Materia
Select a materia category.

 

Magic Materia
Support Materia
Independent Materia
Command Materia
Page 1 Summon Materia
Page 2 Summon Materia
Enemy Skills

 

 

 

 

Materia Equipping Effects Values
How does equipping materia effect the statistical characteristics of my character?

Strength: Character's overall strength when equipped with materia. Measured in points.

Magic: Character's magic power when equipped with materia. Measured in points.

MaxHP: Maximum HP variance when equipped with materia, Measured in percent OF maximum HP.

MaxMP: Maximum MP variance when equipped with materia. Measured in percent OF maximum MP.

MagicDef: Magic defensive power when equipped with materia. Measured in points.

Vitality: Overall character's battle potential. Measured in points.

Luck: Character's luck in battle, based on offensive and defensive ability. Measured in points.

Dexterity: Character's overall speed and evasive ability. Measured in points.

Equipping Support Materia
How does support materia work with attached materia?



Support materia works by attaching a support materia and a supported materia together in a linked spot on your weapon or armor. This linkage combines the effects of both materia.

All attached materia linked to support materia are used to the best of their abilites automatically. For example, if you attach a Restore materia that has Cure, Cure2, and Cure3 to a Final Attack materia, Cure3 will be used. This also applies for offensive materia as well; the strongest available spell or command function will be used.

 



Magic Materia

Display in ascending order based on the 'Magic Materia' field.Display in descending order based on the 'Magic Materia' field.

 Price

Display in ascending order based on the 'Price' field.Display in descending order based on the 'Price' field.

 

Ice

 

Inflicts a cold, freezing elemental spell upon the enemy.

 

 

 

 Magic/Ability List

 AP Growth

 MP

 Equipping Effect

Ice
Ice2
Ice3

0 AP
2000 AP
18000 AP
35000 AP

4
22
52

Strength: -01
Magic: +01
MaxHP: -02%
MaxMP: +02%

600 Gil
Sector 7 Slums
Sector 5 Slums
Wall Market
Fort Condor
Inner Junon
Costa Del Sol
Mideel (2nd Visit)

 

 Acquire

Initially Equipped

 

 

 

 

 

Lightning

 

Inflicts lightning element against the enemy.

 

 

 

 Magic/Ability List

 AP Growth

 MP

 Equipping Effect

Bolt
Bolt2
Bolt3

0 AP
2000 AP
18000 AP
35000 AP

4
22
52

Strength: -01
Magic: +01
MaxHP: -02%
MaxMP: +02%

600 Gil
Sector 7 Slums
Sector 5 Slums
Wall Market
Fort Condor
Inner Junon
Costa Del Sol
Mideel (2nd Visit)

 

 Acquire

Initially Equipped

 

 

 

 

 

Restore

 

Heals HP to party members. Use Cure spells to cure party members. Use Regen to slowly regenerate HP during battle

 

 

 

 Magic/Ability List

 AP Growth

 MP

 Equipping Effect

Cure
Cure2
Regen
Cure3

0 AP
2500 AP
17000 AP
25000 AP
40000 AP

5
24
30
64

Strength: -01
Magic: +01
MaxHP: -02%
MaxMP: +02%

750 Gil
Sector 7 Slums
Sector 5 Slums
Wall Market
Fort Condor
Inner Junon
Costa Del Sol
Mideel (2nd Visit)

 

 Acquire

Mako Reactor 1

 

 

 

 

 

Fire

 

Englufs the enemy in scorching flames.

 

 

 

 Magic/Ability List

 AP Growth

 MP

 Equipping Effect

Fire
Fire2
Fire3

0 AP
2000 AP
18000 AP
35000 AP

4
22
52

Strength: -01
Magic: +01
MaxHP: -02%
MaxMP: +02%

600 Gil
Sector 7 Slums
Sector 5 Slums
Wall Market
Fort Condor
Inner Junon
Costa Del Sol
Mideel (2nd Visit)

 

 Acquire

Initially Equipped

 

 

 

 

 

Poison

 

Infects enemies with poison and continually decreases HP until death.

 

 

 

 Magic/Ability List

 AP Growth

 MP

 Equipping Effect

Bio
Bio2
Bio3

0 AP
5000 AP
20000 AP
38000 AP

8
36
80

Strength: -01
Magic: +01
MaxHP: -02%
MaxMP: +02%

1500 Gil
Kalm
Inner Junon
Costa Del Sol

 

 Acquire

Shinra HQ (67th Floor)

 

 

 

 

 

Earth

 

Uses destructive Earth power to inflict damage upon the enemy.

 

 

 

 Magic/Ability List

 AP Growth

 MP

 Equipping Effect

Quake
Quake2
Quake3

0 AP
6000 AP
22000 AP
40000 AP

6
28
68

Strength: -01
Magic: +01
MaxHP: -02%
MaxMP: +02%

1500 Gil
Kalm
Inner Junon
Costa Del Sol

 

 Acquire

None

 

 

 

 

 

Heal

 

Helps cures all impurites and harmful status conditions of party members. Use Poisona to cure Poison status, Esuna to remove all status altering ailments, and Resist to prevent status alterations

 

 

 

 Magic/Ability List

 AP Growth

 MP

 Equipping Effect

Poisona
Esuna
Resist

0 AP
12000 AP
52000 AP
60000 AP

3
15
120

Strength: -01
Magic: +01
MaxHP: -02%
MaxMP: +02%

1500 Gil
Kalm
Inner Junon
Costa Del Sol
Gongaga

 

 Acquire

None

 

 

 

 

 

Revive

 

Restore characters from swooned (0 HP) status. Use Life to restore 1/4th of casted character's HP. Use Life2 to fully restore a swooned character.

 

 

 

 Magic/Ability List

 AP Growth

 MP

 Equipping Effect

Life
Life2

0 AP
45000 AP
55000 AP

34
100

Strength: -02
Vitality: -01
Magic: +02
MagicDef: +01
MaxHP: -05%
MaxMP: +05%

3000 Gil
Inner Junon
Costa Del Sol

 

 Acquire

None

 

 

 

 

 

Seal

 

Casts battle handicaps on enemies, severely decreasing attack availability and power. Use Sleep to put the casted monster to sleep. Use Slience to prevent the casted monster from using magic, summons, or enemy skills.

 

 

 

 Magic/Ability List

 AP Growth

 MP

 Equipping Effect

Sleepel
Silence

0 AP
10000 AP
20000 AP

8
24

Strength: -01
Magic: +01
MaxHP: -02%
MaxMP: +02%

3000 Gil
Inner Junon
Costa Del Sol

 

 Acquire

None

 

 

 

 

 

Transform

 

Transforms enemies into less severe threats. Use Mini toshrink monsters to a small size. Use Toad to transform monsters into toads. Likewise, using Toad on a character/monster already inflicted with the Toad spell will transform them back into their normal being.

 

 

 

 Magic/Ability List

 AP Growth

 MP

 Equipping Effect

Mini
Toad

0 AP
8000 AP
24000 AP

10
14

Strength: -01
Magic: +01
MaxHP: -02%
MaxMP: +02%

5000 Gil
Mt. Corel
Cosmo Canyon
Gongaga
Mideel

 

 Acquire

Initially Equipped, Mt.Corel Railroad Tracks

 

 

 

 

 

Mystify

 

Manipulates enemies' minds and causes confusion. Use Confu to confuse the enemy, allowing it to attack itself and other enemies. Use Berserk on a character to make the attack uncontrolably, while their attack power increases and hit rate decreases.

 

 

 

 Magic/Ability List

 AP Growth

 MP

 Equipping Effect

Confu
Berserk

0 AP
12000 AP
25000 AP

18
28

Strength: -01
Magic: +01
MaxHP: -02%
MaxMP: +02%

6000 Gil
Cosmo Canyon
Gongaga

 

 Acquire

None

 

 

 

 

 

Time

 

Alters time to effect battle speed. Use Haste on a character to decrease wait time. Use Slow to slow down an enemies attack time. Use Stop to stop attack time completely.

 

 

 

 Magic/Ability List

 AP Growth

 MP

 Equipping Effect

Haste
Slow
Stop

0 AP
8000 AP
20000 AP
42000 AP

18
20
34

Strength: -02
Vitality: -01
Magic: +02
MagicDef: +01
MaxHP: -05%
MaxMP: +05%

6000 Gil
Gongaga
Rocket Town

 

 Acquire

None

 

 

 

 

 

Gravity

 

Manipulate gravity to cause damage upon ground enemies. HP is drained respectively, depending on spell, by 1/4th, 1/2, or 3/4ths. Ineffective on most airborne enemies.

 

 

 

 Magic/Ability List

 AP Growth

 MP

 Equipping Effect

Demi
Demi2
Demi3

0 AP
10000 AP
20000 AP
40000 AP

14
33
48

Strength: -01
Magic: +01
MaxHP: -02%
MaxMP: +02%

8000 Gil
Mideel
Costa Del Sol

 

 Acquire

Cosmo Canyon (win after defeating Gi Nattak)

 

 

 

 

 

Destruct

 

Destroys protective barriers and magic barriers. Use DeBarrier to remove Barrier, Reflect, MBarrier, Peerless, and Wall statuses. Use DeSpell to remove indirect statuses such as Stop, Slow, Haste, Regen, Resist, and Death Sentence. Use Death to instantly dispatch an enemy.

 

 

 

 Magic/Ability List

 AP Growth

 MP

 Equipping Effect

DeBarrier
DeSpell
Death

0 AP
6000 AP
10000 AP
45000 AP

12
20
30

Strength: +02
Vitality: -01
Magic: +02
MagicDef: +01
MaxHP: -05%
MaxMP: +05%

9000 Gil
Fort Condor
Mideel

 

 Acquire

Shinra Mansion

 

 

 

 

 

Barrier

 

Protects party members with protective barriers and defenses. Use Barrier to protect against physical attacks. Use MBarrier to protect from magic attacks. Use Reflect to bounce back a casted spell. Use Wall to protect against both physical and magic attacks.

 

 

 

 Magic/Ability List

 AP Growth

 MP

 Equipping Effect

Barrier
MBarrier
Rflect
Wall

0 AP
5000 AP
15000 AP
30000 AP
45000 AP

16
24
30
58

Strength: +02
Vitality: -01
Magic: +02
MagicDef: +01
MaxHP: -05%
MaxMP: +05%

10000 Gil
Rocket Town

 

 Acquire

None

 

 

 

 

 

Exit

 

Instantly escape from a battle. Use Remove to instantly dispatch all enemies.

 

 

 

 Magic/Ability List

 AP Growth

 MP

 Equipping Effect

Escape
Remove

0 AP
10000 AP
30000 AP

16
99

Strength: -01
Magic: +01
MaxHP: -02%
MaxMP: +02%

10000 Gil
Rocket Town

 

 Acquire

None

 

 

 

 

 

Comet

 

Impacts a large comet shower against the enemy or a group of enemies.

 

 

 

 Magic/Ability List

 AP Growth

 MP

 Equipping Effect

Comet
Comet2

0 AP
12000 AP
60000 AP

70
110

Strength: +02
Vitality: -01
Magic: +02
MagicDef: +01
MaxHP: -05%
MaxMP: +05%

None
None

 

 Acquire

The Forgotten City

 

 

 

 

 

Full Cure

 

Recovers all HP.

 

 

 

 Magic/Ability List

 AP Growth

 MP

 Equipping Effect


Full Cure

0 AP
3000 AP
100000 AP


99

Strength: -04
Vitality: -02
Magic: +04
MagicDef: +02
MaxHP: -10%
MaxMP: +10%

None
None

 

 Acquire

Cosmo Canyon  at the back of the Item Shop

 

 

 

 

 

Shield

 

Protects a character with a powerful shield. Gives one character the Shield status; Invincible to physical and elemental attacks

 

 

 

 Magic/Ability List

 AP Growth

 MP

 Equipping Effect


Shield

0 AP
10000 AP
100000 AP


180

Strength: -04
Vitality: -02
Magic: +04
MagicDef: +02
MaxHP: -10%
MaxMP: +10%

None
None

 

 Acquire

Northern Crater

 

 

 

 

 

Contain

 

Holds an enemy in place to allow greater damage. Each spell does elemental damage. Use Freeze for Ice elemental damage and a chance of stopping the enemy. Use Break for Earth elemental damage and a chance of petrifying the enemy. Use Tornado for Wind elemental damage and a chance of confusing the enemy. Use Flare for Fire elemental damage

 

 

 

 Magic/Ability List

 AP Growth

 MP

 Equipping Effect

Freeze
Break
Tornado
Flare

0 AP
5000 AP
10000 AP
15000 AP
60000 AP

82
86
90
100

Strength: -04
Vitality: -02
Magic: +04
MagicDef: +02
MaxHP: -10%
MaxMP: +10%

None
None

 

 Acquire

Mideel  - Give Mimett Greens to the white chocobo and scratch its ears

 

 

 

 

 

Ultima

 

Inflicts heavy concentrated magic damage on all enemies.

 

 

 

 Magic/Ability List

 AP Growth

 MP

 Equipping Effect


Ultima

0 AP
5000 AP
100000 AP


130

Strength: -04
Vitality: -02
Magic: +04
MagicDef: +02
MaxHP: -10%
MaxMP: +10%

50000 Gil
North Corel
(Fail to protect town)

 

 Acquire

North Corel - Succeed in protecting town.

 

 

 

 

 

Master Magic

 

Equips all magic materia spells.

 

 

 

 Magic/Ability List

 AP Growth

 MP

 Equipping Effect

Master Magic

 

 

 

None
None

 

 Acquire

Kalm - Trade in the Earth Harp for it.
Cosmo Canyon - Acquire from the Huge Green Materia in Bugenhagen's observatory (you have all magic materia mastered)

 

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