Site hosted by Angelfire.com: Build your free website today!
Metalloid Research

Attacks Sp-Z

Attack Type Quick Description
Spark
ELC
30% chance of paralyzing opponent
Spider Web
BUG
Prevents escape, prevents substitution in Trainer battles
Spike Cannon
NRM
Attack 2-5 times consecutively in one turn
Spikes
GRD
Causes damage every time opponent substitutes a Pokémon
Spite
GHO
Lowers PP of opponent's last attack by 2-5
Splash
NRM
No effect(ever)
Spore
GRS
Makes an opponent sleep
Steel Wing
STL
10% chance of raising your defensiver power
Stomp
NRM
30% chance of making an opponent back off
Strength
NRM
Normal Attack
Moves rocks
String Shot
BUG
Lowers opponent's speed by one level
Struggle
NRM
Only used if out of PP for all other moves, recieve 1/4 of opponent's damage
Stun Spore
GRS
Paralyzes opponent
Submission
FTG
Receive 1/4 damage caused to opponent
Substitute
NRM
Uses 1/4 of maximum HP value and creates a decoy to take damage
Sunny Day
FIR
Raises power of Fire-type attacks for 5 turns
Super Fang
NRM
Knocks opponent's HP to half
Supersonic
NRM
Confuses an opponent
Surf
WTR
Normal attack
Can move across water
Swagger
NRM
Confuses an opponent but raises its attack by 2 levels
Sweet Kiss
NRM
Confuses an opponent
Sweet Scent
NRM
Lowers an opponent's ability to evade by 1q level
Makes wild Pokémon appear
Swift
NRM
Attack won't decrease in accuracy, even if evade is increased
Swords Dance
NRM
Raises your attack power by 2 levels
Synthesis
GRS
Restores HP, but effect depends on time of day
Tackle
NRM
Normal attack
Tail Whip
NRM
Lowers opponent's defensive power by one level
Take Down
NRM
Receive 1/4 of damage caused to opponent
Teleport
PSY
Can escape from wild battles
Go to last Pokémon Center you visited
Thief
DRK
Steals wild Pokémon's item, normal attack if opponent is not holding an item
Thrash
NRM
Attack for 2-3 turns successively, become confused once effects wear off
Thunder
ELC
30% chance of paralyzing an opponent
Thunder Wave
ELC
Paralyzes an opponent
Thunderbolt
ELC
10% chance of paralyzing an opponent
Thunderpunch
ELC
10% chance of paralyzing an opponent
Thundershock
ELC
10% chance of paralyzing an opponent
Toxic
PSN
Badly poisons opponent
Transform
NRM
Change to same Pokémon as opponent with same attacks, all PP at 5
Tri Attack
NRM
20% chance of either freezing, burning or paralyzing an opponent
Triple Kick
FTG
Attacks 3 times in a row, damage increases each time
Twineedle
BUG
Attacks twice in a row during one turn, 20% chance of poisoning opponent
Twister
DRG
20% chance of making an opponent back off
Vice Grip
NRM
Normal attack
Vine Whip
GRS
Normal attack
Vital Throw
FTG
Independent of speed, attack turn will be second but a sure hit
Water Gun
WTR
Normal attack
Waterfall
WTR
Normal attack
Climb up waterfalls
Whirlpool
WTR
Prevents escape, continuously attack for 2-5 turns
Cross over whirlpools
Whirlwind
NRM
Ends battles with wild Pokémon, forces substitution in Trainer battles
Wing Attack
FLY
Normal attack
Withdraw
WTR
Raises your defensive power by one level
Wrap
NRM
Prevents escape and lets you attack continuously for 2-5 turns
Zap Cannon
ELC
If you hit opponent will always be paralyzed