Here is all the combos which I think do not fit in a category. They are a collection of my own combos and one's I found on the Internet. Happy Poundings!
Misc Combos
Senger vampire w/ hermetic study w/ death pits of rath
Soothsaying-Worry Beads-Eye of Yawgmoth
thicket basilisk and sadistic glee
zombie infestation and 2x squee,goblin nabob
mirari and vindicate/or call of the herd
drain life and squandered resources and bog initiate
dingus egg and zuran orb and armageddon
meekstone and serra angel
yawgmoths agenda and undermine or tinker
underworld dreams and timetwister or time spiral
spirit link and juzam djinn or serendib efreet
ehrnam djinn and armageddon
entomb and roar of the wurm
static orb w/ opposition w/ creatures
at end of opponents turn, tap static orb with opposition, then it untaps
during your upkeep, and is untapped for your opponents turn, so they can only
untap 2 permanents, and repeat this process
Swamp w/ 2 Dark Rituals w/ Buried Alive w/ Exhume w/ Reya Dawnbringer
1st turn creature w/ casting cost of 9 that brings whatever your other 2 big ugly creatures are into play.
blood shot cyclops, raidiants dragoons, and haunted crossroads. after the dragoons comes into play and you gain 5 life, use the cyclops to throw it at your opponent. then put it on the top of your deck with the crossroads.
ancient hydra + waterfront bouncer
remove all 5 fade counters from hydra to deal 5 damage to any targets then bounce it back to your hand with bouncer.
Exploration w/ Sunder w/ 2xWarped Devotion w/ Spellbook w/ Bulwark w/ Megrim - Sac all your lands to Exploration, then sunder. Your opponent discards 2 cards for every land they control, takes 2 for every card discarded, and loses all their lands. You discard none at end of turn, your upkeep rolls around and bam! (L0RD5PH1NX@aol.com)
ertai the corrupted w/ rancor - counter one spell each turn for 2 mana (JetFoley@aol.com)
Avatar Of Woe w/ sadistic glee (BrianF0087@aol.com
)
rancor w/ auratog (nancya@catt.com)
dragon mask w/ ball lightning: play mask on lightning and you have a 9/4 trampler that comes back to your hand. (SPOOTFOOT@aol.com)
Buried Alive w/ 3 Bonedancers w/ Living Death: Take Burried Alive and discard into your graveyard 3 bonedancers from you library. Cast Living death and watch as you steal all your opponants creatures. (tancar@nook.net)
Dralnu´s Pet w/ DRACO: a 19/19 creature with flying for only 6 mana (Matthias Bruehl)
Worship w/ Fountain Watch w/ Alexi's Cloak: play Worship then have Fountain watch out then put Alexi's cloak on Fountain Watch and you can't die. (carty34@hotmail.com)
Dark Ritual w/ Hidden Horror w/ Exhume w/ Big Creature: Use Dark Ritual First Turn To Play A Hidden Horror and Discard any big Casting Cost Creature and Second Turn Exhume it into Play. (Hypernova13@aol.com)
Recycle w/ Aluren w/ Overrun (must be in a weenie deck or it wont work right) (malachi_74@hotmail.com)
Sliver Queen w/ Ashnod's Altar w/ Heart Stone (malachi_74@hotmail.com)
death pit offering w/ natural affinity w/ massacre: kill all creatures , your lands become 4/4 ,their lands die (SPOOTFOOT@aol.com)
natural affinity w/ plague wind: all lands are 2/2 , then kill all your opponents creatures and land/creatures. (SPOOTFOOT@aol.com)
Lin-Sivvi, Defiant Hero and Conspiracy: All your creatures become rebels, meaning that Lin-Sivvi can fetch and resurect any of your creatures. (Spam210wal@aol.com)
Serra Avataar and Crumbling Sanctuary: Serra Avataar will not be weakened by loss of life. (Spam210wal@aol.com)
Parallax Wave w/ Wrath of God: Remove your own creatures from the game with Parallax Wave, and then play Wrath of God (Spam210wal@aol.com)
Clone w/ Palinchron: You'll untap seven lands when you play clone, though clone only costs 4. (Spam210wal@aol.com)
Uphill Battle w/ Stasis: Your opponent won't get to untap the creatures he plays.(Spam210wal@aol.com)
Provoke w/ Saprazzan Heir: Draw four cards and possibly kill a 1/1 creature. Force a creature to block the heir with provoke.(Spam210wal@aol.com)
Planar Birth and Sustance: Get your creatures seriously pumped, and then return the lands to your hand(Spam210wal@aol.com)
Parallax Nexus and Saproling Cluster: Give yourself the card advantage for the cluster. (Spam210wal@aol.com)
Parallax Tide and Acidic Soil: Use the Tide on your own lands, and suffer up to 5 less damage from the soil (Spam210wal@aol.com)
Waterfront Bouncer and Ball Lightning: Constantly return Ball Lightning to your hand. It will never die (Spam210wal@aol.com)
Spirit Link w/ Thrashing Wumpass: Gain life for all that damage you deal. (Spam210wal@aol.com)
Lhurgoyf w/ Wrath of God: play Lhurgoyf after Wrath of God, and it'll be huge. (Spam210wal@aol.com)
Parallax Tide w/ Armageddon: up to 5 of your lands can survive (Spam210wal@aol.com)
Maro w/ Costal Piracy: Maro will get bigger every time a creature you control damages an opponent (Spam210wal@aol.com)
Opposition w/ Goblin Medics: Tap the medics without having to attack with them. (Spam210wal@aol.com)
Tidal Warrior w/ Benthic Behemoth: Make an opponents land an island and the behemoth unblockable. (Spam210wal@aol.com)
Inviolability w/ Taunting Elf: Taunting Elf won't die, and all your other creatures can constantly go unblocked (Spam210wal@aol.com)
Phyrexian Infilitrator w/ Confiscate - You'll always control the Infilitrator with Confiscate so you can steal ANY creature for just 2 colorless and 2 blue permanently as much as you want!(aaversa@cloud9.net)
Plague Wind w/ Natural Affinity - Use Elves and Rituals to gain at least 1 green and 2 black mana plus 9 more. Cast Affinity to make all lands creatures till end of turn, then nuke ALL of your opponent's creatures AND lands and none of yours!(aaversa@cloud9.net)
Kudzu w/ donate w/ sacred ground. - With sacred ground in play, kudzu your own land. donate the kudzu to youropponent (now kudzu is permanently under your opponent's control). tap thekudzu land, destroying it. put kudzu on another of your lands. sacredground returns the original land to play untapped. (arokk@netzero.net)
Alexi Zephyr Mage w/ Portcullis w/ black vise: return creatures to your opponents hand making your creatures unblockable and doing massive damage with black vise (rjschumacher@effingham.net)
Donate w/ Tolarian Serpent: Although you're giving away a 7/7 creature, CoP blue will stop it. AND your opponent loses 7 cards permanently every turn. (aaversa@cloud9.net)
Thran Golem w/ Sigil of sleep w/ Zephids embrace (GERRY@g-h-commercials.fsnet.co.uk)
Defiant Vanguard+Entangler Block any number of creatures, then you can destroy all of them. (Emperorbuntaro@aol.com)
weatherseed treefolk w/ wrath of god (Arthurp@aol.com)
Goblin offencive w/ mana flare w/ coat of arms (ainur@tolkien.nu)
Pariah w/ Cho-Manno, Revolutionary - redirect all damage to it. It fizzles out and you take no damage and Cho stays in play. (VALSBACK@aol.com)
Phrexian Processor/Noble Purpose- As soon as you attack with even one token, you regain all you life (KrelianZG@aol.com)
Hatred/Spirit Link/Any Creature - safely give up 19 life, you get it back as soon as you attack (KrelianZG@aol.com)
Necrologia w/ Keeper of the Light: draw cards and get back lost life. (dhargis@ieee.org)
Pitspawn w/ Firewhip: creatures damaged are removed from game (dhargis@ieee.org)
Wall of Glare w/ Mother of Runes: Virtually indestructable (dhargis@ieee.org)
rogue elephant w/ harvest wurm- 2 low cost creatures which help each other (ronim@mcleodusa.net)
Thieves Auction w/ Brand- take all their stuff let them take yours, get your stuff back. (dx2565@hotmail.com)
Rising Waters w/ Ring of Gix w/ Iron Maiden- they will have one land but you will tap it, they will have seven cards during their upkeep and iron maiden does 3 damage every turn! (dx2565@hotmail.com)
Embargo w/ Horshoe Crab (dx2565@hotmail.com)
Avalanche Riders w/ Lifeline: Destroy a land every turn. (dhargis@ieee.org)
Keeper of the Mind w/ Mind over matter: Search thru part of your deck for the card you need.(dhargis@ieee.org)
Ogre Shaman w/ Curiosity: Your damage is only limited to the mana you have available.(dhargis@ieee.org)
Thundermare w/ Vitalize w/ Relentless assault: Summon thundermare, all other creatures tap, untap all yours w/ vitalize then attack. Attack again w/ relentless assault!(dhargis@ieee.org)
taunting elf w/ inviolabilty-make all your creatures unblockable (X4scooterX@aol.com)
wall of glare w/ inviolability-opponent cant damage you (X4scooterX@aol.com)
Yawgmoth's Bargain w/ Skirge Familiar- draw cards and discard to play spells fast (rhoades@netnitco.net)
horseshoe crab w/ hermetic study-- tap and untap for damage (magic@deepabyss.com)
Urza's Armor w/ Pestilence w/ Protection from black creature: Pestilence For no damage. (AsianBoyZero@aol.com)
Wrath of God w/ Armageddon w/ Feldons Cane (AsianBoyZero@aol.com)
Treacherous link w/ Pariah:Play on opponent's creature. All Damage dealt to you is re-directed to your opponent (Katardin@email.msn.com)
Carisma w/ warmonger w/ flying: put flying and carisma on warmonger gain control of opponents creatures (Funkyb765@aol.com)
Angelic Chorus w/ Phyrexian Processor - no matter how much life you sac, you get it all back (valen5541@yahoo.com)
Death Pits of Rath w/ Rolling Thunder-take out all their creatures (NickyAlex@aol.com)
Taunting Elf w/ Venom w/ Regenerate- like the baskilisk combo (NickyAlex@aol.com)
Welkin Hawk w/ Mortuary- Every time he dies he is back (NickyAlex@aol.com)
Snake Basket w/ Coat of Arms- The more you summon the bigger they get (NickyAlex@aol.com)
Recycle w/ Spellbook- Get plenty of cards and don't discard (NickyAlex@aol.com)
crawlspace w/ propoganda w/ angel's trumpet is an awesome combo..every turn they take damage for every creature they have, unless they pay for the 2 that can attack.(jtwst22@pop.pitt.edu)
priest of titania w/ seeker of skybreak w/ stream of life. tap the priest, untap it then tap again, as often as you can...you get huge amounts of life like this every turn(jtwst22@pop.pitt.edu)
megrim w/ abyssal spector w/ cloak of mist-double the spector's damage (sent by Tristan514@aol.com)
Reins of Power w/ Brand
Tolarian Acadamy w/ Mind Over Matter-- a restricted combo
Shocker w/ Firewhip w/ Megrim-- opponent discards hand and takes damage
Spirit Link w/ Mogg Maniac w/ Fire Covenant
Megrim w/ Abandon Hope w/ Black Vise
recycle w/ island sanctuary
Zuran Orb w/ Balance-- this is why the balance is restricted,sac land for life gain and destroy opponent's land
Furnace of Rath w/ Wall of Souls
Candelabra of Tawnos w/ Mana Flare: untap double the amount of land
Goblin Bombarment w/ Reins of Power-- take control of opponent's creatures and sac them to hurt opponent
Argothian Wurm w/ Catastrophe
Acadmey Researchers w/ Zephid's Embrace
Attunement w/ Victimize
Worship w/ Argothian Enchantress or Cystalline Sliver
Reprocess w/ Planar Birth
Angelic Chorus w/ Wall of Junk-- seven life every time it blocks and is brought into play
Rememberance w/ Serra Avatar-- bring it back when it is shuffled into your deck