summary of Character Creation

Step 1: Discussion
Talk to the GM about the nature of the upcoming game. This particular campaign will have you playing a character who is a member of, or is affliated with the minor noble house Ryswell of the Rills.

Step 2: Character Outline
Use the game boundaries established through your talk with the GM to develop a rough character outline. In particular, consider your character’s background and house. At this time, you can earn an extra 5 Character Points by committing to give the GM a background history of your character, an important character story, or other valuable character contribution.

Step 3: Assign Stats
Your character starts with values of 4 in each of the Body, Mind, and Soul Stats. These values can be raised up to 8 by spending Character Points on them, or even as high as 12 with GM permission.

Step 4: Consider Paths
You may optionally use Character Points to assign one or more Paths to your character, reflecting the choices he or she has made over the years.

Step 5: Select Attributes
Any remaining Character Points may be used to acquire Attributes — abilities and talents possessed by your character. Some Attributes have Variables and Restrictions associated with them that modify their use.

Step 6: Consider Skill Specialisations
For each Skill that a character has, choose a free Specialisation.

Step 7: Select Defects
You are encouraged to take Defects appropriate to your character outline. These Defects will provide you with more role-playing opportunities and give you back Character Points you can use to raise Stats or acquire additional Attributes.

Step 8: Calculate Derived Values
After you have modified your character’s Stats through Attributes and Defects, you can calculate his or her Derived Values including Combat Value (both Attack and Defence), Damage Multiplier, Health Points, Shock Value, and Fate Points.