Site hosted by Angelfire.com: Build your free website today!
MajorMud Races


Races could be described as the character's nationality. Each has it's own distinct good sides and bad sides. Some have abilities that make them suitable for only a couple classes, while others fit nicely in nearly all the classes. However, there are no restrictions as to what race goes with what class, but it seems only wise to choose a race that fits the mold of what abilities the class has. The Suggestions page has more on this.

Race NameExpStrengthAgilityHealthIntellectWillpowerCharmAbilities
Human0%40-10040-10040-10040-10040-10040-100None
Dark-Elf45%40-9050-12030-9050-12030-10040-110Stealth, Night Vision, Crits +1
Dwarf30%50-11030-9050-12030-9050-11030-85Night Vision, MR +10, Encumbrance +20%
Elf45%35-9050-12030-8050-12040-10050-120Stealth, Night Vision, +10 Mana
Gnome20%35-9045-11040-10045-11040-10035-90Night Vision, MR +5, Locks +10
Goblin35%30-7055-12540-10045-11540-10040-100Stealth, Night Vision
Halfling25%20-6060-15040-10030-9040-10040-100Stealth, Dodge +10, -1 HP/Level
Half-Elf15%40-9045-11030-10045-11040-10050-110Mana +10
Half-Orc0%45-11040-10050-12030-9030-9530-80None
Half-Ogre30%70-15020-6060-15020-6025-7025-60Toughness +2, MR +15, +1 HP/Level, No Kai
Kang35%55-12030-9050-11030-9045-11030-85Poison Resistance, Natural Armor
Nekojin50%40-10060-13030-8040-10030-9050-110Stealth, Tracking +10, Night Vision, Fire Resist +10, Cold Resist -10
Gaunt One50%40-10040-11030-7060-14050-10030-80Dark Vision, Perception +10, See Hidden