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Immeckians


Not much is known about the Immecka's. They generally keep themselves to themselves, a quiet race that doesn't interact with other races too much, and spend a lot of their time meditating. They love to compete with each other however, and often hold many fighting tournaments on their home world.

Moves

Scatter Finger Beam
Type: Energy
Description: Multiple orange coloured energy blasts are fired from the finger of the user, causing minimal damage.

Damage Factor: 150,000
Requirements: 200,000pl and 100,000ki (or) 100,000ml. (Can be used 10x a battle only - only 3x with ML)

Gekiretsu
Type: Energy
Description: A powerful energy wave that is fired from one hand that when hits an opponent causes a huge explosion due to the large amounts of energy pumped into the attack.

Damage Factor: 500,000
Requirements: 400,000pl and 250,000ki and 150,000ml.

Double Assault
Type: Melee
Description: A physical attack which is most useful against two opponents, rather than one, and starts with the user concentrating on knocking 1 out of the equasion first by teleporting behind them and striking their foe with a deathblow to the neck, sending them crashing down. Then, the user rushes over to the other opponent and bombardes them with an onslaught of punches and kicks until the user stops playing around and lands their final blow to the opponent's torso.

Damage Factor: 500,000 to each opponent (hits 2 chosen opponents - if it used against 1 person then damage is only 500,000)
Requirements: 800,000pl and 200,000ki.

Izaruu'Oji
Type: Energy
Description: This attack is powered by the mental energy of the user, it starts with them creating ten balls of energy with their mind, completely encircling the user. Then he/she raises the ring of mental energy balls above their body and starts to make it spin, gradually getting faster and faster. Then, one by one, each energy ball is released from the ring straight towards an opponent until there is only one left spinning by itself. The user then supercharges this last energy ball, boosting it with mental energy so it is alteast 5x its oringal size and fires it at the opponent.

Damage Factor: 1,600,000
Requirements: 1,200,000pl and 1,000,000ml. (Can be used 3x a battle only)

Kiai Wave
Type: Energy [wide area]
Description: This is an attack where the user shoots a blast a KI at their opponent through their mouth by screaming, very similar to the Eraser Cannon technique of the Oozaru (Saiyan Race).

Damage Factor: 250,000
Requirements: 300,000pl and 200,000ki (or) 200,000ml.

Energy Ring
Type: Energy [attacking status]
Description: A red energy ring is created by the user that will fit around their opponent's body and then reduce in size, squeezing their foe and therefore trapping them and causing immense distress. After 1 turn the energy used will weaken and then dissolve completely.

Status Factor: Will trap an opponent, making them unable to do anything for 1 whole turn.

Damage Factor: 500,000
Requirements: 900,000pl and 300,000ki. (Can be used 3x a battle)

Z'uunki
Type: Energy [attacking status]
Description: Multiple dark red energy blasts are fired at an opponent, quite powerful. They home in on an opponent's energy levels and explode on contact.

Status Factor: Cannot be evaded by Basic Moves, Race Move and Hyper Art evasion type moves (including Instant Teleportation and Buu Teleportation!)

Damage Factor: 500,000
Requirements: 650,000pl and 100,000ki and 300,000ml.

No Ryoku
Type: Energy [death damage]
Description: An energy attack that can attack an opponent's life force directly using their mind, reducing a foe's health by huge amounts without factoring the opponent's other stats into their total defense ... deadly!

Damage Factor: 1,000,000
Requirements: 1,750,000pl and 800,000ml. (Can be used 4x a battle)

Kinetic Web
Type: Energy [special attacking status]
Description: The user creates a web of electrically charged energy that traps an opponent for 3 turns, each turn stunning the opponent due to the high voltage that passes through the energy web.

Status Factor: Stuns opponent for 1 turn, then for the next 2 turns the opponent receives 500,000 points of damage.

Damage Factor: 500,000 (on contact and then for next 2 turn after opponent is stunned)
Requirements: 1,500,000pl and 1,000,000ki. (Can be used 3x a battle)

Ryuzoku Don Tei
Type: Energy [self status]
Description: The ultimate returning technique, with this move the user can deflect any energy based attack that has no special status in it, and send it straight back to the user without incurring any damage whatsoever!

Status Factor: It will deflect any energy based moves that does not contain [attacking status] / [special attacking status] / [wide area] / [obliterator] / [death damage] or [instant kill] type status. It lasts for the turn it is used and the opponent recieves 1/2 the damage from the attack.
Requirements: 1,800,000pl and 500,000ml. (Can be used 3x a battle)

Shockwave
Type: Energy [instant kill]
Description: The user powers up to such an extreme level that the energy created by the user sends g-force shockwaves that hits the user over and over until they pass out. If the user is strong enough he/she can cause great trauma to their foe's body, cuasing heart palpitations and finally destroying their foe from the inside out.

Status Factor: Will kill an opponent, but only if the user's current PL level is over 2x an opponent's current KI + ML.

Damage Factor: 2,000,000 (if it is unsuccessful in killing the opponent)
Requirements: 2,200,000pl and 1,300,000ki and 400,000ml. (Can only be used 2x a battle)

Kill Driver
Type: Energy [attacking status]
Description: The user creates a gigantic force of energy shaped like a hammer, that the user controls. The user then manipulates the energy and sends it crashing swiftly down on top of their foe with such tremendous power that it flattens everything in a 1/4 of a mile radius. This attack is so devastating that if it is successful in hitting the opponent they will lose 1/4 of their current DEF, instantly!

Status Factor: Reduces 1/4 current DEF of opponent on contact, this decrease is effective for the turn it is used and the next turn after. Afterwards their opponent's DEF returns to normal.

Damage Factor: 1,000,000
Requirements: 2,000,000pl and 500,000ki and 650,000ml. (Can be used 3x a battle)

Chou No Ryoku
Type: Energy [death damage]
Description: A stronger version of the original No Ryoku teechnique, using much more power therefore causing more damage to be knocked off the opponent.

Damage Factor: 3,000,000
Requirements: 2,600,000pl and 1,800,000ml. (Can be used 2x a battle)

Ranbu Har'Umi
Type: Energy [special self status]
Description: Using this move an Immeckian warrior can triple their current SPD, making them undetectible to the naked eye and faster than anything seen before!

Status Factor: Current SPD is tripled, this move lasts for 5 turns. After 5 turns their SPD is returned to normal.
Requirements: 1,900,000pl and 750,000ki (or) 750,000ml.

Blazing Barrage Palm
Type: Energy [wide area]
Description: An energy based technique in which the user starts spinning rapidly, then when they reach a fast enough velocity the user outstretches their arms with palms facing flat and then fires hundreds of ki blasts that are released in all directions, destroying everything.

Damage Factor: 4,000,000
Requirements: 3,250,000pl and 2,500,000ki.

Gekiretsu Madan
Type: Energy [special attacking status]
Description: This is a much greater improvement on the orignal Gekiretsu move, this time however, the energy wave is much bigger and damage is completely dependant on the user's current ML. When this move hits successfully it drains 1/2 of the opponents current ML, and adds it to that of the user!

Status Factor: Drains 1/2 of one opponent's current ML and adds it to user's for remainder of battle. This move allows the user to go over their maximum transformed ML.

Damage Factor: Damage is equal to the user's current level of ML.
Requirements: 4,000,000pl and 2,000,000ki and 3,000,000ml. (Can be used 2x a battle only)

Zahji
Type: Energy [obliterator lvl1]
Description: A powerful dark red energy sphere is created above the user's head, it is huge and has a radius of atleast 1/2 a mile! The sphere is created using layers of overlaping swirling energy, each intertwining with each other, and what makes this attack devastating is that when it makes contact with a planet's surface, the outer layer is constantly renewed with energy from the core of the obliterator attack, strengthening it further until it finally reaches the nucleus of the planet and explodes with utter power!

Damage Factor: 8,000,000
Requirements: 5,600,000pl and 5,000,000ki and 5,000,000ml. (Can be used 2x a battle only)


Transformations

Shadow Warrior
Turns Lasted: All of Battle
Description: A strange transformation that changes the pigment of the user's skin to a dark black, and the user's eyes blank out to white. The aura the user gives off when powering up is a shining silver, than their regular blue hue. Due to this effect they have been branded shadow warriors, as they can hardly be seen, especially in the darkness.

Stat Increase: 1,400,000hp / 900,000pl / 900,000spd / 400,000ki / 600,000def / 400,000ml
Requirements: 1,000,000pl / 400,000ki / 400,000ml

Shadow Warrior 2
Turns Lasted: All of Battle
Description: A much stronger transformation than the original Shadow Warrior, this time around the user gains a much bigger stat boost and their eyes blank out to an eerie shade of yellow.

Stat Increase: 2,200,000hp / 1,600,000pl / 1,600,000spd / 900,000ki / 1,400,000def / 900,000ml
Requirements: 1,800,000pl / 900,000ki / 900,000ml

Shadow Shaman
Turns Lasted: 30 Turns
Description: The user focuses all their energy and in doing so can harness great kinetic and mental energy powers. A concentration of this caliber requires a warrior of great skill.

Stat Increase: 3,500,000hp / 3,000,000pl / 3,000,000spd / 2,500,000ki / 2,250,000def / 2,000,000ml
Requirements: 3,500,000pl / 1,800,000ki / 1,400,000ml (must have completed atleast 5 quests)

Feral Beast
Turns Lasted: 5 Turns
Description: The user unlocks the latent energies in their body and increase their powerlevel exponentially. Their muscle mass grows to such a size that the user is atleast 10x the size they were before! With the power to crush a small city with one foot, this truly is a mighty transformation. However due to the mega drain it has on the user it is a very limited powerup.

Stat Increase: 15,000,000hp / 18,000,000pl / 8,000,000ki / 12,000,000def / 8,000,000ml
Requirements: 6,500,000pl / 5,000,000ki / 5,000,000ml (must complete the Trials of Combat training and defeat the Elder War Chief in order to unlock. Must have the Shadow Shaman transformation on your move list)

Ultimate Shadow Warrior
Turns Lasted: 15 turns
Description: The strongest Shadow Warrior transformation that has ever been achieved before. The user this time glows a dark purple hue when powering up and their eyes also glow this colour, their skin still a dark shade of night. The user becomes terribly strong in this transformation, and any person who opposes this warrior will certainly meet their match.

Stat Increase: 20,000,000hp / 24,000,000pl / 24,000,000spd / 10,000,000ki / 20,000,000def / 10,000,000ml
Requirements: 12,000,000pl / 8,000,000ki / 8,000,000ml (must have completed 10 quests)

Nightshade
Turns Lasted: 10 turns
Description: Unknown, this transformation has never been reached before, ever!

Stat Increase: 40,000,000hp / 35,000,000pl / 35,000,000spd / 20,000,000ki / 32,000,000def / 20,000,000ml
Requirements: 25,000,000pl / 12,000,000ki / 12,000,000ml (must have the Ultimate Shadow Warrior transformation on move list and completed 15 quests)


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