Character Points

Character points (CP) are what players use to improve their characters. Total CP can never be negative, but point costs can be. If a CP cost is negative, that amount is added to your point total. All skills, ability scores, and attributes have CP costs. The base CP total for all starting characters is 100. For every level your character gains, you also gain extra CP. How many character points you gain is based on your job and your INT score. No character can gain less than 1 CP per level.



Ability Scores

Your ability scores are Strength (STR), Vitality (VIT), Dexterity (DEX), Intelligence (INT), and Charm (CHA). These affect how well you attack, whether or not a skill works, and almost every other situation in the game.

Ability scores can be no less than 1, and can start no higher than 20. A score of 10 is considered average, and has no modifier. For every two levels lower (or higher) than 10 your score is, the modifier decreases (or increases) by one. Also, for every level lower (or higher) than 10 your score is, the CP cost decreases (or increases) by two. For a summary of these values, refer to the table below.

Score = Modifier / Point Cost
1 = -4 / -18
2 = -4 / -16
3 = -3 / -14
4 = -3 / -12
5 = -2 / -10
6 = -2 / -8
7 = -1 / -6
8 = -1 / -4
9 = 0 / -2
10 = 0 / 0
Score = Modifier / Point Cost
11 = 0 / 2
12 = +1 / 4
13 = +1 / 6
14 = +2 / 8
15 = +2 / 10
16 = +3 / 12
17 = +3 / 14
18 = +4 / 16
19 = +4 / 18
20 = +5 / 20



Skills

Skills can range from actions that your character is good at to extensive knowledge in a field. Skills, in general, represent things that your character learned from either experience, teacher, or manual. It could be a racial trait, or a side-effect from being around certain people most of his childhood, or anything else that you can come up with that sounds valid. Anything is possible, given the right conditions.

Specific skills are listed on another page, which can be found here.



Attributes

Attributes define certain character quirks, personality traits, and other things that are more the result of his/her nature. No one (or at least, no normal person) learns to be overweight. Either they have a personality prone to overeating without exercise, it's hereditary, or (because of cultural reasons) people think that they look better with a little wider profile. In any event, their being overweight carries certain disadvantages which must be dealt with by the character. One of the more important ones is that certain armor won't fit them; it must be specially fitted. This doesn't apply to armor that the character starts with, since it would be assumed that they've already had it fitted.

Complete listings of attributes can be found on another page, which is here.







Back to Mainpage