((The Following Tech-Fighting explanations have been made possible thanks to the AoD clan))
All right, this is the method of fighting that we use in teen chat; I’m just copying and pasting a document so I do not know how it will turn out.
T2, or Tech 2, commonly known for being the -speed- style of fighting. This style is often accompanied with a word limit for the minimum amount of words a person is expected to use in each line. Most of the time, this will come to be the tradition 7-10-7 style.
Attacking.
Attempt;
The first number of the trio -7- represents how many words are needed minimum for the attack. This line must be followed by a colon, to be registered as a legal action.
Skyler_Winterborn:'s arm extends, pushing outwards, extending his Rapier to Michael’s gut.
(Please note the use of the names in names in the lines, make sure you use that in all lines of combat. It helps to determine who you are attacking, and is also commonly used as a way to know if someone is cheating or not. Believe me, it happens. ( )
Connect;
The number -10- of course is the amount of words needed to make an attack, -connect-, or to actually do the damage to an opponent. Once again there must be a colon present before the attack, so it is recognized as a legal action within the combat. Remember: an attack only counts if both an attempt and connect are typed before an opponent defends against the attack. -< Below-
Second
Now if there was no Dodge made to the aforementioned attack, a connect line could look as follows:
Skyler_Winterborn:'s rapier plunges into the gut of Michael, tearing through the flesh of his stomach.
Defenses
Moving/Dodging/Parrying
And finally the third number -7 once again- would be the defend/dodge line. Many of the more skilled fighters in T2 use this as perhaps the most important part of their fighting. If done correctly, this can induce an opening (IE: They might swing at air, or something else, leaving them quite open.). Now there isn't much restriction on this, as it can simply be; ducking, jumping, moving to the side, or knocking an attempted attack away. This must be done in the middle of an attackers -attempt- and -connect- line.
Now since the days of yesteryear, this has also become the -movement- line, in which many of the older T2'ers and even younger ones alike, now, use to confuse their opponent, clear distances, or merely to change which side is being attacked on their opponent.
Now in between the attack already stated, Michael’s dodge to that attack might have looked something like this one.
Micheal_Thistledown: Swings his sword downwards, the blades collide, pushing Skyler's sword away.
Counterattack
Now there is the counterattack line. It requires 12 words (Yes, we know it isn't stated in the number count, but it is normally recognized throughout the RPers as legal.) It's basically the mixture of one of above dodges/Parry/Etc. and an attack. And yes, as with all actions, once again, the colon is required.
This also has changed and manifested in the ability to move-attack, rather than the dodge-attack, only, that it used to be.
Micheal_Thistledown: deftly steps left of the blade, arcing his own blade out to Skyler's chest.
Michael would then make that connect as normal.
Killing
Now after a while of fighting, you might want to end the fight. This can be done through anything from knocking an opponent out, all the way up to and including death. It is as follows. 5 Normal hits must have been completed as stated above on any single target. Then it must start with your average attempt. Then be followed by an extra prep line, -10 words-, then finally ended with the final connect. All in all it would look something like this...
Micheal_Thistledown: Swings his sword out-wards, for the neck of Skyler.
Micheal_Thistledown: Places another hand on the swords handle, giving it more force as it nears Skyler's neck
Micheal_Thistledown: The blade tears into Skyler's neck, tearing clean through it, the head rolling off as the blade exits the opposite side.
( This is sometimes very difficult for people who are near equals in combat, and both would probably just give up, rather than go into an all out type fest, to see who can land that fatal blow )
Remember
Adding RP into these lines helps to describe the settings, the damage you do, playing the damage you take, and many other things more clearly, and is approved of by many of those who use this chosen style.
Meanwhile things such as fillers, (in a blur, in a flash, sighs and shakes his head. Are among the common ones used in T2 lines. ) are frowned upon, and should not be used.
Learn that and as long as you are fast enough, you should be a decent fighter.
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