigan knelt down next to Lilith as the young demoness was fading. After a moment, Morrigan held Lilith, and allowed Lilith to come into her body. With this, Morrigan's broken power was whole again, and everything around her seemed fresh and new. Soaring over the human world, Morrigan reveled in the new feeling, and couldn't help but wonder if it had come from that young girl she'd been confronted by. --- Quote --- "You're energetic as ever, just don't be in such a rush." --- Appearances --- Arcade [i]Darkstalkers: The Night Warriors[/i] (1994) [i]Night Warriors: Darkstalkers' Revenge[/i] (1995) [i]Super Puzzle Fighter II Turbo[/i] (1996) [i]Super Gem Fighter: Mini Mix[/i] (1997) [i]Vampire Hunter 2: Darkstalkers Revenge[/i] (1997) [i]Vampire Savior: Jedah's Damnation[/i] (1997) [i]Vampire Savior 2: The Lord of Vampire[/i] (1997) [i]Gunbird 2[/i] (1998) [i]Marvel vs. Capcom: Clash of Super Heroes[/i] (1998) [i]Capcom vs. SNK: Millennium Fight 2000[/i] (2000) [i]Marvel vs. Capcom 2: New Age of Heroes[/i] (2000) Neo Geo Pocket Color [i]SNK vs. Capcom: Card Fighters' Clash[/i] (1999) [i]SNK vs. Capcom: The Match of the Millennium[/i] (1999) [i]SNK vs. Capcom: Card Fighters 2 Expand Edition[/i] (2000) Dreamcast [i]Vampire Chronicle for Matching Service[/i] (2000) [i]Capcom vs. SNK 2: Mark of the Millennium 2001[/i] (2001) PlayStation [i]Capcom vs. SNK Pro[/i] (2002) PlayStation 2 [i]Namco × Capcom[/i] (2005) [i]Vampire: Darkstalkers Collection[/i] (2005) --- References --- [url=http://psx.ign.com/objects/003/003949.html]IGN: Darkstalkers 3[/url] [i]GameFan Books[/i] - "Night Warriors: Darkstalkers' Revenge" guide [i]GameFan Books[/i] - "Darkstalkers 3: Jedah's Damnation" guide [i]Darkstalkers: The Night Warriors[/i] instruction manual [i]Night Warriors: Darkstalkers' Revenge[/i] instruction manual [i]Darkstalkers: The Night Warriors[/i] ending [i]Night Warriors: Darkstalkers' Revenge[/i] ending [i]Vampire Savior: Jedah's Damnation[/i] ending [url=http://www.mobygames.com/search/quick?q=Darkstalkers]MobyGames - "Darkstalkers series"[/url] [url=http://www.gamefaqs.com/console/psx/game/197056.html]GameFAQs - "Darkstalkers 3"[/url] [url=http://en.wikipedia.org/wiki/Morrigan_Aensland]Wikipedia - "Morrigan Aensland"[/url] ---------- Orta (http://www.ocremix.org/forums/showpost.php?p=118197&postcount=428) [img]http://www.ocremix.org/images/template/ocr4_mascot73.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=10791]watkinzez[/url] Pictured from: [i]Panzer Dragoon Orta[/i] Created by: [url=http://www.sega.com/home.php]Sega[/url] First appearance: 2002 --- Bio --- Decades after the events of [i]Panzer Dragoon Saga[/i], mysterious girl Orta sits in a tower guarded by a fear known only as the Seekers. Her mind is a blank page, knowing nothing of her past, her origins, her parents — a supposed threat to the society around her. She is unknowing of the events which are happening outside her small prison. The mighty Empire, bent on a worldwide ruling, have risen once again. They have gained new weapons: Dragonmares, bio-engineered creatures rendering the force unstoppable. It is with blissful ignorance Orta holds as these war machines approach the town she resides in, destroying anything in their path. The young girl with pure white hair clutches the bars of her open window. The valley is engulfed in flames, a lethal attack on the Seekers by their old enemies of the Empire. With little difficulty the Dragonmares swoop down to tear away the walls of the tower in which Orta survives. They are looking for something. Looking for her. ..When an enormous winged shape descends from the sky. A dragon! Such creatures were presumed long gone, having disappeared with the previous battles in order to stop the Empire from achieving dominance. Orta is rescued by the beast; she doesn't know why or how. She is frightened and confused as she and the dragon desperately flee from the furious pursuit of the Imperial Army. She does not know her importance, or why the Empire desires the capture of her. It is the beginning of an epic journey of which she will find her purpose, her destiny. What fate awaits the two? Who awaits them at their journey's end? --- Quote --- "They were all afraid of me... They said that I was the harbinger of destruction..." --- Appearances --- Xbox [url=http://www.ocremix.org/game/panzer-dragoon-orta-xbox/][i]Panzer Dragoon Orta[/i][/url] (2002) --- References --- [url=http://jarcas.dreamhosters.com/rdocs/Panzer_Dragoon_-_Orta_-_Manual_-_XBX.pdf]replacementdocs - [i]Panzer Dragoon Orta[/i] instruction manual[/url] [url=http://legacy.panzerdragoon.net/panzerdragoonorta.php]Panzer Dragoon Legacy - "Panzer Dragoon Orta story synopsis"[/url] [url=http://legacy.panzerdragoon.net/orta.php]Panzer Dragoon Legacy - "Characters: Orta"[/url] [url=http://en.wikipedia.org/wiki/Panzer_Dragoon_Orta]Wikipedia - "Panzer Dragoon Orta"[/url] ---------- Mai Shiranui (http://www.ocremix.org/forums/showpost.php?p=118548&postcount=432) [img]http://www.ocremix.org/images/template/ocr4_mascot105.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=11791]Polo[/url] Pictured from: [i]The King of Fighters 2000[/i] Created by: [url=http://www.snkplaymoreusa.com/]SNK[/url] First appearance: 1992 --- Bio --- Graced with a pair of bouncing breasts for her debut in [i]Fatal Fury 2[/i], ninja girl Mai Shiranui is sexy and not ashamed to show it. Her signature low-cut tunic offers teasing views of her bust and backside while her body's busy kicking butt. Weapons include fans, her legs, and even her hairpin, all of which are show-off accessories in themselves. The Shiranui clan's stealthy, pyrotechnics-based attacks complement Mai's personality: focused, wild, and of course hot. But the only boy she has eyes for is Andy Bogard. When the buff, blond hunk comes to Japan to train under Mai's grandfather, the bubbly young woman throws herself at him, dubbing him her fiancé. He and his older brother [b]Terry Bogard[/b], however, are training in order to settle a vendetta back in Southtown, U.S.A., so to stay focused, Andy pushes her away. Mai pouts, teases, and pursues with her affections to no avail. But when the King of Fighters tournament starts accepting challengers — the Bogard brothers among them — Mai quickly enters, set on winning Andy's heart by proving both her prowess and her unrivaled beauty. A fitting task for such an overt ninja. --- Quote --- "Another blow for ninja ladyhood has been struck today. Banzai!" --- Appearances --- Neo Geo [i]Fatal Fury 2[/i] (1992) [url=http://www.ocremix.org/game/king-of-fighters-96-ng/][i]The King of Fighters '96[/i][/url] (1996) [url=http://www.ocremix.org/game/king-of-fighters-98-dream-match-never-ends-ng/][i]The King of Fighters '98: Dream Match Never Ends[/i][/url] (1998) [url=http://www.ocremix.org/game/king-of-fighters-2000-ng/][i]The King of Fighters 2000[/i][/url] (2000) Arcade [i]Capcom vs. SNK: Millennium Fight 2000[/i] (2000) Neo Geo Pocket Color [i]SNK Gals' Fighters[/i] (2000) --- References --- [url=http://en.wikipedia.org/wiki/Mai_Shiranui]Wikipedia - "Mai Shiranui"[/url] [url=http://kofaniv.snkplaymore.co.jp/english/character/index.php?num=mai]The King of Fighters 10th Anniversary Official Web Site - "Mai Shiranui"[/url] [url=http://www.fightersgeneration.com/characters2/mai.html]The Fighter's Generation - "Mai Shiranui"[/url] [url=http://www.gamefaqs.com/coinop/arcade/file/583729/15019]GameFAQs - "Fatal Fury 2 (ARC) Story FAQ by KLantis"[/url] ---------- I-No (http://www.ocremix.org/forums/showpost.php?p=118565&postcount=434) [img]http://www.ocremix.org/images/template/ocr4_mascot57.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=9791]Linearity[/url] Pictured from: [i]Guilty Gear XX: The Midnight Carnival[/i] Created by: [url=http://www.arcsystemworks.jp/]Arc System Works[/url] First appearance: 2002 --- Bio --- I-No is a cryptic woman who, in [i]Guilty Gear XX[/i], claims to serve "That Man" who created the biological weapons called Gears. She seeks to eliminate obstructions to That Man's designs. Seeing the other characters as such obstructions, she deceives them and turns them against each other. She is a talented electric guitarist, and she uses her guitar as a weapon. At any given time, I-No is either flagrantly voluptuous or mercilessly aggressive. In the former, she speaks in a sultry tone and dresses in a provocative outfit. In the latter, she is an admitted sadist and laughs at others' suffering. In battle, I-No capitalizes on aerial attacks. Many of her special techniques begin in the air, and she rises off of the ground when dashing. She is the final boss of the [i]Guilty Gear XX[/i] arcade mode. --- Quote --- "Cover songs are nice, but nothing beats the original." --- Appearances --- PlayStation 2 [url=http://www.ocremix.org/game/guilty-gear-x2-ps2/][i]Guilty Gear X2[/i][/url] (2003) Arcade [i]Guilty Gear Isuka[/i] (2004) --- References --- [url=http://jarcas.dreamhosters.com/rdocs/Guilty_Gear_X2_-_Manual_-_PS2.pdf]replacementdocs - [i]Guilty Gear X2[/i] instruction manual[/url] [url=http://www.wikipedia.org/wiki/I-No]Wikipedia - "I-No"[/url] [url=http://hg101.classicgaming.gamespy.com/guiltygear/guiltygear.htm]Hardcore Gaming 101: Guilty Gear[/url] [url=http://guiltygearx2reload.com/]Official Guilty Gear Home Page[/url] ---------- Claire Redfield (http://www.ocremix.org/forums/showpost.php?p=118600&postcount=436) [img]http://www.ocremix.org/images/template/ocr4_mascot91.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=473]Spunodi[/url] Pictured from: [i]Resident Evil 2[/i] Created by: [url=http://www.capcom.com/]Capcom[/url] First appearance: 1998 --- Bio --- Claire Redfield is the sister of Chris Redfield (a main character in the original [i]Resident Evil[/i], known as [i]Biohazard[/i] in Japan) and is one of two selectable characters in the sequel, [i]Resident Evil 2[/i]. The above image is official Capcom artwork for Claire's design in [i]Resident Evil 2[/i] which is altered slightly in the later-released [i]Resident Evil Code: Veronica[/i]. In both games, Alyson Court is her voice actor. Claire's character is described as adventurous and having an interest in motorcycles, which is evidenced in [i]Resident Evil 2[/i]'s introduction as she rides one speedily into Raccoon City. This was her video game debut. The reason for her visit was to look for her brother. However, the small American town had been infected with the T-Virus and instead of finding Chris, she finds a zombie lunging towards her. Luckily, she is saved by rookie cop Leon Kennedy, who she forms an alliance with. Their partnership is suddenly broken when a tanker explosion separates them. This is where the game begins and the truth begins to unravel. Having survived the events of [i]Resident Evil 2[/i], Claire then makes it her mission to take on the evil Umbrella Corporation who are responsible for the outbreak. At the beginning of [i]Code: Veronica[/i] she breaks into their Paris Laboratory, but gets outgunned and captured. She is taken to Rockfort Island and held in a prison cell. When the island is mysteriously attacked, her captor allows her freedom and she finds another nightmare to contend with. Claire is a very strong-willed character despite being the only one with no formal training to help her deal with these horrors (the other main characters have been Special Tactics And Rescue Service agents, police and mercenaries). Although initially shocked, Claire adapts very quickly and it is clear that her instinct for survival can overcome the challenges that face her. She also has a caring and sensitive nature coupled with a strong sense of justice. Her communication is very direct, and if she has something to say, you can be sure that she will say it. --- Quote --- "What's going on? I arrived in town and the whole place went insane..." --- Appearances --- PlayStation [url=http://www.ocremix.org/game/resident-evil-2-ps1/][i]Resident Evil 2[/i][/url] (1998) Dreamcast [i]Resident Evil Code: Veronica[/i] (2000) PlayStation 2 [i]Resident Evil: Survivor 2 -Code: Veronica-[/i] (2001) --- References --- [url=http://en.wikipedia.org/wiki/Claire_Redfield]Wikipedia - "Claire Redfield"[/url] [url=http://www.residentevilfan.com/]Resident Evil Fan: A New Blood[/url] ---------- Dracula (http://www.ocremix.org/forums/showpost.php?p=119163&postcount=437) [img]http://www.ocremix.org/images/template/ocr4_mascot61.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=11791]Polo[/url] Pictured from: [i]Castlevania: Circle of the Moon[/i] Created by: [url=http://www.konami.com/]Konami[/url] First appearance: 1986 --- Bio --- Historically, he was Eastern Europe's most notorious impaler. Since Bram Stoker's novel, movies and plays have contrasted his tact for seducing maidens with the painful loss of his beloved. Dracula, cult figure among vampires, further expands his fame in video games. There's the occasional cameo and/or parody platter in titles like [i]Kid Dracula[/i], [i]Wai Wai World[/i], and [i]Ganbare Goemon 2[/i], but more often the vampire scripts his darker, ongoing legacy in the [i]Castlevania[/i] series. Decked out in a tuxedo and cape, relishing bloodthirsty fangs and piercing eyes, the Count attains "end boss"-hood, holding supremacy over death-dealers like the Grim Reaper. With a legion of undead monsters at his command, Dracula aims to terrorize the Transylvanian populace, his first step in ruling the world. Those brave enough to answer the madman's schemes are whip-crackers of the Belmont bloodline and their allies, one of which is Dracula's estranged son, Alucard. When confronted, the Count is apt to teleport near and far, releasing three fireballs at a time from his cape. But the full extent of his power remains cloaked in mystery. A master of deception, Dracula can assume the form of not only a bat, but a painting, a hulking gargoyle, and even a draconian snake-bodied beast. Should a Belmont or other hero(ine) gain the upper hand in battle, the Count does not expect to stay down for long. Part of the vampire's nature is to rise again, and, indeed, the Prince of Darkness grows stronger and more cunning with each resurrection. With cursed heroes, possessed townsfolk, and collective evil in their hearts, one has to wonder... can Transylvania ever sleep at night? --- Quote --- "I have waited for this moment, to be awake again." --- Appearances --- MSX 2 [i]Vampire Killer[/i] (1986) NES [url=http://www.ocremix.org/game/castlevania-nes/][i]Castlevania[/i][/url] (1986) [url=http://www.ocremix.org/game/castlevania-ii-simons-quest-nes/][i]Castlevania II: Simon's Quest[/i][/url] (1987) [url=http://www.ocremix.org/game/castlevania-iii-draculas-curse-nes/][i]Castlevania III: Dracula's Curse[/i][/url] (1989) Game Boy [url=http://www.ocremix.org/game/castlevania-adventure-gb/][i]Castlevania: The Adventure[/i][/url] (1989) Super NES [url=http://www.ocremix.org/game/super-castlevania-iv-snes/][i]Super Castlevania IV[/i][/url] (1991) X68000 [url=http://www.ocremix.org/game/castlevania-chronicles-x68k/][i]Castlevania Chronicles[/i][/url] (1993) TurboGrafx-16 [url=http://www.ocremix.org/game/dracula-x-rondo-of-blood-tg16/][i]Demon Castle Dracula X: Rondo of Blood[/i][/url] (1993) PlayStation [url=http://www.ocremix.org/game/castlevania-symphony-of-the-night-ps1/][i]Castlevania: Symphony of the Night[/i][/url] (1997) Game Boy Advance [url=http://www.ocremix.org/game/castlevania-circle-of-the-moon-gba/][i]Castlevania: Circle of the Moon[/i][/url] (2001) [url=http://www.ocremix.org/game/castlevania-harmony-of-dissonance-gba/][i]Castlevania: Harmony of Dissonance[/i][/url] (2002) --- References --- [url=http://en.wikipedia.org/wiki/Dracula_(Castlevania)]Wikipedia - "Dracula (Castlevania)"[/url] [url=http://castlevania.classicgaming.gamespy.com/dungeon.html]The Castlevania Dungeon[/url] [url=http://www.vgmuseum.com/mrp/]Mr. P's Castlevania Realm[/url] ---------- Dan Hibiki (http://www.ocremix.org/forums/showpost.php?p=119979&postcount=438) [img]http://www.ocremix.org/images/template/ocr4_mascot44.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=11791]Polo[/url] Pictured from: [i]Street Fighter Alpha 3[/i] Created by: [url=http://www.capcom.com/]Capcom[/url] First appearance: 1995 --- Bio --- "Wow! How does [i]Street Fighter[/i] beat other arcade fighters? It must be Capcom's '[b]Ryu[/b]' formula!" thought rival company SNK. Like Doctor Frankensteins, they pieced together Ryo Sakazaki, a gi-toting, uppercut-flaring, fireball-tossing Ryu shotoclone in SNK's [i]Art of Fighting[/i] and [i]King of Fighters[/i] series. Did Capcom file a lawsuit? No, they simply ripped off the knock-off, inadvertently adding to [i]Street Fighter[/i]'s already soaring popularity. They crafted... Dan Hibiki. In [i]Street Fighter Alpha[/i], Muay Thai kickboxer [b]Sagat[/b] is seen tossing aside a defeated warrior. Look closely and you'll spot Ryo's bright orange gi — and the head of Robert Garcia, Ryo's friend and rival. Two bitch-slaps in one heralds Dan's first appearance, his status as both a parody and a weak character exploited in later games. For instance, like Ryo and Robert, Dan throws a fireball with one hand, not two, but the distance covered is considerably short. His uppercut flies no farther, and his airborne triple-kick can be blocked easily. Dan's redeeming skill, ironically, is taunting. From in-battle poses to conceited catch phrases to SNK fighter-mocking family ties, the bumbling clown of Saikyo karate has no shortage of tauntage, which immortalizes him as a fan favorite. --- Quote --- "I'm not tougher than you, just better than you!" --- Appearances --- Arcade [i]Street Fighter Alpha: Warriors' Dreams[/i] (1995) [url=http://www.ocremix.org/game/marvel-super-heroes-vs-street-fighter-arc/][i]Marvel Super Heroes vs. Street Fighter[/i][/url] (1997) PlayStation [url=http://www.ocremix.org/game/street-fighter-alpha-2-ps1/][i]Street Fighter Alpha 2[/i][/url] (1996) Neo Geo Pocket Color [i]SNK vs. Capcom: The Match of the Millennium[/i] (1999) Dreamcast [i]Capcom vs. SNK 2: Mark of the Millennium 2001[/i] (2001) Neo Geo [i]SVC Chaos: SNK vs. Capcom[/i] (2003) --- References --- [url=http://en.wikipedia.org/wiki/Dan_Hibiki]Wikipedia - "Dan Hibiki"[/url] [url=http://www.fightersgeneration.com/characters/dan.html]The Fighter's Generation - "Dan Hibiki"[/url] [url=http://www.demajen.net/superdojo/index.html]Dan's Super Dojo[/url] [url=http://jarcas.dreamhosters.com/rdocs/Street_Fighter_Alpha_2_-_Manual_-_SNS.pdf]replacementdocs - [i]Street Fighter Alpha 2[/i] instruction manual[/url] ---------- Bishamon (http://www.ocremix.org/forums/showpost.php?p=120138&postcount=440) [img]http://www.ocremix.org/images/template/ocr4_mascot102.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=939]The Coop[/url] Pictured from: [i]Darkstalkers 3[/i] Created by: [url=http://www.capcom.com/]Capcom[/url] First appearance: 1994 --- Bio --- Born in 1673, Bishamon is a noble Japanese man charged with defending his homeland and all those who live within its boundaries. Where some men might have used only their wits and skills, Bishamon chooses to use something more... something darker. Finding a forbidden suit of armor called Hannya, the Kacchu of Hatred, and a cursed sword named Kien, the Blood-Sucking Youtou (Demon Blade), he chooses to don the items to help him fulfill the destiny he'd been given. But the moment he takes Hannya and Kien, his days of rest end. Though his heart is still noble, the cursed armor and weapon demand blood and sacrifices. However, despite not being able to control his own body when Hannya and Kien want their victims, Bishamon learns to use the cursed rage upon those whom he feels he must defeat to free himself of the sword and armor's curse... all the [b]Darkstalkers[/b]. In his fights, Bishamon uses surprising speed and agility for his size. His weapon enables him to have a long reach, and his ability to swing it quickly allows for rapid successions of slashes and airborne lunges. Also at his disposal are a pair of spiritual energy orbs that he can stun his opponents with, giving him a chance to easily strike with his hellish blade. When complimented by the armor's abilities of self-mirroring and spectral energies, Bishamon is a deadly force confronting those touched by darkness. But will the deaths of all Darkstalkers enable him to break free of Hannya and Kien's age-old grip? --- Quote --- "Ha ha ha ha ha! My sword slashes even the Hades apart!" --- Appearances --- Arcade [i]Darkstalkers: The Night Warriors[/i] (1994) [i]Night Warriors: Darkstalkers' Revenge[/i] (1995) [i]Vampire Hunter 2: Darkstalkers Revenge[/i] (1997) [i]Vampire Savior: Jedah's Damnation[/i] (1997) [i]Vampire Savior 2: The Lord of Vampire[/i] (1997) --- References --- [i]GameFan Books[/i] - "Night Warriors: Darkstalkers' Revenge" guide [i]Night Warriors: Darkstalkers' Revenge[/i] instruction manual [i]If you'd like to read a more in-depth history of Bishamon, click [b]here[/b]. Be aware that there are spoilers within.[/i] ---------- Bishamon (extended) (http://www.ocremix.org/forums/showpost.php?p=112331&postcount=389) [img]http://www.ocremix.org/images/template/ocr4_mascot102.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=939]The Coop[/url] Pictured from: [i]Darkstalkers 3[/i] Created by: [url=http://www.capcom.com/]Capcom[/url] First appearance: 1994 --- Bio --- Born in 1673 in Japan, Bishamon was a nobleman who had been charged with the duty of defending his land and the people that called it home. However, his means of doing this proved detrimental to him. Bishamon found a forbidden suit of armor called Hannya, the Kacchu of Hatred. With it, he also found a cursed sword named Kien, the Blood-Sucking Youtou (Demon Blade). The moment he took these items and wielded them, his days of rest ended. Though his heart was still noble, the armor he wore and the sword he carried demanded blood and sacrifices. When they did, he couldn't control his own body. Despite this, the rage of the armor and sword were turned on darkness, and not the innocents. At some point, Bishamon thought that to be rid of his curse, he had to destroy all the [b]Darkstalkers[/b]. So with this in mind, he turned to seeking out and defeating every last one of them. He cut a bloody path right up to Pyron's feet, and unleashed the fury of his cursed armor and weapon upon the powerful energy-based alien. With Pyron's defeat, Hannya and Kien became appeased. Despite this, his curse did not end, and he learned that to ever be allowed to rest, he must fight evil wherever it was. It was then that he set out on a journey to find and fight all darkness. However, Hannya and Kien would have plans of their own. In his journeys, Bishamon had become separated from Hannya and Kien. Though the armor and sword had lost their master, their lust for blood did not lessen. In fact, it grew so much that two years after they were separated from Bishamon, the hatred and thirst for blood manifested in a human form, and the armor became active without him. But before anything could happen, the vengeful ghost that now possessed the armor and sword was pulled into Majigen, which was a void created by [b]Jedah[/b] the Dark Messiah to trap and collect souls in a perverted effort to "save" Makai. Hannya and Kien set out, battling the Darkstalkers in this new dimension. What they left behind was just as brutal as before, and eventually they came to face Jedah. The possessed armor and sword bested the self-proclaimed Makai savior and screamed their desire to feed on the souls of all who called Makai home. But just as it seemed Hannya and Kien were free to do exactly that, their master returned. Bishamon, using powerful magic, undid the body that Hannya and Kien had gained, and resealed the cursed armor and weapon. For him, the evils would stay silent for what he hoped was the rest of his days. But despite his victory, Bishamon's mood was somber. He knew that as long as the darkness existed in human souls, Makai would exist in some form, and likely be far more dreadful than Hannya and Kien. As such, was his fight truly over? --- Quote --- "Ha ha ha ha ha! My sword slashes even the Hades apart!" --- Appearances --- Arcade [i]Darkstalkers: The Night Warriors[/i] (1994) [i]Night Warriors: Darkstalkers' Revenge[/i] (1995) [i]Vampire Hunter 2: Darkstalkers Revenge[/i] (1997) [i]Vampire Savior: Jedah's Damnation[/i] (1997) [i]Vampire Savior 2: The Lord of Vampire[/i] (1997) Neo Geo Pocket Color [i]SNK vs. Capcom: Card Fighters' Clash[/i] (1999) [i]SNK vs. Capcom: Card Fighters 2 Expand Edition[/i] (2000) Dreamcast [i]Vampire Chronicle for Matching Service[/i] (2000) PlayStation 2 [i]Vampire: Darkstalkers Collection[/i] (2005) --- References --- [i]GameFan Books[/i] - "Night Warriors: Darkstalkers' Revenge" guide [i]GameFan Books[/i] - "Darkstalkers 3: Jedah's Damnation" guide [i]Darkstalkers: The Night Warriors[/i] instruction manual [i]Night Warriors: Darkstalkers' Revenge[/i] instruction manual [url=http://www.gamefaqs.com/console/psx/game/197056.html]GameFAQs - "Darkstalkers 3"[/url] [i]Darkstalkers: The Night Warriors[/i] ending [i]Night Warriors: Darkstalkers' Revenge[/i] ending [i]Vampire Savior: Jedah's Damnation[/i] ending [url=http://en.wikipedia.org/wiki/Oboro_Bishamon]Wikipedia - "Oboro Bishamon"[/url] ---------- Jedah Dohma (http://www.ocremix.org/forums/showpost.php?p=120139&postcount=441) [img]http://www.ocremix.org/images/template/ocr4_mascot49.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=939]The Coop[/url] Pictured from: [i]Darkstalkers 3[/i] Created by: [url=http://www.capcom.com/]Capcom[/url] First appearance: 1997 --- Bio --- While his true place and date of birth aren't known, Jedah is resurrected in the desolate outer regions of Makai, the Devil World. His visions of what's to become of the world around him is something he dwells heavily upon. Under the reign of Berial, the head of the Aenslaed family and true ruler of Makai, Jedah sees nothing but decay in the future of Makai. To him, it's sitting on the cusp of oblivion, and in his mind, he believes the only one that can save it is himself. To do this, Jedah believes every last soul must be united into a single soul so that peace can be brought to all. But for this to work, he needs a container; one that will be strong enough to hold all the souls, and that will enable him to not make the same mistake he feels Berial did in the past. With this in mind, Jedah concocts a plan to gather up the most valuable souls, and unite them with himself in the hopes of making a container large enough to safely hold all the other souls. In his battles, Jedah is able to use his powers to manipulate not only his own body, but also the spirit world around him. Through the use of large, almost scythe-like blades, and his own talon-tipped fingers, he can slice apart, or keep at bay, any who get in his way. He can also call up spirits to attack or hold his adversaries in place as he steals some of their life force. All this combines into a dark warrior that's powerful enough to bring about his plans. But in the end, is he truly a Dark Messiah, or merely a Grim Reaper-esque madman? --- Quote --- "I understand your opinion. I just don't care about it..." --- Appearances --- Arcade [i]Vampire Savior: Jedah's Damnation[/i] (1997) [i]Vampire Savior 2: The Lord of Vampire[/i] (1997) --- References --- [i]GameFan Books[/i] - "Darkstalkers 3: Jedah's Damnation" guide [i]Darkstalkers 3[/i] instruction manual [i]If you'd like to read a more in-depth history of Jedah Dohma, click [b]here[/b]. Be aware that there are spoilers within.[/i] ---------- Jedah Dohma (extended) (http://www.ocremix.org/forums/showpost.php?p=112274&postcount=387) [img]http://www.ocremix.org/images/template/ocr4_mascot49.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=939]The Coop[/url] Pictured from: [i]Darkstalkers 3[/i] Created by: [url=http://www.capcom.com/]Capcom[/url] First appearance: 1997 --- Bio --- While his true place and date of birth aren't known, Jedah was resurrected in the desolate outer regions of Makai, the Devil World. His past visions of what's to become of the world around him is something he's dwelled heavily upon. Under the reign of Berial, the head of the Aenslaed family and true ruler of Makai, Jedah has seen nothing but decay in the future of Makai. He saw it as sitting on the cusp of oblivion, and in his mind, he believed the only one that could save it is... himself. To save every being in Makai, Jedah believed every last soul must be united into a single soul. To Jedah, this would bring peace to all, as there would be no conflict. But to do this, he needed something... a container. One that would be strong enough to hold all the souls. And that would enable him to not make the same mistake he felt Berial did in the past. For this, Jedah concocted a plan where he would gather up the most valuable souls, and unite them with himself in the hopes of making a container large enough to safely hold all the other souls. Jedah came into the traveling dark void called Majigen with benevolent intentions. This void was his creation, and a container of its own. Here, he battled the other [b]Darkstalkers[/b] that had come to the void. He left behind no one, as he took their souls into himself to strengthen his abilities for what was yet to come. Finally, with all defeated, Jedah's plan for the Devil World was set to be carried out. He was ready to go back and recreate life itself with a single life form, just as it supposedly had been done before. But before this could be done, he had to first destroy another world. If the Devil World was to exist as the primary world, he felt that the human world had to be destroyed. For there, the ruler of the human world slept lightly, and he knew that if his plan was to come to fruition, he had to get rid of the human world before she fully awakened... --- Quote --- "I understand your opinion. I just don't care about it..." --- Appearances --- Arcade [i]Vampire Savior: Jedah's Damnation[/i] (1997) [i]Vampire Savior 2: The Lord of Vampire[/i] (1997) Neo Geo Pocket Color [i]SNK vs. Capcom: Card Fighters' Clash[/i] (1999) [i]SNK vs. Capcom: Card Fighters 2 Expand Edition[/i] (2000) Dreamcast [i]Vampire Chronicle for Matching Service[/i] (2000) PlayStation 2 [i]Vampire: Darkstalkers Collection[/i] (2005) Xbox [i]Capcom Fighting Evolution[/i] (2005) --- References --- [i]GameFan Books[/i] - "Darkstalkers 3: Jedah's Damnation" guide [i]Vampire Savior: Jedah's Damnation[/i] ending [url=http://en.wikipedia.org/wiki/Jedah_Dohma]Wikipedia - "Jedah Dohma"[/url] ---------- Lara Croft (http://www.ocremix.org/forums/showpost.php?p=120591&postcount=444) [img]http://www.ocremix.org/images/template/ocr4_mascot31.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=11791]Polo[/url] Pictured from: [i]Tomb Raider II Starring Lara Croft[/i] Created by: [url=http://www.core-design.com/]Core Design[/url] First appearance: 1996 --- Bio --- When Core Design graphic artist Toby Gard goofed up on Lara's mammaries, colleagues approved of the size before he could change it, thus deciding the treasure hunter's debuting look. That slip-up sparked conflicting, in-depth analyses of the character's role as a sex object, a symbol of feminism, and all the shades in between like no video game babe before her. The growing number of women that supply Lara's voice and model her body in real life is a testament to her fan base. Formally educated through private tutoring and a succession of schools, Lady Lara Croft finds the sheltered atmosphere of the British aristocracy stifling. An indefatigable sportswoman, she prefers engaging the great outdoors in rock climbing, skiing, archery, and the many modes of transportation including jeep, motorbike, and kayak. Lara's passion is forged into hardy survival skills when her plane crashes in the Himalayas before she can return home. Combined with her education, a new calling beckons: to excavate ruins and live to write home about them. The Indiana Jones tomb raider sprints, leaps, rolls, swings, climbs, and dives into archaeological sites the world over, retrieving relics such as the Atlantean Scion, the Dagger of Xian, and the Philosopher's Stone, to name a handful. Dominant among the tools in her backpack and hip holsters are guns, fit for dealing with wild animals and double-crossers who race Lara for the artifacts she seeks. On her missions, the ponytailed brunette commonly sports a green latex tank top and khaki shorts to accentuate her curves and her fun. --- Quote --- "I don't count poison darts and triggered entombment your average child's tea party." --- Appearances --- PlayStation [url=http://www.ocremix.org/game/tomb-raider-ps1/][i]Tomb Raider[/i][/url] (1996) [i]Tomb Raider II Starring Lara Croft[/i] (1997) [i]Tomb Raider III: Adventures of Lara Croft[/i] (1998) [i]Tomb Raider: The Last Revelation[/i] (1999) [i]Tomb Raider Chronicles[/i] (2000) Game Boy Color [i]Tomb Raider: Curse of the Sword[/i] (2001) Game Boy Advance [i]Lara Croft Tomb Raider: The Prophecy[/i] (2002) PlayStation 2 [i]Lara Croft Tomb Raider: Legend[/i] (2006) --- References --- [url=http://en.wikipedia.org/wiki/Lara_Croft]Wikipedia - "Lara Croft"[/url] [url=http://www.tombraiderchronicles.com/]Tomb Raider Chronicles[/url] [url=http://www.tombnews.com/]Tomb Raider News Channel[/url] ---------- Ryu (http://www.ocremix.org/forums/showpost.php?p=121416&postcount=449) [img]http://www.ocremix.org/images/template/ocr4_mascot18.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=11791]Polo[/url] Pictured from: [i]Street Fighter Alpha: Warriors' Dreams[/i] Created by: [url=http://www.capcom.com/]Capcom[/url] First appearance: 1987 --- Bio --- Ryu, the crowned champion of the first World Warrior tournament, finds victory over an opponent meaningless. Forever sporting a white gi, sparring gloves, and a bandanna to stay focused, he wanders, flying fists and feet sharpening his skills and perfecting his spirit. Periodically he visits Suzaku Castle, the burial ground for his sensei, to pay his respects — and to fight those who may challenge him. Trained in Ansatsuken martial arts, Ryu boasts three key attacks. Channeling energy through his hands, he projects from them a wave in the form of a fireball, the Hadouken. Further defying physics is his ability to spin forward through the air, foot outstretched, creating a hurricane-like kick, the Tatsumaki Senpuukyaku. But it was the Shoryuken that stole the title of champion from Muay Thai kickboxer [b]Sagat[/b]. Leaping to the heavens with the grace of a dragon, fist clenched in an uppercut, Ryu knocked down Sagat and scarred his chest. The accessibility of these moves, Ryu's balanced fighting style, and his character sculpt him as an iconic figure not only in the [i]Street Fighter[/i] series, but the fighting genre as a whole. --- Quote --- "You must defeat my Dragon Punch to stand a chance!" --- Appearances --- Arcade [i]Street Fighter[/i] (1987) [url=http://www.ocremix.org/game/street-fighter-ii-the-world-warrior-arc/][i]Street Fighter II: The World Warrior[/i][/url] (1991) [url=http://www.ocremix.org/game/street-fighter-ii-champion-edition-arc/][i]Street Fighter II': Champion Edition[/i][/url] (1992) [url=http://www.ocremix.org/game/super-street-fighter-ii-turbo-arc/][i]Super Street Fighter II Turbo[/i][/url] (1994) [url=http://www.ocremix.org/game/marvel-super-heroes-vs-street-fighter-arc/][i]Marvel Super Heroes vs. Street Fighter[/i][/url] (1997) [url=http://www.ocremix.org/game/street-fighter-iii-3rd-strike-fight-for-the-future-arc/][i]Street Fighter III: 3rd Strike - Fight for the Future[/i][/url] (1999) Super NES [url=http://www.ocremix.org/game/super-street-fighter-ii-the-new-challengers-snes/][i]Super Street Fighter II: The New Challengers[/i][/url] (1993) PlayStation [url=http://www.ocremix.org/game/street-fighter-alpha-2-ps1/][i]Street Fighter Alpha 2[/i][/url] (1996) [url=http://www.ocremix.org/game/street-fighter-ex-plus-ps1/][i]Street Fighter EX Plus @[/i][/url] (1997) Neo Geo Pocket Color [i]SNK vs. Capcom: The Match of the Millennium[/i] (1999) PlayStation 2 [i]Namco × Capcom[/i] (2005) --- References --- [url=http://en.wikipedia.org/wiki/Ryu_(Street_Fighter)]Wikipedia - "Ryu (Street Fighter)"[/url] [url=http://www.fightersgeneration.com/characters3/ryu.html]The Fighter's Generation - "Ryu"[/url] [url=http://jarcas.dreamhosters.com/rdocs/Street_Fighter_II_-_Manual_-_SNS.pdf]replacementdocs - [i]Street Fighter II[/i] instruction manual[/url] ---------- Hsien-Ko (http://www.ocremix.org/forums/showpost.php?p=121578&postcount=451) [img]http://www.ocremix.org/images/template/ocr4_mascot90.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=939]The Coop[/url] Pictured from: [i]Darkstalkers 3[/i] Created by: [url=http://www.capcom.com/]Capcom[/url] First appearance: 1995 --- Bio --- Born in 1730, Hsien-Ko and Mei-Ling call the sprawling land of China their home. Though they are young and innocent, their lives quickly fill with darkness and tragedy with the death of their mother at the hands of an unknown [b]Darkstalker[/b]. The two girls, orphaned, angered and heartbroken, set out to find whoever was responsible for their mother's murder, but their search is cut short as they're struck down by a dark force. As they lie dying, each makes a vow. One swears to find and free the spirit of their mother, while the other pledges to hunt down the powers of the night and destroy all the Darkstalkers. With these words, their life force slips from their bodies, and a new quest begins. They're reborn as Chinese ghosts, and given strange powers that allow them to carry out their vows. However, their time to do this is not infinite. Hsien-Ko and her sister are slowly becoming the very things they hunt, and if they are to free their mother and bring down the beasts of the night, they must do so before the last tendrils of what they were in life vanish. In her fights, Hsien-Ko is able to pull a wide and wild assortment of objects from the baggy sleeves of her elaborate costume. Weights, spiked balls, blades and even explosives can all be called up to strike down those confronting her. Yet despite the seemingly hampering over-sized outfit and stiff body movements, she is able to swiftly move her young spectral form to both avoid attacks, and get the drop on her opponents. It's these unorthodox abilities that keep her foes off-balance, making them easier for her to best. But will she and her sister be able to fulfill their centuries-old vows before the darkness claims what remains of their humanity? --- Quote --- "Don't call me the living dead. Don't you know what scares me?" --- Appearances --- Arcade [i]Night Warriors: Darkstalkers' Revenge[/i] (1995) [i]Vampire Hunter 2: Darkstalkers Revenge[/i] (1997) [i]Vampire Savior: Jedah's Damnation[/i] (1997) [i]Vampire Savior 2: The Lord of Vampire[/i] (1997) --- References --- [i]GameFan Books[/i] - "Night Warriors: Darkstalkers' Revenge" guide [i]Night Warriors: Darkstalkers' Revenge[/i] instruction manual [i]If you'd like to read a more in-depth history of Hsien-Ko, click [b]here[/b]. Be aware that there are spoilers within.[/i] ---------- Hsien-Ko (extended) (http://www.ocremix.org/forums/showpost.php?p=112271&postcount=386) [img]http://www.ocremix.org/images/template/ocr4_mascot90.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=939]The Coop[/url] Pictured from: [i]Darkstalkers 3[/i] Created by: [url=http://www.capcom.com/]Capcom[/url] First appearance: 1995 --- Bio --- Born in 1730, Hsien-Ko and her sister Mei-Ling (called Lin-Lin in [i]Darkstalkers 3[/i]) lived in a turbulent time of China's past. While they were still young, their mother was killed by a [b]Darkstalker[/b]. Orphaned, heartbroken and angry, the two young girls set out to find who or what had taken their mother from them, not knowing the evil that awaited them. Their search didn't last long, for they were struck down by an evil force. As they lay dying, each made a vow. One swore to find and free the spirit of their mother, while the other would hunt down the powers of the night and destroy all the Darkstalkers. With this, they each released their final breaths, and their new quest began. They were reborn as Chinese ghosts with strange powers, giving them the ability to carry out their vows. However, their time to do this was not infinite. Slowly, Hsien-Ko and her sister were becoming the very things they hunted. If they were to free their mother and bring down the beasts of the night, they had to do so before the last of their humanity faded away. It took many years, but the duo confronted and bested all the Darkstalkers they found. They came face-to-face with Pyron, a powerful alien made of energy, and began a final battle of vengeance that didn't end until Pryon was laying on the ground, defeated. With their vows carried out, and the soul of their mother free, the girls collapsed where they stood. But just as the last tendrils of spirit energy left their ghostly bodies, the spirit of their mother appeared. She told them that their sacrifice would not result in their fading into nothingness, but rather a chance at the life that had been taken from them so many centuries ago. At that moment, the essence of Hsien-Ko and Mei-Ling were transported into the bodies of two newborn girls, and their lives began anew... free of evil, and filled with happiness. Or was it? On their sixteenth birthday, the twins shared an odd dream. When they awoke the next morning, they could feel an unknown energy growing within them. Despite this, they went about their daily business, only to have their lives change yet again the next night. This time, they had no dream, but instead were engulfed in a nightmare... one so powerful that they became captive in a state of unconsciousness, and their souls were whisked away to a strange and foreign dimension. When they awoke in this new place, they found that they were dressed in odd yet elaborately designed clothing. As they took in what was happening, they regained a power that had been lost in a time and life that came before either's earliest memories. They came to the realization that if they were to have any chance at returning home, they would need to combine their powers. Though they didn't know it, the void around them was Majigen, a place created by [b]Jedah[/b] the Dark Messiah, where he could absorb souls in his quest to bring peace to Makai (by uniting all of its souls into one). Cautiously, the girls walked into the dark, evil spirit-filled world before them... and it happily engulfed them. Just as had been done in their past, they fought through the Darkstalkers, and eventually came upon Jedah. A trying fight ensued, but the girls came out victorious. However, they were still lost in the dark void of Majigen, and could see no way home. Just as they began to panic, an image appeared before them... one of a warmly smiling old woman. Hsien-Ko recognized the old woman from a dream she'd had, and wanted to know who she was. But the old woman merely smiled, and lit a path for the two souls to follow, assuring them that everything would be alright. The next thing they knew, the girls awakened from their nightmare. They were back from the terrible realm they'd dreamt of, and wasted no time as they quickly ran home... a place they were happy to see once again. They knew their mother would be so happy to see them safe, just as their real mother was. --- Quote --- "Don't call me the living dead. Don't you know what scares me?" --- Appearances --- Arcade [i]Night Warriors: Darkstalkers' Revenge[/i] (1995) [i]Super Puzzle Fighter II Turbo[/i] (1996) [i]Super Gem Fighter: Mini Mix[/i] (1997) [i]Vampire Hunter 2: Darkstalkers Revenge[/i] (1997) [i]Vampire Savior: Jedah's Damnation[/i] (1997) [i]Vampire Savior 2: The Lord of Vampire[/i] (1997) Neo Geo Pocket Color [i]SNK vs. Capcom: Card Fighters' Clash[/i] (1999) [i]SNK vs. Capcom: Card Fighters 2 Expand Edition[/i] (2000) Dreamcast [i]Vampire Chronicle for Matching Service[/i] (2000) PlayStation 2 [i]Vampire: Darkstalkers Collection[/i] (2005) [i]Namco × Capcom[/i] (2005) --- References --- [i]GameFan Books[/i] - "Night Warriors: Darkstalkers' Revenge" guide [i]GameFan Books[/i] - "Darkstalkers 3: Jedah's Damnation" guide [i]Night Warriors: Darkstalkers' Revenge[/i] instruction manual [i]Night Warriors: Darkstalkers' Revenge[/i] ending [i]Vampire Savior: Jedah's Damnation[/i] ending [url=http://en.wikipedia.org/wiki/Hsien-Ko]Wikipedia - "Hsien-Ko"[/url] ---------- Ken Masters (http://www.ocremix.org/forums/showpost.php?p=121832&postcount=455) [img]http://www.ocremix.org/images/template/ocr4_mascot63.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=11791]Polo[/url] Pictured from: [i]Street Fighter Alpha 3[/i] Created by: [url=http://www.capcom.com/]Capcom[/url] First appearance: 1987 --- Bio --- Showcasing a red gi and blond hair, Ken Masters loves standing out as an American martial artist in Japan. There, he trained with [b]Ryu[/b] under the same master, learning discipline and the deadly art of Ansatsuken. Fulfilling the "player two" role in [i]Street Fighter[/i], Ken matches Ryu move for move; while Ken's individuality evolves throughout the series, they remain each other's toughest rivals. The rich son of owners of a hotel chain, Ken lives the high life in sports cars and nightclubs, or he sometimes chills with his lover, Eliza. In tournaments, he never fails to boast to his defeated opponents about the power behind his stylized moves. His wide-ranging Shoryuken strikes multiple times while leaping, sometimes blazing a trail of flame. Likewise, his Tatsumaki Senpuukyaku spins faster and delivers more hits than Ryu's, though the Japanese warrior holds his own with a swifter, more concentrated Hadouken. Nevertheless, Ken gladly accepts a challenge anytime, anywhere, from his honorable friend. --- Quote --- "Attack me if you dare, I will crush you!" --- Appearances --- Arcade [i]Street Fighter[/i] (1987) [url=http://www.ocremix.org/game/street-fighter-ii-the-world-warrior-arc/][i]Street Fighter II: The World Warrior[/i][/url] (1991) [url=http://www.ocremix.org/game/street-fighter-ii-champion-edition-arc/][i]Street Fighter II': Champion Edition[/i][/url] (1992) [url=http://www.ocremix.org/game/super-street-fighter-ii-turbo-arc/][i]Super Street Fighter II Turbo[/i][/url] (1994) [url=http://www.ocremix.org/game/marvel-super-heroes-vs-street-fighter-arc/][i]Marvel Super Heroes vs. Street Fighter[/i][/url] (1997) [url=http://www.ocremix.org/game/street-fighter-iii-3rd-strike-fight-for-the-future-arc/][i]Street Fighter III: 3rd Strike - Fight for the Future[/i][/url] (1999) Super NES [url=http://www.ocremix.org/game/super-street-fighter-ii-the-new-challengers-snes/][i]Super Street Fighter II: The New Challengers[/i][/url] (1993) PlayStation [url=http://www.ocremix.org/game/street-fighter-alpha-2-ps1/][i]Street Fighter Alpha 2[/i][/url] (1996) [url=http://www.ocremix.org/game/street-fighter-ex-plus-ps1/][i]Street Fighter EX Plus @[/i][/url] (1997) Neo Geo Pocket Color [i]SNK vs. Capcom: The Match of the Millennium[/i] (1999) PlayStation 2 [i]Namco × Capcom[/i] (2005) --- References --- [url=http://en.wikipedia.org/wiki/Ken_(Street_Fighter)]Wikipedia - "Ken (Street Fighter)"[/url] [url=http://www.fightersgeneration.com/characters2/ken.html]The Fighter's Generation - "Ken Masters"[/url] [url=http://jarcas.dreamhosters.com/rdocs/Street_Fighter_II_-_Manual_-_SNS.pdf]replacementdocs - [i]Street Fighter II[/i] instruction manual[/url] ---------- Akuma (http://www.ocremix.org/forums/showpost.php?p=122213&postcount=456) [img]http://www.ocremix.org/images/template/ocr4_mascot43.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=11791]Polo[/url] Pictured from: [i]Street Fighter Alpha 3[/i] Created by: [url=http://www.capcom.com/]Capcom[/url] First appearance: 1994 --- Bio --- "You must defeat Sheng Long to stand a chance!" Capcom U.S.A.'s untranslated winning quote of [b]Ryu[/b]'s led some [i]Street Fighter II[/i] aficionados to believe Sheng Long was the name of an actual opponent, not Ryu's "Dragon Punch" attack. [i]Electronic Gaming Monthly[/i] exploited fan speculations in an April Fools issue, complete with pseudo-screenshots and pro-inclined details on how to earn them, boosting coin-op sales. Only when [i]Super Street Fighter II Turbo[/i] came out did the joke become real. Those who reached [b]M. Bison[/b] virtually unscathed found a swarthy muscleman pop out of nowhere, pummel the dictator, and challenge the player. His name is Akuma, and his name means Demon. Clad in a black gi, prayer beads wreathed around his neck, the fiery brawler rises hand and fist above others in speed and health bar poundings. Consumed by the Satsui no Hadou — literally, the Surge of the Intent to Murder — Akuma takes Ryu and [b]Ken[/b]'s Ansatsuken martial arts to the "kill your opponent to win" extreme it was feared to go. At his command is a move known as the Shun Goku Satsu — the Raging Demon. Akuma rushes his opponent for a grab, then the screen draws a blank amidst a flurry of beats and brawls of unknown nature. A murder instant later he stands over his fallen opponent, the "heaven" kanji on his back glowing red. Only the purest and swiftest can avoid this unholy death. It is these rare warriors that Akuma seeks to battle, for to win means to come one step closer to unchallenged omnipotence. --- Quote --- "Weaklings! Is there no one worth fighting?" --- Appearances --- Arcade [url=http://www.ocremix.org/game/super-street-fighter-ii-turbo-arc/][i]Super Street Fighter II Turbo[/i][/url] (1994) [i]X-Men: Children of the Atom[/i] (1994) [url=http://www.ocremix.org/game/marvel-super-heroes-vs-street-fighter-arc/][i]Marvel Super Heroes vs. Street Fighter[/i][/url] (1997) [url=http://www.ocremix.org/game/street-fighter-iii-3rd-strike-fight-for-the-future-arc/][i]Street Fighter III: 3rd Strike - Fight for the Future[/i][/url] (1999) PlayStation [url=http://www.ocremix.org/game/street-fighter-alpha-2-ps1/][i]Street Fighter Alpha 2[/i][/url] (1996) Neo Geo Pocket Color [i]SNK vs. Capcom: Card Fighters' Clash[/i] (1999) Neo Geo [i]SVC Chaos: SNK vs. Capcom[/i] (2003) --- References --- [url=http://en.wikipedia.org/wiki/Akuma_(Street_Fighter)]Wikipedia - "Akuma (Street Fighter)"[/url] [url=http://www.fightersgeneration.com/characters/akuma.html]The Fighter's Generation - "Akuma"[/url] [url=http://members.tripod.com/streetfighter_3/]Akuma's Lair[/url] [url=http://jarcas.dreamhosters.com/rdocs/Street_Fighter_Alpha_2_-_Manual_-_SNS.pdf]replacementdocs - [i]Street Fighter Alpha 2[/i] instruction manual[/url] ---------- HUnewearl (http://www.ocremix.org/forums/showpost.php?p=123274&postcount=458) [img]http://www.ocremix.org/images/template/ocr4_mascot27.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=11791]Polo[/url] Pictured from: [i]Phantasy Star Online[/i] Created by: [url=http://www.sega.com/home.php]Sega[/url] First appearance: 2000 --- Bio --- [i]Phantasy Star Online[/i] was the first in the sci-fi RPG series to be played over a network, trading the turn-based battle system for real-time action. Features like the set phrase-translating Word Select and emoticon-riden Symbol Chat crossed language gaps between players interacting worldwide. Storywise, an explosion on the planet Ragol cuts off communication links between its colony and the landing starship, Pioneer 2. The Hunters onboard are the first group dispatched to investigate matters. The HUnewearl is a combination of a Hunter, Newman, and Female. Newmans have feline genes spliced into their human DNA structure, sharpening their ears and hastening their maturation. With a low range of hit points, they make every second fighting in close quarters count, brandishing cane-shaped Daggers, swords, and a wide range of attack and defense raising / lowering techniques. In one quest, the player encounters Sue, a non-playable HUnewearl conducting research aboard Pioneer 2. Do you tell her your name? What is her research, and what role do you play in her quest? --- Quote --- "A Newman's lifespan is not definite. I may die tomorrow. Nobody knows." --- Appearances --- Dreamcast [url=http://www.ocremix.org/game/phantasy-star-online-dc/][i]Phantasy Star Online[/i][/url] (2000) Xbox [i]Phantasy Star Online Episode I & II[/i] (2003) GameCube [i]Phantasy Star Online Episode III: C.A.R.D. Revolution[/i] (2003) --- References --- [url=http://en.wikipedia.org/wiki/Phantasy_Star_Online]Wikipedia - "Phantasy Star Online"[/url] [url=http://saturn.classicgaming.gamespy.com/pso/A_HUnewearl.html]Pioneer Alley - Classes - HUnewearl[/url] [url=http://www.ragol.co.uk/characters/hunewearl.shtml]Ragol.co.uk - HUnewearl Character Information[/url] [url=http://jarcas.dreamhosters.com/rdocs/Phantasy_Star_Online_-_Manual_-_DC.pdf]replacementdocs - [i]Phantasy Star Online[/i] instruction manual[/url] ---------- Bomberman (http://www.ocremix.org/forums/showpost.php?p=123918&postcount=459) [img]http://www.ocremix.org/images/template/ocr4_mascot127.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=11791]Polo[/url] Pictured from: [i]Bomberman Online[/i] Created by: [url=http://www.hudsonsoft.net/]Hudson Soft[/url] First appearance: 1983 --- Bio --- There once was a man in a little game called [i]Eric and the Floaters[/i]. He navigated brick-laden mazes, seeking a doorway to the next labyrinth while dodging balloon-shaped enemies. His weapon? Bombs. Nuke the lurkers, blast the masonry, and maybe pick up a nifty little trinket or two along the way. That character was and still is Bomberman, whose habit of running around blowing up blocks for hidden doors and power-ups resonates in a flood of clones, sequels, and spin-offs. Called Shirobon ("White Bomber") in Japan, Bomberman is a robot commonly depicted as a peg-limbed, TV-set-headed, eyefully expressive anime character. Colorswaps like his rival Kurobon ("Black Bomber") are drawn using this formula, while newer Bomberpeople accessorize with helmets, gloves, boots, and other fancy addenda. In multiplayer melees, the colorswaps race for power-ups riddled under bombable walls. These include Extra Bombs, greater-ranging Fire Power, Skates, Flameproof Jackets, at-will-triggered Detonators, and more. For some players, blowing each other up just never gets old. --- Appearances --- MSX [i]Eric and the Floaters[/i] (1983) NES [url=http://www.ocremix.org/game/bomberman-nes/][i]Bomberman[/i][/url] (1985) Super NES [i]Super Bomberman[/i] (1993) Nintendo 64 [i]Bomberman 64[/i] (1997) Dreamcast [i]Bomberman Online[/i] (2001) GameCube [i]Bomberman Generation[/i] (2002) --- References --- [url=http://en.wikipedia.org/wiki/Bomberman]Wikipedia - "Bomberman"[/url] [url=http://www.generation-msx.nl/msxdb/softwareinfo/325]Generation-MSX - "Bomber Man"[/url] [url=http://www.mobygames.com/game-group/bomberman-series]MobyGames - "Bomberman Series"[/url] ---------- Kirby (http://www.ocremix.org/forums/showpost.php?p=124609&postcount=461) [img]http://www.ocremix.org/images/template/ocr4_mascot92.jpg[/img] <(^_^)> Article: [url=http://www.ocremix.org/forums/member.php?u=11791]Polo[/url] Pictured from: [i]Kirby's Adventure[/i] Created by: [url=http://www.hallab.co.jp/]HAL Laboratory[/url] First appearance: 1992 --- Bio --- Kirby is a happy-go-lucky pink puffball from Dream Land. Ever the hungry star warrior, he's widely known for his ability to inhale enemies and copy their powers. Examples include turning into a wheel to roll quickly through levels, hacking and slashing with a sword, and emitting an ice barrier around himself to freeze foes. Transportation is simple: thanks to his light weight, he can puff up and flap his stubby arms to fly, or he can board a Warpstar and zoom through space to a new destination, always crashing upon impact. Kirby likes to make a flashy entrance. On his adventures, Kirby searches for goods such as stolen food, crystal shards, and pieces of the Star Rod, which keeps Dream Landers' dreams flowing. But he never ventures alone. Friends and foes alike, including the gluttonous penguin King Dedede, the stout swordsman Meta Knight, and the singular tree Whispy Woods, pop up in places like Kirby's Right Back at Ya! anime and the [i]Super Smash Bros.[/i] games. Easy company for one so well-rounded. --- Appearances --- Game Boy [url=http://www.ocremix.org/game/kirbys-dream-land-gb/][i]Kirby's Dream Land[/i][/url] (1992) [url=http://www.ocremix.org/game/kirbys-dream-land-2-gb/][i]Kirby's Dream Land 2[/i][/url] (1995) NES [url=http://www.ocremix.org/game/kirbys-adventure-nes/][i]Kirby's Adventure[/i][/url] (1993) Super NES [url=http://www.ocremix.org/game/kirby-super-star-snes/][i]Kirby Super Star[/i][/url] (1996) Nintendo 64 [i]Kirby 64: The Crystal Shards[/i] (2000) Game Boy Color [i]Kirby Tilt 'n' Tumble[/i] (2000) --- References --- [url=http://en.wikipedia.org/wiki/Kirby_(Nintendo)]Wikipedia - "Kirby (Nintendo)"[/url] [url=http://kirby.classicgaming.gamespy.com/index2.html]Kirby's Rainbow Resort[/url] [url=http://imakuni.free.fr/site_Kirby/index2.html]L'Univers de Kirby[/url] (French) [url=http://www.absoluteanime.com/kirby/]Absolute Anime - Kirby: Right Back at Ya![/url] ---------- Lucca (http://www.ocremix.org/forums/showpost.php?p=124616&postcount=462) [img]http://www.ocremix.org/images/template/ocr4_mascot48.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=10791]watkinzez[/url] Pictured from: [i]Chrono Trigger[/i] Created by: [url=http://www.square-enix.com/]Square[/url] First appearance: 1995 --- Bio --- Armed with a gun, a mallet and a mind deeper than many of the greats, Lucca hails from the Kingdom of Guardia in 1000 A.D. Her affinity for tinkering with various mechanical contraptions is fueled by her desire to create a better tomorrow through science, her inventions also a catalyst for the events leading to the quest that is undertaken in [i]Chrono Trigger[/i]. It seems her teleportation device reacts strangely to an ancient pendant when unveiled at the Millennial Fair celebrations, starting a journey through time worthy of H.G. Wells. Despite her quaint appearance, her efforts, both in technology and courage, increasingly disprove her reputation as a failed scientist throughout the course of the game. It is Lucca's abilities which make the mission to save the world from the apocalypse a possibility, her vast knowledge of electronics and mechanics turning the tide of battle many a time. She is fascinated by the machine they call [b]Robo[/b], left deactivated in the cold future, only to be fixed by the know-how of the brave scientist. Lucca brings the wrath of fire to the band's battles against enemies unbeknownst to their home time, her weapons proving to be a powerful ally in their fights. Her knowledge is rivaled only by her self-confidence in the hope that she will be able to create a better world. Lucca is childhood friends with the game's protagonist, [b]Crono[/b]. It is clear that they share a strong friendship and care for each other, and vow to fight together to destroy the entity known as Lavos. --- Quote --- "Looks like you need my genius after all!" --- Appearances --- Super NES [url=http://www.ocremix.org/game/chrono-trigger-snes/][i]Chrono Trigger[/i][/url] (1995) PlayStation [url=http://www.ocremix.org/game/chrono-cross-ps1/][i]Chrono Cross[/i][/url] (1999) --- References --- [url=http://en.wikipedia.org/wiki/Characters_of_Chrono_Trigger#Lucca]Wikipedia - "Characters of Chrono Trigger - Lucca"[/url] [url=http://www.chronocompendium.com/Term/Lucca.html]Chrono Compendium - "Lucca"[/url] ---------- Beat (http://www.ocremix.org/forums/showpost.php?p=124621&postcount=463) [img]http://www.ocremix.org/images/template/ocr4_mascot56.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=10791]watkinzez[/url] Pictured from: [i]Jet Set Radio[/i] Created by: [url=http://www.sega.com/home.php]Sega[/url] First appearance: 2000 --- Bio --- Cue the Tokyo Game Show circa 1999, and many heads were turned by one very different Dreamcast title on display. [i]Jet Set Radio[/i] ([i]Jet Grind Radio[/i] in the land of the free) exploded onto screens and was known as one of the first games to use the cutting-edge graphics style known as cel-shading, today widespread in games such as [i]The Legend of Zelda: The Wind Waker[/i] and [i]Sly Raccoon[/i]. The use of the technique gave Sega's skating game a distinct cartoon look, right at home in a game set in and around the graffiti culture of the ghetto. Behind this presentation was a story in many ways homaging cult classic [i]The Warriors[/i]. Protagonists Beat, Gum and Tab unify themselves under the group known as The GG's, stuck in a battle over turf with gangs such as the Love Shockers, Noise Tanks and the Golden Rhinos. Beat and co. seem out of their range as they constantly step on the toes of rival groups. Directed by eccentric DJ Professor K, the GG's attempt to keep their home in a battle that rages continually through their lives. On top of all this, bitter law enforcement official Captain Onishima repeatedly cracks down on vandalism in his mission to clean the streets of Tokyo. Using the tag of their faction, the GG's plaster their rival's territory in an attempt to expand their turf and become a more powerful name on the streets. Once defeated, the opposing gang hands over their belongings and land to the victors. However, with this expansion the three skaters find themselves in the sights of enemies greater than before, and their battle becomes increasingly harder. Beat and his crew live free and by no rules, yet respect each other in their bond for which they live. They are the polar opposite of the corporate entity bent on wiping the city of their kind. The first-generation Xbox title [i]Jet Set Radio Future[/i] presented a similar story in future Tokyo where freedom of speech is outlawed. Even though it was the second in the series, the game did not contain a continuation of the story, instead considered to be a remix of the original game with additional areas and characters included. --- Quote --- "Wow, you're faster than you look! We'll give you a hand." --- Appearances --- Dreamcast [url=http://www.ocremix.org/game/jet-set-radio-dc/][i]Jet Set Radio[/i][/url] (2000) Xbox [i]Jet Set Radio Future[/i] (2002) --- References --- [url=http://en.wikipedia.org/wiki/Jet_Set_Radio]Wikipedia - "Jet Set Radio"[/url] [url=http://en.wikipedia.org/wiki/Jet_Set_Radio_Future]Wikipedia - "Jet Set Radio Future"[/url] [url=http://s162645529.onlinehome.us/tgma/download/28069/Jet_Grind_Radio_(EN).pdf][i]Jet Grind Radio[/i] instruction manual[/url] ---------- Guile (http://www.ocremix.org/forums/showpost.php?p=125026&postcount=467) [img]http://www.ocremix.org/images/template/ocr4_mascot34.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=11791]Polo[/url] Pictured from: [i]Super Street Fighter II: The New Challengers[/i] Created by: [url=http://www.capcom.com/]Capcom[/url] First appearance: 1991 --- Bio --- Guile, a lieutenant in the United States Air Force, wears his patriotism via flag tattoos on his shoulders, a military-green uniform, and an often-combed blond flattop. He keeps a second dog tag, belonging to his senior teammate and friend, Charlie, as a reminder of the day he went missing. During a mission to destroy the base of Shadoloo, a crime organization, mastermind [b]M. Bison[/b] fought them with power that was beyond what their Special Forces training prepared them for. Charlie held Bison off, Guile retreated — and the base exploded. Believing his friend to be dead, Guile neglected the Air Force, his family, and his country, lusting for revenge. When M. Bison, still alive, hosts the second World Warrior tournament, Guile enters immediately, using the special moves Charlie taught him. Unlike the shock wave of a speedy aircraft, Guile's Sonic Boom is a spinning energy disc thrust circularly by his arms. When crouching, he waits for the right moment to execute the Flash Kick, a backflip that greets his opponent's face with a trailblazing leather boot. For Charlie! --- Quote --- "Go home and be a family man!" --- Appearances --- Arcade [url=http://www.ocremix.org/game/street-fighter-ii-the-world-warrior-arc/][i]Street Fighter II: The World Warrior[/i][/url] (1991) [url=http://www.ocremix.org/game/street-fighter-ii-champion-edition-arc/][i]Street Fighter II': Champion Edition[/i][/url] (1992) [url=http://www.ocremix.org/game/super-street-fighter-ii-turbo-arc/][i]Super Street Fighter II Turbo[/i][/url] (1994) [i]Marvel vs. Capcom 2: New Age of Heroes[/i] (2000) Super NES [url=http://www.ocremix.org/game/super-street-fighter-ii-the-new-challengers-snes/][i]Super Street Fighter II: The New Challengers[/i][/url] (1993) PlayStation [url=http://www.ocremix.org/game/street-fighter-ex-plus-ps1/][i]Street Fighter EX Plus @[/i][/url] (1997) [i]Street Fighter Alpha 3[/i] (1998) Neo Geo [i]SVC Chaos: SNK vs. Capcom[/i] (2003) --- References --- [url=http://en.wikipedia.org/wiki/Guile_(Street_Fighter)]Wikipedia - "Guile (Street Fighter)"[/url] [url=http://www.fightersgeneration.com/characters/guile.html]The Fighter's Generation - "Guile"[/url] ---------- Metal Slug (http://www.ocremix.org/forums/showpost.php?p=125034&postcount=468) [img]http://www.ocremix.org/images/template/ocr4_mascot104.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=10791]watkinzez[/url] Pictured from: [i]Metal Slug: Super Vehicle-001[/i] Created by: [url=http://www.snkplaymore.co.jp/]SNK[/url] First appearance: 1996 --- Bio --- The year is 2028. Conflict has flared up between two of the world's largest forces in an era of modern day terrorism- the Regular Army and the Rebellion. An alliance of many nations to protect their people from outside threats, the Army is large but crumbling under the corrupt nature of the suits in control. The Rebellion, led by small but organised militant groups, had nearly annihilated their adversaries two years before in a worldwide assault. Their superior numbers and rapidly developing technologies had assured them victory. A secret weapon was in development by the Regular Army for use in a counterattack against the Rebellion. Code name 'Super Vehicle-001' was to be known as the first Metal Slug tank. Designed as a tactical machine, its light weight would allow it to be lifted to many locations by helicopter, with hydraulics for it to traverse uneven terrain. The primary weapon, a three-barreled Vulcan cannon — this was an offensive weapon. Its main weakness was the defense of its chassis, which was improved in later versions. This development was not however without fault — Rebels had caught wind of this weapon and successfully hijacked the assembly line worth of Metal Slugs. Seeing this incident as a cause of intelligence failure, 1st Lieutenant Marco Rossi of the Army takes it upon himself to retrieve the stolen weapons, or have them destroyed in the process. Rounding up the remains of the crippled Army, Marco is helped by 2nd Lieutenant Tarma Roving in a commando mission to save the Metal Slugs. There have been many iterations of the Metal Slug design, manufactured by the Army or other outside factions — the 'Black Hound' model was made by the Ptolemaic Army, who had stolen blueprints and customized it for maximum offensive power. Since the prototype stage, official variants have also been made. The [i]Metal Slug[/i] franchise is known for its fluid hand-drawn animation and fast-paced action. Despite a deeper story than most would realise, SNK took it upon themselves to inject a humourous style into the games, with unconventional bonus powers and cartoonish animation. --- Appearances --- Neo Geo [i]Metal Slug: Super Vehicle-001[/i] (1996) [url=http://www.ocremix.org/game/metal-slug-2-super-vehicle-001ii-ng/][i]Metal Slug 2: Super Vehicle-001/II[/i][/url] (1998) [i]Metal Slug X: Super Vehicle-001[/i] (1999) [url=http://www.ocremix.org/game/metal-slug-3-arc/][i]Metal Slug 3[/i][/url] (2000) [i]Metal Slug 4[/i] (2002) [i]Metal Slug 5[/i] (2003) --- References --- [url=http://en.wikipedia.org/wiki/Metal_Slug:_Super_Vehicle-001]Wikipedia - "Metal Slug: Super Vehicle-001"[/url] [url=http://www.mslugdb.com/index.php]Metal Slug Database[/url] ---------- Heather Morris (http://www.ocremix.org/forums/showpost.php?p=125605&postcount=472) [img]http://www.ocremix.org/images/template/ocr4_mascot87.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=10791]watkinzez[/url] Pictured from: [i]Silent Hill 3[/i] Created by: [url=http://www.konami.com/]Konami[/url] First appearance: 2003 --- Bio --- Heather Morris is your average teen girl: tastes in music, clothing and shopping, with a penchant for a short temper. Or at least that's what she thought as she sat there in the burger parlor at her local mall. Her Dad had sent her on some errand, and she was late to return home. It was with skepticism on her part that a man garbed in a trench coat approached her, one that she had never met before. Distressed at his apparent interest in her and repeated strange questions, Heather quickly left to where he couldn't follow — the ladies' bathroom. Now questions run through her mind. Who is this man? Who does he work for? What does he want with me? Not wanting to cross him again for fear of safety, she concludes the window is the only escape route from whoever is following her. Her uncertainty is not over, however. Everything after her leaving the diner seems strangely... empty. What had happened to the people in the mall? Where had they gone? She was alone. As she walks through the surrounds, she increasingly finds herself in some hellish nightmare from which she can't escape. The buildings are deformed, walls are covered with rust and smears of blood run across the ground. Creatures that Heather cannot physically justify begin to appear, with no one around to defend her. This seemingly random string of events is what Heather eventually realises she is somehow related to. Memories from the past begin to bother her. As to why such an occurrence is happening, she doesn't know. In a struggle to survive, she decides to find out for herself. --- Quote --- "Are you still following me? Do I have to scream?" --- Appearances --- PlayStation 2 [i]Silent Hill 3[/i] (2003) --- References --- [url=http://en.wikipedia.org/wiki/Heather_(Silent_Hill)]Wikipedia - "Heather (Silent Hill)"[/url] [url=http://en.wikipedia.org/wiki/Silent_Hill_3]Wikipedia - "Silent Hill 3"[/url] [url=http://jarcas.dreamhosters.com/rdocs/Silent_Hill_3_-_Manual_-_PS2.pdf]replacementdocs - [i]Silent Hill 3[/i] instruction manual[/url] [i]Hyper Magazine[/i] #118 - "Silent Hill 3" review ---------- Robo (http://www.ocremix.org/forums/showpost.php?p=125616&postcount=473) [img]http://www.ocremix.org/images/template/ocr4_mascot75.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=11791]Polo[/url] Pictured from: [i]Chrono Trigger[/i] Created by: [url=http://www.square-enix.com/]Square[/url] First appearance: 1995 --- Bio --- The year is 2300 A.D., three centuries after the apocalyptic Day of Lavos. Ashen winds blow over the barren land. Rag-tattered humans take shelter in monster-infested domes, no longer centers of technological advances. Serial droid R-66Y, a yellow sheep in the dominantly blue R Series of humanoid robots, lies disabled and alone in Proto Dome. Enter a trio of time slippers from the year 1000 A.D., one of which is the tech-savvy scientist [b]Lucca[/b]. With her curiosity piqued by the advanced machine, she puts her brain cells to work repairing, programming, and polishing it up. The bulky 'bot sparks to life, gracing the group with manners, supercomputer-like communication skills, and a profound loyalty to his new friends, who name him Robo. All that's missing is a purpose in life. Not wanting to kill humans — especially not his savior, Lucca — Robo fights alongside them. His metallic frame punctuates his punches, hides explosives, and keeps him shiny and shock-resistant. No baddie is too tough for Robo to (literally) tackle. Defensively, his beams can heal other party members. But these skills are not enough to fix his broken world. Robo's only hope is to follow his friends back in time to help alter Armageddon. --- Quote --- "Good morning, mistress. What is your command?" --- Appearances --- Super NES [url=http://www.ocremix.org/game/chrono-trigger-snes/][i]Chrono Trigger[/i][/url] (1995) PlayStation [url=http://www.ocremix.org/game/chrono-cross-ps1/][i]Chrono Cross[/i][/url] (1999) --- References --- [url=http://en.wikipedia.org/wiki/Characters_of_Chrono_Trigger#Robo]Wikipedia - "Characters of Chrono Trigger - Robo"[/url] [url=http://www.chronocompendium.com/Term/Robo.html]Chrono Compendium - "Robo"[/url] [i]Chrono Trigger[/i] instruction manual ---------- Blue Mary (http://www.ocremix.org/forums/showpost.php?p=126368&postcount=476) [img]http://www.ocremix.org/images/template/ocr4_mascot66.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=11791]Polo[/url] Pictured from: [i]The King of Fighters 2003[/i] Created by: [url=http://www.snkplaymoreusa.com/]SNK[/url] First appearance: 1995 --- Bio --- Born and raised in Southtown, U.S.A., Mary Ryan trained to mete out justice on the crime-infested streets just like her father. With a body strengthened by Commando Sambo martial arts, she completes brawl-inclined assignments that weaker agents would fail at. Her late partner's jacket tops off her casual streetwear, and his nickname for her stuck when he ordered a like-named bar drink: a Blue Mary. The annual King of Fighters tournament is an appreciative opportunity to track criminals' actions and to further her training. In hand-to-hand combat, Blue Mary executes bone-crunchers like the Mary Headbuster, Spin Fall, and Vertical Arrow, to name a few. Meanwhile, there are those who keep an eye on the blonde, like her mystery client, gauging a similar chance to strike... --- Quote --- "A first-rate warrior wins without lifting a finger." --- Appearances --- Neo Geo [i]Fatal Fury 3: Road to the Final Victory[/i] (1995) [i]Real Bout Fatal Fury Special[/i] (1996) [i]The King of Fighters '97[/i] (1997) [url=http://www.ocremix.org/game/king-of-fighters-98-dream-match-never-ends-ng/][i]The King of Fighters '98: Dream Match Never Ends[/i][/url] (1998) [url=http://www.ocremix.org/game/king-of-fighters-2000-ng/][i]The King of Fighters 2000[/i][/url] (2000) Arcade [i]The King of Fighters XI[/i] (2005) --- References --- [url=http://en.wikipedia.org/wiki/Blue_Mary]Wikipedia - "Blue Mary"[/url] [url=http://kofaniv.snkplaymore.co.jp/english/character/index.php?num=mary]The King of Fighters 10th Anniversary Official Web Site - "Blue Mary"[/url] [url=http://www.fightersgeneration.com/characters/bluemary.html]The Fighter's Generation - "Blue Mary"[/url] [url=http://users.wordpainter.net/trunks/mary/]There's Something About Blue Mary![/url] ---------- Naked Snake (http://www.ocremix.org/forums/showpost.php?p=127302&postcount=483) [img]http://www.ocremix.org/images/template/ocr4_mascot107.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=10791]watkinzez[/url] Pictured from: [i]Metal Gear Solid 3: Snake Eater[/i] Created by: [url=http://www.konami.com/]Konami[/url] First appearance: 2004 --- Bio --- Despite the code name, FOX unit operative Naked Snake is highly trained in guerilla warfare and stealth tactics. His ability to not be seen comes in handy when deployed on a mission midway through the tension of the Cold War. Left in the jungles of the Soviet Union, the objectives of the Virtuous Mission are simple: retrieve defected scientist Nikolai Stephanovich Sokolov and return him to American soil. Why? Sokolov's role in developing some nightmarish weapon must be stopped, lest a whole new war begins. It would begin a new age of fear. Snake's experience is not limited to FOX, joining said unit after serving in the CIA and several years as a Green Beret. His specialty lies in the covert operation he was picked for, also holding a title as a seasoned combat veteran. The military equipment and weaponry experience are abilities Snake picked up from his mentor, American war hero The Boss. It is with her that Snake developed the exceptional fighting technique known as Close Quarters Combat. This system is one that is heavily featured in [i]Metal Gear Solid 3[/i]. While adept at the mission he is assigned to, the inception of the game presents Snake as rookie with many intricacies of the battlefield yet to learn. It is through the game that he becomes more experienced in the ways of the operation. Indeed, as he has a large role to fill... --- Quote --- "Real heroes are never made public." --- Appearances --- PlayStation 2 [url=http://www.ocremix.org/game/metal-gear-solid-3-snake-eater-ps2/][i]Metal Gear Solid 3: Snake Eater[/i][/url]* (2004) [i]Metal Gear Solid 3: Subsistence[/i] (2005) * [i]not in database, but mixed in [url=http://www.ocremix.org/remix/OCR01322/]these[/url] [url=http://www.ocremix.org/remix/OCR01505/]two[/url] [i]Metal Gear Solid[/i] ReMixes[/i] --- References --- [url=http://en.wikipedia.org/wiki/Metal_Gear_Solid_3:_Snake_Eater]Wikipedia - "Metal Gear Solid 3: Snake Eater"[/url] [url=http://jarcas.dreamhosters.com/rdocs/Metal_Gear_Solid_3_-_Subsistence_-_Manual_-_PS2.pdf]replacementdocs - [i]Metal Gear Solid 3: Subsistence[/i] instruction manual[/url] [url=http://www.answers.com/topic/list-of-metal-gear-solid-3-characters]Answers.com - "List of Metal Gear Solid 3 characters"[/url] ---------- Aeris Gainsborough (http://www.ocremix.org/forums/showpost.php?p=127591&postcount=487) [img]http://www.ocremix.org/images/template/ocr4_mascot4.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=11791]Polo[/url] Pictured from: [i]Final Fantasy VII[/i] Created by: [url=http://www.square-enix.com/]Square[/url] First appearance: 1997 --- Bio --- In the slums of Midgar, we see a pink-clad brunette sell a flower to the mercenary [b]Cloud Strife[/b] for the price of one gil. Harmless enough. After a botched bombing mission, Cloud wakes up in a crumbling church, where the same girl is tending more flowers. But she's happier for his health and durability than her garden's, aware that the [b]Turks[/b], scouts of the Shinra megacorporation, are seeking her out again. To simplify matters, the girl enlists Cloud as her bodyguard in exchange for a date. And so Aeris Gainsborough joins the story of [i]Final Fantasy VII[/i]. Aeris is not your average flower girl. Talkative since childhood, she informs her adoptive mother when the spirits of people they love "return to the planet," as well as the planet's cries of pain. This sensitive spirituality shows in Aeris's low-on-health Limit Breaks: healing, status-cleansing, even shielding Cloud's party from onslaughts, blessed from the ground up. This is also why Aeris is constantly pursued. As Shinra's reactors hungrily pump Mako Energy like oil, the planet weakens. Aeris's instinctive know-how and know-where of the substance may yet reveal the location of the Promised Land, where Mako Energy flows in abundance. But at what cost to Aeris, or the planet? --- Quote --- "Don't fight here! You'll ruin the flowers!" --- Appearances --- PlayStation [url=http://www.ocremix.org/game/final-fantasy-vii-ps1/][i]Final Fantasy VII[/i][/url] (1997) [url=http://www.ocremix.org/game/final-fantasy-tactics-ps1/][i]Final Fantasy Tactics[/i][/url] (1997) PlayStation 2 [url=http://www.ocremix.org/game/kingdom-hearts-ps2/][i]Kingdom Hearts[/i][/url] (2002) [i]Dragon Quest & Final Fantasy in Itadaki Street Special[/i] (2004) [i]Kingdom Hearts II[/i] (2005) --- References --- [url=http://en.wikipedia.org/wiki/Aerith_Gainsborough]Wikipedia - "Aerith Gainsborough"[/url] [url=http://surbrook.devermore.net/adaptationsvideogame/finalfantasy/ff7/ffaeris.html]Video Game Character Adaptations - "Aeris Gainsborough"[/url] [url=http://jarcas.dreamhosters.com/rdocs/Final_Fantasy_VII_-_Manual_-_PC.pdf]replacementdocs - [i]Final Fantasy VII[/i] instruction manual[/url] ---------- Ryu Hayabusa (http://www.ocremix.org/forums/showpost.php?p=127939&postcount=490) [img]http://www.ocremix.org/images/template/ocr4_mascot114.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=10791]watkinzez[/url] Pictured from: [i]Ninja Gaiden Black[/i] Created by: [url=http://www.tecmoinc.com/]Tecmo[/url] First appearance: 1988 --- Bio --- A long way away from Japan, Ryu Hayabusa's father, Ken, has just been murdered in combat. It is too late when Ryu finds the note that his father left him. Fearing that he may not return home again, Ken instructs Ryu to leave for America in search for one Walter Smith, who may explain more of the journey to be taken. Ryu must take the Hayabusas' secret heirloom, the Dragon Sword, in order to succeed on his quest. It is on this journey that Ryu learns the power of the mystical Demon Statues, such that they are in high demand with other powers working against him. Ryu, star of Tecmo's [i]Ninja Gaiden[/i] series, is a ninja who gains experience while on his journey. While travelling on his quest for revenge Ryu discovers the truth behind his father's death, and the power contained in the sword he carries. Through the story Ryu shows calm and experienced maneuvers in the decisions he makes. He has his sense of honour in the fights he is involved in, yet never holds back. A streak of impatience has often gotten him into troublesome situations. While appearing in the [i]Ninja Gaiden[/i] trilogy Ryu is also part of Tecmo's own [i]Dead or Alive[/i] series, in which he vies for victory in the DOA World Tournament. Fueled by the disappearance of his best friend's sister Kasumi, Ryu once again enters the world of combat in the first [i]Dead or Alive[/i]. As a [i]DOA[/i] character Ryu is considered top-tier, having exceptional reaction and execution time. Having a jack of all trades status, his weakness is in his inability to deal large amounts of damage with each hit. Using the environment to the player's advantage is integral to using Ryu effectively. --- Quote --- "Who are they... They seem to be following me..." --- Appearances --- NES [url=http://www.ocremix.org/game/ninja-gaiden-nes/][i]Ninja Gaiden[/i][/url] (1988) [url=http://www.ocremix.org/game/ninja-gaiden-ii-the-dark-sword-of-chaos-nes/][i]Ninja Gaiden II: The Dark Sword of Chaos[/i][/url] (1990) [i]Ninja Gaiden III: The Ancient Ship of Doom[/i] (1991) Arcade [i]Dead or Alive[/i] (1996) Dreamcast [i]Dead or Alive 2[/i] (2000) Xbox [i]Dead or Alive 3[/i] (2001) [i]Ninja Gaiden[/i] (2004) Xbox 360 [i]Dead or Alive 4[/i] (2005) --- References --- [url=http://en.wikipedia.org/wiki/Ryu_Hayabusa]Wikipedia - "Ryu Hayabusa"[/url] [url=http://ninjagaiden.classicgaming.gamespy.com/frames.html]The Ninja Gaiden Homepage[/url] [url=http://jarcas.dreamhosters.com/rdocs/Ninja_Gaiden_-_Manual_-_NES.pdf]replacementdocs - [i]Ninja Gaiden[/i] instruction manual[/url] ---------- R-9A Arrowhead (http://www.ocremix.org/forums/showpost.php?p=127940&postcount=491) [img]http://www.ocremix.org/images/template/ocr4_mascot123.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=10791]watkinzez[/url] Pictured from: [i]R-Type Final[/i] Created by: [url=http://www.irem.co.jp/]Irem[/url] First appearance: 1987 --- Bio --- The R-9A Arrowhead is the result of a line of prototypes made in order to combat the enemies of Earth. The inception of the game commands the player to "blast off and destroy the evil Bydo Empire", and strike they must with their one-ship army. [i]R-Type[/i] was a game released when scrolling shoot 'em ups were in their prime, and Irem's product brought forth several features that set it apart from the competition. The Arrowhead, while a small ship, had many a weapon to even the insurmountable odds stacked against it. While the standard attack was a pulsing laser, holding down the fire button would unleash larger fireballs of various sizes depending on the charge time. A host of power-ups could be gained so as to be used against the Bydo armada- the key of which was a piece of the enemy's flesh called The Force. Described as "an indestructible living weapon", the quasi-satellite object would attach to the front of the Arrowhead and fire devastating bolts of reflecting lasers, arcs of red energy or crawling yellow energy that would follow the top or bottom of the screen, destroying anything in its path. Its strength could also be used as a shield when under fire by the bosses the game threw at you, while desperately trying to hit the coloured jewel that signified its weak spot. And many bosses there were, a highlight of the [i]R-Type[/i] series and a challenge to take down with the Arrowhead. While the original game offered little detail in terms of the story, the sequels on later systems expanded on the events more. As it turns out, the Bydo were made by humans four centuries in the future, but had miscalculated in sending their grown army to an enemy solar system. Stuck in a wormhole, the evil entities traveled through time to the 22nd century, ready to attack their creators' ancestors. --- Appearances --- Arcade [i]R-Type[/i] (1987) [i]R-Type II[/i] (1989) [i]R-Type Leo[/i] (1992) Super NES [url=http://www.ocremix.org/game/super-r-type-snes/][i]Super R-Type[/i][/url] (1991) [i]R-Type III: The Third Lightning[/i] (1993) PlayStation [i]R-Type Delta[/i] (1998) PlayStation 2 [i]R-Type Final[/i] (2003) --- References --- [url=http://en.wikipedia.org/wiki/R-Type]Wikipedia - "R-Type"[/url] [url=http://hg101.classicgaming.gamespy.com/rtype/rtype.htm]Hardcore Gaming 101 - R-Type[/url] [i]Hyper Magazine[/i] #128 - "Classics - R-Type" ---------- Tifa Lockhart (http://www.ocremix.org/forums/showpost.php?p=128135&postcount=497) [img]http://www.ocremix.org/images/template/ocr4_mascot106.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=11791]Polo[/url] Pictured from: [i]Final Fantasy VII[/i] Created by: [url=http://www.square-enix.com/]Square[/url] First appearance: 1997 --- Bio --- The Seventh Heaven bar hostess, Tifa Lockhart, lets her buxom cheeriness lift patrons out of their gloom whenever possible. Few would learn of her own nightmares just by glancing at her face. Five years ago, Tifa witnessed her hometown burn, her father get slain, and her sweetheart [b]Cloud[/b] disappear all in one night. Though mentally and physically wracked by the chain of events, the girl was brought to Midgar to recover, find work, and learn self-defense. A tank top and mini-skirt give her ample mobility in any situation. When not serving drinks, Tifa pounds away at enemies with her tough-as-nails gloves and steel-soled boots, or gets creative executing a suplex. These strengths serve her in good stead when she joins AVALANCHE, a resistance group led by [b]Barret Wallace[/b], to counter the planet-molesting megacorporation known as Shinra. One day, out of nowhere, Barret brings the newest member of AVALANCHE: Cloud. He's changed since Tifa last saw him. Does he remember his vow to her from long ago? Or have years of mercenary work put money ahead of childhood romances? To keep her old friend from getting away again, Tifa urges him to permanently lend his skills to their cause — and maybe rebuild their lives. --- Quote --- "Whenever I'm in trouble, my hero will come and rescue me. I want to at least experience that once." --- Appearances --- PlayStation [url=http://www.ocremix.org/game/final-fantasy-vii-ps1/][i]Final Fantasy VII[/i][/url] (1997) Arcade [i]Ehrgeiz: God Bless the Ring[/i] (1998) PlayStation 2 [i]Dragon Quest & Final Fantasy in Itadaki Street Special[/i] (2004) [i]Kingdom Hearts II[/i] (2005) [i]Dirge of Cerberus: Final Fantasy VII[/i] (2006) --- References --- [url=http://en.wikipedia.org/wiki/Tifa_Lockhart]Wikipedia - "Tifa Lockhart"[/url] [url=http://surbrook.devermore.net/adaptationsvideogame/finalfantasy/ff7/fftifa.html]Video Game Character Adaptations - "Tifa Lockhart"[/url] [url=http://tifa.nu/tifa/]Loveless[/url] [url=http://jarcas.dreamhosters.com/rdocs/Final_Fantasy_VII_-_Manual_-_PC.pdf]replacementdocs - [i]Final Fantasy VII[/i] instruction manual[/url] ---------- Red XIII (http://www.ocremix.org/forums/showpost.php?p=128602&postcount=498) [img]http://www.ocremix.org/images/template/ocr4_mascot93.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=11791]Polo[/url] Pictured from: [i]Final Fantasy VII[/i] Created by: [url=http://www.square-enix.com/]Square[/url] First appearance: 1997 --- Bio --- With the number thirteen tattooed on his fire-red fur, this leonine creature is reduced to a research specimen in the hands of scientists of the Shinra corporation. This does not, however, dilute his beastly strength — or his intellect. Released during a "save [b]Aeris[/b]" mission, "Red XIII" attacks his captor, then surprises and befriends his rescuers by speaking in the human tongue, politely and with cool calculations about their escape plan. Hailing from Cosmo Canyon, the headdressed "beast" is part of a tribe that protects their land from marauders. Though blind in one eye, Red XIII is able to tackle enemies with his claws and fangs or with his whole body altogether. Even the elders, conscious of their lengthy life cycles, consider him loyal for a forty-eight-year-old "adolescent." --- Quote --- "Any way you look at it, I'd say I make a fine human being." --- Appearances --- PlayStation [url=http://www.ocremix.org/game/final-fantasy-vii-ps1/][i]Final Fantasy VII[/i][/url] (1997) PlayStation 2 [i]Dirge of Cerberus: Final Fantasy VII[/i] (2006) --- References --- [url=http://en.wikipedia.org/wiki/Red_XIII]Wikipedia - "Red XIII"[/url] [url=http://surbrook.devermore.net/adaptationsvideogame/finalfantasy/ff7/ffred13.html]Video Game Character Adaptations - "Red XIII"[/url] [url=http://jarcas.dreamhosters.com/rdocs/Final_Fantasy_VII_-_Manual_-_PC.pdf]replacementdocs - [i]Final Fantasy VII[/i] instruction manual[/url] ---------- Vincent Valentine (http://www.ocremix.org/forums/showpost.php?p=129295&postcount=500) [img]http://www.ocremix.org/images/template/ocr4_mascot96.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=11791]Polo[/url] Pictured from: [i]Final Fantasy VII[/i] Created by: [url=http://www.square-enix.com/]Square[/url] First appearance: 1997 --- Bio --- From his heavily red and black garb to his sin-provoked nightmares, Vincent Valentine is a shady man with multiple burdens. Once a Turk, a stealth operative for the Shinra megacorporation, he familiarized himself with its staff and inner workings. He was not prepared when Lucrecia, the scientist he loved, became a test subject in the Jenova Project and grew terminally ill as a result. Vincent confronted the project leader, Hojo, who ended not only the argument, but the Turk's career and humanity as well, one twisted act following another. When [b]Cloud[/b] and company find him locked away in a coffin, Vincent has been asleep for thirty years. Like a vampire shunning sunlight, the man refuses the travelers' questions until they speak the name of their target: [b]Sephiroth[/b]. The elite officer, like Lucrecia, was a subject in the Jenova Project — and now he's bent on genocide. But why? Knowing that Cloud and his allies seek answers and atonement as badly as he does, Vincent lends his secret skills to the group, awaiting a payback encounter with Hojo. --- Quote --- "This body is... the punishment that's been given to me..." --- Appearances --- PlayStation [url=http://www.ocremix.org/game/final-fantasy-vii-ps1/][i]Final Fantasy VII[/i][/url] (1997) Arcade [i]Ehrgeiz: God Bless the Ring[/i] (1998) PlayStation 2 [i]Dirge of Cerberus: Final Fantasy VII[/i] (2006) --- References --- [url=http://en.wikipedia.org/wiki/Vincent_Valentine]Wikipedia - "Vincent Valentine"[/url] [url=http://surbrook.devermore.net/adaptationsvideogame/finalfantasy/ff7/ffvincent.html]Video Game Character Adaptations - "Vincent Valentine"[/url] [url=http://vincent-valentine.com/]Vincent-Valentine.com[/url] [url=http://jarcas.dreamhosters.com/rdocs/Final_Fantasy_VII_-_Manual_-_PC.pdf]replacementdocs - [i]Final Fantasy VII[/i] instruction manual[/url] ---------- Sephiroth (http://www.ocremix.org/forums/showpost.php?p=129795&postcount=501) [img]http://www.ocremix.org/images/template/ocr4_mascot35.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=11791]Polo[/url] Pictured from: [i]Final Fantasy VII[/i] Created by: [url=http://www.square-enix.com/]Square[/url] First appearance: 1997 --- Bio --- Sephiroth is the boastfully ultimate product of the Shinra megacorporation's science and military facilities. Standing over six feet tall, wielding an equally rare and lengthy Masamune, the elite officer outclasses all other SOLDIERs in power and persona. Add his silver hair to the mix and he wonders about his parentage — which no one in Shinra reveals to him beyond the name "Jenova." On a mission to inspect a Mako reactor near the town of Nibelheim, Sephiroth found chambers containing mutated humans alongside one chamber labeled "Jenova." "Was I created this way too?" he thought. Back at the town's mansion he studied research notes by the scientist responsible for these experiments. The reports, though incomplete, were enough to temper his feeling like a mutation into rage against all humanity, starting with the roast of Nibelheim. Thought to have disappeared then, Sephiroth returns with a deadlier agenda on his hands. Bodies pile up as he seeks a position beyond elite officer of Shinra's SOLDIER branch. Those who follow his black cape are in for several rude surprises — not least of which is a "calamity from the skies." --- Quote --- "What do I have to be sad about? I am the chosen one." --- Appearances --- PlayStation [url=http://www.ocremix.org/game/final-fantasy-vii-ps1/][i]Final Fantasy VII[/i][/url] (1997) Arcade [i]Ehrgeiz: God Bless the Ring[/i] (1998) PlayStation 2 [url=http://www.ocremix.org/game/kingdom-hearts-ps2/][i]Kingdom Hearts[/i][/url] (2002) [i]Dragon Quest & Final Fantasy in Itadaki Street Special[/i] (2004) [i]Kingdom Hearts II[/i] (2005) --- References --- [url=http://en.wikipedia.org/wiki/Sephiroth_(Final_Fantasy)]Wikipedia - "Sephiroth (Final Fantasy)"[/url] [url=http://surbrook.devermore.net/adaptationsvideogame/finalfantasy/ff7/ffsephiroth.html]Video Game Character Adaptations - "Sephiroth"[/url] [url=http://www.tao.cx/tos/]The Temple of Sephiroth[/url] [url=http://jarcas.dreamhosters.com/rdocs/Final_Fantasy_VII_-_Manual_-_PC.pdf]replacementdocs - [i]Final Fantasy VII[/i] instruction manual[/url] ---------- Dr. Wily (http://www.ocremix.org/forums/showpost.php?p=131303&postcount=508) [img]http://www.ocremix.org/images/template/ocr4_mascot54.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=3191]Dafydd[/url] Pictured from: [i]Mega Man 8[/i] Created by: [url=http://www.capcom.com/]Capcom[/url] First appearance: 1987 --- Bio --- Dr. Albert Wily, sporting a white lab coat, wild, grey hair, a mustache, bushy eyebrows, and a superior intellect, seems to share a bit more than his first name with world-famous physicist Albert Einstein. The one important thing that sets them apart is that the latter was a pacifist and the former is the archetypal mad scientist bent on destruction and power. Wily's story has changed several times, but the one more commonly told is that he was originally the aide of genius Dr. Light, the creator of what was to become [b]Mega Man[/b] and several other humanoid robots. After stealing several of these robots for his own ends, Dr. Wily turned them into destructive weapons, dubbed them Robot Masters, and let them wreak havoc on the city of Monsteropolis in an attempt to take over the world. Answering his schemes was the combat-refitted household robot Mega Man, who destroyed Wily's Robot Masters along with the rest of his armada of robots, leaving him crying at Mega Man's feet, one of his customary acts. Even when defeated, Dr. Wily is notorious for his ability to elude the arms of justice. He's often spotted in his flying saucer, wagging his eyebrows tauntingly, and hiding deep within his Skull Castle. Before Mega Man can face him, he must deal with Wily's set of Robot Masters, his armada, and sometimes even a stand-in character who Wily uses to delay Mega Man. Dr. Wily always has a backup plan ready, even when he needs to flee and attempt global conquest another time. --- Quote --- "You forget, Mega Man. Robots cannot harm humans..." --- Appearances --- NES [url=http://www.ocremix.org/game/mega-man-nes/][i]Mega Man[/i][/url] (1987) [url=http://www.ocremix.org/game/mega-man-ii-nes/][i]Mega Man II[/i][/url] (1988) [url=http://www.ocremix.org/game/mega-man-iii-nes/][i]Mega Man III[/i][/url] (1990) [url=http://www.ocremix.org/game/mega-man-iv-nes/][i]Mega Man IV[/i][/url] (1991) [url=http://www.ocremix.org/game/mega-man-v-nes/][i]Mega Man V[/i][/url] (1992) [url=http://www.ocremix.org/game/mega-man-vi-nes/][i]Mega Man VI[/i][/url] (1993) Genesis [url=http://www.ocremix.org/game/mega-man-the-wily-wars-gen/][i]Mega Man: The Wily Wars[/i][/url] (1994) Super NES [url=http://www.ocremix.org/game/mega-man-vii-snes/][i]Mega Man 7[/i][/url] (1995) PlayStation [url=http://www.ocremix.org/game/mega-man-8-ps1/][i]Mega Man 8[/i][/url] (1996) --- References --- [url=http://www.mmhp.net/Original/Characters.html]MMHP: Original Series Characters[/url] [url=http://en.wikipedia.org/wiki/Doctor_Wily]Wikipedia - "Doctor Wily"[/url] [url=http://jarcas.dreamhosters.com/rdocs/Mega_Man_-_Manual_-_NES.pdf]replacementdocs - [i]Mega Man[/i] instruction manual[/url] ---------- Darkstalkers (http://www.ocremix.org/forums/showpost.php?p=132506&postcount=517) [img]http://www.ocremix.org/images/template/ocr4_mascot103.jpg[/img] [img]http://www.ocremix.org/images/template/ocr4_mascot37.jpg[/img] [img]http://www.ocremix.org/images/template/ocr4_mascot50.jpg[/img] [img]http://www.ocremix.org/images/template/ocr4_mascot102.jpg[/img] [img]http://www.ocremix.org/images/template/ocr4_mascot55.jpg[/img] [img]http://www.ocremix.org/images/template/ocr4_mascot90.jpg[/img] [img]http://www.ocremix.org/images/template/ocr4_mascot49.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=939]The Coop[/url] What is [i]Darkstalkers[/i]? To put it simply, it's a series from Japanese game makers [url=http://www.capcom.com/]Capcom[/url], where fantastical characters that were touched by "darkness" either at birth, or later in life, fight one another. But these characters aren't your average run-of-the-mill stock. Among the numerous characters in the series, there's a werewolf ([b]Jon Talbain[/b]), a pair of succubi ([b]Morrigan[/b] and [b]Lilith Aenslaed[/b]), a cursed samurai ([b]Bishamon[/b]), an undead rocker ([b]Lord Raptor[/b]), a Chinese ghost ([b]Hsien-Ko[/b]), and a self-appointed dark messiah ([b]Jedah[/b]). Some of the characters in the series (like Victor, who isn't pictured here) are based off of classic literature monsters (in Victor's case, "Frankenstein"), while others are original takes on well-established types of monsters. Regardless of each character's source, it's a colorful cast of characters to be sure, and each one has a specific reason for confronting (or being confronted by) the other Darkstalkers. Some are good, some are evil, and a few even walk the thin line between the two sides. But no matter their alignment or reasonings behind it, a pair of commonalities is shared among them... they're all searching for something, and their searches will inevitably bring them all face-to-face. But in the end, only one can claim what it is they're after. The question is, just who will it be? ---------- Lakitu (http://www.ocremix.org/forums/showpost.php?p=134300&postcount=529) [img]http://www.ocremix.org/images/template/ocr4_mascot148.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=10791]watkinzez[/url] Pictured from: [i]New Super Mario Bros.[/i] Created by: [url=http://www.nintendo.com/home]Nintendo[/url] First appearance: 1985 --- Bio --- As with any anthropomorphic species in video games, the Lakitus come in good and evil varieties. Using its own personal flying cloud Lakitu can either hinder or help [b]Mario[/b] on his many adventures, and has appeared in much of the [i]Mario[/i] series since its inception — effectively in the same category as the classic [i]Mario[/i] characters (Goombas, Koopa Troopas, Bullet Bills and Piranha Plants being among some). Lakitus as foes of Mario use their height and speed advantage to attack from the sky with various projectiles, usually Spiny eggs. A pain to avoid, it turns out, and equally so for Mario to remove these enemies from his path. It wasn't until [i]Super Mario World[/i] that the plumber could get his own back and steal Lakitu's cloud from under it. Not all variants had the aerial advantage, though — some chose to hide in pipes from which to attack. It's not all bad for Mario, though — some useful characters from the flying turtles have appeared to help him in his quests. [i]Super Mario 64[/i]'s pioneer approach to the 3D platform game camera involved an actual in-game camera that the Lakitu Bros. would carry while following Mario. Also professed judge of the [i]Mario Kart[/i] series, Lakitu would carry the race's start light, and bring aid to anyone who had taken an ill turn in the race. --- Quote --- "Why do people hate me?" --- Appearances --- NES [url=http://www.ocremix.org/game/super-mario-bros-nes/][i]Super Mario Bros.[/i][/url] (1985) [url=http://www.ocremix.org/game/super-mario-bros-3-nes/][i]Super Mario Bros. 3[/i][/url] (1988) Super NES [url=http://www.ocremix.org/game/super-mario-world-snes/][i]Super Mario World[/i][/url] (1990) [url=http://www.ocremix.org/game/super-mario-kart-snes/][i]Super Mario Kart[/i][/url] (1992) [url=http://www.ocremix.org/game/super-mario-rpg-legend-of-the-seven-stars-snes/][i]Super Mario RPG: Legend of the Seven Stars[/i][/url] (1996) Nintendo 64 [url=http://www.ocremix.org/game/super-mario-64-n64/][i]Super Mario 64[/i][/url] (1996) [url=http://www.ocremix.org/game/mario-kart-64-n64/][i]Mario Kart 64[/i][/url] (1996) [i]Paper Mario[/i] (2000) --- References --- [url=http://en.wikipedia.org/wiki/List_of_Mario_series_enemies#Lakitu]Wikipedia - "List of Mario series enemies - Lakitu"[/url] [url=http://www.themushroomkingdom.net/mariopedia/l.shtml#Lakitu]TMK | Mariopedia | L - "Lakitu"[/url] [url=http://www.mariomonsters.com/archives/character.php?id=249]Mario Monsters - "Lakitu"[/url] ---------- Hammer Brother (http://www.ocremix.org/forums/showpost.php?p=134534&postcount=534) [img]http://www.ocremix.org/images/template/ocr4_mascot139.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=10791]watkinzez[/url] Pictured from: [i]New Super Mario Bros.[/i] Created by: [url=http://www.nintendo.com/home]Nintendo[/url] First appearance: 1985 --- Bio --- The guy above is lonely — he hasn't got his bro around to keep him company. It's rare to see a Hammer Brother by himself, because when they team up to take on [b]Mario[/b], they can prove to be a decent obstacle. Using their somehow infinite barrage of hammers to throw at the plumber, the brothers prove to be a pain and are notorious for being one of the harder enemies to defeat in the original [i]Super Mario Bros.[/i] Their appearance has been fairly constant over the course of the series, donning the helmet in [i]Super Mario Bros. 3[/i]. Several variations to the fact have also been present — the Boomerang Brother (with added range) and super-sized Sledge Brother (complete with an earth-shaking attack) varieties gracing Mario's presence in 1988. The [i]Mario[/i] RPGs offer the Brothers most often as minibosses or otherwise tougher enemies, the most memorable of which would be their internet linguistics in [i]Partners in Time[/i]. The Brothers' power is not limited to themselves; the Hammer Suit allows Mario to gain the projectile attack his enemies had an advantage with. Their shell's also an effective defense mechanism, blocking attacks when in use. --- Quote --- "HEY! Are YOU lookin' at me? My hammer and I don't like you!" --- Appearances --- NES [url=http://www.ocremix.org/game/super-mario-bros-nes/][i]Super Mario Bros.[/i][/url] (1985) [url=http://www.ocremix.org/game/super-mario-bros-3-nes/][i]Super Mario Bros. 3[/i][/url] (1988) Super NES [url=http://www.ocremix.org/game/super-mario-world-snes/][i]Super Mario World[/i][/url] (1990) [url=http://www.ocremix.org/game/super-mario-rpg-legend-of-the-seven-stars-snes/][i]Super Mario RPG: Legend of the Seven Stars[/i][/url] (1996) Nintendo 64 [i]Paper Mario[/i] (2000) GameCube [i]Paper Mario: The Thousand-Year Door[/i] (2004) Nintendo DS [i]Mario & Luigi: Partners in Time[/i] (2005) --- References --- [url=http://en.wikipedia.org/wiki/List_of_Mario_series_enemies#Hammer_Bros.]Wikipedia - "List of Mario series enemies - Hammer Bros."[/url] [url=http://www.mariomonsters.com/archives/character.php?id=227]Mario Monsters - "Hammer Brothers"[/url] [url=http://www.themushroomkingdom.net/mariopedia/h.shtml#Hammer_Bros.]TMK | Mariopedia | H - "Hammer Bros."[/url] ---------- Norimaro (http://www.ocremix.org/forums/showpost.php?p=134551&postcount=536) [img]http://www.ocremix.org/images/template/ocr4_mascot101.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=9791]Linearity[/url] Pictured from: [i]Marvel Super Heroes vs. Street Fighter[/i] Created by: [url=http://www.capcom.com/]Capcom[/url] First appearance: 1997 --- Bio --- [b]Chun-Li[/b] from [i]Street Fighter[/i] has a number-one fan in Norimaro, a secret joke character in the Japanese version of [i]Marvel Super Heroes vs. Street Fighter[/i]. Norimaro supposedly snuck his way into the fighting tournament to photograph his lightning-kicking idol. An otaku (Japanese for a nerdy, overenthusiastic fan), Norimaro is scrawny and excitable. He survives in combat by throwing objects such as stuffed animals and drafting compasses at his opponents. His super combos have names such as "Ultra Variety Private Memories" and involve bizarre patterns of attack, one of which being Norimaro dressing up as a host of various Capcom characters like [b]Mega Man[/b]. Norimaro was created and voiced by comedian Noritake Kinashi. He was removed from all non-Japanese versions of the game due to Marvel Comics's reluctance to associate itself and its characters with him. --- Quote --- "Wait a second... How'd I do that!?" --- Appearances --- Arcade [url=http://www.ocremix.org/game/marvel-super-heroes-vs-street-fighter-arc/][i]Marvel Super Heroes vs. Street Fighter[/i][/url] (1997) --- References --- [url=http://www.arcade-history.com/index.php?page=detail&id=1572]Arcade-History - "Marvel Super Heroes vs. Street Fighter"[/url] [url=http://en.wikipedia.org/wiki/Marvel_Super_Heroes_vs._Street_Fighter]Wikipedia - "Marvel Super Heroes vs. Street Fighter"[/url] [url=http://www.gamefaqs.com/coinop/arcade/file/197867/684]GameFAQs - "Marvel Super Heroes vs. Street Fighter (Saturn) FAQ / Move List by Dingo Jellybean"[/url] ---------- Kyo Kusanagi (http://www.ocremix.org/forums/showpost.php?p=137856&postcount=550) [img]http://www.ocremix.org/images/template/ocr4_mascot41.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=11791]Polo[/url] Pictured from: [i]The King of Fighters '99[/i] Created by: [url=http://www.snkplaymoreusa.com/]SNK[/url] First appearance: 1994 --- Bio --- Kyo Kusanagi is the poster child of the plus-populated roster in the [i]King of Fighters[/i] series. He inherited his ancestors' pyrokinetic powers that helped seal away the multiheaded dragon Orochi centuries before. By Japanese standards, Kyo's prestigious pride comes off as conceited. Of course, it's all part of being a visibly avid contestant in the annual King of Fighters tournament. Recurrent opponents include [b]Iori Yagami[/b], who rivals Kyo with his own bloodline and brand of flames. Then there's the enigmatic host, whose identity and motives remain hidden until the strongest fighter is proven. Sure of himself, Kyo mixes his clan's fiery martial arts with Chinese boxing to uppercut, kick, and toast his way up the ranks. --- Quote --- "I fan the eternal flame of victory!" ---Appearances --- Neo Geo [i]The King of Fighters '94[/i] (1994) [url=http://www.ocremix.org/game/king-of-fighters-96-ng/][i]The King of Fighters '96[/i][/url] (1996) [url=http://www.ocremix.org/game/king-of-fighters-98-dream-match-never-ends-ng/][i]The King of Fighters '98[/i][/url] (1998) [url=http://www.ocremix.org/game/king-of-fighters-2000-ng/][i]The King of Fighters 2000[/i][/url] (2000) Neo Geo Pocket Color [i]SNK vs. Capcom: The Match of the Millennium[/i] (1999) PlayStation 2 [i]KOF: Maximum Impact[/i] (2004) --- References --- [url=http://en.wikipedia.org/wiki/Kyo_Kusanagi]Wikipedia - "Kyo Kusanagi"[/url] [url=http://kofaniv.snkplaymore.co.jp/english/character/index.php?num=kyo]The King of Fighters 10th Anniversary Official Web Site - "Kyo Kusanagi"[/url] [url=http://www.fightersgeneration.com/characters2/kyo.html]The Fighter's Generation - "Kyo Kusanagi"[/url] ---------- Iori Yagami (http://www.ocremix.org/forums/showpost.php?p=138110&postcount=553) [img]http://www.ocremix.org/images/template/ocr4_mascot80.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=11791]Polo[/url] Pictured from: [i]The King of Fighters 2003[/i] Created by: [url=http://www.snkplaymoreusa.com/]SNK[/url] First appearance: 1995 --- Bio --- Centuries ago, the clans of Iori Yagami and [b]Kyo Kusanagi[/b] allied together to seal away the Orochi, a multiheaded dragon. Alas, Kyo's ancestors got the recognition; Iori's did not. They retaliated by striking a pact with the monster, earning the control of purple flames, but cursed with shorter lives. After generations of spilling blood on either side, the Yagami-Kusanagi vendetta makes a heated showdown in the King of Fighters tournament, where Iori rivals Kyo. True to his ancestors' pact, hateful vengeance courses through Iori's veins. Purple flames fuel his rush-in combos, followed by a grab and a final blow. But if he's not careful, Iori can succumb to the Riot of Blood, where the Orochi seizes control of his body and puts him on a murderous rampage. Even his teammates can attest to this. --- Quote --- "Look to eternity! Look to the moon and me!" --- Appearances --- Neo Geo [i]The King of Fighters '95[/i] (1995) [url=http://www.ocremix.org/game/king-of-fighters-96-ng/][i]The King of Fighters '96[/i][/url] (1996) [url=http://www.ocremix.org/game/king-of-fighters-98-dream-match-never-ends-ng/][i]The King of Fighters '98[/i][/url] (1998) [url=http://www.ocremix.org/game/king-of-fighters-2000-ng/][i]The King of Fighters 2000[/i][/url] (2000) Neo Geo Pocket Color [i]SNK vs. Capcom: The Match of the Millennium[/i] (1999) PlayStation 2 [i]KOF: Maximum Impact[/i] (2004) --- References --- [url=http://en.wikipedia.org/wiki/Iori_Yagami]Wikipedia - "Iori Yagami"[/url] [url=http://kofaniv.snkplaymore.co.jp/english/character/index.php?num=iori]The King of Fighters 10th Anniversary Official Web Site - "Iori Yagami"[/url] [url=http://www.fightersgeneration.com/characters2/iori.html]The Fighter's Generation - "Iori Yagami"[/url] ---------- Venom (http://www.ocremix.org/forums/showpost.php?p=139478&postcount=556) [img]http://www.ocremix.org/images/template/ocr4_mascot143.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=13806]Psychotic Ninja[/url] Pictured from: [i]Marvel vs. Capcom: Clash of Super Heroes[/i] Created by: [url=http://www.marvel.com/]Marvel[/url] First appearance: 1988 (non-game) --- Bio --- Venom is the result of a symbiosis between an alien life form and a human host. In other words, Venom is more than one person. The human fused with the symbiote is Eddie Brock, a reporter who blames [b]Spider-Man[/b] for debunking his prize story, the Sin-Eater case. His intense hatred for Spider-Man was so strong that the symbiote was attracted to Eddie and bonded with him, calling themselves "Venom." Their aim is to hunt and torment Spider-Man, making Venom an extremely dangerous and psychotic archrival. However, there are times when Venom sees himself as a hero, as when he tries to protect innocents from the "evil" Spider-Man. Sometimes they team up to stop a greater evil. But their truce only lasts so long before they become enemies again. --- Quote --- "We're going to eat your brain!" --- Appearances --- Game Boy [i]The Amazing Spider-Man[/i] (1990) Arcade [i]Spider-Man: The Video Game[/i] (1991) [i]Marvel vs. Capcom: Clash of Super Heroes[/i] (1998) [i]Marvel vs. Capcom 2: New Age of Heroes[/i] (2000) Genesis [i]The Amazing Spider-Man vs. The Kingpin[/i] (1991) Super NES [i]Spider-Man and Venom: Maximum Carnage[/i] (1994) [i]Spider-Man and Venom: Separation Anxiety[/i] (1995) PlayStation [i]Spider-Man[/i] (2000) PlayStation Portable [i]Marvel Nemesis: Rise of the Imperfects[/i] (2005) Nintendo DS [i]Ultimate Spider-Man[/i] (2005) --- References --- [url=http://www.spiderfan.org/]SpiderFan.org[/url] [url=http://en.wikipedia.org/wiki/Venom_(comics)]Wikipedia - "Venom (comics)"[/url] ---------- Spider-Man (http://www.ocremix.org/forums/showpost.php?p=141230&postcount=561) [img]http://www.ocremix.org/images/template/ocr4_mascot145.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=11791]Polo[/url] Pictured from: [i]Marvel Super Heroes vs. Street Fighter[/i] Created by: [url=http://www.marvel.com/]Marvel[/url] First appearance: 1962 (non-game) --- Bio --- A standout among Marvel Comics icons, Spider-Man was the first teenager-turned-superhero which like-aged readers could relate to. The series, [i]The Amazing Spider-Man[/i], took pains to depict how the world would realistically view the superpowered red-and-blue-suit, and how his life would be affected thus. In the real world, Spidey's media coverage, especially in three high-grossing movies as of 2007, has helped the web-slinger's legacy endure in a positive light. A bite from a radioactive spider injects high schooler Peter Parker with spiderlike powers, including wall-crawling, web-shooting, heightened strength and agility, and danger-sensitive spider-sense. At first seeking fame and fortune with his abilities, he soon witnesses the murder of his uncle Ben, which he could have prevented. Haunted by his fatherly advice, "with great power comes great responsibility," Peter devotes his superhuman prowess to saving innocent lives in New York — masked, and with the alias of Spider-Man. Years of crimefighting have multiplied the web-slinger's burdens. Working as a photographer for the Daily Bugle newspaper, Peter listens to his boss malign Spider-Man as a threat to society without understanding why. Meanwhile, recurrent villains like The Green Goblin, Doctor Octopus, and [b]Venom[/b] want Spider-Man dead for their own reasons. And through it all, Peter strains himself to support his aunt May financially and emotionally. But add a sense of humor to his arsenal, and Spidey's got that down-to-earth edge to tackle his larger-than-life problems. --- Quote --- "Ah, the life of a hero. Will the excitement never end?" --- Appearances --- NES [i]Spider-Man: Return of the Sinister Six[/i] (1992) Super NES [i]Spider-Man and the X-Men: Arcade's Revenge[/i] (1992) [i]Spider-Man and Venom: Maximum Carnage[/i] (1994) Arcade [url=http://www.ocremix.org/game/marvel-super-heroes-vs-street-fighter-arc/][i]Marvel Super Heroes vs. Street Fighter[/i][/url] (1997) [i]Marvel vs. Capcom 2: New Age of Heroes[/i] (2000) PlayStation [i]Spider-Man[/i] (2000) --- References --- [url=http://en.wikipedia.org/wiki/Spider-Man]Wikipedia - "Spider-Man"[/url] [url=http://www.spiderfan.org/]SpiderFan.org[/url] ---------- Blaze the Cat (http://www.ocremix.org/forums/showpost.php?p=141468&postcount=566) [img]http://www.ocremix.org/images/template/ocr4_mascot144.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=10791]watkinzez[/url] Pictured from: [i]Sonic Rush[/i] Created by: [url=http://www.sega.com/home.php]Sega[/url] First appearance: 2005 --- Bio --- Quite how these teenage animals manage to travel at such high speeds is anyone's guess. In any case, Blaze certainly needs such power to fulfill her duty as Guardian of the mysterious Sol Emeralds. For anything of an emerald nature in the [i]Sonic[/i] universe is ultimately an object of importance and desire, giving Blaze a need to fend off unwanted visitors. Not long before [b]Dr. Eggman[/b] makes off with them in [i]Sonic Rush[/i]. Blaze does not hail from the same dimension as [b]Sonic[/b], and so can travel between worlds through tears in the space-time continuum. Such a means is vital for Blaze to reclaim the emeralds from Eggman, and to find the secret to the gems' true power. Being the sole guardian of an ancient material, Blaze is as such something of a loner. She lives by her own strict rules and acts to situations in a calm and level-headed manner. Meeting Sonic and the others is somewhat against what Blaze is used to, withdrawn from the friendship that the others share. Throughout the game, she learns the connection the companions have, and personally befriends Cream the Rabbit. --- Quote --- "Hmm, it seems you like to play with fire. Let me light up your fingers then!" --- Appearances --- Nintendo DS [i]Sonic Rush[/i] (2005) --- References --- [i]Sonic Rush[/i] instruction manual [url=http://en.wikipedia.org/wiki/Blaze_the_Cat]Wikipedia - "Blaze the Cat"[/url] [url=http://concept-mobius.technoguild.com/info/realcharacterbios/blaze.html]Concept: Mobius - REAL Character Profile - "Blaze"[/url] ---------- Gambit (http://www.ocremix.org/forums/showpost.php?p=142555&postcount=569) [img]http://www.ocremix.org/images/template/ocr4_mascot142.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=11791]Polo[/url] Pictured from: [i]Marvel vs. Capcom: Clash of Super Heroes[/i] Created by: [url=http://www.marvel.com/]Marvel[/url] First appearance: 1990 (non-game) --- Bio --- Remy LeBeau, an adventurer from Louisiana, enjoys charming many a fair dame with his smooth French talk and burning red eyes. Known as Gambit among the X-Men, a body of mutant-powered fighters, he hones his muscles and above-average speed through Savate kickboxing and by brandishing a quarterstaff. Able to charge inanimate objects with explosive energy, he can literally bring down the house with a playing-card-for-a-grenade. Charismatic as he fancies himself, Gambit's time with the X-Men is not without strain. He can't kiss, hug, or even touch his teammate and love interest, Rogue, due to her automatic skin-ducted psyche-absorbing power. Gambit is also reticent to reveal his past; some acquaintances would be reason enough for the X-Men to not trust the Cajun overcoat, whose eyes have earned him the nickname Le Diable Blanc — The White Devil. --- Quote --- "Playin' for keeps is still playin', mon ami, so take a card... ANY CARD!" --- Appearances --- Super NES [i]Spider-Man and the X-Men: Arcade's Revenge[/i] (1992) [i]X-Men: Mutant Apocalypse[/i] (1994) Genesis [i]X-Men 2: Clone Wars[/i] (1995) Arcade [i]X-Men vs. Street Fighter[/i] (1996) [i]Marvel vs. Capcom: Clash of Super Heroes[/i] (1998) [i]Marvel vs. Capcom 2: New Age of Heroes[/i] (2000) --- References --- [url=http://en.wikipedia.org/wiki/Gambit_(comics)]Wikipedia - "Gambit (comics)"[/url] [url=http://ganbitto.tripod.com/intro.html]Gambit: Remy LeBeau[/url] [url=http://www.angelfire.com/scifi/nextx/gambit2.htm]The Gambit Group[/url] ---------- Chun-Li (http://www.ocremix.org/forums/showpost.php?p=143338&postcount=573) [img]http://www.ocremix.org/images/template/ocr4_mascot16.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=10791]watkinzez[/url] Pictured from: [i]Street Fighter Alpha: Warriors' Dreams[/i] Created by: [url=http://www.capcom.com/]Capcom[/url] First appearance: 1991 --- Bio --- When possessing the weakest arsenal of a fighting lineup, one must rely on reflexes and agility to gain the upper hand in a brawl. As the only female character in [i]Street Fighter II[/i], Chun-Li broke ground in the early nineties as one of the earliest feminine protagonists to gain widespread popularity. Like [b]Samus[/b] before her, Chun-Li demonstrated that women could be portrayed in video games in ways other than the damsel in distress. Investigator for Interpol and representing China in the game, Chun-Li's story is one of revenge against her late father. A tip towards suspect crime syndicate Shadoloo leads her to discover boss [b]M. Bison[/b]. She's beaten with ease by Bison, and he utters a fate similar to her father's if she crosses his path again. Vying to defeat the man, Chun-Li enters the World Warrior tournament to climb up the ladder and make a name for herself. Speed is of the essence as Chun-Li fights. Her most famous attack, the Lightning Kick, delivers a flurry of kicks from a standing position at incredible speed. Quick, fast strings of moves are the secret to Chun-Li's success as a fighter. Her clothing allows for fast movement on the stage, and has differed through the [i]Street Fighter[/i] series — the above unitard is Chun-Li's outfit in [i]Street Fighter Alpha[/i]. Her original appearance was in the one-piece qipao. Chun-Li has since had many appearances within the series and various spin-offs, such as the [i]vs.[/i] series with Marvel and SNK, and the Street Fighter movie, played by Ming-Na Wen. --- Quote --- "I'm the strongest woman in the world!" --- Appearances --- Arcade [url=http://www.ocremix.org/game/street-fighter-ii-the-world-warrior-arc/][i]Street Fighter II: The World Warrior[/i][/url] (1991) [url=http://www.ocremix.org/game/street-fighter-ii-champion-edition-arc/][i]Street Fighter II': Champion Edition[/i][/url] (1992) [url=http://www.ocremix.org/game/super-street-fighter-ii-turbo-arc/][i]Super Street Fighter II Turbo[/i][/url] (1994) [i]Street Fighter Alpha: Warriors' Dreams[/i] (1995) [url=http://www.ocremix.org/game/marvel-super-heroes-vs-street-fighter-arc/][i]Marvel Super Heroes vs. Street Fighter[/i][/url] (1997) [url=http://www.ocremix.org/game/street-fighter-iii-3rd-strike-fight-for-the-future-arc/][i]Street Fighter III: 3rd Strike- Fight for the Future[/i][/url] (1999) Super NES [url=http://www.ocremix.org/game/super-street-fighter-ii-the-new-challengers-snes/][i]Super Street Fighter II: The New Challengers[/i][/url] (1993) PlayStation [url=http://www.ocremix.org/game/street-fighter-alpha-2-ps1/][i]Street Fighter Alpha 2[/i][/url] (1996) [url=http://www.ocremix.org/game/street-fighter-ex-plus-ps1/][i]Street Fighter EX Plus @[/i][/url] (1997) --- References --- [url=http://en.wikipedia.org/wiki/Chun-Li]Wikipedia - "Chun-Li"[/url] [url=http://tigre.ucr.edu/kong/chunli.html]Chun-Li's Peace[/url] [url=http://jarcas.dreamhosters.com/rdocs/Street_Fighter_II_Turbo_-_Manual_-_SNS.pdf]replacementdocs - [i]Street Fighter II Turbo[/i] instruction manual[/url] ---------- Keiichiro Washizuka (http://www.ocremix.org/forums/showpost.php?p=143721&postcount=576) [img]http://www.ocremix.org/images/template/ocr4_mascot36.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=11791]Polo[/url] Pictured from: [i]The Last Blade 2[/i] Created by: [url=http://www.snkplaymoreusa.com/]SNK[/url] First appearance: 1997 --- Bio --- Once an age in [i]The Last Blade[/i], a band of deities must perform their Sealing Rite on the weakening Gates of Hell. For in every age, demons from beyond the portal scheme to be reborn in the world of the living. In the mid-nineteenth century, Japan, they seek to halt the Gods' ritual altogether. The Shinsengumi police force send one samurai to investigate matters: Keiichiro Washizuka. This man was chosen for his recent spy work, with a Kenshin-like facial cross scar added to his résumé. Washizuka's honor and determination to restore order to Japan are equally matched by his bark and his bite. With his katana thrust forward, he executes a stealthy array of rush-ins and stabs to penetrate his opponents' defenses. But is it enough to handle the chaos at Hell's Gates? --- Quote --- "I'll show no mercy to those who would thwart my mission!" --- Appearances --- Neo Geo [i]The Last Blade[/i] (1997) [url=http://www.ocremix.org/game/last-blade-2-heart-of-the-samurai-ng/][i]The Last Blade 2[/i][/url] (1998) Neo Geo Pocket Color [i]The Last Blade: Beyond the Destiny[/i] (2000) --- References --- [url=http://en.wikipedia.org/wiki/List_of_Last_Blade_characters#Keiichiro_Washizuka]Wikipedia - "List of Last Blade characters - Keiichiro Washizuka"[/url] [url=http://www.fightersgeneration.com/characters4/washizuka.html]The Fighter's Generation - "Keiichiro Washizuka"[/url] [url=http://www.crysania.com/lastblade/]Bakumatsu Rouman: The Last Blade[/url] ---------- Kaede (http://www.ocremix.org/forums/showpost.php?p=144204&postcount=578) [img]http://www.ocremix.org/images/template/ocr4_mascot45.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=11791]Polo[/url] Pictured from: [i]The Last Blade 2[/i] Created by: [url=http://www.snkplaymoreusa.com/]SNK[/url] First appearance: 1997 --- Bio --- The main protagonist of [i]The Last Blade[/i], Kaede's name means "maple," referencing the leaf that appears on his back and in the series title. A seasoned swordsman, he commands the battlefield with wide, cutting slashes and the occasional lightning bolt for punctuation. Even when victorious, he's not above wiping his brow free of sweat. Five years before, Kaede found his master's body slain. Emotionally distraught, the preteen attacked his orphanhood brother, Moriya Minakata, who withstood his outburst and left without a word. Swearing vengeance on the killer, Kaede left to study with another mentor. Then and now, the young man's maturation has often surprised his teacher and himself. What unique skills lie dormant within him? Will he avenge his late master's death or talk to Moriya again? --- Quote --- "When I'm angered, you are cursed." --- Appearances --- Neo Geo [i]The Last Blade[/i] (1997) [url=http://www.ocremix.org/game/last-blade-2-heart-of-the-samurai-ng/][i]The Last Blade 2[/i][/url] (1998) Neo Geo Pocket Color [i]The Last Blade: Beyond the Destiny[/i] (2000) --- References --- [url=http://en.wikipedia.org/wiki/List_of_Last_Blade_characters#Kaede]Wikipedia - "List of Last Blade characters - Kaede"[/url] [url=http://www.fightersgeneration.com/characters2/kaede.html]The Fighter's Generation - "Kaede"[/url] [url=http://www.crysania.com/lastblade/]Bakumatsu Rouman: The Last Blade[/url] ---------- Dante (http://www.ocremix.org/forums/showpost.php?p=144444&postcount=580) [img]http://www.ocremix.org/images/template/ocr4_mascot137.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=10791]watkinzez[/url] Pictured from: [i]Devil May Cry 3: Dante's Awakening[/i] Created by: [url=http://www.capcom.com/]Capcom[/url] First appearance: 2001 --- Bio --- Loosely based on Florentine poet Dante Alighieri, the protagonist of Capcom's [i]Devil May Cry[/i] series is not one for calm negotiations. Being descended from legendary demon Sparda, the mission entrusted to him is to finish his father's work and destroy the ultimate evil, Mundus. In stopping the rise of hell once again Dante is on a mission of revenge against the death of his mother. With double handguns ('Ebony' and 'Ivory') and inherited sword 'Force Edge' Dante takes on hell's forces as a one-man army. To have devil blood flowing through one's veins is to be blessed with heightened power, endurance and special abilities, the greatest of which being the Devil Trigger. Once enough damage has been taken from enemies Dante can transform into a form hailing from his father's side. Characterized by a red aura surrounding him, the Trigger heightens Dante's power even more, his senses ever more effective; his equipment can also gain special uses. Of course, with such power and versatility comes a personality to match the body. Dante is known to have a large ego and a penchant for insults for his foes. Being aggressive and competitive is of his nature, not to mention a bit of a womanizer. Yet his connection with his mother is a strong one, propelling him to hunt the demons that killed her. After all, by killing every demon, it figures that he'll eventually end up killing the one that killed his mother. --- Quote --- "This is what I live for!" --- Appearances --- PlayStation 2 [url=http://www.ocremix.org/game/devil-may-cry-ps2/][i]Devil May Cry[/i][/url]* (2001) [i]Devil May Cry 2[/i] (2003) [i]Viewtiful Joe[/i] (2004) [i]Devil May Cry 3: Dante's Awakening[/i] (2005) * [i]not in database, but mixed in this [url=http://www.ocremix.org/remix/OCR00690/][i]Metal Gear Solid[/i][/url] ReMix[/i] --- References --- [url=http://en.wikipedia.org/wiki/Dante_(Devil_May_Cry)]Wikipedia - "Dante (Devil May Cry)"[/url] [url=http://www.devilmaycry.org/devil-may-cry/characters/dante/]Devil May Cry Character: Dante[/url] [url=http://www.devilmaycry2.com/dmc/menu/about.asp]Devil May Cry 2.com - "About Devil May Cry"[/url] [url=http://www.actionhalo.net/dante/]The 99th Floor[/url] ---------- Shinnosuke Kagami (http://www.ocremix.org/forums/showpost.php?p=144844&postcount=583) [img]http://www.ocremix.org/images/template/ocr4_mascot141.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=11791]Polo[/url] Pictured from: [i]The Last Blade 2[/i] Created by: [url=http://www.snkplaymoreusa.com/]SNK[/url] First appearance: 1997 --- Bio --- Hell's Gates — a portal which links the underworld to earth, through which demons aspire to pass and become reborn in [i]The Last Blade[/i] — is protected by four Guardians. They maintain the balance of power on earth, halting whatever pops out of Hell until the Sealing Maiden comes to strengthen the seal between the two worlds. An elaborate effort wasted on the fragile, foolish humans, sneers Shinnosuke Kagami, one of the Guardians. Dignified, and exuding a straight posture beneath a regal cloak, Kagami opts for a new earth order, one where he alone dominates. He starts by weakening the Gates' seal and joins the emerging demons in a slaughtering spree. The other Guardians now rank among the worthless humans as far as he's concerned. Those who challenge Kagami face a fiery assault at the edge of his sword. Upward slashes and air-dragging leaps and dives are a fraction of the [i]Last Blade[/i] end boss's burn-based repertoire. And that's not counting the damage dealt by the demons he let loose. --- Quote --- "It all comes to an end... and begins once more!" --- Appearances --- Neo Geo [i]The Last Blade[/i] (1997) [url=http://www.ocremix.org/game/last-blade-2-heart-of-the-samurai-ng/][i]The Last Blade 2[/i][/url] (1998) Neo Geo Pocket Color [i]The Last Blade: Beyond the Destiny[/i] (2000) --- References --- [url=http://en.wikipedia.org/wiki/List_of_Last_Blade_characters#Shinnosuke_Kagami]Wikipedia - "List of Last Blade characters - Shinnosuke Kagami"[/url] [url=http://www.fightersgeneration.com/characters2/kagami.html]The Fighter's Generation - "Shinnosuke Kagami"[/url] [url=http://www.crysania.com/lastblade/]Bakumatsu Rouman: The Last Blade[/url] ---------- Setsuna (http://www.ocremix.org/forums/showpost.php?p=145640&postcount=584) [img]http://www.ocremix.org/images/template/ocr4_mascot150.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=11791]Polo[/url] Pictured from: [i]The Last Blade 2[/i] Created by: [url=http://www.snkplaymoreusa.com/]SNK[/url] First appearance: 1998 --- Bio --- Little did [b]Shinnosuke Kagami[/b] realize, when he weakened the seal on Hell's Gates, he freed a demon above demons: Setsuna. His spirit found refuge in a baby's corpse, discarded on a field of battle. With demon-augmented powers, the vessel matured rapidly into a darkly handsome adult, complete with an owl companion — and concealing his unconscionable desires. Setsuna's electrically charged black blade — the forgery of which cost the smith's life — cuts far and wide, shocking any recipient. If the demon so chooses, he may outright take his opponent's soul, encased behind a mirror. One way or the other, Setsuna craves nothing less than the total annihilation of every human and demon alive — every last one. --- Quote --- "All is a nightmare. The beginning. The end." --- Appearances --- Neo Geo [url=http://www.ocremix.org/game/last-blade-2-heart-of-the-samurai-ng/][i]The Last Blade 2[/i][/url] (1998) Neo Geo Pocket Color [i]The Last Blade: Beyond the Destiny[/i] (2000) --- References --- [url=http://en.wikipedia.org/wiki/List_of_Last_Blade_characters#Setsuna]Wikipedia - "List of Last Blade characters - Setsuna"[/url] [url=http://www.fightersgeneration.com/characters3/setsuna.html]The Fighter's Generation - "Setsuna"[/url] [url=http://www.crysania.com/lastblade/]Bakumatsu Rouman: The Last Blade[/url] ---------- Lady (http://www.ocremix.org/forums/showpost.php?p=146506&postcount=589) [img]http://www.ocremix.org/images/template/ocr4_mascot136.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=10791]watkinzez[/url] Pictured from: [i]Devil May Cry 3: Dante's Awakening[/i] Created by: [url=http://www.capcom.com/]Capcom[/url] First appearance: 2005 --- Bio --- Evident in the rather large weapon she carries, Lady is a no-nonsense woman. Her purpose is a simple thought in her mind: to take revenge on the demons of the world using said weapon 'Kalinna Ann', including half-demon [b]Dante[/b]. It is during her search in the tower Temen-Ni-Gru when she meets him, viewing him as any other scum walking the earth. Dante doesn't quite know her purpose in being there, and she isn't interested in explaining to a stranger. After refusing to tell Dante her name, he christens her Lady. Being the complete opposite of the young, immature Dante, Lady is a fierce warrior who is willing to do anything to achieve her goals. Capable of impressive combat feats, acrobatics and firepower, her arsenal extends to multiple firearms such as pistols, machine guns and grenades. The jet-powered motorcycle at her disposal allows her to navigate the twisted tower, with its ability to scale walls easily. When first meeting Dante, Lady doesn't believe in the story of legendary demon Sparda, despite his son standing right in front of her. It is through seeing Dante fight that she begins to empathize with there being a devil in this world that is able to shed tears for those he cares about and wants to put a stop to the demons and much as she does. And that's enough for her. --- Quote --- "Date a demon? I'm not that desperate. Besides, I really don't care for guys who stink like blood." --- Appearances --- PlayStation 2 [i]Devil May Cry 3: Dante's Awakening[/i] (2005) --- References --- [url=http://www.freedom-reign.net/lady/].ATOM BOMB [Lady][/url] [url=http://www.devilmaycry.org/devil-may-cry-3/characters/lady/]Devil May Cry 3 Character: Lady[/url] [url=http://en.wikipedia.org/wiki/Characters_in_Devil_May_Cry#Lady]Wikipedia - "Characters in Devil May Cry - Lady"[/url] ---------- Rikku (http://www.ocremix.org/forums/showpost.php?p=146822&postcount=591) [img]http://www.ocremix.org/images/template/ocr4_mascot84.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=11791]Polo[/url] Pictured from: [i]Final Fantasy X-2[/i] Created by: [url=http://www.square-enix.com/]Square[/url] First appearance: 2001 --- Bio --- Rikku is a purebred Al Bhed, the people of her tribe marked by blond hair, green, swirly eyes, and a handiness with machines, called machina. When not challenging foes with her clawlike arm mount, she's stealing, mixing, and exchanging items with them. Such versatility is a must in a world that outlaws machina and persecutes those who tinker with them. Prone to speak her mind, Rikku tends to babble even though she means well. Unable to talk her cousin [b]Yuna[/b] out of a life-threatening pilgrimage, the Al Bhed insists she accompany her as one of her guardians. Together with [b]Tidus[/b], an anachronism untainted by the world's prejudice against her tribe, Rikku's stunted worldview gradually opens up as she herself matures. In return, Rikku keeps her friends together and motivated, even in dire situations, with her upbeat spirit — like any teenage girl, she only wants to laugh and to love. --- Quote --- "Memories are nice, but that's all they are." --- Appearances --- PlayStation 2 [url=http://www.ocremix.org/game/final-fantasy-x-ps2/][i]Final Fantasy X[/i][/url] (2001) [url=http://www.ocremix.org/game/final-fantasy-x-2-ps2/][i]Final Fantasy X-2[/i][/url] (2003) [i]Dragon Quest & Final Fantasy in Itadaki Street Special[/i] (2004) [i]Kingdom Hearts II[/i] (2005) --- References --- [url=http://en.wikipedia.org/wiki/Rikku]Wikipedia - "Rikku"[/url] [url=http://www.ps2fantasy.com/files/articles/27/]PS2Fantasy.com - "Rikku"[/url] [url=http://www.cleverheart.net/rikku/]Upbeat Soul[/url] [url=http://jarcas.dreamhosters.com/rdocs/Final_Fantasy_X_-_Manual_-_PS2.pdf]replacementdocs - [i]Final Fantasy X[/i] instruction manual[/url] ---------- Guy (http://www.ocremix.org/forums/showpost.php?p=147398&postcount=596) [img]http://www.ocremix.org/images/template/ocr4_mascot19.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=10791]watkinzez[/url] Pictured from: [i]Street Fighter Alpha: Warriors' Dreams[/i] Created by: [url=http://www.capcom.com/]Capcom[/url] First appearance: 1989 --- Bio --- Guy has mastered the art of 'Bushin'-style ninjitsu and isn't afraid to use it. Teaming up with his sparring partner Cody and Mayor Haggar in [i]Final Fight[/i], the three set out on a brawl across Metro City to save the former's girlfriend and latter's daughter respectively from Belger, the leader of the Mad Gear gang. Guy justifies the challenge as a way to put his skills to the test. In the original [i]Final Fight[/i], Guy is the speediest playable character. His quick attacks and movement can be used by the player to their advantage, covering up his weakness as least powerful of the three. An off-the-wall jump can catch thugs off-guard, launching Guy towards them with a long-range kick. His special attack, the Bushin Whirlwind Kick, is an airborne spinning kick that makes quick work of nearby enemies. Guy is also a fighter in the [i]Street Fighter Alpha[/i] series (pictured above), on a quest to find the greater evil, [b]M. Bison[/b]. His constant incentive is to become a stronger fighter, seeking out his master in order to become the next Bushinryu leader. His supers are different here; the Bushin Hassoken is a combo of different punches followed up with a kick, and the Goraikyaku is an aerial combo which takes the opponent upward and then delivers a kick back down to earth. --- Quote --- "Shouldn't you be crawling to a hospital right now?" --- Appearances --- Arcade [i]Final Fight[/i] (1989) [i]Street Fighter Alpha: Warriors' Dreams[/i] (1995) [i]Final Fight Revenge[/i] (1999) Sega CD [url=http://www.ocremix.org/game/final-fight-cd-scd/][i]Final Fight CD[/i][/url] (1992) Super NES [i]Final Fight 3[/i] (1995) PlayStation [url=http://www.ocremix.org/game/street-fighter-alpha-2-ps1/][i]Street Fighter Alpha 2[/i][/url] (1996) PlayStation 2 [i]Final Fight: Streetwise[/i] (2006) --- References --- [url=http://finalfight.classicgaming.gamespy.com/mainmenu.html]Final Fight Online[/url] [url=http://en.wikipedia.org/wiki/Guy_(Final_Fight)]Wikipedia - "Guy (Final Fight)"[/url] [url=http://en.wikipedia.org/wiki/Final_Fight]Wikipedia - "Final Fight"[/url] ---------- Cid Highwind (http://www.ocremix.org/forums/showpost.php?p=147423&postcount=597) [img]http://www.ocremix.org/images/template/ocr4_mascot140.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=11791]Polo[/url] Pictured from: [i]Final Fantasy VII[/i] Created by: [url=http://www.square-enix.com/]Square[/url] First appearance: 1997 --- Bio --- One of the recurrences in the [i]Final Fantasy[/i] series is the inclusion of a character named Cid. Several incarnations are known to build and pilot an airship for the heroes to cross oceans and continents in, helping them reach their goals. Cid Highwind of [i]Final Fantasy VII[/i] fills those boots generously, taking his role a step further. The cigarette-smokin', goggle-totin' pilot is driven by his boyhood dream: to be the first man in outer space. Unfortunately, being a hotheaded cuss machine doesn't deliver the Captain's end goal any faster. Cid's maiden voyage via rocket went kaput when Shera, a faulty engineer, was caught in the path of the rocket's thruster right before ignition. Furiously, Cid aborted the countdown, saving her life, and later learned that the space program chose to withdraw their funding. Now a precariously tilted rocket and a contrite engineer remain with Cid, doing little to ease his pain; the frequency of his blistering swear language is legendary in the [i]Final Fantasy[/i] series. But even if Shera, or [b]Cloud[/b] and his companions, are "numbskulls" in his eyes, he's not above lending a hand or saving a life for a greater cause. Spear in hand, Cid shish kebabs enemies from above, thanks to his Dragoon-classed leap-and-dive mode of attack. Since the sky is still within his reach, it wouldn't hurt to allow Cloud's company aboard the Highwind or the Tiny Bronco so they can find the black-caped terror known as [b]Sephiroth[/b]. --- Quote --- "Sit your ass down in that chair and drink your goddamn TEA!" --- Appearances --- PlayStation [url=http://www.ocremix.org/game/final-fantasy-vii-ps1/][i]Final Fantasy VII[/i][/url] (1997) PlayStation 2 [url=http://www.ocremix.org/game/kingdom-hearts-ps2/][i]Kingdom Hearts[/i][/url] (2002) [i]Kingdom Hearts II[/i] (2005) [i]Dirge of Cerberus: Final Fantasy VII[/i] (2006) --- References --- [url=http://en.wikipedia.org/wiki/Cid_Highwind]Wikipedia - "Cid Highwind"[/url] [url=http://surbrook.devermore.net/adaptationsvideogame/finalfantasy/ff7/ffcidh.html]Video Game Character Adaptations - "Cid Highwind"[/url] [url=http://jarcas.dreamhosters.com/rdocs/Final_Fantasy_VII_-_Manual_-_PC.pdf]replacementdocs - [i]Final Fantasy VII[/i] instruction manual[/url] ---------- Voldo (http://www.ocremix.org/forums/showpost.php?p=149012&postcount=604) [img]http://www.ocremix.org/images/template/ocr4_mascot138.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=11791]Polo[/url] Pictured from: [i]Soul Calibur II[/i] Created by: [url=http://www.namcobandaigames.com/]Namco[/url] First appearance: 1995 --- Bio --- As Europe entered an age of conquest in the fifteenth and sixteenth centuries, goods that weren't traded were often plundered. One Italian merchant hoarded all his treasures and, piratelike, buried them deep on a Mediterranean island, setting up traps to make short work of any thieves. He knew it wouldn't be enough, not long after he died, so if the traps failed, then vandals would have to answer to the merchant's loyal vassal: Voldo. Armed with armor-piercing katars, Voldo's overriding priority is to guard the Money Pit — his master's treasure horde and grave. Years of subterranean refuge have blinded the warrior and chipped away at his sanity, but his killing skills remain sharp and unpredictable. Voldo rushes, pounces, and stabs intruders, facing forward or backward, or even if he lies back on his hands and feet, torso stretched like a table — a popular stance among fans. One day, Voldo hears his late master's voice — real or imagined, he cannot say — telling him to retrieve a sword known as Soul Edge. In his lifetime, the merchant dispatched mercenaries, pirates, and other travelers to find the sword that grants its owner any earthly desire, to no avail. But the latest grave robber to escape the Money Pit intact carried the scent of Soul Edge on her. Now Voldo surfaces into the world of light, tracking the fabled blade, set on bringing it to rest in the Money Pit even if it's in shards. --- Appearances --- Arcade [i]Soul Edge[/i] (1995) PlayStation [url=http://www.ocremix.org/game/soul-blade-ps1/][i]Soul Blade[/i][/url] (1996) Dreamcast [i]Soul Calibur[/i] (1999) PlayStation 2 [i]Soul Calibur II[/i] (2003) [i]Soul Calibur III[/i] (2005) --- References --- [url=http://en.wikipedia.org/wiki/Voldo]Wikipedia - "Voldo"[/url] [url=http://www.fightersgeneration.com/characters4/voldo.html]The Fighter's Generation - "Voldo"[/url] [url=http://soulcalibur.dragon-archives.com/Souls/voldo.html]Soul Calibur Central: Souls - Voldo[/url] [url=http://www.soularchive.jp/]Project Soul official site[/url] ---------- Zato-1 (http://www.ocremix.org/forums/showpost.php?p=150381&postcount=612) [img]http://www.ocremix.org/images/template/ocr4_mascot146.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=9791]Linearity[/url] Pictured from: [i]Guilty Gear: The Missing Link[/i] Created by: [url=http://www.arcsystemworks.jp/]Arc System Works[/url] First appearance: 1998 --- Bio --- Zato-1 has been a fighter in the [i]Guilty Gear[/i] series since its inception. He was originally an assassin who shared his body with a sentient, parasitic form of life called Eddie. In [i]Guilty Gear[/i], Zato-1 controls Eddie's actions and uses it as a deadly weapon, but in [i]Guilty Gear X[/i] the parasite takes control of Zato-1's body and begins directing their relationship toward its own ends. By the time of [i]Guilty Gear XX[/i], Zato-1 is dead, and the character list refers to the two bodies as Eddie. Zato-1 is blind, having sacrificed his sight for the privilege of using Eddie. He was a Spaniard and the leader of the Assassins' Guild until being consumed by Eddie; as such he has history with assassins Millia Rage and Venom. Eddie's physical form is ever-changing: nominally a turbulent cloud at Zato-1's feet, it can become a claw, a set of drills, and other dangerous objects that materialize from unexpected places about Zato-1's body. Eddie often takes a form resembling a gargoyle, allowing it to fly; this could be interpreted as the character's true form. --- Quote --- "When little brats bother me like this, they die." --- Appearances --- PlayStation [i]Guilty Gear: The Missing Link[/i] (1998) Arcade [i]Guilty Gear X: By Your Side[/i] (2000) [i]Guilty Gear Isuka[/i] (2004) PlayStation 2 [url=http://www.ocremix.org/game/guilty-gear-x2-ps2/][i]Guilty Gear X2[/i][/url] (2003) --- References --- [url=http://en.wikipedia.org/wiki/Zato-1]Wikipedia - "Zato-1"[/url] [url=http://www.gamefaqs.com/console/psx/game/197504.html]GameFAQs - "Guilty Gear"[/url] [url=http://www.guiltygearx2reload.com/]Official Guilty Gear Home Page[/url] [url=http://hg101.classicgaming.gamespy.com/guiltygear/guiltygear.htm]Hardcore Gaming 101: Guilty Gear[/url] ---------- Gen (http://www.ocremix.org/forums/showpost.php?p=150468&postcount=613) [img]http://www.ocremix.org/images/template/ocr4_mascot58.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=10791]watkinzez[/url] Pictured from: [i]Street Fighter Alpha 3[/i] Created by: [url=http://www.capcom.com/]Capcom[/url] First appearance: 1987 --- Bio --- Gen is a fighting legend. Hailing from the original [i]Street Fighter[/i] lineup, the master is a representative of China. In order to become world champion, the player, as [b]Ryu[/b] or [b]Ken[/b], must defeat Gen on the way to victory. His deadly art includes many Kung Fu fighting styles, such as Mantis, Crane, Bear, and Tiger. As a fighting legend in Hong Kong, Gen believes that there are other people worthy of challenging him, and sets his mind to finding such opponents. While many younger talents seek him to uncover his style, he rejects many of them for lacking in true fighting skill. It is only that when he finds great potential that he sets his mind to teaching his secrets. In the [i]Street Fighter Alpha[/i] series, Gen searches for the ultimate opponent to fight to the death. The mighty name of [b]Akuma[/b] rings through his mind as he vows to seek him out. First playable in the [i]Alpha[/i] sequel, Gen is notable in being the only character with the ability to change fighting styles mid-round. --- Quote --- "You did not have the potential to retire me. What a shame..." --- Appearances --- Arcade [i]Street Fighter[/i] (1987) PlayStation [url=http://www.ocremix.org/game/street-fighter-alpha-2-ps1/][i]Street Fighter Alpha 2[/i][/url] (1996) [i]Street Fighter Alpha 3[/i] (1998) --- References --- [url=http://en.wikipedia.org/wiki/Gen]Wikipedia - "Gen"[/url] [url=http://www.geocities.com/superstreetfighter2/select.html]Street Fighter Legends[/url] ---------- Heihachi Mishima (http://www.ocremix.org/forums/showpost.php?p=150469&postcount=614) [img]http://www.ocremix.org/images/template/ocr4_mascot53.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=11791]Polo[/url] Pictured from: [i]Soul Calibur II[/i] Created by: [url=http://www.namcobandaigames.com/]Namco[/url] First appearance: 1994 --- Bio --- For someone who's well into his seventies, Heihachi Mishima is in better shape than most young men. In his self-sponsored King of Iron Fist Tournament, speed saturates his crouching dashes and sweeping kicks, while power forged by training bears in martial arts ignites his God Fist uppercuts and throws. If that weren't enough, [i]Tekken[/i]'s wing-haired man punks a steely personality to match. Ultimately self-reliant, Heihachi will let no one, not even his family, bar him from his relentless pursuits. If his father Jinpachi must be imprisoned in order to gain the Mishima Zaibatsu (the family's financial empire), so be it. If his own son Kazuya survives getting hurled off a cliff or two, then he's worthy of being his son. Naturally, Heihachi's family does not approve of him — and neither does the Japanese government. --- Quote --- "I'll show you what it means to battle with me!" --- Appearances --- Arcade [i]Tekken[/i] (1994) PlayStation [url=http://www.ocremix.org/game/tekken-2-ps1/][i]Tekken 2[/i][/url] (1996) PlayStation 2 [i]Tekken Tag Tournament[/i] (2000) [i]Soul Calibur II[/i] (2003) [i]Namco × Capcom[/i] (2005) PlayStation Portable [i]Tekken 5: Dark Resurrection[/i] (2006) --- References --- [url=http://en.wikipedia.org/wiki/Heihachi_Mishima]Wikipedia - "Heihachi Mishima"[/url] [url=http://www.fightersgeneration.com/characters/heihachi.html]The Fighter's Generation - "Heihachi Mishima"[/url] [url=http://soulcalibur.dragon-archives.com/Souls/heihachi.html]Soul Calibur Central: Souls - Heihachi Mishima[/url] [url=http://www.tekkenzaibatsu.com/]Tekken Zaibatsu[/url] ---------- Rose (http://www.ocremix.org/forums/showpost.php?p=150487&postcount=615) [img]http://www.ocremix.org/images/template/ocr4_mascot149.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=10791]watkinzez[/url] Pictured from: [i]Street Fighter Alpha 3[/i] Created by: [url=http://www.capcom.com/]Capcom[/url] First appearance: 1995 --- Bio --- Rose's appearance in [i]Street Fighter Alpha[/i] is dictated by her as a representative for an unknown corporation, attempting to capture, contain or destroy villain [b]M. Bison[/b]. It appears that there's some sort of connection between them as she participates as part of the Alpha Warriors. Brandishing her tarot cards and a mysterious scarf to damage opponents, Rose's character is one of spiritual balance. Inner strength built during fights allows Rose to use telepathic powers against her opponent, such as the projectile Soul Spark or absorption technique Soul Reflect. The latter would add to her super meter if not hit back. A quick playing style that takes full advantage of the new [i]Alpha[/i] engine (being a debut character) is combined with short-ranged air and ground attacks. Rose opposes the abuse of power. Her desire to challenge and stop M. Bison's tyranny stems from her belief that the heavens will strike down whoever wields the mystic power without good intentions. Throughout the [i]Alpha[/i] series the link between Rose and her enemy is revealed... --- Quote --- "You may know your fists, but how well do you know your heart?" --- Appearances --- Arcade [i]Street Fighter Alpha: Warriors' Dreams[/i] (1995) PlayStation [url=http://www.ocremix.org/game/street-fighter-alpha-2-ps1/][i]Street Fighter Alpha 2[/i][/url] (1996) [i]Street Fighter Alpha 3[/i] (1998) --- References --- [url=http://en.wikipedia.org/wiki/Rose_(Street_Fighter)]Wikipedia - "Rose (Street Fighter)"[/url] [url=http://www.geocities.com/superstreetfighter2/select.html]Street Fighter Legends[/url] [i]Street Fighter Alpha: Warriors' Dreams[/i] instruction manual ---------- Jin Kazama (http://www.ocremix.org/forums/showpost.php?p=151587&postcount=617) [img]http://www.ocremix.org/images/template/ocr4_mascot88.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=11791]Polo[/url] Pictured from: [i]Tekken 3[/i] Created by: [url=http://www.namcobandaigames.com/]Namco[/url] First appearance: 1997 --- Bio --- Flashing a focused, no-nonsense demeanor, Jin Kazama is a classically spirited martial artist who hasn't forgotten his familial strengths. Under intense training by his paternal grandfather, [b]Heihachi Mishima[/b], Jin's learned Mishima-style crouching dashes, wide kicks, and opponent-juggling punches, all of which blend with his prior-learned self-defense tactics. Meditative strolls through a forest bring calm to his soul, while his mind devours the precepts of his prophetic mother, Jun. At once he obeyed her last plea to seek his grandfather's aid, for she sensed a beastly evil approaching. The entity, called Ogre, slew Jun Kazama shortly after her son's fifteenth birthday. Heihachi proposed that his grandson fight in the King of Iron Fist Tournament in order to lure the demon out in the open, exact revenge, and prove himself. But little does Jin know what Ogre is after, or what powers his shoulder tattoo hides... --- Quote --- "It is only a matter of time before I am completely overcome by the devil gene." --- Appearances --- Arcade [i]Tekken 3[/i] (1997) [i]Tekken 4[/i] (2001) PlayStation 2 [i]Tekken Tag Tournament[/i] (2000) [i]Namco × Capcom[/i] (2005) PlayStation Portable [i]Tekken 5: Dark Resurrection[/i] (2006) --- References --- [url=http://en.wikipedia.org/wiki/Jin_Kazama]Wikipedia - "Jin Kazama"[/url] [url=http://www.fightersgeneration.com/characters2/jinkazama.html]The Fighter's Generation - "Jin Kazama"[/url] [i]Tekken 3[/i] instruction manual [url=http://www.tekkenzaibatsu.com/]Tekken Zaibatsu[/url] ---------- Nina Williams (http://www.ocremix.org/forums/showpost.php?p=152309&postcount=622) [img]http://www.ocremix.org/images/template/ocr4_mascot69.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=11791]Polo[/url] Pictured from: [i]Tekken 3[/i] Created by: [url=http://www.namcobandaigames.com/]Namco[/url] First appearance: 1994 --- Bio --- Hot bod, cold stare — these are the most common looks of Nina Williams. In the [i]Tekken[/i] series, as well as her own spin-off title, [i]Death by Degrees[/i], the lithe assassin knows multiple ways to take down a man while wearing any sort of skin-tight suit. Grappling arm twists, body sweeps, and every kick imaginable put the drop on warriors and thugs alike, both in tournaments and underground fighting circuits. But one opponent refuses to yield: her younger sister, Anna. Like any two siblings, Nina and Anna used to fight for parental love, especially from their father, an assassin and martial artist himself. But his cold murder forever split the sisters through blame, shame, and other intense emotions that only a grave visit can rile. Now, as if to prove who the better Williams daughter is, Nina and Anna compete as contract assassins, each of their targets — and encounters — deadlier than the last. --- Quote --- "Come on, baby. Show me what you've got." --- Appearances --- Arcade [i]Tekken[/i] (1994) PlayStation [url=http://www.ocremix.org/game/tekken-2-ps1/][i]Tekken 2[/i][/url] (1996) PlayStation 2 [i]Tekken Tag Tournament[/i] (2000) [i]Death by Degrees[/i] (2005) [i]Tekken 5[/i] (2005) --- References --- [url=http://en.wikipedia.org/wiki/Nina_Williams]Wikipedia - "Nina Williams"[/url] [url=http://www.fightersgeneration.com/characters2/nina.html]The Fighter's Generation - "Nina Williams"[/url] [url=http://www.tekkenzaibatsu.com/]Tekken Zaibatsu[/url] [url=http://www.ninawilliams.com/]Death by Degrees[/url] ---------- Roberto Miura (http://www.ocremix.org/forums/showpost.php?p=153426&postcount=626) [img]http://www.ocremix.org/images/template/ocr4_mascot135.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=11791]Polo[/url] Pictured from: [i]Project Justice[/i] Created by: [url=http://www.capcom.com/]Capcom[/url] First appearance: 1997 --- Bio --- Roberto Miura is one-quarter Brazilian, three-quarters Japanese, and all competitive spirit when playing a game of soccer. Topping off his uniform with a sun-blocking cap, the goalkeeper from Gorin High School maintains a keen eyesight and quick reflexes for the benefit of a future in the sport. Through Capcom's [i]Street Fighter[/i]-ish mold, Roberto's skills translate into battle moves, such as dribbling or juggling his opponent like a soccer ball, sidesteps, and even a show-off backflip kick. Off the field, Roberto is a less violent justice seeker. Since he was raised with two younger brothers, acting as a third-party mediator comes naturally when his friends, Shoma and Natsu, break out into arguments. Larger problems arise when students start disappearing from different high schools, causing those remaining to blame and fight each other. Shocked at the ugly turn of events, Roberto puts his soccer career on hold to help investigate matters. --- Quote --- "There's no shot that I can't block!" --- Appearances --- PlayStation [i]Rival Schools: United By Fate[/i] (1997) Neo Geo Pocket Color [i]SNK vs. Capcom: Card Fighters 2 Expand Edition[/i] (2000) Dreamcast [i]Project Justice[/i] (2001) --- References --- [url=http://en.wikipedia.org/wiki/Roberto_Miura]Wikipedia - "Roberto Miura"[/url] [url=http://www.fightersgeneration.com/characters3/roberto.html]The Fighter's Generation - "Roberto Miura"[/url] [url=http://www.projectjustice.com/]Rival Schools Network[/url] [url=http://hg101.classicgaming.gamespy.com/rivalschools/rivalschools.htm]Hardcore Gaming 101: Rival Schools / Justice Gakuen[/url] ---------- Akira Kazama (http://www.ocremix.org/forums/showpost.php?p=154899&postcount=627) [img]http://www.ocremix.org/images/template/ocr4_mascot131.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=11791]Polo[/url] Pictured from: [i]Project Justice[/i] Created by: [url=http://www.capcom.com/]Capcom[/url] First appearance: 1997 --- Bio --- Every biker needs a helmet. But Akira Kazama milks more than skull safety out of it. The normally quiet and reserved tomboy projects a badass personality when her red-and-black skulls-and-spikes outfit is complete. Any street toughs who get in her way are met with elbow jabs, spinning kicks, and even getting tossed in the air — and combo'ed still. For the sake of their manliness, these troublemakers are better off not knowing she's a girl under that helmet. Akira dearly looks up to her older brother Daigo, an influential gang leader at the all-boys school Gedo High. His disappearance in [i]Rival Schools[/i] prompts her to sniff him out starting at Gedo, first donning gloves, a jacket, and especially her helmet to hide her gender. Under the guise of Daigo's younger "brother," Akira convinces his most loyal lackeys, [b]Edge[/b] and Gan, to help reclaim their idol. Anyone who messes with Daigo gets pummeled back to grade school. --- Quote --- "I'm sorry, but I don't have any time to waste!" --- Appearances --- PlayStation [i]Rival Schools: United By Fate[/i] (1997) Neo Geo Pocket Color [i]SNK vs. Capcom: Card Fighters 2 Expand Edition[/i] (2000) Dreamcast [i]Project Justice[/i] (2001) --- References --- [url=http://en.wikipedia.org/wiki/Akira_Kazama]Wikipedia - "Akira Kazama"[/url] [url=http://www.fightersgeneration.com/characters/akira2.html]The Fighter's Generation - "Akira Kazama"[/url] [url=http://www.projectjustice.com/]Rival Schools Network[/url] [url=http://hg101.classicgaming.gamespy.com/rivalschools/rivalschools.htm]Hardcore Gaming 101: Rival Schools / Justice Gakuen[/url] ---------- Sakura Kasugano (http://www.ocremix.org/forums/showpost.php?p=155688&postcount=629) [img]http://www.ocremix.org/images/template/ocr4_mascot20.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=10791]watkinzez[/url] Pictured from: [i]Street Fighter Alpha 2[/i] Created by: [url=http://www.capcom.com/]Capcom[/url] First appearance: 1996 --- Bio --- Is it healthy to be obsessed with a fighting champion? Sakura doesn't seem to question it, following her idol [b]Ryu[/b] at his every whim, learning his style, fighting techniques, and success. The coy Japanese schoolgirl wishes to be trained by the master she adores, but until then, taking notes on his moves and copying his technique is her work. Still, some may (plausibly) find it strange for a sixteen-year-old student to be interested in street fighting. Her art is for fun, but also for self-defense and appreciation; ever since her run-in with a college gang, Sakura has vowed to protect herself with her training. Ryu is key to her inspiration. As Sakura translated is the name for the Cherry Blossom Tree, so are her moves a variation on the theme. She shares the Hadouken fireball with Ryu, also holding a running Dragon Punch (Shououken) and Shunpuu Kyaku, a variation of the hurricane kick. The super First of Spring (Haru Ichiban) is one of the best in [i]Street Fighter Alpha 2[/i], a grounded hurricane kick that ends with a straight, horizontal kick sending her opponent across the fighting ground. At the conclusion of her quest in searching for Ryu, Sakura finally has a chance to spar with her hero. With disappointment Ryu confesses that he cannot train her, as his path contains much for himself to learn. Yet hardly does that put Sakura off in her training... --- Quote --- "Do you have time for another beating before my next class?" --- Appearances --- PlayStation [url=http://www.ocremix.org/game/street-fighter-alpha-2-ps1/][i]Street Fighter Alpha 2[/i][/url] (1996) [i]Street Fighter Alpha 3[/i] (1998) Arcade [i]Super Puzzle Fighter II Turbo[/i] (1996) [url=http://www.ocremix.org/game/marvel-super-heroes-vs-street-fighter-arc/][i]Marvel Super Heroes vs. Street Fighter[/i][/url] (1997) [i]Capcom vs. SNK: Millennium Fight 2000[/i] (2000) Dreamcast [i]Capcom vs. SNK 2: Mark of the Millennium 2001[/i] (2001) --- References --- [url=http://en.wikipedia.org/wiki/Sakura_(Street_Fighter)]Wikipedia - "Sakura (Street Fighter)"[/url] [url=http://db.gamefaqs.com/coinop/arcade/file/street_fighter_alpha_2_sakura_c.txt]GameFAQs - "Sakura FAQ by Aaron Shapiro"[/url] [url=http://jarcas.dreamhosters.com/rdocs/Street_Fighter_Alpha_2_-_Manual_-_SNS.pdf]replacementdocs - [i]Street Fighter Alpha 2[/i] instruction manual[/url] ---------- Karin Kanzuki (http://www.ocremix.org/forums/showpost.php?p=155694&postcount=630) [img]http://www.ocremix.org/images/template/ocr4_mascot62.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=10791]watkinzez[/url] Pictured from: [i]Street Fighter Alpha 3[/i] Created by: [url=http://www.capcom.com/]Capcom[/url] First appearance: 1998 --- Bio --- Even when born into a rich family that can attend to one's every whim, Karin's desire is not exclusively material. Her rival is that of [b]Sakura Kasugano[/b], and her training in street fighting is simply to outperform her. Unlike her rival's Ansatsuken style, the Japanese schoolgirl makes use of her family's Kanzukiryu kakutoujutsu martial art. The motto of her house is 'All you need is victory'; winning is her game. Karin is very much a hand-to-hand combatant. Her Kourenken palm attack can be combined with a number of finishers to different outcomes; the Hou Shou single palm strike, Ressen Chou double elbow, hop or slide kicks, or a reversal against the opponent. One must get the hand of these combos to be effective with Karin. When initially defeated by Sakura, Karin vows revenge and searches for the next fight that she means to win. Using her family power she tracks down the roving Sakura and does eventually emerge the victor, yet only by a passing chance. Karin realises the victory's importance is irrelevant when compared to the fight, where the true significance is. --- Quote --- "To defeat an opponent is to get to know them intimately..." --- Appearances --- PlayStation [i]Street Fighter Alpha 3[/i] (1998) PlayStation 2 [i]Capcom Fighting Evolution[/i] (2004) --- References --- [url=http://en.wikipedia.org/wiki/Karin_(Street_Fighter)]Wikipedia - "Karin (Street Fighter)"[/url] [url=http://db.gamefaqs.com/coinop/arcade/file/street_fighter_alpha_3_karin_b.txt]GameFAQs - "The Definitive Karin Kanzuki FAQ by BBH"[/url] ---------- LocoRoco (http://www.ocremix.org/forums/showpost.php?p=299416&postcount=717) [img]http://www.ocremix.org/images/template/ocr4_mascot152.jpg[/img] Article: [url=http://www.ocremix.org/forums/member.php?u=11791]Polo[/url] Pictured from: [i]LocoRoco[/i] Created by: [url=http://www.scei.co.jp/index_e.html]Sony Computer Entertainment[/url] First appearance: 2006 --- Bio --- It's a fact in the gaming world that if you were a globular, blobular star of a handheld game named after you, then both you and the world you'd inhabit would be saturated with happiness. Such is the way of the LocoRoco, who spend their days tending to nature, eating berries, and singing songs in their own carefree language. When they learn their planet is threatened by the invading Moja Troop, they work as one — literally — to stop them. Thanks to its jellylike body — and the player's power to tilt and jolt the planet — a LocoRoco can roll, bounce, and bound about in search of different-colored LocoRoco (first as Yellow, pictured), Loco House Pieces, and friends with unique ways of transporting them from one spot to another. By eating berries, a LocoRoco can grow quite large, and when the path turns into a duct or other narrow niche, it can split into smaller tykes to pass through gracefully, then reassemble. Quite the flexible bunch. --- Quote --- "Kokorachem umburnii / Tokeru shieka durou-jii / Yeah-jau rippakuratu / Zabichii nakep-puu..." --- Appearances --- PlayStation Portable [i]LocoRoco[/i] (2006) --- References --- [url=http://en.wikipedia.org/wiki/LocoRoco]Wikipedia - "LocoRoco"[/url] [url=http://www.locoroco.com/]LocoRoco: The official PlayStation game site[/url] [url=http://beyondgetloco.bryansoft.com/BeyondGetLoco/Home.html]Beyond Get Loco[/url]