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HEADLINES

9/14/2004 - A pretty belated update
4/23/2004
- Awesome times in RYL
4/15/2004
- Ton of RYL news
4/13/2004
- Some update
URGENT URGENT NEWS!!!!!!
4/8/2004 - News
4/5/2004 - News
4/4/2004 - *Important News*
3/22/2004 -News

- Old News -





9/14/2004 - A pretty belated update, and you're all fired.

Well, here's the rundown, I'll try and keep this message as simple as possible. As the few people who actually maintained contact with me allready know, I moved recently and found myself without internet for quite a long time, as well as a lovely virus that led to a format, making me lose all my work on the site. There was an update placed before the move, saying enough to hold you over for awhile, but that was wiped through some well timed rollback by angelfire I'd assume.

Anyways, the news is as follows:

For the past week and a half, I've been in the WoW stress test beta, it's been a blast, and the game has met and surpassed many of my expectations. It still has a very long way to go, but even now, the game is quite enjoyable and entertaining. It's also cool as hell, and tends to attract a crowd whenever I play. And it runs surprisingly well on my machine, which is a bit of a shock to me, as the graphics are excedingly beautiful in this game.

Now, the real news:

I dont know what you guys are thinking, but I'm not really impressed. The interest in this project has been less than stelar. I'm not asking for people who badger me left right and centre asking about updates and the clan and whatnot, but I expect that if I dissapear off the face of the planet for 3 months and log onto msn for a week straight, at least one person would drop me a message. The emails are ok, but I still expect you to use msn as our main means of communication. I said right from the beginning this project starts and ends with me, and right now im announcing this:


As of now, there is only me.

I will decide what to do with the clan as the time approaches for closed beta. My main in closed beta will be an undead warrior, on a pvp server, along with some people I met in the stress test. The clan is not done and over, but ties with all of you have been cut, I have no interest in people who show no interest. I'm setting out to do something very unique and powerful in the MMO community, I know I cant do it alone, but now I also know I cannot do it with the people I have. I'll just have to keep on scouting prospects in game as I usually do.

 

As soon as there is an announcement about closed beta, I'll make another announcement on the future of this project, until then, do whatever. I've thought about this for awhile, and it's clear to me that it's the only descision I have left to make right now. I'm not here to hold your hand and lead you to greatness, you need to pull your weight to get anywhere in this world, even in fantasy.


4/23/2004 - Awesome times in RYL

Well, for those of you not following the story, the RYL beta recently implemented their anti hack measures in game, in preperation for open beta. And though there's still plenty of hacked characters running around, it is one HELL of alot of fun right now. Last night was especially fun, as I had the rare opportunity to hunt in a purely Malasian group, which I found operated a signifigantly higher level of play than the normal, everyone knew their roles, everyone acted accordingly and effeciently, I made 22-29.5 in about 2 hours with them, and we werent even trying to get xp. With the hacks gone, we took the time to explore the second and third islands, decimating any humans we found in our wake (I play humans as my main, but have a few demon accounts on the side =P) . We eventually moved to the arena, and were shocked to be assaulted by none other than sokme human GMs =) We fought for a little while, doing large scale group combat, with skills and spells and swords flying every which way, then took the time to sit around with the GMs and chat a little bit and show off some level 4 spells and skills, which looked amazing, needless to say. Fighting the GMs was the fun part though, it gave me a good idea of what to expect from high level characters

Needless to say, it was a ton of fun, and my rune off (Spectra) made a few thousand fame in one day =) I also leared from the GMs that the king of RYL package contains a RYL cd, 2 account IDs and PWs, and a number you can use in game to get 500k in gold, which is pretty decent starter money, and makes it unessicairy to do the quests, unless they add more by then, which is unlikely. Near as I could tell, I was the only North American character there (at least in our little group around the gms), so this is pretty good information =)

And FYI, mages get utterly destroyed at high or even mid level, and levelling is going to be super easy, knowing what I learned last night. Anyways, I certainly hope to hear from you guys before open beta, if not, expect to see me in the high rankings with a bunch of people with crazy alphanumeric names =)


4/15/2004 - Ton of RYL news

Well in the past few days we've seen a shitstorm of new devellopments happen with RYL, all of which are kind of sketchy, but definately good news. Planetwidegames has apparently stepped up to the plate and taken the north american distribution rights for RYL. This means we'll soon have a dedicated, english speaking staff develloping a north american version of RYL. On their main website you can find a variety of new screenshots, including some preliminary screenshots of what appears to be a large indoor environment, so perhaps we can expect to see dungeons sooner in the North American release.

Also, for the Taiwan version or ryl, they recently released a new client, with a radical new interface, and much more of a sexy look. You can see screenshots on a french fansite forum.

Edit: Oh yeah, and The RYL Ultimate Guidebook continues to be updated. It's in alpha version 0.12 as of this message.


4/13/2004 - Some update

Well, I'm back home again. I wrote a working outline to my guide while I was back in Toronto over the weakend, for those that are impatient, you can check it's progress here. I just transferred what I wrote over to html, and soon as the new client downloads, I'll be adding images and slowly adding detailled sections over the next few days.

I've also added a headlines area, which should make navigating important news items alot easier.


URGENT URGENT NEWS!!!!!!

RYL is now offering more beta ids for phase 3, APPLY NOW!!! It's first come first serve, you can grab more than one acocunt, but dont be too greedy, everyone needs a chance to play this game =P

http://www.ryl.com.my/reg/register2.asp


New! 4/8/2004

Good news from a reliable source in the WoW beta just keeps on coming in. Apparently the devs are very active in listening to the community, and implementing changes as nessicairy. There has also been a rumour as to a pvp test server opening in the not too distant future, so there should be some news on that soon. As expected though, there are no collision physics in place, but dont be too bummed, as there is the possibility of this changing in future releases, if not simply for pvp combat (which is the only place it's really needed anyways)


New! 4/5/2004

Heard some really good things about WoW today, I thought it was worth mentioning =P Though still everyone has been unanimous in saying that the pvp blows goats.


New! 4/4/2004 -Important News

Due to poular demand, it's an update!

Truthfully, there havent been too many devellopments, since nothing has really changed since the last update. But this is the first time I've been asked for an update, and I cant dissapoint.

RYL has been taking up a decent amount of my time lately, though I think it is time well spent. Recently they announced their open beta contest, which looks very intersting to say the least.

Anyways, I've allready talked to some of you, who seem quite interested at the idea. If nothing else, this will give all of us a chance to play together at our full potential for at least 4 months for free, and if all goes well, we're looking at a year of free gameplay, and that's just if we qualify and lose. RYL just plain rocks so far, I have never played a mmo with this much involvement. My only worry is that they will change the class balances to accomodate pvm, that would be a fatal mistake. Not to mention a very common one with mmos nowadays, they always attack the issue from the worst possible angle, creating more issues, and snowballing indefinately until you're left with a game that doesnt even resemble the original product. (AC players can relate the best to this one)

Anyways, I have some things planned to help us out, it's become quite clear to me lately that my knowledge of mmos gives me a massive advantage over the average player, and I'd be happy to share this with everyone in the group, with detailled levelling guides, skill guides, quest guides, the likes of which you've never seen. Currently, this information does not exist on any major website.

The main part of all of this is participation, I know we have a couple "core" members, that always sem to be online and eager to help the cause, but we really need the underdogs showing some participation now too, I dont ask for much time, just some on a routine basis. For now though, all I ask is that you message me on msn or email me as soon as possible with your intentions, and if you are interested in this RYL contest, which is also a test for our group. What we see in the RYL open beta could be what makes our name (or lack thereof) known to the world, we need to represent, and I know I have the means, I just need the people now.

 

So, who is with me? Who's going to stand up and be seen? Who wants to make our presence known?

I know I do.

Email me or message me, even if you arent a part of the group, we are still taking members.

Oh yeah, and if you do happen to be in RYL, you can reach me as Ripshaft, Macrophage, Holocaust, or Hellbourne (all human). Depending on interst, I may open a RYL branch of the website before open beta.

The names page has also been updated as usual, there's some interesting additions.


New! 3/22/2004 -News

So, RYL seems to have struck a deal with engrish.com, and are now working to create only the finest in engrish products.

Edit: Well originally was going to put a funny pic up, but figure the nda is written in engrish too, and cant make heads or tails of what I am allowed to do.... Err, that is to say, if I was in beta... and if I was in beta, I would probably have a character named "Ripshaft", and would be happy to hunt with anyone else who happened to get in =P So message me... that is, if i was in beta... *grins*


3/18/2004 -News

Well, with the beta live, there's a ton of new information to sort through. So I'll be holding off on a few updates I had in the works, in favor of a massive update in a little while. Now, in the meantime, I recently had a new title (well, to me, it's been running in china for awhile apparently, so it's stable), Risk Your Life, revealed to me by some friends I used to play with on Darktide. This is unusual, as no mmorpg has ever compared to AC yet, so they must be hyped about this game if it came up in discussion. After looking through all the available video, I agree it's worth a look, and suggest you check it out:

You can sign up here and here.


3/12/2004 -News

Well, needless to say, things have been slow lately, as we wait on further information from blizzard, and continue to work on finding a name for our group. I've been a little busy lately, what with this stomach flu from hell going around and all. Aside from that, I have been working on making a page dedicated to explaining out somewhat complicated heirarchy system, with mixed results, the page should be up soon enough, regardless.


3/1/2004 -News

The sexification continues, with a new nav bar at the top of the page.

On another note, had the chance to talk to a group of you online today, and we managed to make some great progress on the name issue. To keep everyone up to date on our name, you can check out the name page. Over the next few days, expect a variety of new pages to pop up, and many improvements to existing ones. I hope to see more of you online on msn more, so we can have more productive, spontaneous group chats.

The names page is of course still very early in devellopment, please bear with us as it is improved over time.


3/1/2004 - Superficial site improvements..

Figured the site could use some help, so I took some time to sexify it a little, hope you like it.


2/24/2004 - UT2004, order style.

For those of you not playing the UT2004 demo, you might want to head over to www.unrealtournament.com and download it now. The game is far improved over 2003, and shows signs of coming closer to the original UT in terms of gameplay.

Anyways, download the demo and lets have a game, message me on msn if you're interested.

Somewhat underattended chat 2/19/2004

Well, it seems that the last chat was almost completely overlooked, despite rsvps. It seems some are more enthusiastic about the idea than others. For this, I salute you. However, for those not coming to the chats, I offer you this early warning that the timeline is getting more strict, and failure to attempt to attend scheduled meetings or make your views known to me on msn will result in your being left out of many important descicion making processes. The last chat hardly even merits a chat log, though one will be available to members upon request.


Group Chats (Week of Febuary 8th)

There will be a series of group chats held over the next week or so, here is the latest information:

Tuesday - 11:00PM EST - ggn.fef.net #group-chat (irc link)

Thursday - 11:00PM EST - ggn.fef.net #group-chat (irc link)

If you have a recent irc client, the irc link should take you directly there, if not, read my guide, located HERE.


New 2/10/2004 ! Found a word that works!
The word is now "Order". This actually seems to be the Order's descision, since it's what justabout everyone preferred to use in their emails to me.

New 2/3/2004 ! Page is now somewhat Improved!
Well, just didnt feel right putting this link in my signature, and people, expecting me to have a site to represent my group, come here are are sorely dissapointed. Well, I said enough of that, and decided to throw together something a bit better. To be included with this update is the new FAQ section, and further posts I have made about the clan. (still cant find a better word...)
If you're here, you've clicked my shameless plug, thanks!

-Note This page only exists now to provide easy access to the original and modified clan posting, this is NOT THE ALLEIGANCE WEBSITE - trust me, when that gets up, it will be much much sexier.

This is mainly just a copy of this post.
Well ok, now that I've started updating the style of the page, I'm going to have to go balls out, and make it more useful. Expect to see this page updated regularily, i.e. every few hours, over the next little while.

New 2/3/2004 ! Page is now somewhat Improved!
Well, might as well first start out with a little bit about myself. Since wayyyy back in the 10six closed alpha-beta (Goddamn that was fun), before MMORPGs even had a name, I've been playing MMORPGs as my core gaming experience. I've played from every angle imaginable - In 10six, me and a few friends always held the most powerful titles [respect due to BFMAFIA for being our only equal adversaries and sometimes allies]. In AC (darktide, naturally [free-for-all pvp server, for those not in the loop]) I first tried fending for myself, grabbing the occasional vassal, then moved onto making a large monarchy, which fell apart, simply because I wanted to make something great, when most people being signed on by the lower ranks were only there the screw around and have a good time without giving a damn about the monarchy's stance or alleigances. This is a problem every large monarchy on Darktide has, even now. So, I decided to cut off and just leave the lil bastards on their own (They later became a large part of TOA, then Blood - go figure). With me came all the people I could trust and rely on from the old monarchy, and we made a new one, a small monarchy made up of nothing but the best people I knew when it came to fighting skill and just being good people to be around. Unfortunately, the way AC's heirarchy works, there's no way for a small monarchy to survive, unless you first level up to obscene heights under another name then move on over to your own synthetic monarchy (ps, you people that do that suck balls). So, even knowing we'd never really level up high enough to deal much damage, we were commited, and our little band of renegades continued to persevere for 4 years (kicking some high level ass, might I add =P), until everyone eventually quit the game, since it became kinda crap after awhile, due to high level pressures on the dev team.

So, what the hell does this all mean?

Not too much, but it's important to know where I'm coming from, since I'm not screwing around with this idea, I'm dead serious. I want to create a closely knit, elite (in the literal sence, you will never hear me using l33t4rd speak), yet large group, dedicated to being the best they can be, and having a damn good time doing it. Much like my old AC group, we will be a group that follows true integrity, not a hollow doctrine. We are not a PK or ANTI group, we are not good or evil, we will do as we please, and when we please. We will use anything and perhaps everything within the game's abilities, unless otherwise instructed by blizzard or myself.

The guild will be as organised as possible, I want everyone to feel they're important to the whole, because they are - even the lowest echelons will fight along side the top ranking officers, on the same field, no more or less, except by title and responsibility. We will use a miliraristic heirarchy, with the group most likely starting with only the bare bones heirarchy (commander-subordinate relationships, 1 to 2, branching indefinately), then growing dynamically from there, since it's pretty naive to think I'll find enough people who are right for the job right away. It will not take a large amount of people to make this happen, and once the structure is made, it can expand indefinately, and become massive if nessicairy, yet still maintaining the level of quality I set out to achieve.

Now, you either havent read this far, or are wondering what the hell im talking about, or wondering why im not listing a web page or name or whatnot. The reason? There are none, the group does not exist yet - simply because this isnt like any other, I'm not going to grab people off the streets and boards like the other gomers here. I have no way to judge your character or potential value to the group yet. So basically what I propose is this, anyone who finds interest in this idea can email me at NeoRipshaft@hotmail.com, mabye leaving a little bit about yourself, and your MSN name email, along with any other contact info you want. I will contact you and everyone else through msn, and then with enough people showing interest, we will all meet up in irc and discuss the finer details of the group.

So then, now you have all you need to start. If you have any further questions or comments, good or bad, do not hesitate to email me at my contact address (NeoRipshaft@hotmail.com).

This isnt for everyone, but for anyone who's played MMORPGS before, and cant swallow the tripe the others are offering, this is the place for you. note: having played a mmorpg before is not a prerequisite - We're looking for a certain kind of person, not just a certain kind of gamer.


Hope to hear from you soon,




Ripshaft



PS: For the record, my name is Ripshaft, always has been since I was about 6, just sometimes it doesnt pass through language filters, yet for some idiotic reason, NeoRipshaft does. oh yeah, and Neo Ripshaft tends to be my secondary character's name.

PSS Edit: Oh yeah, forgot to mention it above, I've actually played many many many more MMORPGS than just AC(4 years) and 10six(1ish years I think), however after playing those two, the others just seem like visual chat rooms. Anyone who's played either would know this. I've played 10six, AO, AC, AC2, DAOC, EQ, NeoCron, Planetside, Planeshift, Shattered Galaxy, UO... hrm I'm sure there's plenty more, just none I can think of right now. Most of them were only for about a month before I was sent reeling in pain back from the screen clutching my face and crying for the time I'd lost playing. Slight exaggeration, but you get the idea =)
Added 2/3/2004 6:32:04 PM EST
I've actually been develloping the idea and mechanics for this group for years now, about 3 to be exact. I've gone over every miniscule detail, trying to stop out potential bugs, while doing my best to keep the group dynamic, so we can always do what we want, and never be limited by the heirarchy or even by the game restrictions. I didnt want to get too much into it on the boards, since I'm sure people are going to rip off my ideas, or claim they came up with them first, but what the hell, better give a little bit of info. Within the main grouping, those "sworn" directly under myself, there will be a series of specialized groupings, based on what each person's speciality is. There will be raiding leader, defence leader, internal affairs leader, questing leader, hunting leader, as well as various dummy members (little to no responsibility, but high standing), who will head up numerous councils if nessicairy, to handle any need that should arrise in game, such as politics, finances and so on. The idea is to keep things as simple as possible, while allowing us to get complex as time goes on. Basically, at any point in game, anyone in the alleigance/whatever can call ONE SINGLE PERSON to handle ANY situation. With an organized website using modern heirarchy management tools that we've seen devellop from previous MMORPGS, it will be no problem to figure out who that person is within a few clicks, even though after a week in the group you will no doubt know who's who.