RR PAC texture extractor........
This is a VB6 program.  Make sure you have the VB6 runtimes installed!

This program and BMPHeader.dat needs to be in the same folder as
the CH.PAC and/or CH2.PAC files(you probably should use a backup!).  
It will show the textures with short names that you can identify them
with. The PAC files are indexed by character name outside of the actual files.
 
Reiko = Reiko Hinomoto
Rowdy = Rowdy Reiko
Makoto = Makoto Aihara
BBD = The Black Belt Demon
Noble = Noble Rose
Evil = Evil Rose
Judge = Judgement
Bloody = Bloody Shadow
Aigle = Aigle
Killer = Killer Khan
Dixie = Dixie Clemets
Sgt. = Sgt. Clemets
Becky = Becky
Candy = Candy Cane
Miss = Miss Spencer
Mistress = Mistress Spence
Anes = Anesthesia
Dr. = Dr. Cutter
Aisha = Aisha
Showbiz = Showbiz
X = Lady X
Substance = Lady Substance

N1 = Normal Outfit 1
N2 = Normal Outfit 2
SS1 = Swimsuit 1
SS2 = Swimsuit 2
Dup = Duplicate(do not know if they are used in-game or not)

Some costumes are duplicates.  You can determine which suit belongs to
which section of the game. 

1.  Select Filename, either CH.PAC or CH2.PAC
2.  After the textures are listed, you can double-click on one and view
    the texture.  Clicking on the texture(or blank area if texture
    isn't viewable) will bring you back to the list.
3.  You can click "Export" then "Selected Textures" to export the highlighted files
    in BMP format.  "Export" and then "All Textures" will export all of the files
    in the list!!!
4.  "Import" will import the BMP files of the highlighted names in the list,
    provided the filename and size is the same.  The BMP file needs to be
    in the same directory as the executable.

If you want to check your imported file mods, you will have to hit "Get Textures" again
before you will see the changes.  This is because the list data is stored in memory for 
faster access.

P.S.  I chose the BMP format because it was easier to convert and edit. 
      The exported BMP's will be upside down(it was just a hell of a lot easier this way).
      If you rotate them in your paint program, be sure to rotate them back before saving.  
      Also, if you use PhotoShop, there will some NULLS added to the end when saving
      so you will have to cut them off with a hex editor.  Windows Paint
      works just fine. The original textures are TIM2 files with a custom header.  
      Programs capable of editing the TIM2 format are not easy to come by.

P.S.S.  You can make articles and textures "invisible" by selecting the 
        texture in the list, put "00" in the box beside the "Change Alpha" button and click
        the "Change Alpha" button.  The valid range for Alpha values are 00 - FF.  Some
        of these values cause unexpected results.  Experiment!  There are missing
        meshes below the clothing so nudity will be a problem. :(  If someone can
        figure out the model data this could be corrected(maybe).
 
Have fun!
          		



		