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Marvel Super Heroes

Heroicus Personae

Automan
Fighting:Good (10)
Automan
Agility:Incredible (40)
Strength:Incredible (40)
Endurance:Poor (4)
Reason:Incredible (40)
Intuition:Poor (4)
Psyche:Poor (4)
Health:94
Karma:48
Resources:Good (10)
Popularity:0
Physical Description:
Height: 6' 2" Hair: Brown
Weight: 35 lbs. (of solidified energy) Eyes: Blue
Powers/Equipment:
COMPUTER MIND:
Automan is actually a computer-generated matrix of energy which simulates solid matter, and is the avatar of a program created by Walter Nebicher to fight crime. He appears in a glittering blue glow, as his body is continually re-generated. The computer itself is non-sentient, but is extremely sophisticated in its response and imitation routines, and can cross-reference a wide variety of databases. As a result, Automan can imitate anything he "sees" someone do, and can change personalities based on information contained in a database. However, most of the information does not lend itself to subtleties, and Automan's actions are frequently over-the-top. The Automan projection requires an enormous amount of power, so he is usually active only at night, when the demands on the power grid are at their lowest. When he runs out of power, Automan crumbles to pieces and then dissipates.
PHASING:
Automan does not phase in the usual sense; rather, he detects the thickness of the barrier he wishes to cross, and the computer dissolves him on one side and re-materializes him on the other. To an observer, the effect is very similar.

COMMUNICATE WITH CYBERNETICS:
Automan can directly interface with complex machines at an Unearthly level.

ELECTRICAL EMMISSION:
Automan can fire bolts of up Remarkable-intensity electricity, similar to mini-lightning bolts; this can be effective against criminals, but uses an enormous amount of power, which shortens his "life" sessions considerably.

PENETRATION VISION:
Automan can "see" through solid matter with Good ability, which means he can see through up to 10 feet of material; this range is extended almost indefinitely if there are machines wired into the area, such as telephones, antennae cables, etc.

ENERGY SOLIDIFICATION:
The computer that creates Automan also provides him with a flying companion, designated "Cursor." Cursor has the ability to transform electrical energy into a matrix that simulates solid matter (the identical process of creating Automan, himself). The items that can be created are limited only by their existance in the computer database. All items have a material strength of up to Remarkable.

Two of the most common items created by Cursor are Automan's vehicles:

The Autocar
Type

Road
Cost

N/A
Control

Am (50)
Speed

Am (50)
Body

Rm (30)
Protection

Gd (10)

The Autocopter
Type

Air
Cost

N/A
Control

In (40)
Speed

In (40)
Body

Rm (30)
Protection

Gd (10)

Both vehicles are faster and more maneuverable than anything a criminal is likely to possess. Like Automan, their existence is dependent upon a steady supply of electrical power.

Talents:
Vary (according to programming)
Contacts:
L.A. Police Department
Background:
Los Angeles police officer Walter Nebicher wanted to work a beat on the street, but his boss, Captain Boyd, felt he was better suited to the computer room. There, the technological genius created a program which, using the computer's energy, generates a hologram extension of itself -- a humanoid figure which looks, sounds, and feels real. Nebicher dubs his six-foot-four creation "Automan: the world's first automatic man," one who can do anything because he's not real. Automan is quite a ladies' man; Walter is content with department employee Roxanne Caldwell.

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