Site hosted by Angelfire.com: Build your free website today!
Metalloid Research

Attacks Q-So


Breaks rocks
Attack Type Quick Description
Quick Attack
NRM
Always attack first
Rage
NRM
If used consecutively, attack power increases when opponent's attack hits
Rain Dance
WTR
Raise Water-type attacks power for 5 turns
Rapid Spin
NRM
Escape from attacks multiple turns
Razor Leaf
GRS
Good chance for a Critical Hit
Razor Wind
NRM
Good chance for a Critical Hit
Recover
NRM
Restores half of your maximum HP
Reflect
PSY
Damage from attacks cut in half for 5 turns, even if Pokémon are substituted
Rest
PSY
Restores all HP but puts you to sleep for 2 turns
Return
NRM
Power of attack increases with level of attachment of Pokémon to you
Reversal
FTG
The lower your remaining HP, the more damage it causes
Roar
NRM
Ends battle with wild Pokémon, forces substitution in Trainer battle
Rock Slide
RCK
30% chance of making an opponent back off
Rock Smash
FTG
50% chance of lowering opponent's defence by one level
Rock Throw
RCK
Normal attack
Rolling Kick
FTG
30% chancer of making an opponent back off
Rollout
RCK
Attacks continuously for 5 turns with increasing damage, ends if attack misses
Sacred Fire
FIR
50% chance of burning an opponent
Safeguard
NRM
Prevents poison attacks for 5 turns, even if Pokémon are substituted
Sandstorm
RCK
Causes damage to both Pokémon every turn, not Rock-, Steel- or Ground-types
Sand Attack
GRD
Lowers opponent's accuracy by one level
Scary Face
NRM
Lowers opponent's speed by 2 levels
Scratch
NRM
Normal attack
Screech
NRM
Lowers opponent's defense by one level
Seismic Toss
FTG
Causes damage equal to your level, regardless of ability
Selfdestruct
NRM
After using, you will faint
Shadow Ball
GHO
20% chance of lowering an opponent's special defense by one level
Sharpen
NRM
Raises your attack power by one level
Sing
NRM
Makes an opponent sleep
Sketch
NRM
Replaces itself with the opponent's last attack, which remains after the battle
Skull Bash
NRM
Builds up for one turn, attacks on second, defense increased by one level
Sky Attack
FLY
Builds up for one turn and attacks on second, good chance for Critical Hit
Slam
NRM
Normal attack
Slash
NRM
Good chance for Critical Hit
Sleep Powder
GRS
Puts opponent to sleep
Sleep Talk
NRM
Attack randomly while sleeping
Sludge
PSN
30% chance of poisoning an opponent
Sludge Bomb
PSN
30% chance of poisoning an opponent
Smog
PSN
40% chance of poisoning an opponent
Smokescreen
NRM
Lowers opponent's accuracy by one level
Snore
NRM
30% chance of making an opponent back off, but you must be asleep
Softboiled
NRM
Restore's half HP
Gives 1/5 of HP to another of your Pokémon
Solar Beam
GRS
Build up for one turn and attack on the second
Sonic Boom
NRM
Causes 20 points of damage regardless of type or ability