Enduring Twilight: Old World of Darkness
Mage 101
Lesson Five: Finishing the Sheet
Freebies, Merits and Flaws
Freebies -
Ok - seems like you've finished your sheet already, right? Wrong! Here comes
what I consider the "fun part" (or the annoying part, if there's a lot you want
to do and only have so many points to spread) This section is the "freebies"
which you can use to "round out" your character, customizing them as you see fit
(yep, for those of you who wanted a 5 in Crafts: Basket Weaving, here's your
chance to move from 3 dots to 5!). If you really wanted a higher rating in an
Attribute, Ability or Advantage, or one of the Gifts that isn't normally
available to your Breed, Auspice or Tribe, now's the time to go back and get it. You've got 15 points, which may seem like a
lot, but whoa - don't go thinking they're dots that you can throw anywhere. You
have to "buy" dots with the freebie points, and where the dot goes determines
how much it costs. (after all, Attributes are much more useful, flexible, and in
demand for rolls than individual abilities, and they're priced accordingly) I've
included a chart with the cost breakdown. (from page 102, Werewolf: the Apocalpyse, WW3801)
Trait | Cost |
Attributes | 5 freebie points per dot |
Abilities | 2 freebie points per dot |
Backgrounds | 1 freebie point per dot |
Spheres | |
Arete | |
Willpower | |
Quintessence |
You can combine the dots you buy with freebies any way you wish, so long as the cost doesn't exceed the number you get to start with (15)
Merits & Flaws
Merits and flaws are 'extras' - they tend to be things that can't be quantified
easily in a 1-5 (much less 1-10) scale, and are often character 'quirks',
whether good or bad. Both merits and flaws have freebie point values - merits
cost freebies, while flaws give you extra freebies. Don't go crazy with
them though - you're only allowed to get 7 extra points from flaws. You can take
more flaws than that if you really want to, but you won't get points for them.
There's tons of merits and flaws scattered in dozens of books, and sometimes you
can even take them from other game lines (if the Storytellers say it's okay) but
I've included a list of the ones from the Player's Guide to Garou to get you
started - if you need more than this you can probably dig up plenty in other
sourcebooks.