Onyxia’s Lair
Onyxia,
daughter of the Black Dragonflight leader Deathwing, has made her lair deep
in the swamps of Dustwallow Marsh. Player looking to kill Onyxia must perform
an elaborate series of quests to obtain the Drakefire Amulet – the key to her
lair. Only the most seasoned and prepared players should attempt to slay
Onyxia. If you succeed, you will be rewarded with powerful items and hailed
as a champion in your capital city.
Dungeon Information
Onyxia’s
lair is located in Dustwallow Marsh, a contested territory. It is a level 60
raid instance which can take anywhere from 20 minutes to several hours to
completed. Your main foe in this instance are
Dragonkin.
Getting to Onyxia’s Lair
Fly to
Dustwallow Marsh and from there head to the Wyrmbog.
Map
Onyxia’s
Lair
Legend
A. Entrance
- Onyxian Warders
- Whelp Eggs
- Onyxia
|
Quests
The
following quest “string” must be completed BEFORE you can enter Onyxia’s
Lair. Doing so will get you the Drakefire Amulet. Not
only is it a decent fire resist necklace, it’s the key to Onyxia’s Lair. You
do not need to equip the amulet to enter her lair; it just has to be in your
inventory. The quests can be challenging.
Warlord's Command
Quest
Level
|
55 to
obtain
|
Location
|
Badlands
(Kargath), Lower Blackrock Spire
|
Starts
at
|
Warlord
Goretooth
|
Ends at
|
Warlord
Goretooth
|
Goal
|
Travel
to LBRS and kill Highlord Omokk, War Master Voone, and Overlord Wyrmthalak
|
Experience
Gained
|
8550
|
Speak
with Warlord Goretooth in the town of Kargath. Listen to his story and, after
you have spoken with him, he offers a quest to kill several bosses in Lower
Blackrock Spire. Take a strong group; Omokk is a pretty hard fight. You
must also find the Important
Blackrock Documents, which are a random spawn on the ground at any of
the three bosses you must kill.
|
Eitrigg’s
Wisdom
Quest
Level
|
55 to
obtain
|
Location
|
Badlands (Kargath), Orgimmar
|
Starts
at
|
Warlord
Goretooth
|
Ends at
|
Thrall
|
Goal
|
Speak
with Eitrigg in Orgimmar and then report to Thrall.
|
Experience
Gained
|
|
Goretooth
is alarmed that Rend is still alive and urges you to inform Eitrigg in
Thrall’s Hall. Talk to Thrall after speaking with Eitrigg.
|
For the Horde!
Quest
Level
|
55 to
obtain
|
Location
|
Orgimmar,
Upper Blackrock Spire
|
Starts
at
|
Thrall
|
Ends at
|
Thrall
|
Goal
|
Kill
Warchief Rend Blackhand in UBRS
|
Experience
Gained
|
10900
|
Thrall
orders you to travel to Upper Blackrock Spire and kill the Warchief Rend
Blackhand. Take another strong group into UBRS and complete the arena event
to kill Rend. This quest can be completed in a raid group. When you have
his head, return to Thrall.
|
What the Wind Carries
Quest
Level
|
56 to
obtain
|
Location
|
Orgimmar
|
Starts
at
|
Thrall
|
Ends at
|
Thrall
|
Goal
|
Listen
to Thrall’s news
|
Experience
Gained
|
725
|
Thrall
has received news from Eastern Kingdoms, listen to it. Speak to him again
afterwards.
|
The Champion of The Horde
Quest
Level
|
56 to
obtain
|
Location
|
Orgimmar,
Desolace
|
Starts
at
|
Thrall
|
Ends at
|
Rexxar
|
Goal
|
Find
Rexxar who wanders Desolace
|
Experience
Gained
|
5450
|
A horde
champion named Rexxar may know of a way into Onyxia’s lair. Travel to
Desolace and find him. He wanders along the north/south path throughout the
entire zone.
|
The
Testament of Rexxar (For some reason, information about this quest is
incorrect on Thottbot)
Quest
Level
|
56 to
obtain
|
Location
|
Desolace,
Western
Plaguelands (Sorrow Hill)
|
Starts
at
|
Rexxar
|
Ends at
|
Myranda
the Hag
|
Goal
|
Speak
with Myranda the Hag in Western Plaguelands
|
Experience
Gained
|
5450
|
Rexxar
knows only one person who can help you get into Onyxia’s lair. The
illusionist Myranda the Hag, who sits on a log at the Sorrow Hill graveyard
in Western
Plaguelands, might be able to help deceive the dragons.
|
Oculus Illusions
Quest
Level
|
56 to
obtain
|
Location
|
Western Plaguelands (Sorrow Hill), Upper Blackrock Spire
|
Starts
at
|
Myranda
the Hag
|
Ends at
|
Myranda
the Hag
|
Goal
|
Collect
20 Black Dragonspawn Eye
from Upper Blackrock Spire Dragonkin.
|
Experience
Gained
|
7250
|
Myranda
can provide the illusion you need, but she requires 20 Black Dragonspawn Eye
to do it. The eyes drop from the Dragonkin in Upper Blackrock Spire. Take a
group (or a raid, it is a Raid quest) to UBRS and collect the eyes, they
are pretty common drops when you have the quest. Return to Myranda when you
have the required components.
|
Emberstrife
Quest
Level
|
56 to
obtain
|
Location
|
Western Plaguelands (Sorrow Hill), Dustwallow Marsh (Wyrmbog)
|
Starts
at
|
Myranda
the Hag
|
Ends at
|
Emberstrife
|
Goal
|
Travel
to Desolace and wear the Amulet of Draconic Subversion
to trick Emberstrife into talking to you.
|
Experience
Gained
|
5450
|
Emberstrife
is an old, powerful dragon that has the job of testing new Dragonkin who
wish to serve in Onyxia’s elite guard. You must wear the Amulet of Draconic Subversion
that Myranda has given you to trick him into thinking you are a Dragonkin,
and accept whatever tests he gives. Don the amulet and speak to him.
|
The Test of Skulls, Scryer
Quest
Level
|
56 to
obtain
|
Location
|
Dustwallow
Marsh (Wyrmbog), Winterspring (Mazthoril)
|
Starts
at
|
Emberstrife
|
Ends at
|
Emberstrife
|
Goal
|
Travel
to Winterspring and kill Scryer
|
Experience
Gained
|
7250
|
Your
first task is to slay the Blue Dragonflight Champion Scryer. He’s found
near the caves of Mazthoril, southwest of Everlook in Winterspring. Bring a
few friends, kill him, and bring his skull back to Emberstrife.
|
The Test of Skulls, Somnus
Quest
Level
|
56 to
obtain
|
Location
|
Dustwallow
Marsh (Wyrmbog), Swamp of Sorrows
|
Starts
at
|
Emberstrife
|
Ends at
|
Emberstrife
|
Goal
|
Travel
to the Swamp of Sorrows and kill Somnus
|
Experience
Gained
|
7250
|
Next up
is Somnus, Champion of the Green Dragonflight. He wanders the swamp to the
east of the Sunken Temple. Gather some help, kill him,
and bring his skull back to Emberstrife.
|
The Test of Skulls, Chronalis
Quest
Level
|
56 to
obtain
|
Location
|
Dustwallow
Marsh (Wyrmbog), Tanaris
|
Starts
at
|
Emberstrife
|
Ends at
|
Emberstrife
|
Goal
|
Travel
to Tanaris and kill Chronalis
|
Experience
Gained
|
7250
|
Emberstrife
wants you to kill Chronalis, who guards the Caverns of Time in a mountain
along the eastern edge of Tanaris. Return his skull to Emberstrife once you
and your mates have killed him.
|
The Test of Skulls, Axtroz
Quest
Level
|
56 to
obtain
|
Location
|
Dustwallow
Marsh (Wyrmbog), Wetlands (Grim Batol)
|
Starts
at
|
Emberstrife
|
Ends at
|
Emberstrife
|
Goal
|
Travel
to Grim Batol and kill Aztroz
|
Experience
Gained
|
7250
|
Head
over to Grim Batol in the northeastern part of
Wetlands and kill the Red Dragonflight Champion Aztroz.
Return to Emberstrife when you have his skull.
|
Ascension…
Quest
Level
|
56 to
obtain
|
Location
|
Dustwallow
Marsh (Wyrmbog), Desolace
|
Starts
at
|
Emberstrife
|
Ends at
|
Rexxar
|
Goal
|
Return
to Rexxar
|
Experience
Gained
|
5450
|
Emberstrife
has rewarded you with a Dull
Drakefire Amulet and instructs you to take it to General Drakkisath in
Upper Blackrock Spire for its final enchantment, but the illusion Myranda
created for you won’t work within Blackrock Spire. Seek out Rexxar and
explain your problem, hopefully he knows what to do.
|
Blood of the Black Dragon Champion
Quest
Level
|
56 to
obtain
|
Location
|
Desolace,
Upper Blackrock Spire
|
Starts
at
|
Rexxar
|
Ends at
|
Rexxar
|
Goal
|
Journey
to Upper Blackrock Spire and kill General Drakkisath, bring his blood back
to Rexxar.
|
Experience
Gained
|
10900
|
You’re
pleased to hear that only the Blood of the Black Dragon Champion
from General Drakkisath in Upper Blackrock Spire is needed to finalize the
amulet. Bring a strong group and slay Drakkisath. Return to Rexxar when you
have the blood. He gives you the Drakefire Amulet, key
to Onyxia’s lair.
|
Fight Preparation
PLAYERS
A group
learning how to kill Onyxia should bring a full level 60 raid group – 40
people. Every raider needs to have their Drakefire Amulet in their
inventory before zoning in.
The
classes you have at your raid should be pretty evenly distributed. There
are nine classes and raids can hold 40 people, so most raid encounters are
balanced for a
raid group consisting of 4-5 people from each class. This is
true for Onyxia. It’s important to have good healing and solid ranged
damage dealers. Melee damage classes have limited usefulness during Phase 2
of the fight, but are important for Onyxian Whelps and the times when she’s
on the ground.
People
often ask if the talents your character has are going to make or break a
PvE raid encounter. Yes and no. Experienced raid groups/guilds often play
out their raid by having people spec certain ways. There is typically a
“preferred” spec for each class and, in fact, there may be a need for
different specs for the same class.
Most
high-end encounters are planned out ahead of time and require certain specs
to work properly. This is especially important before you get your
higher-end equipment from the dungeons that you’re raiding. You can benefit
greatly from those times and that’s when your spec becomes less important.
A totally geared up, Tier 2 Warrior may be able to handle some raids
without a full Protection spec, but it’s unlikely that they’ll do that.
It all depends
on the demands of the group that you’re planning on raiding with and
whether or not they can assimilate your current spec into their plans. To
be invited to a raid group, simply ask what type of spec they require or
would like and get into the raid. Don’t try and force your way in as your
own spec unless you’ve been raiding for a while and have tested that spec.
|
EQUIPMENT
The
main tank (MT) is the most important person as far as equipment goes. They
should have over 150 fire resist (FR) and over 7500 life (buffed). Dark
Iron armor from the Thorium Brotherhood is good at providing hit points and
FR. Without decent FR and hit points, your healers won’t be able to keep
the MT alive while Onyxia is on the ground attacking.
Everyone
else in the raid should be equipped in at least 55+ superior quality items
from UBRS, LBRS, Straholme, Scholomance, and Dire Maul. You don’t need epic
quality gear to kill Onyxia, but you probably won’t survive in greens. (Unless they are Outlands greens,
lawls.)
|
OTHER ITEMS
Greater Fire Protection Potion are always a good idea if you can get the materials.
They absorb a solid amount of fire damage, making Phase 2 and Phase 3
easier.
Lung Juice Cocktail from the repeatable quest in
Blasted Lands is easy to obtain and gives 25 stamina,
nice for your MT. Flask of the Titans,
made by alchemists, is much harder to make but is nice to have for an additional 1200
hit points.
All PvP
reward class trinkets (Warrior example: Insignia of the Horde) that remove
Fear and the Glimmering Mithril Insignia
(from the Blacksmithing quests) are useful for Phase 3 when Onyxia is using
this ability.
|
GROUP SETUP
The
raid is going to be split in half – even-numbered groups and odd-numbered
groups. Evenly distribute the classes for each side.
The MT
should have a Priest, a Warlock (for Blood Pact), and a Shaman or Paladin
(for fire resist) in their group.
Mages
should have Priests because they will need to AoE Onyxian Whelps at some
point.
|
Getting to Onyxia
ONYXIAN WARDERS
Onyxia’s
Lair is a small instance and only has four Onyxian Warders blocking the way
to her. The warders have a very powerful AoE (Fire Nova) that hits everyone
within 20 yards. In addition, they have Cleave,
Flame Lash (112 – 120 Fire damage and reduces FR by 68 for 45 sec.), and
Pierce Armor (reduces target’s armor by 75% for 20 sec.).
Flame
Lash can be dispelled and the other two abilities are melee-oriented. Only
the MT should be in range of their AoE attack while everyone else should be
attacking from range.
Wait
for each warder to walk as close as possible before you pull. They have
long patrol routes and you don’t want to fight more than one at a time.
Your
raid is formed, everyone is there, the warders are dead; all that remains
is a large sleeping dragon to kill. It’s time to wake her up and see if you
have what it takes to bring her down.
Get
fully buffed up before rushing in. Make sure everyone knows where they are
supposed to be. Double check everyone is ready and run in.
|
The Fight
PHASE 1
Special Attacks:
Fire
Breath: Cone shaped
fire breath attack that hits everything in front of her for 3063-3937
damage. It is resistible. To avoid this, always keep her pointed north,
away from the groups on the sides. Only the MT should be hit by her breath.
Wing
Buffet: A knock
back attack (563-937 damage) that hits everyone in front of her, tossing
them a fair distance. To avoid this, correctly position yourselves at her
sides as far away as possible while still being in melee range. Keep your
back away from the eggs.
Tail
Whip: Another knock
back attack (600-1000 damage) that hits everyone behind her, near the tail.
Tail Whip throws players much further than Wing Buffet, likely well into
the eggs if their back is to them. Avoid this by never standing behind an
angry dragon.
Cleave: Deals melee damage +315 to the
primary target and up to ten other targets in front of Onyxia. Avoid this
by remaining in your assigned and let the MT adjust who will be hit by this
attack.
Positioning:
Onyxia
should always be facing north and attacking the MT. The MT needs to be 10-15
yards away from the wall; being against the wall causes you
to bounce to either side when she knocks you back with Wing Buffet. You
want to bounce off the north wall and Onyxia shouldn’t turn much when she
knocks you back.
The rest
of the raid splits in half, odd-numbered groups on the left, even-numbered
groups on the right. Everyone should be at least 10
yards north of the egg caves, nobody
should ever go near them or near Onyxia’s tail during Phase 1, because
you’ll be tail whipped into the eggs. Try to keep your back facing east or
west (depending on which side you’re on) in case you do get knocked back;
you won’t end up in the eggs.
Strategy:
MT should rush in a good 20-30 yards ahead of
everyone to make sure they get initial aggro.
There should always be no whelp spawns whatsoever during
this Phase unless someone gets knocked into the eggs. If there are whelps,
have a couple mages use Frost Nova and AoE’s to wipe them out. Keep
Priests/Warriors ready to help if things turn sour. You should be able to
handle any amount of whelps that come, but any more than about 15 may
significantly damage the raid’s long term survivability. Don’t get anywhere
near the whelps and you’ll be fine. Remember that the eggs do not require
you to stand on top of them before they spawn like the UBRS Rookery room;
their spawn distance is much larger.
Have the MT slowly move into position at the north
center of the lair. The MT’s exact position is very important due to the
knock back. They need to be 10-15 yards away from
the north wall. When positioned correctly, the knock back from Wing Buffet
should bounce the MT against the north wall and have them land very close
to their original position.
Again, Onyxia should always be facing north.
Once the MT has built 30+ seconds of threat, everyone
can attack. Mind your DPS. Hunters: use Feign Death as often as you can.
Rogues: Feint when it’s up. Mages: don’t over do the nukes. Priests: use
Fade only if you draw aggro. If the MT loses aggro, Onyxia will turn to one
f the sides and probably kill everyone with a Fire Breath. Remember, she’s
immune to Taunt and Mocking Blow.
When an inexperienced raid group and, especially a MT,
Rogues should stick to using their default attacks (no combos/finishing
moves) and casters should wait a few seconds between each spell. It’s best
to survive the run slowly than continue to pull aggro from the MT and
likely wipe the raid. Kill her slowly and steadily by keeping her on the MT
and in position.
When she’s reached 70% life, take a good 30-second break
on attacking to let the MT rebuild aggro; better safe than sorry. During
that break is a good time to drink a fire absorption potion in preparation
for Phase 2.
At 65%, Onyxia walks from the north to the south and
takes flight. Phase 2 begins.
Remember that aggro management and MT positioning are
the keys to this Phase. This Phase is remarkably easy compared to the next
two due to its straightforward “MT tank her in the middle, healers keep MT
alive, everyone else DPS slowly” strategy. There should be no deaths and no
whelps alive when Phase 2 starts. There shouldn’t be any need to drink any
potions (except maybe a fire protection) or use anything with a noticeable
cooldown during this Phase.
|
PHASE 2
Special Attacks:
Fireball: Onyxia spits fire at random
people. The fire hits for approximately 1700-2300 damage to anyone in the
AoE. Avoid this by staying spread out so that the fire doesn’t hit people
near you. Use bandages to heal yourself so your healers don’t use all their
mana.
Deep
Breath: When
you see the emote: “Onyxia begins to take a deep
breath,” approximately 5 seconds pass before a huge column of fire erupts
along the floor from her spot. It’s more than likely that it can instantly
kill everyone it hits. This attack completely destroys the run if it’s not
dealt with properly. Deep breath simply can’t be avoided so you’ll have to
dodge it to your best ability. Every time Onyxia is going to move, there’s
a 30% chance that she’ll decide to advance forward, a 35% chance that
she’ll move left and a 35% chance that she’ll move right. If she chooses to
move forward, she’ll use Deep Breath. There’s a relatively intuitive method
to avoid her flame. Imagine that her lair is a giant clock. If she’s facing
6:00 (south), you will be out of range as long as you are three clock
positions away (3:00 or 9:00). Otherwise, you’ll be caught in the blast.
Positioning:
You
need to be spread out all around the lair. This setup is important for two
reasons: avoiding a Deep Breath attack, and minimizing the damage done by
Engulfing Flames. Keep moving around until there is nobody within about 5-10
yards of you. Ranged damage dealers will have to change
positions, as she flies around, to stay within attack range.
The
most common place people get clustered up at is near the eggs because
whelps are now spawning during Phase 2. Melee classes attacking whelps need
to make sure they aren’t on top of each other.
Stay
within range of your healer and generally on your group’s side of the lair.
You don’t want to be on the wrong side when she’s about to land.
An
alternate strategy used by some guilds is to follow Onyxia throughout the
fight while remaining as spread out as possible as opposed to remaining
stationary and reacting to her facing. To make this strategy work, everyone
in the raid must be acutely aware of her location at all times. Have the
raid leader use a macro to identify her position or a voice program to call
her out.
Do not
go too far south. There is an Onyxian Warder at the mouth of her lair; don’t aggro it.
Strategy:
As soon
as Onyxia leaps in the air, the first wave of 15-20 whelps appears and
everyone needs to help with them immediately. After the fist wave is dead,
melee classes should be focused on keeping the whelps under control. The
occasional Mage AoEing is useful as well. If they get out of control,
everyone needs to help deal with them and go right back to attacking Onyxia
once they are dead. Throughout this Phase, whelps are almost constantly
spawning; make sure to keep them from killing healers.
Have
everyone move into position and spread out. Melee classes should kill
whelps since they aren’t impressive with ranged DPS. Healers should keep
whelp killers and Engulfing Flames victims alive. Focus everyone else on
ranged damage DPS.
Ranged
damage is the most important factor. The goal is to get her back on the
ground as quickly as possible. Cast ever DoT, curse, and damage spell you
have. Zap wands. Remember, this Phase is long and you need to recast curses
and DoTs as they wear off.
Stop
casting all DoTs when she reaches 42%. You do not want to build any threat
with Onyxia through damage spells once she lands.
At
around 45%, have the MT start building rage on whelps to pull Onyxia back
onto him when she lands. At this point, ranged DPS should be unloading, the
whelps should be under control, and the MT should have rage.
Once
Onyxia’s health reaches 40%, she’s going to land any second. Move the MT to
the center of the lair where Onyxia is going to land and have them ready to
draw aggro. Everyone else should stop attacking the second she hits on the
ground. Phase 3 begins.
Seconds
before she lands, everyone needs to move away from the egg entrances to
avoid being Feared into them. Everyone needs to go back to their Phase 1
positions against the wall.
It is
absolutely crucial that everyone stop attacking when she lands. The MT is
going to have a hard time getting Onyxia focused on them and anyone
attacking during this transition could wipe the entire raid.
|
PHASE 3
Special Attacks:
Everything
from Phase 1.
Bellowing
Roar: The
ground shakes and Onyxia Fears everyone in the lair. Simultaneously, the
lava fissures explode with lava causing even more havoc. The Fear is resistible.
To avoid this, MTs have to rely on changing to Berserker stance, activating
Berserker Rage, and quickly changing back to Defensive stance. An
experienced Warrior will be able to do this very quickly. Shamans should
also be placing tremor totems, which occasionally remove Fear on party
members. It’s very bad for the MT to be Feared because Onyxia will then
turn and face the MT as they run around, possibly blasting a Fire Breath
attack while facing a side of players.
Eruption: The floor shoots lava every
time Onyxia Fears the raid. You will see the ground shake, the Fear hit,
and the lava fissures explode, damaging players within range for about 1500
life. Avoid this by getting rid of the Fear, if you can, and control where
your character is standing, stay away from cracks in the floor; the
explosions have limited range. If you do get Feared, and you usually will,
there isn’t much you can do about it. Bandage yourself as often as you can.
Positioning:
Similar
to Phase 1. The only difference is that you’re going to have a new element
to keep in mind – Lava Fissures. Find as safe a spot as possible and stand
there to avoid damage during the eruption of the lava fissures.
Strategy:
Once
Onyxia lands, the MT should be waiting under her with near-full rage to
Sunder Armor and do every thing possible to climb the threat ladder. Nobody
else should attack until the MT has aggro.
Regaining
aggro in Phase 3 is tricky. There seems to be no clear reasoning behind
which player she targets as she lands. She may clear her threat list
completely, nobody really knows. The MT just needs time to build enough
threat and get back to number one on the threat list. Anyone who has aggro
needs to move to the MTs location so that Onyxia is not facing a side. You
always want her facing north to avoid the Fire Breath attack.
As soon
as the MT gains aggro, have them move to the Phase 1 position, now mindful
of crack in the floor.
It’s
likely that the MT will get Feared and lose aggro
before they’re in position. Assuming the MT has enough threat, she will
chase them around while they are Feared. If she doesn’t, the second person
on her aggro list is probably going to die. If she uses Fire Breath on a
bunched up side while the MT doesn’t have aggro, it’s almost certainly a
wipe.
Beyond
the floor exploding with lava, being Feared into the lava, the MT losing
aggro or changing positioning often – and everyone being low on life and
mana – this is exactly like Phase 1. Mind your DPS and position. Deal with
the whelps if any come. Let the MT tank and keep them alive at all costs.
If the MT dies when she‘s at even 5% life, the run is likely over.
Anyone
that can do damage should be focused on balancing DPS and threat while
surviving. Anyone that can heal should be healing the MT. If your Priests
say the MT is under control, backup healers should be keeping people alive
who are hit by the exploding lava.
Just
keep the MT alive, keep yourself alive, and do as much damage as possible.
Kill her before she kills all of you.
Stick
to the plan, stay calm, and be at the top of your game. Your MT has a lot
of learning to do during this Phase. They need to be ready to deal with
Fears, aggro, positioning, knock back, occasional teleports, everything.
The MT makes or breaks this Phase.
|
VICTORY
Congratulations,
you’ve defeated a powerful raid boss and a treacherous villain of both the Alliance and Horde. It’s not an easy
task to get 40 people working together and the experience you gain from
defeating Onyxia is invaluable in future raid encounters.
|
ONYXIA’S HEAD
Aside
from her normal drops, Onyxia always drops a Head of Onyxia.
This
item is used to start a quest called Victory
for the Horde. The quest asks you to return to Orgimmar and present the
head at the city’s throne. The rewards are very impressive.
Onyxia Blood Talisman
Dragonslayer's Signet
Onyxia Tooth Pendant
In
addition, when you turn in the quest, Onyxia’s head is displayed in the
city and everyone nearby gets a powerful 2-hour buff. This buff, the
Rallying Call of the Dragonslayer, has a cooldown and won’t affect those in
the city if it’s recently been triggered.
You can
only complete the Head of Onyxia quest once per character.
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