Miscellaneous Combos Cont.
Yet more combos with which to beat your opponents. Isn't this great?
Misc Combos
- overgrowth/ Ivy Elemental
- Gorilla Berserkers and Venomous Fangs(vetrox4@hotmail.com)
- False demise w/ Death bomb
- cadaverous bloom, yawgmoth's bargain, and drain life
- March of souls+Lifeline
- Squirrel Nest and Earthcraft
- Traumatize and Haunting Echoes
- Ball Lightning + Enduring Renewal
-
- Play Spirtmonger, put Lure on him then put might of the oaks(+7/+7) then attack.
- Palinchron, Magma Mine, High Tide. Produce all the mana you need with High Tide and Palinchron until you get enough counters on Magma Mine to kill your opponent.
- Avatar of Woe/Pledge of loyalty
- Urza's Armor, Pestilence.
- Natural Affinity, Sway of Illusion, Searing Rays.
- Jolrael, Empress of Beasts, Watersprout Elemental. (Turn your opponents lands
into creatures with Jalreal, then pay Watersprout's kicker to send your
opponent's lands and creature's back to their hand.)
- Vhati il-Dal, Seeker of skybreak (and/or other creature's that lets you untap
target creature), Spidersilk Armor, Tremor. Use Vhati to make your opponent's
creature's toughness 1 and use seeker of skybreak etc. to untap Vhati and do
it again. Then put out a Spidersilk Armor to make your creature's get +0/+1,
and use tremor.
- Sliver Queen or Cromat w/ Coalition Victory
- Empress Galina w/ Unnatural Selection
-
- Sleeper agent w/ Pacifism (VainJives@aol.com)
- wand of denial w/ boobytrap (volrath1@rcn.com)
- Palidin en-Vec w/ flickering ward W/ Prismatic ward W/ Ward of lights W/ pariah (melvin_smiley_99@hotmail.com)
- Festival w/ Siren's Call (Stephen320@aol.com)
- Ertai the Corrupted w/ Lifeline (b.ballboy86@home.com)
- Volrath's Shapeshifter w/ Phyrexian Dreadnought (b.ballboy86@home.com)
- elvish piper w/ avatar of woe w/ avatar of might w/ verdant force w/ vitilizing wind (seamore@icon.co.za)
- Scouting trek w/ Oath of Druids w/ Planar Birth (poet@nls.net)
- thought lash w/ donate (ayson@ihpc.net)
- Phyrexian Infiltrator w/ Repulse(Recoil) w/ Infiltrator. Exchange control of target creature and Infiltrator. Cast Repulse or Recoil to return Infiltrator to your hand and keep the other creature. (tatooine9@hotmail.com)
- Megrim with Urza's Guilt. Everybody loose 4 lives. the opponents take 6 damage (tha_simsta@hotmail.com)
- Demonic Consultation w/ Misdirect. Play Demonic Consultation, and choose Black Lotus. Misdirect it to your opponent, and, on the off chance they don't play with a Black Lotus in their deck, you've just decked them in one turn. (pattonfarm@earthlink.net)
- Channel w/ Drain Life w/ Bog Initiate. Use channel to bring your life to 1 converting it to black mana with the Initiate and Draining your opponents for 19 and gaining that life back. (LommyTman@aol.com)
- rith or tresa w/ shifting skies (eads@ev1.net)
- keldon royal gaurd + inviobility (Lucilleflhrci@aol.com)
- culling the weak w/ sliver queen w/ masticore (MoWhitmore@aol.com)
- phyrexian tyranny w/ stroke of genius (MoWhitmore@aol.com)
- Survival of the fittest w/ twilight's call: lots of creatures (matty_boy34@hotmail.com)
- Verduran Enchantress w/ whipsilk: draw lots (matty_boy34@hotmail.com)
- Overabundance w/ chimeric idol w/ citadel of pain
(matty_boy34@hotmail.com)
- Thrashing Wumpus w/ Charisma (matty_boy34@hotmail.com)
- grave pact w/ breeding pit w/ crovax the cursed w/ khabal ghoul - for every time you sacrafice a creature for crovax, it gets +1/+1, your opponent(s) have to sacrafice a creature, and your khabal ghoul gets +2/+2( +1/+1 for your creature and +1/+1 for your oppenent(s) creature). (hazard2k@rochester.rr.com)
- Masticore and Squee, Goblin Nabob - Discard Squee and get him back next upkeep, ready to be discarded again. (pejo@hem.passagen.se)
- ball lightning and teferi's veil. (dspaller@earthlink.net)
- .exploration and horn of greed (dspaller@earthlink.net)
- howling mine and island sanctuary (dspaller@earthlink.net)
- oath of druids and soothsaying (dspaller@earthlink.net)
- reins of power and goblin bombardment or dracoplasm.
- bazaar of baghdad and balance (dspaller@earthlink.net)
- verdant force and coat of arms. (dspaller@earthlink.net)
- thran turbine and spikes (dspaller@earthlink.net)
- earthquake,varchild's war riders, and repercussion (dspaller@earthlink.net)
- aether rift and armageddon (dspaller@earthlink.net)
- devouring Straussus w/ infernal Genesis w/ Game preserve: the game perserve brings our the devouring straussus, the infernal genesis makes creatures to feed the the straussus. (aeffinger2000@hotmail.com)
- serra avatar w/ citinel flute w/ Alter of dementia (artanis151@yahoo.com)
- Squee, Goblin Nabob w/ overtaker w/ somnophore: Tap their creatures, and take control of them, while getting squee back to do it again next turn (ItZaLLGewD269@aol.com)
- Jolting Merfolk w/ Cowardice: With Cowardice in play, Jolting Merfolk can remove some of your opponent's toughest creatures. Then use the Merfolk to target itself. Replay it and start all over again. (Popiskafi@cs.com )
- Stasis w/ Kismet w/ Chronatog w/ trade routes: U know the stasis and kismet part... keep skipping ur next turn with chronatog to give it +3 +3 and then use trade routes to tap a land and return it to your hand, then replay it and u can keep playing stasis's upkeep, they cant do anything and u skip your turns so they just eat through their deck (We2Irie@aol.com)
- Inviolability w/ Avatar of Hope-- Gives you a no damage recieving flyer (Spam210wal@aol.com)
- Copper Leaf Angel w/ Planar Birth-- Gives you a big flyer (Spam210wal@aol.com)
- Multani, Maro Sorcerer and Prosperity-- Gives you a big, untargetable creature (Spam210wal@aol.com)
- Ancestral Recall and Pursuit of Knowledge-- Speed up your seven card draw (Spam210wal@aol.com)
- Any spellshaper and a card that returns to your hand when put into a graveyard (e. g. Greel, Mind Raker and Fiery Mantle) (Discarding a card side
effect ignored or modified) (Spam210wal@aol.com)
- Soul Sculptor w/ allay (KHopson123@aol.com)
- Haunted crossroad w/ call of the wild. Return a creature to the top of your deck, then put him into play with call of the wild. (KHopson123@aol.com)
- library of leng w/ gerrards wisdom (rossglidewell@earthlink.net)
- Chimeric Idol w/ Well of Life w/ Wand of Denial or Zur's Weirding. All 4 spells at 4 or less mana and use one blue and any other color mana. Use the Wand or Weird and turn the Idol into an artifact critter in discard phase to pay for either with the Well at end of turn. Play it right and you can deny your foe of every good card they have. (clarkster55@hotmail.com)
- Greel, Mind Raker w/Avatar of Will - Use greel mind rakers ability (Swamp+X:Discard 2 cards
from your hand opponent player discards X (generic
Mana)cards from their hand then bring out avatar of
will using it's alternate play cost for 2 mana! (lwhyte_ca@yahoo.ca)
- island sanctuary w/ treasure trove (hurlbut1@email.msn.com)
- death pit offering w/ living death (honeybee@grits.net)
- thresher w/ argothian worm (honeybee@grits.net)
- sengir vampire w/ firebreathing w/ farrels mantle (honeybee@grits.net)
- panther warriors w/ spiderclimb (honeybee@grits.net)
- armageddon w/ dingus egg w/ zuran orb- (the.master@planet.nl)
- sengir vampire w/ lure w/ inviobility w/ venom : make all their creatures die with the sengir-venom-lure and the creatures you damaged give sengir +1/+1 counters (VHATTI@aol.com)
- angelic protector - nomads en-kor -about face - racnor :use the nomads to redirect all damage (or even no damage, it says "0: redirect 1 damage from nomads enkor to any creature you control) to the protector about, oh lets say 101 times then about face your protector and watch your opponents jaw drop as you attack with a 305/2 flying,trample ( VHATTI@aol.com)
- delusions of mediocracy w/ donate w/ disenchant: cast the delusions of mediocraty. then u gain the 10 life. cast donate and give it to ur opponent. disenchant it and he loses 10 life (Halthach2000@cs.com)
- Jesters mask w/ brink of madness: Play jesters mask and brink of madness and when you have no cards in your hand use jesters mask and then sacrifice brink of madness to get rid of their best cards in their deck. (Metallica158@aol.com)
- mogg infestation w/ goblin offensive w/ lifeline-- play goblin offensive (with lifeline out) then play mogg infestation and kill all your goblins and put two in for each one killed and they come back anyway so triple the goblins. (Williamsbren@aol.com)
- Verdant Touch w/ Eradicate: the land's a 2/2 creature so all copies of that land are removed from ur library, hand, and graveyard. (RCrovax@gateway.net)
- Blastoderm w/ Eye of Yawgmoth: When your Blastoderm is about to fade away,hit him w/ the eye (dhargis@ieee.org)
- Yawgmoth's Bargain w/ Empyrial Armor w/ Noble Purpose- Pump up creature by drawing cards, then get back life when attacking (KrelianZG@aol.com)
- Megrim w/ Mind Slash w/ Yawgmoth's Bargain -for every one liffe you lose to the bargain, you deal them two by sacking to mind slash(KrelianZG@aol.com)
- Ball Lightning w/ comtempt: never dies. (dhargis@ieee.org)
- Groundskeeper w/ Constant Mist(dhargis@ieee.org)
- Electryte w/ Outmaneuver: Attack w/ electryte,outmaneuver him to deal 3 dam. to each of their creatures.(dhargis@ieee.org)
- Humility + Tremor: Make all their big creatures 0/1 no abilities then tremor the place, dusting them all. (dhargis@ieee.org)
- Psychic Venom w/ Icy Manip: Tap their land and deal 2 at the same time. Multiple Psychic Venoms=more dam.(dhargis@ieee.org)
- Ogre Enforcer w/ Yare (dhargis@ieee.org)
- Reins of power w/ Last ditch effort-take and sac opponent's creatures (dhargis@ieee.org)
- Crawlspace w/ Two headed dragon-dragon can block all (dhargis@ieee.org)
- Zirilan of the Claw w/ Shrieking Drake- summon the dragon and send it back to your hand (dhargis@ieee.org)
- abyssal hunter w/ sadistic glee - gets bigger wit every kill (infested@angelfire.com)
- mindstab thrull w/ dying wail - opponent discard 5 cards (infested@angelfire.com)
- Yavimaya Elder w/ Pattern of Rebirth -- Draw 3 cards and a creature to replace it....hmmm maybe another elder? (AsianBoyZero@aol.com)
- Repercussion w/ Earthquake (AsianBoyZero@aol.com)
- Worship w/ Field Surgeon (AsianBoyZero@aol.com)
- Emperer Crocodile w/ Elvish Lookout (AsianBoyZero@aol.com)
- Guilded drake w/ alluren w/ flooded shoreline-swipe your oppenents creatures 2 or 3 at a time (Spankie84@aol.com)
- Pinger w/ Charisma-- (velthuijsen@planet.nl)
- Intruder Alarm w/ Fyndhorn Elder w/ Elvish Piper - Unlimited summonWorldly tutor & Call'o the wild(lperuzzi@tampabay.rr.com)
- Gilded Drake w/ Barrin Wiz master - Take their creature and sac it to get drake back.(lperuzzi@tampabay.rr.com)
- Caltrops w/ Death pits of Rath - All attacking creatures die.(lperuzzi@tampabay.rr.com)
- Altar of Dementia w/ Sol Ring or Grim Monolith w/ Angelic Chorus w/ 2 Serra Avatars w/ Sneak Attack w/ 2 Mountains w/ 2 Plains-- 1st Turn: Land, Sol Ring then Altar of Dementia, 2nd Turn Sneak Attack, 3rd Turn Angelic Chorus, 4th Turn Sneak Attack the 2 Serra Avatars in you hand into play to gain life with Chorus, then sac them to Altar. 160 cards from library to graveyard(BleuBall@aol.com)
- Shahrazad, Fork x4 - Cast Shahrazad, Fork Shahrazad, Fork previous Fork, Fork previous Fork, Fork previous Fork = play 32 subgames of Magic (Most people would quit now).[Shahrazad is banned and Fork is restricted] (Geend1@aol.com)
- Joven's Ferrets, Jangling Automation, Lure, Regeneration, Nature's Revolt - Cast the ferrets and Jangling Automation, put Lure and Regeneration on Joven's Ferrets, Attack with Joven's Ferrets and Automation (untap all opponents creatures, all enemy creature's block the Ferrets, including lands, all creature's tap), regenerate so Joven's Ferrets don't die, then attack again next turn with same creatures = Total Creature and Land Lockdown.(Geend1@aol.com)
- beast of the burden w/ breeding pit (mikee@americom.net)
- Worship w/ Field of Souls w/ Lifeline w/ 2x Creatures-- never lose life (IcedFire00@aol.com)
- mana flare w/ Douse w/ slight of mind-- counterspell for any color and 1 island (Lughmyrden@aol.com)
- horseshoe crab w/ archery training w/ spirit link (ajl675s@student.smsu.edu)
- wrath of god w/ jackalope herd-- creatures die but herd goes to hand (ajl675s@student.smsu.edu)
- Black Vise w/ Cursed Rack-- opponent is damaged and discards if over 4 (nedmay@moonstar.com)
- thicket basilisk w/ lure w/ regeneration-- destroy all of the opponents creatures and keep basilisk alive (angelface@heaven.com)
- charging rhino w/ imposing visage- unblockable (sent by DefilerPlg@aol.com)
- aether flash w/ death pits of rath-- every creature dies when it comes into play (sent by DefilerPlg@aol.com)
- living lands w/ aether flash w/ wrath of god-- kill all lands and creatures (sent by DefilerPlg@aol.com)
- Phyrexian Colossus w/ Voltaic's Key-- don't lose life,spend mana
- Aladdin or Magus of the Unseen w/ Yawgmoth Demon-- steal opponent's artifacts to feed your demon
- Aladdin or Magus of the Unseen w/ Atog-- same as above
- Sindbad w/ Library of Leng
- Sindbad w/ Orcish Spy or wand of Denial
- Winter Orb w/ Icy Manipulator-- tap opponents land
- Island Sanctuary w/ Howling Mine w/ Icy Manipulator
- Millstone w/ Orcish Spy
- El-hajjaj w/ Soul Kiss
- Chaos Lord w/ Spirit Link-- gain 7 seven life even if he damages you
- Reset w/ Winter Orb
- Rod of Ruin w/ Giant Shark
- Boomerang or Urza's Bauble w/ Nebachanezzar
- Bog Man w/ Nebachanezzar-- look at opponent's hand and then name cards
- Whirling Dervish w/ Slight of Mind
- Goblin Chirgeon w/ Goblin Warrens
- Any non-upkeep legend or card you can't play because you don't have the land w/ Animate Dead-- multi-color for only 2 black
- Fallen Angel w/ Nether Shadows-- sac the shadow to pump up angel and the shadow comes back
- Preacher w/ Diamond Valley
- Chandler w/ Xenic Poltergeist
- Forcefield w/ Shield of the Ages or Orim's Prayer-- prevent all but 1 damage and gain 1 life
- Urza's Lands w/ Homeland "Quad" lands
- Brainstorm or Visions or Diabolic Vision w/ Sindbad or Petra Sphinx or Vexing Arcanix
- Erhnam Djinn w/ Scarwood Hag-- remove forestwalk ability
- Sorceress Queen w/ Transmutation-- 0/2 becomes 2/0
- Phyrexian Gremlins w/ Artifact Possession
- Wittigo w/ Regeneration w/ Lure
- Thick Basilisk w/ Lure w/ Fog-- no damage dealt to basilisk but all creatures have to block it and die
- Cockatrice w/ Fog w/ Blaze of Glory-- cocktrice blocks and kills all creatures but doesn't die
- Ali from Cairo w/ Spectral Shield
- Serrated Arrows w/ Sage of Lat Nam
- Ball Lighting w/ Barbarian Guides
- Dwarven Weaponsmith w/ the Hive
- Dance of Many w/ Tempest Effreet (only for ante)
- Ashnod's Transmogrant w/ Dentonate
- AEther Storm w/ Dance of the Dead or Animate Dead
- Drain Power w/ Fireball,etc.-- kill opponent with own mana plus yours
- The Wretched w/ Lure w/ Gaseous Form (NICE!)-- gain control of all their creatures
- Shimmian Nightstalker or Veteran Bodyguard w/ Regeneration or Gaseous Form-- all damage redirected to undamageable source
- Blaze of Glory w/ Abu Jaffar w/ Flight-- same as cockatrice combo
- Argivian Archeologist w/ Jester's Mask or Jester's Cap or Choas Orb-- reuse those wonderful sac artifacts
- Deathgrip w/ Lifelace-- make target spell green and counter it
- Lifeforce w/ Deathlace-- opposite of above
- Sea Troll w/ Thoughtlace
- Erhnam Djinn w/ no forests in play, summon with other green mana producers-- forestwalk can't hurt you
- Blaze of Glory on wall w/ Glyph of Life
- Feast of the Unicorn w/ Elvish Archers
- mogg fanatic w/ binding agony w/ fire covanent
- sol ring w/ cop: artifact w/ armageddon clock-- clock can't hurt you and you don't tap lands
- ivory tower w/ howling mine w/ library of leng
- underworld dreams w/ chains of mephistopheles w/ ancestral recall-- force opponent to draw and discard three cards and take three damage
- Survival of the fittest w/ Recurring nightmare
- Life line w/ Radiant's dragoons w/ Avalanche riders and/or Bone-shreader
- grafted skullcap w/ ensnaring bridge
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Magic Combos Index
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smokedragon@angelfire.com