This is just a listing of some of the more common forms of the Arcane Arts found in this realm. However, keep in mind that this is just a partial listing and not the complete library.
Biomantic:
The creation and alteration of organic matter ie, Flesh mend [reconstructing a broken body], bone weaponry [altering the body, creating blade of bone].
Necromantic: Altering a life force, superimposing one's will upon it, i.e. Soul Blade [drawing the spirit into a blade form, like a rune], Crippletouch (weakening the bond of soul and body)
Pyromantic: Fire magics, i.e: Inferno [gouts of flame burst from the user], Blazing pillar [a pillar of flames tears from either the user or the floor].
Cryomantic: Ice magics, i.e: Ice Razors [creating razors of ice], FrostForm/create [pulling molecules of water from the air, freezing them, then giving it shape].
Hydromantic: Water magics i.e.: Drain [pulls the water from something], Separate [separates water molecules from whatever else, a handy spell for camping, a horrific spell in combat].
Aeromantic: Air magics, i.e: Air Slash [forming air into a blade, and sending it across and opponent without ever using it], Levitate [raises someone and holds them up].
Giamantic: Earth magics i.e: Quake [forcing the ground to shudder violently], Buster [a variation of quake used on something other than the ground, including flesh..].
Climancy: Altering weather patterns i.e: Lighting Strike [using lightning as a weapon] Calm [stopping and/or calming storms].
Tetramancy: Summoning magics. i.e: Hell lvl6 [summons a demon from the sixth level of hell], Aero lvl3 [summons a level three air elemental].
Technomancy: The skill of interacting with machinery on a mental level. i.e: Interface [interacting on machinery/technology on a mental level], Construct/Destruct [forcing the machines to operate, and either create or destroy themselves at the user's will].
Enchantry: The creation of magical objects. i.e: adding bonuses or magic to a weapon.
Daemonolatry: The summoning/controlling of demons. i.e: Dust [A cloud of screams and faces, they protect their summonier, won't work with other magics], Ashes [flaming cinders fly about the user, igniting if any touch them].
Neuromancy: The art of altering the mental structure in humans and animals, such as love spells or mind wipes. i.e: Love [An attempt to excite the emotion of love within another person or oneself], Mind Ripper [an attempt to destory another's mind with pure mental force].
Chronmancy: Time magics. i.e: Stop [Time stops for all but those he wants to keep outside/protected]. Hyper [time falls away from the uder, he blurs through everything while everything slows around him, like a Vampire's Clerity].
Illusionism: The creation of audible, visible, etc illusions. Visual glammer [simple], this is only visible to one, no other than visual is affected. Nightmare, this pulls a horror from the victim's deepest mind, and releases it upon him. It's visible only to the victim.
Hemomancy: Something of a hybrid between Hydromancy and Biomancy, this is an art commonly practiced by some forms of demons and some Vampirics. i.e: Bleed [increases the flow of blood from a wound to intense levels, draining the body]. Crimson Scythe, taking the liquid blood into a solid form, using it as a weapon.
Transmutation: The art of altering something's state on a molecular level. i.e: Stoneform [changing flesh to stone], Melt [causing a target to melt], Dragon's Hide [changing one's flesh to tough outer shell of leathery scales].
Runics: The art of creating/transmuting or using a rune [unbound]. i.e: Mass [creating a general rune from shed energy], Reform [altering a soul into a rune].
Binding: The art of binding a soul or rune, this doesn't have many specific spells, but those that are, are powerful. i.e: Runic Bond [binds a rune to an object], Ground [locks a soul to an element, destroying it's power]. Binding and runics used together can create Rune Weaponry, etc [see below].
Alchemy*:
The art of potions, chemicals to create magical effects. This echos another form of magic, nearly any, in its use. No 'true' magic can be used with this. i.e: Flame Potions. [These could either allow flaming breath, form, or just resistance depending of construction].
Occultic Machanism*: The creation/use of an item, that when used, echo or enhance magical effects of other kinds. No 'true' magic is used with this. i.e: The Deathgate [a portal to hell], The Taeble [a massive energy collection/refraction device that allowed the concentration of the power of hundreds of living beings].
Important note: using certain types of spells, such as any neuromancy or illusion in such a way that the character/mun might object, you MUST get LOGGED MUN CONSENT and send it to the MoM, or you will lose your right to wield magic and face possible expulsion.