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Gohan's Dragonballz Site
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Coming soon Welcome to Blackstar Goten, this is the RPG Items/Weapons page
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This page shows rpg weapons, items, techniques, and stats on it for the rpg
- RPG Items/Weapons/Techniques/Stats -


Weapons

z sword=5,000$-increases strength by 10,000 when pulled out you say when you pull this weapon out

z sword lvl 2=10,000$-increases strength by 25,000 when pulled out you say when you pull this weapon out

z sword lvl 3=20,000$-increses strength by 50,000 when pulled out you say when you pull this weapon out

z sword lvl 4=30,000$-increases strenght by 75,000 when pulled out you say when you pull this weapon out

z sword lvl 5=40,000$-increases strength by 100,000 when pulled out you say when you pull this weapon out

z sword lvl 6=50,000$-increases strength by 150,000 when pulled out you say when you pull this weapon out

z sword lvl 7=60,000$-increases strength by 200,000 when pulled out you say when you pull this weapon out

z sword lvl 8=70,000$-increases strength by 250,000 when pulled out you say when you pull this weapon out

z sword lvl 9=80,000$-increases strength by 300,000 when pulled out you say when you pull this weapon out

z saber=90,000$-increases strength by 350,000 when pulled out you say when you pull this weapon out

z saber lvl 2=100,000$-increases strength by 400,000 when pulled out you say when you pull this weapon out

z saber lvl 3=110,000$-increases strength by 450,000 when pulled out you say when you pull this weapon out

z saber lvl 4=120,000$-increases strength by 500,000 when pulled out you say when you pull this weapon out

z saber lvl 5=130,000$-increases strength by 550,000 when pulled out you say when you pull this weapon out

z saber lvl 6=140,000$-increases strength by 600,000 when pulled out you say when you pull this weapon out

z saber lvl 7=150,000$-increases strength by 650,000 when pulled out you say when you pull this weapon out

z saber lvl 8=160,000$-increases strength by 700,000 when pulled out you say when you pull this weapon out

z saber lvl 9=170,000$-increases strength by 750,000 when pulled out you say when you pull this weapon out

Champion sword=180,000$-increases strength by 800,000 when pulled out you say when you pull this weapon out

Ice Sword=190,000$-increases strength by 850,000 when pulled out you say when you pull this weapon out and because of the coldness of the sword you paralyze your opponent for the next 2 turns
(you can only paralyze them once, you say when you do it and then your opponent paralyzed for 2 turns)

Bandit Sword=200,000$-increases strength by 900,000 when pulled out you say when you pull this weapon out and when you attack you steal an item
(your opponent names the item you steal and you can only steal one item per battle)

Ultimate weapon=250,000$-increases strength by 1,000,000 when pulled out you say when you pull this weapon out and your attack doubles after each turn




Items

1 Star Dragonball=20,000$-if you buy and collect all 7 Dragonballs your stats double

2 Star Dragonball=20,000$-if you buy and collect all 7 Dragonballs your stats double

3 Star Dragonball=20,000$-if you buy and collect all 7 Dragonballs your stats double

4 Star Dragonball=20,000$-if you buy and collect all 7 Dragonballs your stats double

5 Star Dragonball=20,000$-if you buy and collect all 7 Dragonballs your stats double

6 Star Dragonball=20,000$-if you buy and collect all 7 Dragonballs your stats double

7 Star Dragonball=20,000$-if you buy and collect all 7 Dragonballs your stats double

Smoke bomb=5,000$-blinds your opponent for next 2 turns

Sleep bomb=5,000-puts opponent to sleep for next 2 turns

Lightning bomb=5,000-paralyzes your opponent for next 2 turns

Poison goo=5,000$-poisons your opponent for remainder of battle

Antidote=5,000-cures poison

Awakening=5,000$-wakes you up

Paralyze heal=5,000$-cures paralyze

Legendary sight=5,000$-cures blind

Senzu bean=10,000$-fully heals you during battle

HP UP=25,000$-increases your maximum hp by 1/8 divide your maximum hp by 8 to find out how much hp you gain from this item

Super HP UP=50,000$-increases your maximum hp by 1/4 divide your maximum hp by 4 to find out how much hp you gain from this item

Turbo hp up=75,000$-increases your maximum hp by 1/2 divide your maximum hp by 2 to find out how much hp you gain from this item

Master hp up=100,000$-double your maximum hp

Ultimate health gain=125,000$-triple your maximum hp

Dino cap=25,000$-makes portable training room and adds 1/4 of your maximum hp(divide your maximum hp by 4 to find out how much your hp increases) and 1/8 of your maximum powerlevel(divide your maximum powerlevel by 8 to find out how much your powerlevel increases)

Training with master=50,000$-adds 1/2 of your maximum hp(divide your maximum hp by 2 to find out how much your hp increases) and 1/4 of your maximum powerlevel(divide your maximum powerlevel by 4 to find out how much your powerlevel increases)

1 year in Hyperbolic Time Chamber=75,000$-doubles your maximum hp and adds 1/2 of your maximum powerlevel(divide your maximum powerlevel by 2 to find out how much your powerlevel increases)

Reviving Leaf=50,000$-if killed in battle you get revived back to full health

Power pill=25,000$-increases your maximum powerlevel by 1/8 divide your maximum powerlevel by 8 to find out how much your powerlevel increases from this item

Super power pill=50,000$-increases your maximum powerlevel by 1/4 divide your maximum powerlevel by 4 to find out how much your powerlevel increases from this item

Turbo power pill=75,000$-increases your maximum powerlevel by 1/2 divide your maximum powerlevel by 2 to find out how much your powerlevel increases from this item

Master power pill=100,000$-doubles your maximum powerlevel

Ultimate strength gain=125,000$-triples your maximum powerlevel

Technique learner=75,000$-learn a technique early

Super Saiyan Capsule=150,000$-if you dont have enough battles to become a super saiyan use this capsule during battle and you will become one (this capsule is good for using attacks that only super saiyans can use even if you cant be one from not enough fights you can use this)

Super Saiyan 2 Capsule=150,000$-if you dont have enough battles to become super saiyan 2 use this capsule during battle and you will become one (this capsule is good for using attacks that only super saiyan 2 can use even if you cant be one from not enough fights you can use this)

Super Saiyan 3 Capsule=150,000$-if you dont have enough battles to become super saiyan 3 use this capsule during battle and you will become one (this capsule is good for using attacks that only super saiyan 3 can use even if you cant be one from not enough fights you can use this)

Super Saiyan 4 Capsule=150,000$-if you dont have enough battles to become super saiyan 4 use this capsule during battle and you will become one (this capsule is good for using attacks that only super saiyan 4 can use even if you cant be one from not enough fights you can use this)




Armor/Equipment

(Armor is fixed after each fight is over)

Light Vest=100,000$-since this clothing is so light your speed is increased so you only have to type miss 2 times to dodge and if something else has already increased your speed you just have to type miss 1 time to dodge an attack this armor cuts damage in half but since it is so light it is destroyed after getting hit 2 times(your speed still stays the same when the armor is worn away)

Saiyan Armor=20,000$-Damage taken is cut in half, after being successfully hit by the enemy one time, the armor is worn away and doesnt work anymore so damage done to you is normal again

Saiyan Armor lvl 2=40,000$-Damage taken is cut in half, after being successfully hit by the enemy 2 times, the armor is worn away and doesnt work anymore so damage done to you is normal again

Saiyan Armor lvl 3=60,000$-Damage taken is cut in half, after being successfully hit by the enemy 3 times, the armor is worn away and doesnt work anymore so damage done to you is normal again

Saiyan Armor lvl 4=80,000$-Damage taken is cut in half, after being successfully hit by the enemy 4 times, the armor is worn away and doesnt work anymore so damage done to you is normal again

Saiyan Armor lvl 5=100,000$-Damage taken is cut in half, after being successfully hit by the enemy 5 times, the armor is worn away and doesnt work anymore so damage done to you is normal again

Saiyan Armor lvl 6=120,000$-Damage taken is cut in half, after being successfully hit by the enemy 6 times, the armor is worn away and doesnt work anymore so damage done to you is normal again

Saiyan Armor lvl 7=140,000$-Damage taken is cut in half, after being successfully hit by the enemy 7 times, the armor is worn away and doesnt work anymore so damage done to you is normal again

Saiyan Armor lvl 8=160,000$-Damage taken is cut in half, after being successfully hit by the enemy 8 times, the armor is worn away and doesnt work anymore so damage done to you is normal again

Saiyan Armor lvl 9=180,000$-Damage taken is cut in half, after being successfully hit by the enemy 9 times, the armor is worn away and doesnt work anymore so damage done to you is normal again

Weighted Clothing=200,000$-this heavy armor has great benefits this heavy armor provides great protection damage taken is cut in half, after being successfully hit by the enemy 10 times the cut in half damage effect wares off and the other benefit is for every 2nd battle you have instead of getting 5,000 powerlevel and 10,000 hp you get double the stats 10,000 powerlevel and 20,000 hp

Power earring=50,000$-when this ear ring is put on it increases your powerlevel by 1/4 divide your maximum powerlevel by 4 to find out how much stronger this item makes you (just say when you put this on it does not use up your turn)




Stats

Poison=life goes down by 1/5 for each turn in 5 turns you die divide your starting hp by 5 to find out how much it decreases per turn (example if your starting hp at the beginning of the battle was 10,000 divide that by 5 you get 2000 so your hp goes down by 2000 hp per turn)

Paralyze=you cannot attack defend or use items on your turn so your opponent gets to go again

Blind=you cannot attack or defend on your turn but you may use items if you choose to if not your opponent gets to go again

sleep=you cannot attack or defend but when you fall asleep you gain half your hp back for every turn your asleep your forced to sleep for 2 turns to wake up after 2 turns type wakes up unless you want to stay asleep which is really good for gaining hp if you need it to wake up earlier than 2 turns use the awakening item




Techniques

solar flare=blinds enemy for their next 2 turns so basically you get to go again two times unless they have a healing item"(limit 2 times per battle)

kaioken=doubles your power and speed for next 2 attacks since your speed is doubled you only need to type miss 2 times to dodge an attack or you only need to type hit 3 times to hit your opponent

kaioken times 2=multiply your power and speed times 4 for next 2 attacks since your speed is tripled you only need to type miss 2 times to dodge an attack or you only need to type hit 2 times to hit your opponent(takes 1/8 of your maximum hp from you for each turn you use this technique if you dont stop it at the end of your seventh turn you kill yourself unless you use a sensu bean or go down a level or have a reviving leaf equiped(divide your maximum hp by 8 to find out how much hp you lose per turn)

kaioken times 3=multiply your power and speed times 5 for next 2 attacks since your speed is multiplied by 5 you only need to type miss 1 time to dodge an attack or you only need to type hit 2 times to hit your opponent(takes 1/4 your maximum hp from you for each turn you use this technique if you dont stop it at the end of your third turn you kill yourself unless you use a sensu bean or go down a level or have a reviving leaf equiped(divide your maximum hp by 4 to find out how much hp you lose per turn)

kaioken times 4=multiply your power and speed times 10 for next 2 attacks since your speed is multiplied by 10 you only need to type miss 1 time to dodge an attack or you only need to type hit 1 time to hit your opponent(takes 1/2 your maximum hp from you for each turn you use this technique if you dont stop it at the end of the turn you activated this technique you kill yourself unless you use a senzu bean or go down a level(can only be used for one turn because this technique takes half your hp unless you use a sensu bean or have a reviving leaf equiped)

regenerate=heal yourself by 1/8 of your maximum hp divide your maximum hp by 8 to find out how much you can heal yourself by(can only be used 8 times during battle)

regenerate LVL 2=heal yourself by 1/4 of your maximum hp divide your maximum hp by 4 to find out how much you can heal yourself by(can only be used 4 times during battle)

regenerate LVL 3=heal yourself by 1/2 of your maximum hp divide your maximum hp by 2 to find out how much you can heal yourself by(can only be used twice during battle)

regenerate LVL 4=heal yourself completely up to your maximum hp(can only be used once during battle)

masenko=takes enemy's hp down by 1/2(needs to be charged for 2 turns)(note can only be used 1 time during battle only usable by gohan or piccolo(all forms)

surprise energy blast=takes half of opponents hp you can use it without charging but you have to take one turn of recovery meaning you skip your turn(good for desperate emergency attacks when you dont have time to charge a good attack)(only usable once during battle)

destructo disc=takes one half of your opponents hp if opponent has less hp than that you cut them in half you have to charge it up first on your turn type charges Destructo Disk and on your next turn you can use it(needs to be charged for 2 turns)(can only be use once during battle

kamehameha wave=takes same damage as half your hp to find out how much damage you do divide your hp by 2 for example if you have 20,000 hp you do 10,000 damage to your opponent(needs to be charged for 1 turn)

super kamehameha wave=takes enemy's hp down by 1/2(needs to be charged for 2 turns)(note can only be used 1 time during battle (only usable by goku gohan goten cell krillin or buu super or higher)(you must have kamehameha before you can learn this technique)

special beam cannon=takes enemy's hp down by 1/2(needs to be charged for 2 turns)(note can only be used 1 time during battle only usable by Piccolo or cell)

final Flash=takes enemy's hp down by 1/2(needs to be charged for 2 turns)(note can only be used 1 time during battle only usable by vegeta)

instant transmission=dodges opponents attack/energy attack guaranteed(note can only be used twice during battle)

multiform=allows 2 physical attacks one after another you attack normally like you always do if you attack and miss while using this technique you still hit them 1 time if you attack and hit them you hit them twice either that or you can dodge your opponents physical attack not energy attack guaranteed(only usable 2 times during battle)

spirit bomb=takes opponents hp down by half and paralyzes them for next 2 turns(takes 3 turns to charge only usable by people with a pure heart meaning only good guys can use it)

supernova=takes opponents hp down by half and paralyzes them for next 2 turns(takes 3 turns to charge only usable by villans)

body swap=you copy your opponents stats but keep your techniques if they have 60,000 hp and 60,000 powerlevel you now have the same stats 60,000 hp and 60,000 powerlevel(note you must survive at least 2 turns to use this technique)(only usable once during battle)(suggested for use when you fight someone alot stronger than you and it can be very helpful)

ki shield=if your powerlevel is higher than your opponents and your opponent uses an energy attack you can stop it by forming a shield around yourself(only usable 1 time during battle)

Oozaru=if you are of saiyan blood you can use this technique to double your current stats(your tail cannot be cut off you can only stay as oozaru for 3 turns and you lose the ability to be oozaru for the rest of battle)