Classes are best defined as the characters profession. In MajorMud there are Fighter types (Warrior, Witchunters), Pure Magic types (Priest, Mages, Druids), some who rely on Combat with little spell ability (Paladins, Rangers), those who sneak and backstab for tons of damage (Thieves, Ninjas), some who have a balance of combat and magic (Clerics, Warlocks), others who are stealthy and use magic (Missionaries, Gypsys, Bards), and one that is just too hard to explain (Mystics). Overall, there are 15 classes, each with good and bad points.
Class Name | Exp | HP | Magic | Combat | Weapon | Armor | Abilities |
---|---|---|---|---|---|---|---|
Bard | 210% | 4-7 | Bardic | Avg | 1-H | Leather | ST, TP, TV, LP |
Cleric | 220% | 4-8 | Priest-2 | Avg | Blunt | Any | None |
Druid | 190% | 4-7 | Druid-3 | Fair | Blunt | Leather | None |
Gypsy | 220% | 4-7 | Mage-2 | Fair | 1-H | Leather | ST, TP, TV, LP |
Mage | 140% | 3-6 | Mage-3 | Poor | Staff | Robes | None |
Missionary | 220% | 4-7 | Priest-2 | Fair | 1-H | Leather | ST, TR, LP |
Mystic | 250% | 4-8 | Kai | Avg | Staff | Robes | ST, MA, EC, D |
Ninja | 185% | 4-8 | None | Avg | Any | Ninja | ST, D, EC, LP, TP, TK |
Paladin | 220% | 5-9 | Priest-1 | Good | Any | Any | None |
Priest | 140% | 3-6 | Priest-3 | Poor | Blunt | Robes | None |
Ranger | 250% | 5-9 | Druid-1 | Good | Any | Leather | ST, TK |
Thief | 80% | 4-7 | None | Avg | 1-H | Leather | ST, TV, TP, LP |
Warlock | 185% | 4-8 | Mage-2 | Avg | 1-H | Leather | None |
Warrior | 100% | 6-10 | None | Good | Any | Any | None |
Witchunter | 130% | 6-10 | None | Exc | Any | Any | MR, NMI, AM |
ST=Stealth, TP=Traps, TV=Thievry, LP=Lockpicking, MA=Martial Arts, EC=Enhanced Crits, D=Dodge, TK=Tracking, MR=Magic Resistance, NMI=No Magic Items, AM=Anti-Magic