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Marvel Super Heroes

Heroicus Personae

The Wizard
Fighting:Poor (4)
The Wizard
Agility:Typical (6)
Strength:Typical (6)
Endurance:Good (10)
Reason:Good (10)
Intuition:Remarkable (30)
Psyche:Amazing (50)
Resources:Good (10)
Physical Description:
Height: 6' Hair: Black
Weight: 182 lbs. Eyes: Blue
The Wizard can control the movements of solid matter at an Excellent level; this means that he can cause about 10 tons of material to move or re-form to suit his wishes, at a range of 25 areas.

The Wizard can see the past of any object at an Excellent level; this means he can look back about 5 months.

The Wizard can magically control a target's mind at Remarkable intensity. His abilities utilize negation, which means that the target's mind is totally shut off by this power.

The Wizard can travel in his astral body at an Incredible rank; this allows it to move at up to 6000 mph.

The Wizard can open warps to parallel Earths or other dimensional realms at a Good power rank. He needs the correct props and a couple of hours to prepare in order to succeed.

Hypnosis * Confidence Games * Stage Magic
Sleight of Hand * Juggling * Mystic Lore * Marksmanship
The Injustice Society of the World * The Secret Society of Super-Villains
In his youth William Asmodeus Zard was a criminal gunman who was eventually captured by the police. While in prison, Zard decided that crime was like a business, and in order to succeed, he had to learn new and different methods of committing crimes.

After being released, Zard studied the mystical arts in an obscure lamasery in Tibet. There he was taught the mastery of hypnotism and the method of astral projection. Zard also taught himself how to perform black magic, and finally used this magic to kill the lama who had been his teacher.

Returning to America, Zard used his new skills to launch a new criminal career as the Wizard, a name he chose due to its similarity to his real name, W. A. Zard. Deeply cynical about humanity, the Wizard believed that no one was truly honest, and that the only people who were not criminals were the ones who were afraid of being caught by the authorities. Hence the Wizard believed that the super-heroes of the Justice Society of America (JSA) must secretly be criminals, and he offered to become their partner in crime. When the JSA members refused, the Wizard challenged them to stop a series of crimes and unsuccessfully tried to kill them. Finally, convinced that the JSA members were indeed honest, the Wizard escaped.

A short time later, the Wizard organized the Injustice Society of the World, a criminal organization that attempted to take over the United States, but was thwarted by the JSA. A year later, the Wizard formed a second version of the Injustice Society, but once again it was defeated by the JSA.

Over the succeeding years the Wizard greatly increased his magical knowledge and abilities. In an attempt to gain revenge on the original Black Canary, the Wizard magically gave her infant daughter the sonic powers she has learned to control in adulthood as the second Black Canary.

Years later the Wizard joined a criminal team called the Crime Champions, which clashed with the JSA and the Justice League of America. Subsequently, he has acted as a member of new versions of the Injustice Society and of the Secret Society of Super-Villains.

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