MMF2MEv3LC:\Documents and Settings\Dee\My Documents\Jay\Atrimo\Fighting Game\MEv3.mfa4(@0M,mq{{ATNFT"ArialAPMSASUMAGMI """)))UUUMMMBBB999|PP3f333f3333f3ffffff3f̙3ff333f333333333f33333333f33f3ff3f3f3f3333f33̙33333f333333f3333f3ffffff3f33ff3f3f3f3fff3ffffffffff3ffff̙fff3fffff3fff333f3f3ff3ff33f̙̙3̙ff̙̙̙3f̙3f333f3333f3ffffff3f̙3f3f3f333f3333f3ffffff3f̙3f3ffffffffff!___wwwB00 h hpppph`@qxaxaxExpp`xÀI,0Qqqiph0$À$(mq4U444Uep`$IŽqUUuq$pHiÀ0YYYY888 xXDZmu8YY8U444UuuYyyyya`eÀm88Uqq4u8Y4ahÀDZ840Q4uY4aP,UMMIzizzzz {,{M{U<}}<yx8ax0uUQ ,m``E)}}Y $#W 51uO ~% ,;@= /&{m?S 5#P +*S}D 1U4_ Mk"8X )Th{> ){~L3jخvQ) 8WeO1  $&''&"  xAxAxAx㐂pppX$Ү0QqMAxhHÀiUUuUax`〆4YY8u$hu8U488puUQӎ0Ӽ<<$`axMUm)s͞c  `[  q= P2pO-AhppqmEumx4QӮq' @?@ P@#PP@P P@PPP@@P @ P@PPPP@P@@P @ P@PP P@@P @ @ P@P P@@PP @ @ P @ @ @@P @@ P@@@ @@@P  @ @ @P @P@@@P @ @ @@P@ P @P@@P @ @@@ P P @  P@ @ @ @@ @P@@ P@P@ @ @P@P@@@ P@  P@ @@@ P @P @@@  @ P @@ P@P @ @P @ P@P @ @P@ @@ P@@P @ P @ P @@@P @ @ P P @@P @ @P@@ @P@P @ @@ P@@@P @P @ @@P@@@P@@P @ @ @P@P@@P @ @ @P@P P@@P @ @ PP P@@@P @ P@P P@@@P @ P@PP@@P P@P@@P P@@PPP @PP@6@ P@8 @$ J">@P@BPP@<P P@@9P P@?P @ P@@@ P!P @ P@@@P  P(@@P@  PP@ @@P @@ @@ P @PP @ @P@P @@ @ @ P@PP @P@P P @ @ P  @@ @P@ @@@  PP@@ P@@@P    PP@@ P@ @@P@  PP @@ P@@  @ @  @P@@ P@@ @   P@ P@@P@ @ @ P @P@@P@P @@ @ @P@@@ @P@P@ @  @P @@P@ P@@P @@ @ P@@P@ @P  @P P@ @ P@  @PP P@ P@P  @@@P @P@ P @P P @@ P P@ P @P @@ @  P @P@ @@@P @@ @  P P @@@@P@@  @@ P @ P @ @@P @  @ PP @P@@@P  PPP@ P@@@PP@P@@@ P( P@@>P @@=PP@AP@3D L!?B5@@@PP@9@P@ @ P@P @@ @P@@ P@P @P@ P@@P P@P @ @ P@ P@P@P @P @P@P@@ P P @@P P@ @P @P P @ @P P@PP@ @P@@ @ @PP@ @ @P @@ @ @@P@P@P @@P @@ @@@@PPP@@P@P @@@ @@ @@@@P P @ @ P@P@ @P@@P @ @ @@P@ P @@ @ @@P @P@P @@ P@P@@@P @ @ P@@ @ @ @ @ @ P@@ P@P@ @ @ P@PP P  @ @ P@@ P@PP@P@ @ P@@P @ P@@P@@ @P@@P@@ P@@P@ @P@PP@ P P@P@@@ @@P @P@P@PP@P@P@@ @@ PP @ @P@@P @ @ @@P@P@@P @P @ @ @ P @P@P P@ @P P @ @ P P @ @@P @ @ P2@P @ P@5@P @ P@5@P @ P@:@PP@@ @/ J%>.@PAP @ P,@P@ @P @@ P(PP@@P @@ P%@ P@@P @@ P# @ P @P @ @ P!@@@ P P @@ @@P@ @ PP@@@ P @ @  P @P @ @ P@P@ @ @P@ PP@@ P @@ @PP P @@ P @@@ P@P@@ P @  PP P@@  @ @ @P@ @ @ P @P@@   @ @PP @P@@@@ @@@ @PP @  @  @P@@ @  @P@@@  P@@ @@ @@@ @ @P @ P@ P @  P @ P @@ @P@@ @ P @  P P @@ @ P@P @@@PP@P @@@ P@P @@ @ P@P @@ P@ P@P @  P P@P @ PPP@@P @ P @P@@P @ @ P"@ @P @@ P.@P @ @ P2@P @ P6@P @ P=@P$d J! 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P@@@P @ P?@P P9@@P P<@PPB@P@!G L!  i @@@PP@:@P @ P@5@P @ P@5@P @ P@2P @ @ P@@ @ P P @ @ P P@ @P P@P@ P @ @ @ P@ P@@P@P@@ @ @ P@@P@ @ PP @@ @@P@P@PP@P@P@ P@@ @@@P@P P @PP@P@ @P@@P @@P@@P@ @@P@@P @ P@@P @ @P@PP@P @@P @ @  P PP@P @ @ @P@P @@P @ @ @ @ @ @@P @ @ P@@@P@P @@ P@P@ P@@ @ @@ P @P@@ @  @ P@@P@ @P@P @ @ P P@@@@ @@ @@@ P@P@@PPP@@@@ @@ P@@ P@P@P@@ @ @@ P@ @ @PP@ @  @@P@ @PP@P P@ @ P P@ P@ @P P@@ P P @@P@P@ P@ P@P@P @P @ @ P@P P@@P @P@ P@P @@P @@@ P@P @ @P@9@PP@@@5"|  J% _lP@=P @ P@6P @ P@2P @ @ P@.P @@ P@ @"P @ @ P@@P@ P @ P@@PPP @ P@P P  @ P@P @P @@ P@P @  @@ P@P @@@ P@PP@@@ P@P @ @@ P P  @ P @ @@P@ @@ P @ P  @ P @P @ P@  @ @@@ @@ @@P  @@@P@  @ @@P@  @  @ PP@ @@@ @@@@P@ PP@ @   @@P@ P @ @ @P@ @ @  @@P PP  @ P @@P@P @@@ P @@ P PP@ @@ P @@PP @P@  @ @P@P @ @ P@ P  @ @ P @@@PP  @ @P@@ @@ P P @@@!P @ @ P@ P @ #P @@ P@@P @%P @@ P@@PP(P @@ P@ @P@,P @ PAP@.MEv32&(%' &(%' &(%' &(%' &H&File&New F2Pass&word&Pause Ctrl+PPla&yers Ctrl+Y&Quit Alt+F4&OptionsPlay &samples Ctrl+SPlay &musics Ctrl+M&Hide the menu F8&Full Screen Alt+Enter&Help&Contents F1&About...  P Y S Mpqsw  kcedit.mfxEdit%Ym7$Version3{׻kϻ[ǻwwwcccSSSCCC333oSKC;{3k+Ww#G_7K'3 kWCw;k3_+S#C7g+K 3ssccSSGG;;33s++_##K7#ۧϏ{gWG7{+osccW WGK;;//ssKK##kS;#ۻÓoG#gc[WO;/s_K ;CϳÛscSwGg7W+K#ߧϏwwggSWCG3;w'/g#[K ; +ӃkgSK73# o_SC7'{cK7'o _##'#'#'#'##skkSS??ۧןϓLJsgߏ[ӃSsKgCW;K3?+{3#o+_OC3 '{k_OC3' w????Active 4GravityJumpGravity Object Width Jump Strength Attack1 Movement #1 222222Blocking2222Attack1    Active 2 4GravityJumpGravity Changer Object Width Jump Strength  Movement #1 22222222Blocking2222Quick Backdrop dString  Movement #1_P1 (Blue) - Left Left Right Right Jump Up Crouch Down Attack EnterString 2  Movement #1YP2 (Yellow) - Left F Right H Jump T Crouch G Attack Space Edit  Movement #1Edit kcedit.mfx%YArial(Sprite: Hodouken Fireball4 Movement #1&<d2222 !"ppppppp TkTCF+Evts1hf|l%"Arialf ~n&1P Controls(Jump moves both player objects)h |l%"Arial |  *< 2$  x  P ( '2$  x  P ( %2$    (4& Crouch down  (4& Stoppedh  |l%"Arial   P4& Blockingh  |l%"Arial h  |l&Liquixcat's Quick Jumping Engined by me)t>j  zj%"Arial   $  >-Gravity1 j zj%"Arial  $  * 2 j zj%"Arialb *-Gravity1 $  2$  j zj%"ArialL  & . 2 "# 0 T"- P Uj zj%"Arial@ $  :- Jump1 *!2 *2 j zj%"Arial &- Jump12$  j zj%"Arial , 2 $  "$ j zj%"Arial"  $  PB   *2 "$ j zj%"Arial 0  2 . 2 j zj%"Arial   >-glitchfree1  ! ,-glitchfree1 2$   "!#"$  " X$#N >  L>  %$f &%~n&2P Controls(Jump moves both player objects)h '&|l%"Arial| (' *< 2$   )( G H2$   *) G F2$   +* G4& Crouch down ,+ G4& Stoppedh /,|l&Liquixcat's Quick Jumping Engine (2) me)tj 0-zj%"Arial 1. $  >-Gravity2 j 2/zj%"Arial 30 $  * 2 j 41zj%"Arialb 52*-Gravity2 $  2$  j 63zj%"Arial| 74 T . 2 "# j 85zj%"Arial@ 96$  :- Jump2 *!2 *2 j :7zj%"Arial ;8&- Jump22$  j <9zj%"Arial =:, 2 $  "$ j >;zj%"Arial " ?< $  PB   *2 "$ j @=zj%"Arial! A>0  2 . 2 j B?zj%"Arial" C@ >-glitchfree2  DA,-glitchfree2 2$   EBFC$  " PGDR B   PB   HEf IF~n&Collisionn JG   N-Collide1&   KH*-Collide12$  8 LI*-Collide16 &  (-Collide12$  n MJ   N-Collide1<&   NK*-Collide1<2$  8 OL*-Collide1<6 &  (-Collide1<2$  n PM   N-Collide2&   QN*-Collide22$  8 RO*-Collide26 &  (-Collide22$  n SP   N-Collide2<&   TQ*-Collide2<2$  8 UR*-Collide2<6 &  (-Collide2<2$   VSf ^[~n&Combo Test _\ '0 T"- P R `] %0 T"- P L a^ (0 T"- P D b_ 0 T"- P Ph c`|l%"Arialz da  Z TL- P  P rs h eb|l%"Arial0 fc  T 0 P   DRP T-4&d gd  T 0 P   LRP T-. 2 "# 2$   heRems ,This group handles the controls for player 1 eThe engine below configures the gravity and jump functions. I kinda stole it, but it's free to use :)Activate Gravity+Not touching floor adds to gravity strengthFas the gravity increases the sprite falls if it's not touching a floorPSets jump height to a number in this case 12 and temporarily deactivates gravityStarts the jump loop?jump subtracts 1 from y position for every value of alterable BVwhen the jump reaches max height then the gravity is enabled and jumping loop is endedSHitting a roof disables the jump and enables gravity again (that +2 is just incase)Limits how fast you can fallvThis keeps you from walking in the floor as the gravity loops, you should make the loop as long as your max fall speedActivate Gravity+Not touching floor adds to gravity strengthFas the gravity increases the sprite falls if it's not touching a floorPSets jump height to a number in this case 12 and temporarily deactivates gravityStarts the jump loop?jump subtracts 1 from y position for every value of alterable BVwhen the jump reaches max height then the gravity is enabled and jumping loop is ended SHitting a roof disables the jump and enables gravity again (that +2 is just incase)!Limits how fast you can fall"vThis keeps you from walking in the floor as the gravity loops, you should make the loop as long as your max fall speedForget old player inputeCombo attacks (the number after the comma must be the same as the number of characters in the combo)1This group handles the controls for both player 2Block controlsVersion 3 New in this version: + Blocking + Combo Test + Collision detection Last Version: - Left, Right, Jump and Crouch - Players face each other. - 2 player functionality, although both objects jump when only one is supposed to. - An attack animation was added to show events for attacking. (Press Enter for P1 and Space for P2) - Alterable values added to change the gravity (Gravity Changer) and the height of the jump (Jump Strength) for each object. - Check added to keep objects from falling off the screen.EvObActiveSpriteActive 2SpriteStringTextString 2Text Edit00zESprite: Hodouken FireballSpriteEvEd  EvTsEvLsEvCs,!DNE!08 ACHK