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ACE'S BROKEN MIRROR
Table 2/2/2: Aces are neutral and must be with first meld, you can not meld or canasta what your opponent has melded, you may go out whenever you want.



ACES CUT
Table 2/2/1: Aces must be in your first meld. They can be melded with other cards or when you pick up the pile. After that you may go out whenever you want


ACES NO OUT
Table 2/2/2: Aces must be in your first meld. They can be melded with other cards or when you pick up the pile. You cannot go out, you must play all the cards on the deck.


ACES NPU CUT
Table 2/2/1: Aces must be in your first meld. They can be melded with other cards. But you cannot pick up the pile. After that you can go out anytime you want.


ACES NPU NO OUT
Table 2/2/2: Aces must be in your first meld. They can be melded with other cards. But you cannot pick up the pile or go out.


ACES OR EIGHTS
Table 2/2/2: This game is regular canasta BUT here is the catch. The first canasta has to be either Aces or 8s. If player 1 makes a canasta in Aces before player 2 does then player 2 has to make a canasta in 8s and vise versa. So whoever makes the first canasta (Aces or 8s) the other player has to make the other. You cannot make a canasta in both Aces and 8s, you can go out whenever you want.


ACES NPU REG
Table 2/2/2: Aces must be in your first meld. They can be melded with other cards. But you cannot pick up the pile. After that you can go out anytime you want.


ACES REG
Table 2/2/2: Aces must be in your first meld. They can be melded with other cards or when you pick up the pile. After that you can go out anytime you want.


BARE BONES
Table 2-2-1 The only meld to the table is ACES and wilds, all other cards cannot touch the table they must go straight into canastas NO EXCEPTIONS. You can pick up (BUT BE CAREFUL) and go out at anytime


BEAT THAT
Table 2/2/2: If your opponent canastas 4s, you can only canasta 5s or higher. Melding anything is fine, you can both have the same cards melded, but each canasta must be at least ONE BETTER than the last one. When Aces have been put to a canasta, no more canastas can be made by either player. Rest is regular


BINGO
Table 2/2/2: You must have 3 in a row (vertically or horizontally) in your meld, before you make your 1st canasta. There is NO diagonal bingos. The following are valid bingo combinations, 4-5-6, 7-8-9, 8-9-10, J-Q-K, Q-K-A, 4-8-Q, 5-9-K AND 6-10-A. If you make a canasta BEFORE you have your 3 IN A ROW you will be DQED. Please call TD to the table before making your 1st canasta so they can verify your 3 in a row.


BLACK JACK
Table 2/2/2: In this game your canastas must equal 21. Example: If you had a canasta with Aces and Kings that would equal 21. You could also have a canasta in 7s, 4s and Jacks. They have to equal 21 in order to go out. An ace is worth 11 or 1. If your canastas go over the total of 21 you lose.



BLIZZARD
Table 2/2/2: Do NOT touch the pile unless it is FROZEN. A red 3, 2 or a joker freezes the pile. So make sure that every time you want to pick up the pile that it is frozen. If the pile is not frozen when you pick it up you are dqíd. Rest is regular.


BLOODY CUT
Table 2/2/1: Your first canasta must be red.......you only need 1 canasta to go out, however, you can make black canastas only after your red canasta is made


BROKEN MIRROR
Table 2/2/2: You canít meld or canasta what your opponent already melded or canastaed, everything else is regular.


BUILD THE GALLOWS
Table 2/2/2: You must build a pyramid of 6,10, ace, then 9,8,7. The 6, 10 and ace must be all melded together, then you must meld 9, then 8 then 7, to build your Pyramid. You may use wilds. After that you may make your canastas and go out. You may NOT meld 4,5,jack, queen, or kings, they are for discard only. Npu/No freeze.


BULLSEYE
Table 2/2/2: If you sit BLUE seat, your FIRST CANASTA each hand MUST be 4s, If you sit RED seat, your FIRST CANASTA each hand must be 9s. If you happen to get a canasta in both 4 and 9 THEN YOU HAVE BULLSEYE AND YOU GET 500 POINTS ADDED TO YOUR SCORE.


BURNOUT
Table 2/2/1: GET YOUR CANASTAS AS FAST AS YOU CAN. Anyway you can..Red or Black..Either is fine. Because ONCE you draw a Red 3, you CAN NOT put up any more canastas for that hand. All you may do then is MELD all you can. If you are dealt a red 3 SORRY NO CANASTAS. If red 3 in pile and you pick it up NO MORE CANASTAS. Rest is regular.


CABIN FEVER
Table 2/2/1: All face cards ( J Q K ) must stay in the CABIN ( Your Hand )until you can go out, they may be melded and or canastaed as you go out only. If you meld or canasta face cards and are not able to go out you will be DQed.You may discard face cards. No picking up the pile.


CHIPS AND BEER
Table 2-2-2 The chips are 6, 8, 9, 10s and Queens. Opening meld must consist of chips only. After chips are melded then any cards can be melded. One chip canasta must be made with other canasta to go out. You may discard wilds and use wilds in meld. You may pick up the pile.


CANASTA BY MELD
Table 2/2/1: If you have to meld 50 you only need 1 canasta to go out, 90 meld 2 canastas to go out, 120 meld 3 canastas to go out. Rest is regular.


CARD UP
Table 2/2/1: In this game, each round is decided by the first card in the pile (the card that is turned up automatically at the beginning of each hand). If the card is red, you need 1 canasta to go out. If the card is black, you need 3 canastas to go out. (you are allowed to make more cans) Please tell the card color of each hand at table to avoid confusion; everything else is regular.


CHECKERBOARD CANASTA
Table 2/2/2: The colors of the canastas have to be in sequence. Like red/black/red/black or black/red/black/red etc, rest is regular EXCEPT you cannot go out.


CLEAN TABLE
Table 2/2/2. You may not meld any cards to the table. Everything must go to the canasta area, but you may pick up the pile if top card goes to canasta area. No cards at all on the table except in the canasta area.


COLT 45
Table 2/2/2: You must have 4s n 5s melded before making any canastas, you must canasta either the 4s or the 5s before making any other canastas, if you make red canastas in both 4s n 5s you win automatically, You may pick up and freeze the pile


CRACKED MIRROR
Table 2/2/2: You cannot meld what your opponent has melded on the table. But you can make a canasta of it, As long it does not touch the table. Also after opp. has canastaed what was on table you can meld it again, you can go out whenever you can.


CRAPSHOOT
Tables 2-2-2 You must meld 7S first and all your canastas must be higher than 7 to go out .. Even 1 lower than 7 means you cannot go out. You may meld other cards with 7s and if you have a canasta in 7S you may go out no matter what your other ones are.


CRAZIER THAN CRAZY
Table 2/2/1: This is a combination tourney of the two games of crazy 3s and crazy 8s. You cannot go out until all the Red 3s are on the board. And you must have a canasta for every red 3 you get. If you donít get any of the red 3s you still need 1 canasta to go out. You use the 8s just as black 3s, you cannot pick up the pile with an 8. You may not meld 8s unless you are going out and already have two other canastas made. It must be the last thing you meld or canasta along with black 3s.


CRAZY 3S
Table 2/2/1: You cannot go out until all the Red 3S are on the board. And you must have a canasta for every red 3 you get, it is played as cut, if you do not have any red 3s you still need 1 canasta to go out.


CRAZY 8S
Table 2/2/2: You use the 8s just as black 3s, you cannot pick up the pile with an 8. You may not meld 8s unless you are going out and already have two other canastas made. It must be the last thing you meld or canasta along with black 3s.


CUT
Table 2/2/1: You need one canasta to go out


CUT NO FREEZE
Table 2/2/1: You need one canasta to go out. But you CAN NOT freeze the pile.


DEAD MAN'S HAND
Table 2/2/2: You can freeze/meld and pick up whenever you want, you have to make a canasta in Aces then Eights (8), then you may go out. No other canastas are allowed.


DEATH BECOMES YOU
Table 2-2-1 First card up determines the next card to be thrown. ( i.e. if the first card is a 6 you must throw a 7) If you donít have the next card you must throw a wild or u will be dqíd.The WILD card is the card substitution.. You may pick up the pile and the discard restarts the sequence. 3s follow an Ace. The sequence is 3 4 5 6 7 8 9 10 J Q K A) if the first card is a wild then first player to discard can discard any card. You may go out anytime


DEATH BY INSANITY
Tables 2-2-1 In this tourney you cannot pick up the pile and you cannot meld wilds. WILDS ARE FOR DISCARDS ONLY!! If you pick up the pile or meld a wild, it will result in a dq from tourney.


DELAY OF GAME
Table 2/2/2: You may Not Pick Up or Freeze the pile until there are 30 or less cards in the deck. AFTER YOU REACH THAT POINT, you may pick it up or freeze it. You can go out anytime.


DONT SHOW
Table 2/2/2: You may not use wilds in any meld on table. ALL wilds MUST go straight to canasta ONLY. You may pick up but you canít freeze the pile, you can go out whenever you want.


DOUBLE DEUCE
Table 2/2/2: Your first meld must have two 2s. (Ex. 4422 or 44422) Which you may never canasta. You may meld other cards with it. You can pick up the pile at any time. You may freeze with jokers but NOT 2s, you can go out at any time. Please type your meld with the 2s in room.


DOUBLE JEOPARDY
Table 2/2/2: You have to canasta 4s then 8s ,Or 5s then 10s. You may canasta more after, but they must be your first canasta's. Rest is regular


DOWN IN THE VALLEY
Tables 2/2/2: You can only meld and/or canasta Aces 3s,4s,5s,6s,7s and wilds. All other cards are discards only. You can never meld 8s,9s,10s,j,q,k. You cannot pick up or freeze pile.


DR PEPPER
Table 2/2/2: Your initial meld each hand MUST be made with 10, 2 and 4 ONLY. You may use any combination you choose but all 3 must be melded in initial meld, and cannot go straight to canasta. You must wait until your next turn to meld any cards other than 10,2 and 4. Rest is regular.


EVEN THE ODDS
Table 2/2/2: In this game if you make a red canasta you must make another red to go out. If you make a black you must make another black to go out. If you make a red and a black you must have another red and another black to go out. So for every color canasta you must have another just like it. THEREFORE you should always have an EVEN # of canastas TO GO OUT.


EVIL NO/NO
Table 2/2/2: No touching the pile. No going out. If a player gets 3 red 3s, that player MAY THEN pick up the pile. BUT if that player gets the 4th red 3, it goes back to regular no-no. **This starts over each hand** You can no longer pick-up the pile.


FACELESS
Table 2/2/2: You canít meld or canasta the jacks queens and kings. You cannot pick up or freeze the pile, you can go out whenever you want.


FIREBALL
Tables 2/2/1 No picking up the pile, 1 canasta to go out. If either player gets a red canasta they automatically win and game is cancelled.


FIRST NASTA
Table 2/2/2: Every hand, your first canasta must be part of your initial meld. It can be melded with other cards or when you pick up the pile (top card does not have to be part of your canasta), but the canasta may not touch the table. Everything else is regular.


FIVE AND DIME
Table 2/2/2: You can meld at any time, BUT you cannot make any canastas till you have 5s and 10s melded to the table. If your 5s and 10s hit at the same time a canasta goes up you will be dqed. No canastas of 5s and 10s STRAIGHT FROM THE HAND MUST BE VISIBLE ON TABLE AND NO CANASTAS TILL 5S AND 10S MELDED


FOLLOW THE LEADER
Tables 2/2/1 Must meld first whatever opponent melds first, then play rest as NPU/CUT. One canasta to go out. No picking up the pile. Example: Opponent melds Ks in first meld, you must also meld Ks in your first meld.


FROSTBITE
Table 2/2/2: The person who melds first is the only one that is allowed to freeze the pile (and will type FROSTBITE). You may pick up the pile and go out anytime.


GENTLEMEN FIRST
Table 2/2/2: Since women usually had no authority, this game requires something of a manly meld. So it takes Jacks and Kings being melded to be able to go out. You can make canastas at any time; you just need jacks and kings melded to be able to go out. Rest is regular.


GET OVER IT
Table 2/2/2: Game is regular. You can freeze, pick up the pile and go out whenever you want. But as soon as all red 3s are out, you are no longer allowed to go out, meld, pick up the pile or make any more canastas, however you may still discard wilds. ( if a red 3 is in pile and 3 on the table they considered to be all out)


GIN CANASTA
Table 2/2/2: You may not meld unless you are going out, however you can make canastas straight from your hand. To pick up the pile you must be able to make a canasta using the top card off the pile. You can go out whenever you want


HAND OVER FIST
Table 2/2/1: 1st hand - 4s must be in the first meld. 2nd hand - 5s must be in the first meld. 3rd hand - 6s must be in the first meld and so on, meld a new card in the first meld for every hand till one gets 5000 + points and wins the game. This is npu cut so you can never take the pile.


HAT TRICK
Table 2/2/2: Aces are like black threes. You cannot pick up pile if a ace is on top, AND YOU CAN NOT MELD THEM ON BOARD. However you can go out, but WITH 3 canastas ONLY, and the third canasta being ACES. TRICK is canasta aces straight from your hand, as the 3rd canasta and go out in same turn.


HIGH 5
Table 2/2/2: You must canasta 5s first and then a high canasta (10 jacks queens kings ONLY) to go out. When you canasta the 5s and one of the higher cards then you can canasta whatever you want, when you can not canasta the 5s then you can not make any canastas at all, you can meld and freeze anytime.


HIGH IN THE SKY
Table 2/2/2: You cannot meld or canasta the 3 4 5 6 or 7 . You cannot pick up or freeze the pile. You can go out whenever you want


HIGHS AND LOWS
Tables 2/2/1 Alternate every other hand game starting with DOWN IN THE VALLEY and then HIGH IN THE SKY. Players say gh...high or gh...low after each hand indicating the next rounds play... You may not pick up the pile.


IN ORDER CANASTA
Table 2/2/2: All your canastas must be in order from smallest to largest or largest to smallest example: If you make a canasta in the 4s then the 7s you can not make one in the 5s or 6s or Aces then 9s you can not make a canasta in jacks, you can go out whenever you can.


IN THE DUNGEON NOW
Table 2/2/2: At start of the game the TD will name 2 cards to be canastaed to EARN the right to go out. This game is played as No Out until 1 player makes the 2 canastas named by the td. Once this is done that player EARNS the right to go out each hand, the other player may never go out. Both players may make any canastas they want. You may pick up and freeze.


ISNT IT AMAZING
Table 2/2/2: This game is played that you must meld 1st upturned card to the table in your initial meld. You may use other cards and wilds with it. Please type the 1st card upturned at the table.
However the *Amazing* part is you can make Canastas directly from your hand without having 1st upturned card on the table.
CAUTION, before you meld any sets of cards to the table, You MUST meld 1st upturned card or you will be dqed.
You cannot pick up or freeze the pile.


INVITERS CHOICE
Table 2/2/2 or 2/2/1: (according to game chosen) First name makes the table and chooses the game he/she likes.


JA
Table 2/2/2: You can freeze/meld and pick up whenever you want, but in order to go out you have to make a canasta in Jacks THEN Aces, after that you may make other canastas but only RED.


JACKPOT
Table 2/2/2: This game is played as regular with the exception that if you get a RED CANASTA in 10s you holler JACKPOT in the LOBBY and you win an Instant 100 bux.


JACK THE JOKER
Table 2/2/2: You must meld jacks with a joker. They have to hit table FIRST and can be melded with other cards or when you pick up the pile. You may not canasta the jacks straight from your hand they must be visible on the table first. Everything else is regular.



JACKS OR BETTER
Table 2/2/2: Your first MELD of each hand has to be JACKS OR BETTER (J, Q, K, A). You can meld wilds with your cards but you have to WAIT for your next turn to meld other cards than J, Q, K, or A. You can only go out when you have a canasta with J, Q, K, or A.


JOKES ON YOU
Table 2-2-2 You MUST use a JOKER with a FACE CARD J, Q, or K in your 1st meld, which you may never canasta. Rest is Regular


JUMPING JACK FLASH
Table 2/2/2: Regular game but the catch is if anyone makes a red canasta of jacks then they win game.


KING OF DEATH
Table 2/2/2: If the up card on the draw pile is the Suicide King of Hearts from the dealer on the first deal of any hand you are automatically out. You may meld, pick up or go out anytime you want. Rest is regular.


KINGS FIRST
Table 2/2/2: In this game, Kings are required to meld. You must have Kings in your initial meld each hand. You may use wilds in your meld and you may meld other cards in the same turn, but you must meld Kings in your first meld every hand.


LADIES FIRST
TABLE 2/2/2: In this game, Queens are required to meld. You must have Queens in your initial meld each hand. You may use wilds in your meld and you may meld other cards in the same turn, but you must meld Queens in your first meld every hand.


LIGHTS ON
Table 2/2/2: In this game you only can make red canastas. No black canastas allowed. If you make a black canasta you are DQED. You may freeze the pile, pick up and go out whenever you want.


LIGHTS OUT
Table 2/2/2: In this game only black canastas can be made (no red cans) you cannot discard black 3s unless you are going out. If you drop a black 3 and cannot go out you are dqed. Rest is regular.


LOSERS ADVANTAGE
Table 2/2/1: You cannot pick up the pile unless you are losing according to the score box. In case of a tie, the pile is free to anyone. First hand is considered a tie. If you pick up the pile when the score box shows you in the lead, you are dqed. Rest is regular.


LOW CUT
Table 2/2/1: First canasta every hand has to be 4, 5, or 6. Rest is regular. You may make more canastas before going out.


LOW REGULAR
Table 2/2/2: First canasta every hand has to be 4 5 or 6. Rest is regular. You may make more canastas before going out.


LUCKY 7S
Table:2/2/2: 7s have to hit the table first. They can be melded with other cards or when you pick up the pile. The person who melds 7s first is allowed to go out. The other person must also meld 7s on the table first but is NOT allowed to go out. (the player who melds 7s first will say...lucky me..LM...)


MARRY ME
Table 2/2/2: You must canasta the Queens and Kings to go out (they marry), But if your opponent canastas the Jacks (he is jealous) and takes their castle (canastas the Aces), after you made canastas out of Qs and Ks then he has won game over. You can freeze the pile and make as many canastas as you want but you canít go out unless you have the Queens and Kings as canastas first.


MINER 49ER
Table 2/2/2: The rule is if you make a red canasta out of 4s or 9s you win automatically. But you may meld, go out and pick up the pile anytime you want.



MIX IT UP
Table 2/2/2 or 2/2/1:

1st hand is LUCKY 7S
2nd hand is CRAZY 8S
3rd hand is JACK THE JOKER
4th hand and more is Regular

(the td can pick any 4 games they want to run for their tourney but they need to be all 2/2/2 or 2/2/1)



MYSTERY NPU CUT
Table 2/2/1: The first card that comes up each hand, is what you will need in your initial meld. So for example, the first card is a 4, then you will need 4s in your initial meld. The next hand, if a King is the first card then you will need Kings in your initial meld for that hand, so on and so forth. You need 1 canasta to go out. You may Not pick up pile. If by chance a black 3 comes up 1st card you will have to meld 4s in its place. Please type 1st card turned up each hand.


NAKED NASTA
Table 2/2/1: You must meld everything that you can as soon as you can. NO freezing the pile, go out whenever you want. Wilds do not have to be melded until you feel like melding them. You must meld to your canasta if you are able to. Example, you have a canasta made of 4s and you draw a 4, you have to meld it, CAN NOT DISCARD. You will be given one warning per person per game for holding cards that could be melded, you will be dqed for freezing the pile. Kibitz ON.


NASTY ACES
Table: 2/2/2: Every hand you should meld 120 and Aces have to hit the table first. They can be melded with other cards or when you pick up the pile, you can go out whenever you want.


NIGHTMARE
Table 2-2-1 No using wilds until you can go out. You cannot meld them and you cannot use them to freeze the pile nothing at all until you are ready to go out. You may pick up the pile and meld anytime you want just DONT use wilds. Once you play a wild you must go out on that turn or you will be DQed.


NO BULLETS
Table 2/2/2: You may not meld, discard or canasta aces - Unless you can make a red canasta in aces straight from your hand then you win the game. Rest is regular.


NO 3 OF A KINDS
Table 2/2/2: You may not meld a 3 of a kind at all (you may use wilds with your meld). Everything must be sets of 4 or more. For the rest regular rules (examples 5 5 5 5 or 4 4 2 2 or 7 7 7 W )



NO MEN ALLOWED
Tables 2/2/2: You cannot meld or canasta the Jacks or Kings... Jokers cannot be seen on the table.. must go straight to your canastas. You cannot pick up or freeze the pile.


NO OUT
Table 2/2/2: You can NOT go out, but you can pick up the pile. You must play all the cards on the deck. Rest is Regular



NPU CUT
Table 2/2/1: ONE canasta to go out, but you cannot pick up the pile.


NPU CUT ROYAL FLUSH
Table 2/2/1 1st Hand Npu Cut w/ Aces Players must meld with Aces in their initial meld. 2nd Hand Npu Cut w/ Kings Players must meld with Kings in their initial meld. 3rd Hand Npu Cut w/ Queens Players must meld with Queens in their initial meld. 4th Hand Npu Cut w/ Jacks Players must meld with Jacks in their initial meld. 5th Hand Npu Cut w/ Tens Players must meld with Tens in their initial meld. Start over with Aces after 5th hand, Players are not allowed to pick up the discard pile at all but you may go out at any time.


NPU NO OUT
Table 2/2/2: You cannot pick up the pile and you can not go out, all the cards in the pile should be used.


NPU REG
Table 2/2/2: TWO canasta's to go out, but you cannot pick up the pile.



ODD EVEN
Table: 2/2/2: You can only make a canasta out of odd or even numbers. With each new hand the first person that makes a canasta will determine who has odd and who has even. you can meld everything. ODD is 5 7 9 J K and EVEN is 4 6 8 10 Q anyone can canasta the aces, you can go out whenever you can.



ONCE RED ALWAYS RED
Table 2/2/2: You can make as many black canastas as you want until you make a red canasta. Once you made a red canasta you cannot make any more black canastas you are only allowed to make more red canastas. You may pick up pile and go out anytime.


OPPOSITES ATTRACT
Table 2-2-2 Whoever makes the first canasta the opponent must canasta the opposite card before making any other canasta. Opposites are given in brackets 4-(A).. 5-(KINGS) 6 -(QUEENS) 7- (JACKS) 8 -(TENS)........9 are neutral any player can canasta the nines......However 9s cannot be canasted until the opposite canasta has been made..If you canasta the 9s first u will be dqed. You may pick up the pile and go out any time.


OVER THE TOP
Table 2/2/2: In this game you must have at least 1 more canasta than your opp to go out, rest is regular.


OVER THE TOP LUCKY LADY
Table 2/2/2: This is a combination of 2 games Over the Top and The Lucky Lady. In this game you must have at least 1 more canasta than your opp to go out, HOWEVER you cannot meld queens unless straight from your hand to a red canasta, you can go out whenever you want. Rest is regular.


PAINTED POKER
Table 2/2/1: This tournament is played with painted (red/black) poker hands. In order to be able to go out, you must have a better hand in canasta's. Ex: If you have 1 Blk Can and your opponent has 2 Blk Cans, you may not go out unless you can beat their hand, which would be 2 Blk Cans + another Can. Red Canastas count as 2 Blk canastas, therefore if you have 2 Red Cans and your opponent has 3 Blk Cans, you may go out because you have the better hand. All play is regular canasta otherwise.


PANHANDLER
Table 2/2/2: Panhandlers live off handouts from other folks so in this game the only way to meld your first meld is by picking up the pile. This applies to both players each hand. You may use wilds in your first meld, just make sure itís done by picking up the pile. Melding first meld without taking the pile is an automatic DQ.


POKER FACE
Table 2/2/2: Each hand your 1st meld must be a set of 3, of a kind, 4 of a kind and a Full House ONLY. Rest is regular. No wilds allowed in your 3 or 4 of a kind, your full house must contain a set of 3 cards and 2 matching wilds. Ex. 77722 or 777jojo


POKER RUN
Table 2-2-1 This tourney is like a race...If you get through all the poker stops before your opponent goes over 5000 points you win. Each player starts at the first poker stop 4s. To get through that poker stop you must have that 4s in your first meld. You cannot meld if you do not reach the poker stop. So you stay at 4s the next hand until you reach the poker stop, even if your opponent gets to go to the next poker stop. You and your opponent do not have to be at the same poker stop, for example you can be at 5s while your opponent can be at 6s.... be sure to post what poker stop you've reached at the beginning of each hand. If you meld and did not reach poker stop, you will be dqíd This is NTC so you can NEVER TOUCH THE PILE!


PROGRESSIVE CANASTA
Table 2/2/1: First hand you need exactly 1 canasta to go out, no more no less, second hand exactly 2 canastas to go out, no more no less, third hand exactly 3 canastas to go out, no more no less etc.


PURE SKILL
Table 2/2/2: At the end of each hand, before drawing the last card or before going out, Invite the TD to the table so that they may record the number of red 3s you have each hand. At the end of the game, 100 points will be deducted from your score for each red 3 you had. If you had 4 red 3s td will subtract 800. IF YOU TWO START PLAYING BEFORE TD SAYS THEY GOT THE RED THREES GAME WILL BE CANCELLED AND HIGHEST RATED PLAYER WILL ADVANCE.


RED 3S OUT
Table 2/2/2: You cannot pick up the pile until all red 3s are melded on the table. But you can go out any time when you want. If a red 3 is in the pile you cannot pick it up at all.



RED 3 PENALTY FLAG
Table 2/2/2: This tourney has one special rule. The game is played as regular canasta and you can go out at anytime, BUT if you get all four of the red 3s, you cannot go out. However your opp can still go out. Going out with all four of the red 3s, will be an automatic dq. Rest is regular.


REGRESSIVE
Table 2/2/1: In first hand you need exactly 4 canastas to go out, no more no less. In second hand exactly 3 canastas to go out, no more no less. In third hand exactly 2 canastas to go out no more no less. In fourth hand exactly 1 canasta to go out, no more no less. Rest is regular


REGULAR CANASTA
Table 2/2/2: Two canastas to go out.



REGULAR NO FREEZE
Table 2/2/2: Two canasta to go out,.. but you cannot freeze the pile.


ROYAL FLUSH
Table 2/2/2: You may meld anything you want at any time, but in order to go out, you must first meld 10s, Jacks, Queens, Kings, and Aces. You may make Canasta's out of anything you want.


SEX ON THE RUN
Table 2/2/2: You can have as many canastas as you want of any color! However before making any canastas, You must meld both 6s and 9s to the table. You may use wilds and meld at any time. Just no canastas until the 6 and 9 are melded to the table. You cannot meld 6s or 9s straight from hand to a canasta.


SIMON SAYS
Table 2/2/1: The player that starts the game will look at his/her cards before they draw, and pick a card that has to melded 1st with the initial meld. At the start of round 2 the opp will pick the card that has to be melded 1st with initial meld and so on till game ends at 5000+. Example: If you have 3 kings in hand you may want to chose that as 1st card. This is played as NPU CUT.


SINGLES ONLY
Table 2/2/2: You must meld one card of everything (4,5,6,7,8,9,10,J,Q,K,A) before you can make canastas or go out. Rest is regular.



SNEAKY CUT
Table 2/2/1: You cannot meld or make canastas until you can meld/canasta all your cards and go out in the same turn. If you pick up the discard pile to meld, you must meld all the cards including the ones in the pile and go out in that turn.


SPIN THE BOTTLE
Table 2/2/2: The first card turned up (each hand) decides which group the bottle lands on for you to make your first canasta. First group = black 3,4,5,6 Second group = 7,8,9,10 Third group = J,Q,K,A. Everything else is reg. Please type what the first card turned up was. If first card was a Joker, 2 or red 3 the next card is used to choose the group. So lets Spin The Bottle !


STACK THE DECK
Table: 2/2/2 This game is played as NO FREEZE. You must build up like tetris, your base cards are 6 10 ace. YOU MAY ONLY USE 6 10 ACE OR WILDS IN YOUR INTIAL MELD OF 50/90/120. Once you have laid those cards, you may add to it on the same turn. (Ex: if you meld 6 and ace, then you can meld 5s and kings, then 4s and queens, etc.) BEFORE MAKING ANY CANASTAS you MUST have base line melded ( 6-10-A ). You can only pick up if the top card is something you have already melded, or is the next card in line to be melded. (ex: 6s and 10s melded - next card in line would be 5s and/or 9s)


SUICIDE
Table 2/2/2: You may not meld canasta or pick up pile unless you can go out.



SWEET 16
Table 2/2/2: You must have 6s and 10s melded to the table before you make any canastas. You may pick up pile and meld anything at anytime, just NO canastas till 6s and 10s have been melded. You may make canastas of any cards, BUT If you make canastas of 6s and 10s at the SAME TIME you yell Sweet 16 and STOP your opp from making any canastas/or more canastas that hand.


TAG TEAM
Table 2/2/2 or 2/2/1: In this tournament, you sign in as doubles with a partner. You play one hand, then you stand up and your partner takes your seat for the next hand. When you partner is done that hand, you take that seat.....etc. etc. etc. ( Can be used with any rule )


THE LUCKY LADY
Table 2/2/2: Regular canasta except you cannot meld queens unless straight from you hand to a red canasta, you can go out whenever you want.


TIC TAC TOE
Table 2/2/2: If you get 3 canastas in a row you win automatically. Like: 456 567 678 789 8910 910j 10jq jqk qka. They have to be in ascending order so it doesnít count if you do like ace king queen. You may meld and pick up the pile and go out anytime you want.




TRICKY TWOS
Table 2/2/2: The 2s can only be used when going straight to a canasta or to freeze the pile. You may not discard a joker on the pile. But you are allowed to meld a joker on the table. So if you meld a 2 on the table or discard a Joker you will be dqed, you can go out whenever you can.


TRIPLE CANASTA
TABLE 2/2/2: You cannot go out unless you have Exactly 3 CANASTAS--NO MORE NO LESS. You may make as many canastas as you wish BUT if you do not have EXACTLY 3 Canastas you CAN NOT go out.


UNDERTAKER
One player is chosen by the td to be the Undertaker .. Only the td and 1 other td will know whom the Undertaker is. If the Undertaker is Elimated from the tourney the Player who beats them will receive 500 Bux. If the Undertaker wins the tourney they will receive the 500 Bux . This can be played with any game. Ex. Undertaker Faceless, etc


UNDERDOG TOURNEY
Table 2/2/1: The inviter chooses the game to be played for the first hand. Then after each hand, the player with the lowest score gets to choose the game for the next hand. Table is made 221 in case a player chooses cut for one of the hands. But if a game requires 2 canastas, then you will need 2 canastas to go out or you will be dq'd. At end of each hand plz inv td to spam the rule chosen for next hand.


UNTOUCHABLE WILDS
Table 2/2/2: You may not use wilds with the first meld each hand, after that you can make canastas and go out whenever you want.


UNTOUCHABLE WILDS ACES CUT
Table 2/2/1: Aces have to hit the table first. They can be melded with other cards or when you pick up the pile. But you may not use wilds with the first meld. After that you can make canastas and go out whenever you want.



VEGAS ODDS
Table 2/2/2: To WIN AUTOMATICALLY you have 4 options: 1. Make the same canasta twice in a single hand (To do this you would need to meld 4 of a card and add 3 wilds, then do the same thing again to canasta it twice.) 2. Make 3 Red canastas in a single hand 3. Go out by melding all 4 of the black 3s 4. Go out with more than 30 cards left in the deck. If NONE of those things happen, play to 5000. Played as REG


WHERES WILDO
Table 2/2/1: For every INITIAL MELD of EACH CARD you make, (4,5,6,7,8,9,10,j,q,k,a) you are not allowed to use any wilds. Any meld you make initially of any card must be a natural set of 3 or more, no wilds with a PAIR may be melded at any time or you will be dqed. After you have a card melded naturally {set of 3 } you can add wilds to that card at any time.


WHO'S THE BOSS
Table 2/2/2: First Hand = If You Meld 4/5/6 Your Opp Has To Meld Q/K/A and vice versa. Then whoever can get 2 canastas out of 7/8/9/10 and go out first gets to be BOSS. They get to chose Either Sex on the run / Ladies First / Crazy 8s to be played for the rest of the game. Game Rule the BOSS chooses has To Be Posted.


YACHTZEE
Table 2/2/2: Each hand you need to meld 5 of a kind without using wilds, once you have your 5 of a kind type Yachtzee and card you melded. You may meld other cards with your initial meld. Ex. Y5, Y10 etc.. Rest is regular.


YIN YANG
Table 2/2/1: 1ST HAND = NPU CUT. You CAN NOT pick the pile up at all. Only need 1 canasta to go out, however you may make as many as you like. 2ND HAND = CUT. You CAN pick up the pile. Only need 1 canasta to go out, however you may make as many as you like. Alternate each hand back and forth until game ends.


YOU PICK EM
Table 2/2/2: Do not start until both players have picked 2 card that there opp has to meld first before they can do anything else. You may not use other cards to help with the first meld. No freezing the pile. Rest is regular. Please type 2 cards each,... use same 2 cards whole game. pick 1 low card ( 4 thru 9 ) and a higher card ( 10 thru A )


1 2 3
Table 2/2/2: You must make 1 canasta from each group in order. Group 1 is 456, Group 2 is 78910. Group 3 is jqka. After you make 1 canasta from each group in order then you may make any other canastas you want and go out.


911
Table 2/2/2: The 9s and Aces have to hit the table first. They must be melded at the same time and you can use wilds and other cards with that. After that you can go out anytime you want..


1 BLACK 1 RED
Table 2/2/2: You have to make a Red and a black canasta first. It does not matter in which order. After that you can make anything you want and go out.


1 RED
Table 2/2/2: You must have at least 1 red out of your 2 canastas to go out. Rest is regular.


120 NASTY
Table 2/2/2: Every hand your first meld must be 120 points or more. Do not make a canasta before you have melded 120. Your first meld cannot go straight to canasta. Rest is regular.


7 - 10 SPLIT
Tables 2-2-2 This is a regular canasta tourney with 1 special rule. You must have either a canasta in 7s and an open meld in 10s, or an open meld in 7s and a canasta in 10s to go out. You CANNOT canasta both 7s and 10s, you may only canasta one or the other. Open meld DOES NOT mean INITIAL meld, it simply means you must have that set melded on your board WITHOUT it being a canasta. You may meld at any time, but remember unless you have the 7-10 split...you CANNOT go OUT!


7 BRIDES FOR 7 BROTHERS
TABLES 2/2/2: You cannot pick up the pile. You must canasta both JACKS and QUEENS before you may go out. You may meld and canasta anything you like but cannot go out until you have a canasta in both JACKS and QUEENS


3RD WHEEL
Table 4/2/2 Unrated: In this tournament you play doubles with 2 partners. Someone will be the 3rd wheel and have to watch how the partners play until you switch seats and someone else will become the 3rd wheel. After hand one is done you stand up and tag your 3rd partner so that they can play. Then after hand two is done your 2nd partner tags you again, etc.

Extra info 3rd wheel:
The first 2 members from a team sits first.
The 3rd team member sits one hand out. Aka 3rd Wheel.
After hand 1: 1st member switch seats with 3rd member.
After hand 2: 2nd member switch seat with 1st member.
After hand 3: 3rd member switch seats with 2nd member. Etc...


1 HAND
Table 2/2/2 or 2/2/1 According to Rule and Unrated: ONLY 1 HAND is played, highest score after 1st hand advances to the next rd.
This game can be used with all rules, which should also be posted.


2 HANDED
Table 2/2/2 or 2/2/1 According to Rule and Unrated: ONLY 2 HANDS are played. The highest score at the end of the 2nd hand advances to the next rd.
This game can be used with all rules, which should also be posted.


3 HANDED
Table 2/2/2 or 2/2/1 According to Rule and Unrated: ONLY 3 HANDS are played. The highest score at the end of the 3rd hand advances to the next rd.
This game can be used with all rules, which should also be posted.


BACK AND FORTH
Table 2/2/2 Unrated: This is a combination of backwards and regular. This is a 2 handed game. 1st hand you canít pick up, meld, canasta, or go out. 2nd hand you try to get your points by making as many canastas as you can. Rest is regular, the one with the highest score wins.


BACKWARDS
Tables 2/2/2 Unrated: Do not pick up the pile, do not meld and do not canasta. Draw cards and throw the lowest ones out. You play to -2000, 1st person to reach or highest score over - 2000 wins.


GAMBLE
Table 2/2/1: Before you start the game without seeing your cards you will tell your opp what card you will make a canasta from, if you can do it before your opp does you win, game over. You can not freeze, pick up or make other canastas than the one you gambled for so if you both can not make the canasta you gambled for highest score wins after 1 hand


RAPIDFIRE
Table 2/2/1 Unrated: Who is Faster? Meld sets of everything as fast as you can. Whoever has all sets melded first on the table wins. You can pick up the pile whenever you want, However you cannot freeze the pile or go out. As soon as either one of you has everything melded invite TD back to the table.


HOTSEAT
Table 2/2/1 Unrated: Every time a black 3 is discarded you switch seats with your opp. WATCH OUT If you discard a black 3 going out you still switch seats even if it causes you to lose. Played as NPU/CUT to 2000 pts.


MAKE IT TO 31
Table 2/2/2 Unrated: The one that is closer to 31 in canastas wins the game. You may not go over it. If both got 31 in canastas when round is over you play another round. You cannot go out, play all cards in deck. If both players tie at the end of the game highest score wins.


MAXX OUT
Table 2/2/1: The player who gets the most canastas in one hand wins If the players tie after one hand, the game continues until one player is able to get more canastas than his/her opponent and go out. If both players tie at the end of the game (5000 +) highest score wins, The rest is regular.


SPEEDY
Table 2/2/2 or 2/2/1 According to Rule and Unrated: You only have 25 minutes to play each round. Since this is speedy and thereís no time for slow play there will be no brbs allowed and only 1 mia. If you do not have time for it or if you have a slow computer I would suggest you do not get in it tourney. This is for fast players only. ( the td can pick the game)


SUPER SPEEDY
Table 2/2/2 or 2/2/1 According to Rule and Unrated: The first player with 2000 points wins the game.
This can be used with all rules, which will be posted also.